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Posted

So, since I'm in a fantastic self-hate mood right now, here's my Main on Homecoming.

Pylons are +10 minutes, 801.1 splats me on the first mob, and I've not even tried Trapdoor, since apparently I suck at building/playing this guy... Help?
 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Penitentes: Level 50 Natural Scrapper
Primary Power Set: Spines
Secondary Power Set: Ice Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
------------
Level 1:    Lunge                SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7)
Level 1:    Frozen Armor            LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(9), ShlWal-ResDam/Re TP(9), Ksm-ToHit+(11), Rct-ResDam%(11)
Level 2:    Spine Burst            OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(13), OvrFrc-Dmg/End/Rech(13), OvrFrc-Acc/Dmg/End/Rech(15), OvrFrc-Dam/KB(15)
Level 4:    Hoarfrost            Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(19), Prv-Absorb%(21)
Level 6:    Build Up            GssSynFr--Build%(A)
Level 8:    Impale                SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(21), SprWntBit-Acc/Dmg/EndRdx(23), SprWntBit-Acc/Dmg/Rchg(23), SprWntBit-Dmg/EndRdx/Acc/Rchg(25), SprWntBit-Rchg/SlowProc(25)
Level 10:    Wet Ice                EndRdx-I(A)
Level 12:    Chilling Embrace        EndRdx-I(A)
Level 14:    Hasten                RechRdx-I(A), RechRdx-I(27)
Level 16:    Glacial Armor            LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(29)
Level 18:    Quills                SprScrStr-Acc/Dmg(A), SprScrStr-Acc/Dmg/Rchg(29), SprScrStr-Dmg/EndRdx/Rchg(31), SprScrStr-Acc/Dmg/EndRdx/Rchg(31), SprScrStr-Rchg/+Crit(31)
Level 20:    Energy Absorption        GifoftheA-Def/EndRdx(A), GifoftheA-EndRdx/Rchg(33), GifoftheA-Def/EndRdx/Rchg(33), GifoftheA-Run+(33), EffAdp-EndMod/EndRdx(49)
Level 22:    Kick                Acc-I(A)
Level 24:    Tough                Ags-ResDam(A), Ags-ResDam/EndRdx(34), Ags-ResDam/EndRdx/Rchg(34)
Level 26:    Ripper                SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(34), SprCrtStr-Acc/Dmg/Rchg(36), SprCrtStr-Dmg/EndRdx/Rchg(36), SprCrtStr-Acc/Dmg/EndRdx/Rchg(36), SprCrtStr-Rchg/+50% Crit(37)
Level 28:    Permafrost            StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(37), GldArm-3defTpProc(37), Ags-Psi/Status(47)
Level 30:    Weave                LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39)
Level 32:    Throw Spines            SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/EndRdx(40), SprFrzBls-Acc/Dmg/Rchg(40), SprFrzBls-Dmg/EndRdx/Acc/Rchg(40), SprFrzBls-Rchg/ImmobProc(42)
Level 35:    Icicles                SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Rchg/KDProc(43)
Level 38:    Icy Bastion            Ags-ResDam/Rchg(A), Ags-EndRdx/Rchg(45), Ags-ResDam/EndRdx/Rchg(45)
Level 41:    Moonbeam            Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(46), Apc-Dmg/EndRdx(46), Apc-Dam%(46)
Level 44:    Shadow Meld            LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(47)
Level 47:    Combat Jumping            LucoftheG-Def/Rchg+(A), LucoftheG-Def(48)
Level 49:    Assault                EndRdx-I(A)
Level 1:    Critical Hit    
Level 1:    Brawl                Acc-I(A)
Level 1:    Sprint                Clr-Stlth(A)
Level 2:    Rest                Heal-I(A)
Level 1:    Swift                Run-I(A)
Level 1:    Hurdle                Jump-I(A)
Level 1:    Health                NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(48)
Level 1:    Stamina                EndMod-I(A), EndMod-I(48)
Level 49:    Quick Form    
Level 50:    Portal Jockey    
Level 50:    Task Force Commander    
Level 50:    The Atlas Medallion    
Level 50:    Freedom Phalanx Reserve    
------------
------------
Set Bonus Totals:
15% DamageBuff(Smashing)
15% DamageBuff(Lethal)
15% DamageBuff(Fire)
15% DamageBuff(Cold)
15% DamageBuff(Energy)
15% DamageBuff(Negative)
15% DamageBuff(Toxic)
15% DamageBuff(Psionic)
18.5% Defense(Smashing)
18.5% Defense(Lethal)
37.25% Defense(Fire)
37.25% Defense(Cold)
13.5% Defense(Energy)
13.5% Defense(Negative)
6% Defense(Psionic)
16% Defense(Melee)
9.75% Defense(Ranged)
29.13% Defense(AoE)
1.8% Max End
+15% Enhancement(Accuracy)
3.75% Enhancement(Max EnduranceDiscount)
+76.25% Enhancement(RechargeTime)
15% SpeedFlying
GrantPower Preventive Medicine (when PreventiveMedicine, if Scourge)
271.1 HP (20.24%) HitPoints
15% JumpHeight
15% SpeedJumping
52.5% MezResist(Confused)
52.5% MezResist(Held)
52.5% MezResist(Immobilized)
52.5% MezResist(Sleep)
52.5% MezResist(Stunned)
52.5% MezResist(Terrorized)
200% MezResist(Teleport) (20% chance)
22% (0.37 End/sec) Recovery
78% (4.35 HP/sec) Regeneration
60% ResEffect(SpeedFlying)
60% ResEffect(RechargeTime)
60% ResEffect(SpeedRunning)
10.25% Resistance(Smashing)
37.25% Resistance(Fire)
37.25% Resistance(Cold)
8% Resistance(Energy)
8% Resistance(Negative)
8% Resistance(Toxic)
13% Resistance(Psionic)
10.25% Resistance(Lethal)
22.5% SpeedRunning
36% GlobalChanceMod PlayerCrit

------------
Set Bonuses:
Superior Blistering Cold
(Lunge)
  15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)
  4% (0.07 End/sec) Recovery
  6% Resistance(Fire,Cold), 10% Status Resistance
  5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
  5% Defense(Fire,Cold), 2.5% Defense(AoE)


Luck of the Gambler
(Frozen Armor)
  10% (0.56 HP/sec) Regeneration
  15.06 HP (1.12%) HitPoints
  +7.5% Enhancement(RechargeTime)


Shield Wall
(Frozen Armor)
  5%  Resistance(All), 100% MezResist(Teleport) (20% chance)


Reactive Defenses
(Frozen Armor)
  3% Resistance(All)


Overwhelming Force
(Spine Burst)
  12% (0.67 HP/sec) Regeneration
  3% DamageBuff(All)
  20.08 HP (1.5%) HitPoints
  2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)


Preventive Medicine
(Hoarfrost)
  2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance
  25.1 HP (1.87%) HitPoints
  3% Resistance(Fire,Cold), 5% Status Resistance
  3.75% Enhancement(EnduranceDiscount)
  +8.75% Enhancement(RechargeTime)
  GrantPower Preventive Medicine (when PreventiveMedicine)


Superior Winter's Bite
(Impale)
  6% Resistance(Fire,Cold), 10% Status Resistance
  15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)
  4% (0.07 End/sec) Recovery
  5% Defense(Energy,Negative), 2.5% Defense(Ranged)
  5% Defense(Fire,Cold), 2.5% Defense(AoE)


Luck of the Gambler
(Glacial Armor)
  10% (0.56 HP/sec) Regeneration
  15.06 HP (1.12%) HitPoints
  +7.5% Enhancement(RechargeTime)


Superior Scrapper's Strike
(Quills)
  40.16 HP (3%) HitPoints
  5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
  4% DamageBuff(All)
  +10% Enhancement(RechargeTime)
  3% GlobalChanceMod PlayerCrit, 3% GlobalChanceMod MLCrit, 6% GlobalChanceMod BossCrit, 3% GlobalChanceMod CritPlayer, 3% GlobalChanceMod CritSmall, 6% GlobalChanceMod CritLarge, 3% GlobalChanceMod ECCritModPlayer, 3% GlobalChanceMod ECCritModSmall, 6% GlobalChanceMod ECCritModLarge


Gift of the Ancients
(Energy Absorption)
  2% (0.03 End/sec) Recovery
  2.25% Resistance(Fire,Cold), 3.75% Status Resistance
  1.8% Max End
  7.5% SpeedRunning


Aegis
(Tough)
  7.5% Movement Speed
  3.13% Defense(Fire,Cold), 1.56% Defense(AoE)


Superior Critical Strikes
(Ripper)
  4% (0.07 End/sec) Recovery
  +15% Enhancement(Accuracy)
  5% Defense(AoE), 2.5% Defense(Fire), 2.5% Defense(Cold)
  4% DamageBuff(All)
  +10% Enhancement(RechargeTime)


Steadfast Protection
(Permafrost)
  3% Defense(All)


Unbreakable Guard
(Permafrost)
  100.4 HP (7.5%) HitPoints


Gladiator's Armor
(Permafrost)
  3% Defense(All), 100% MezResist(Teleport) (20% chance)


Aegis
(Permafrost)
  5% Resistance(Psionic)


Luck of the Gambler
(Weave)
  10% (0.56 HP/sec) Regeneration
  15.06 HP (1.12%) HitPoints
  +7.5% Enhancement(RechargeTime)


Superior Frozen Blast
(Throw Spines)
  15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)
  6% Resistance(Fire,Cold), 10% Status Resistance
  4% (0.07 End/sec) Recovery
  5% Defense(AoE), 2.5% Defense(Fire), 2.5% Defense(Cold)
  5% Defense(Fire,Cold), 2.5% Defense(AoE)


Superior Avalanche
(Icicles)
  15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)
  6% Resistance(Fire,Cold), 10% Status Resistance
  4% (0.07 End/sec) Recovery
  5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing)
  5% Defense(Fire,Cold), 2.5% Defense(AoE)


Aegis
(Icy Bastion)
  7.5% Movement Speed
  3.13% Defense(Fire,Cold), 1.56% Defense(AoE)


Apocalypse
(Moonbeam)
  16% (0.89 HP/sec) Regeneration
  40.16 HP (3%) HitPoints
  4% DamageBuff(All)
  +10% Enhancement(RechargeTime)


Luck of the Gambler
(Shadow Meld)
  10% (0.56 HP/sec) Regeneration
  +7.5% Enhancement(RechargeTime)


Luck of the Gambler
(Combat Jumping)
  10% (0.56 HP/sec) Regeneration
  +7.5% Enhancement(RechargeTime)


Also, I don't know what format I should pull from Mids' to make it pretty...

Death is the best debuff.

Posted
15 hours ago, Errants said:

Also, I don't know what format I should pull from Mids' to make it pretty...

 

Any chance you'd take a shot at exporting a Data Chunk?

 

I use "Short Forum Export" and the options look like this:

 

Capture.JPG.733630c57fa58ca1f56b31b9fcadeee2.JPG

 

If I want to share on the SG's discord I select "Only export Data Chunk."

 

For forums I am fairly sure I just uncheck that box and nothing else. Which gives a build with a link, chunk, and skips the summaries at the end.

You see a mousetrap? I see free cheese and a f$%^ing challenge.

Posted

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1455;689;1378;HEX;|
|78DA5593594F135114C7EFB483B55076CA525A4BB1EC746851DF352289010CA6896|
|FA60EE5028D63DBCC9444BF85B8BCA98011232E6FAE5FC1B87C01E3F2E6869AF8A2|
|0FA69ECEF95F1D9A34BF9EFF3DE79EFF3DF776EEFC54686969FAB0D09A8E5AA6E3E|
|4B279DB2C97A51D386156566DD312F4A99F97C54245162BD20950185639B9396949|
|699C5C2D589613F9A74EC9255974A4713C2F7347EC73259B3628952C235B9672B1D|
|1FD395D585EA9148ACB21379A9566998266152C4ADB5929947B8E950B79235B31AD|
|B3B46BB6B46AE5E64CA722ED0BDDE42249DFF59A1DAD665154EBC4455D888C2E7C6|
|BE025A67E19BCC2DC7395B935E22D0E6BBCD8C1DCDB02CEF85DD6FFA1B418F127C7|
|1BD45943B1AEBD6131F4167CC76C7A0F7E60468684F0AB8EFE8F2CB67C023F33DBB|
|E805F991D3BCC4DEA58876251B7ED73C59B2406D48E813B7CB08E6D66E75DF01EB3|
|FB3EF88019253B41B5633041C804452F890D4A6C80D84F6D1A216A8D632C46C0185|
|53463D1D78C394630C728E6788B766855F36A7DCE478ABE60EE7B09BE025F83B473|
|3B3D3FB7A85DA7F2215DF4ED01036090995EF3B9767CD4292C708070843DFA49EC5|
|21EBB0EB2A7441A3CC0DCA2A41E35CC9E333CA484C9DCBF00E6C145665232E3E4B5|
|17C5FEDE5A2F7A2DC9DF7C90E424D338C49D74EA1453766218D92046368891DDA6A|
|4B8B2137FC86D061F31871E834FC0A7CC9167CC3EB2D3AF8AFBAF61F13A788339BA|
|0E6E809B3833150F6084BE810CDB199F0431ADDAF31D56373A9CE2F7386E3053136|
|09A2F2595E1F857488831ECAC8DE1E0462BB3930E6CA857666071025369A3C5B47A|
|9769BCCBB8FEFF2F5C8DEA427DAA42B817AF8B594F06BD767631AF2B8D442DC9993|
|BF5DECC148BDF7689C32C7EF7889A38059F09BEE21FBB16FBD8E70438334A8740E3|
|EA69CACC28F3A63758F006F3DEE02F01D9C639|
|-------------------------------------------------------------------|

Death is the best debuff.

Posted

Dunno.

 

I'm stumped.  Granting that Spines isn't going to be great on a Pylon, and maybe try 801.0 before .1?  That should work just fine in a Trapdoor if you're running similar tier iPowers that folks commonly use in there.

 

Which incarnates are you slotting?  Those tend to make a difference in the stuff you're measuring against.

 

Numerically I can't see anything wrong there; I have a stalled spines/ice that was going more in the slows/AoE direction so I was curious to see a build.

 

Maybe someone else can be more helpful, lol.

You see a mousetrap? I see free cheese and a f$%^ing challenge.

Posted
On 3/13/2022 at 4:20 PM, InvaderStych said:

Dunno.

I'm stumped.  Granting that Spines isn't going to be great on a Pylon, and maybe try 801.0 before .1?  That should work just fine in a Trapdoor if you're running similar tier iPowers that folks commonly use in there.

Which incarnates are you slotting?  Those tend to make a difference in the stuff you're measuring against.

Numerically I can't see anything wrong there; I have a stalled spines/ice that was going more in the slows/AoE direction so I was curious to see a build.

Maybe someone else can be more helpful, lol.

 

Glad I'm not horrifically off...
Musc Core 4 (was Agility at first)
Degen Core 4
Ion Core 4

Ageless Radial 4

Seers Radial 4

Assault Core 4 or Melee Radial 4 when teaming with squishies... Ah, the lack of a taunt aura.

Death is the best debuff.

  • 3 weeks later
Posted

This is the build i run, just looking at the numbers it looks like we have pretty different playstyles.

 

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Ice Armor
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Lunge

  • (A) Superior Blistering Cold - Recharge/Chance for Hold: Level 50

Level 1: Frozen Armor

  • (A) Reactive Defenses - Scaling Resist Damage: Level 50
  • (3) Reactive Defenses - Defense: Level 50
  • (3) Reactive Defenses - Defense/Endurance: Level 50
  • (5) Reactive Defenses - Endurance/RechargeTime: Level 50
  • (5) Reactive Defenses - Defense/RechargeTime: Level 50
  • (7) Reactive Defenses - Defense/Endurance/RechargeTime: Level 50

Level 2: Spine Burst

  • (A) Superior Avalanche - Accuracy/Damage: Level 50
  • (15) Superior Avalanche - Damage/Endurance: Level 50
  • (17) Superior Avalanche - Accuracy/Damage/Endurance: Level 50
  • (17) Superior Avalanche - Accuracy/Damage/Recharge: Level 50
  • (19) Superior Avalanche - Accuracy/Damage/Endurance/Recharge: Level 50

Level 4: Hoarfrost

  • (A) Panacea - Heal: Level 50
  • (19) Panacea - Heal/Endurance: Level 50
  • (21) Panacea - Endurance/Recharge: Level 50
  • (21) Panacea - Heal/Recharge: Level 50
  • (23) Panacea - Heal/Endurance/Recharge: Level 50

Level 6: Build Up

  • (A) Recharge Reduction IO: Level 50

Level 8: Chilling Embrace

  • (A) Ice Mistral's Torment - Endurance/Slow: Level 50
  • (23) Ice Mistral's Torment - Damage/Recharge: Level 50
  • (25) Ice Mistral's Torment - Damage/Slow: Level 50
  • (25) Ice Mistral's Torment - Accuracy/Damage/Endurance: Level 50
  • (27) Ice Mistral's Torment - Accuracy/Damage/Endurance/Recharge: Level 50

Level 10: Wet Ice

  • (A) Endurance Reduction IO: Level 50
  • (27) Endurance Reduction IO: Level 50

Level 12: Hasten

  • (A) Recharge Reduction IO: Level 50
  • (29) Recharge Reduction IO: Level 50
  • (29) Recharge Reduction IO: Level 50

Level 14: Assault

  • (A) Endurance Reduction IO: Level 50

Level 16: Glacial Armor

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
  • (31) Red Fortune - Defense: Level 50
  • (31) Red Fortune - Defense/Endurance: Level 50
  • (31) Red Fortune - Defense/Recharge: Level 50
  • (33) Red Fortune - Endurance/Recharge: Level 50
  • (33) Red Fortune - Defense/Endurance/Recharge: Level 50

Level 18: Quills

  • (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus: Level 50
  • (33) Superior Scrapper's Strike - Accuracy/Damage: Level 50
  • (34) Superior Scrapper's Strike - Damage/Recharge: Level 50
  • (34) Superior Scrapper's Strike - Accuracy/Damage/Recharge: Level 50
  • (34) Superior Scrapper's Strike - Damage/Endurance/Recharge: Level 50

Level 20: Energy Absorption

  • (A) Red Fortune - Defense: Level 50
  • (36) Red Fortune - Defense/Endurance: Level 50
  • (36) Red Fortune - Defense/Recharge: Level 50
  • (36) Red Fortune - Endurance/Recharge: Level 50
  • (37) Red Fortune - Defense/Endurance/Recharge: Level 50
  • (37) Red Fortune - Endurance: Level 50

Level 22: Boxing

  • (A) Empty

Level 24: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (37) Gladiator's Armor - TP Protection +3% Def (All): Level 50
  • (39) Unbreakable Guard - +Max HP: Level 50
  • (39) Unbreakable Guard - Resistance: Level 50
  • (39) Unbreakable Guard - Resistance/Endurance: Level 50
  • (40) Unbreakable Guard - Endurance/RechargeTime: Level 50

Level 26: Ripper

  • (A) Obliteration - Chance for Smashing Damage: Level 50
  • (40) Obliteration - Damage: Level 50
  • (40) Obliteration - Accuracy/Recharge: Level 50
  • (42) Obliteration - Damage/Recharge: Level 50
  • (42) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (42) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50

Level 28: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
  • (43) Luck of the Gambler - Defense: Level 50

Level 30: Super Speed

  • (A) Thrust - Running / Increased Run Speed Resistance: Level 50

Level 32: Throw Spines

  • (A) Superior Critical Strikes - RechargeTime/+50% Crit Proc: Level 50
  • (43) Superior Critical Strikes - Accuracy/Damage: Level 50
  • (43) Superior Critical Strikes - Damage/RechargeTime: Level 50
  • (45) Superior Critical Strikes - Accuracy/Damage/RechargeTime: Level 50
  • (45) Superior Critical Strikes - Damage/Endurance/RechargeTime: Level 50
  • (45) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime: Level 50

Level 35: Icicles

  • (A) Obliteration - Damage: Level 50
  • (46) Obliteration - Accuracy/Recharge: Level 50
  • (48) Obliteration - Damage/Recharge: Level 50
  • (50) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (50) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (50) Obliteration - Chance for Smashing Damage: Level 50

Level 38: Water Spout

  • (A) Ragnarok - Damage: Level 50
  • (46) Ragnarok - Damage/Recharge: Level 50
  • (46) Ragnarok - Accuracy/Damage/Recharge: Level 50
  • (48) Ragnarok - Accuracy/Recharge: Level 50
  • (48) Ragnarok - Damage/Endurance: Level 50

Level 41: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50

Level 44: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50

Level 47: Super Jump

  • (A) Launch - Jumping / Increased Jump Height: Level 50

Level 49: Hibernate

  • (A) Recharge Reduction IO: Level 50

Level 1: Critical Hit 


Level 1: Brawl

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