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Suggestions for endgame Ice-Earth Dom build?


JZo2

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looking for endgame ice/earth dom build suggestions. I mostly solo, occasionally team w one or two other toons. sky's the limit in terms of cost. want as a beastly a solo toon as i can make with this power set combo. 

 

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Below is one possible build that hopefully proves helpful either in whole or in part ...

 

Good luck with your dom, however you decide to build. 

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Ice Yeti: Level 50 Magic Dominator
Primary Power Set: Ice Control
Secondary Power Set: Earth Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Sorcery
Power Pool: Fighting
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Block of Ice -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(3), BslGaz-EndRdx/Rchg/Hold(3), BslGaz-Acc/EndRdx/Rchg/Hold(5)
Level 1: Stone Spears -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(37), SprWntBit-Dmg/EndRdx/Acc/Rchg(45), SprWntBit-Rchg/SlowProc(34)
Level 2: Chilblain -- HO:Endo(A)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(17)
Level 6: Arctic Air -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(21), SprAscoft-EndRdx/Rchg(9), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(7), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15), SprAscoft-Rchg/+Dmg%(17)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 10: Hurl Boulder -- GldJvl-Acc/Dmg/End/Rech(A), GldJvl-Acc/Dmg(11), GldJvl-Dam%(11), Apc-Dam%(15), OvrFrc-Dam/KB(13), FrcFdb-Rechg%(13)
Level 12: Ice Slick -- RechRdx-I(A)
Level 14: Spirit Ward -- Prv-Absorb%(A)
Level 16: Power Up -- HO:Membr(A), RechRdx-I(19), RechRdx-I(40)
Level 18: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(23), KntCmb-Dmg/EndRdx/Rchg(23), KntCmb-Dmg/Rchg(42)
Level 20: Heavy Mallet -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(27), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Rchg/HoldProc(25), TchofDth-Dam%(43)
Level 22: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam(25)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(36), Rct-Def(37), Rct-Def/EndRdx(46)
Level 26: Glacier -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(31), BslGaz-Acc/Rchg(43), BslGaz-EndRdx/Rchg/Hold(37)
Level 28: Seismic Smash -- HO:Nucle(A), HO:Nucle(29), Hct-Dam%(29), Hct-Dmg/EndRdx(31), SprEnt-Rchg/AbsorbProc(31), UnbCns-Dam%(33)
Level 30: Mystic Flight -- WntGif-ResSlow(A)
Level 32: Jack Frost -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(34), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33)
Level 35: Sleet -- HO:Enzym(A), RechRdx-I(36), RechRdx-I(46)
Level 38: Fissure -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(39), PstBls-Dmg/Rng(39), PstBls-Acc/Dmg/EndRdx(39), PstBls-Dam%(40), FrcFdb-Rechg%(40)
Level 41: Frozen Armor -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(42), ShlWal-Def/EndRdx(42), ShlWal-Def(43)
Level 44: Hoarfrost -- Prv-Heal/EndRdx(A), Prv-Heal/Rchg/EndRdx(45), Prv-Heal/Rchg(45)
Level 47: Ice Storm -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50)
Level 49: Rune of Protection -- GldArm-3defTpProc(A), GldArm-ResDam(50), GldArm-End/Res(50)
Level 1: Domination 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A), Clr-EndRdx(46)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(9)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Mighty Radial Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Barrier Core Epiphany 
Level 50: Melee Core Embodiment 
Level 50: Agility Core Paragon 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
------------

Edited by EnjoyTheJourney
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Hey EnjoytheJourney - any chance you can spare another minute or two and re-post coyote's build from the above thread in the format you posted your suggested build? without mids i can't read it as posted (i don't think...maybe i just dont know how. that would be believable)

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Glad to be of help.

 

Incidentally, endurance might still be challenging to manage sometimes, despite having agility alpha incarnate and so much endurance reduction in the build.

 

If this turns out to be the case, then you can look for opportunities to reduce endurance costs further in seismic smash and hurl boulder. For example, you can swap out a Hami-O and replace it with a damage / endurance D-Synch to reduce the endurance cost of seismic smash. You can remove the three thunderstrike IOs from hurl boulder and swap in the toxic damage proc in gladiator's javelin, along with a combination of acc / dam / end from the overwhelming force universal damage set and an acc / dam / end / rech IO from the gladiator's javelin set.  

 

Incidentally, I found the steadfast protection +3% defense IO was not yet in the build, which was a mistake. So, that got fixed and defenses got a bit better in the revised build below. The endurance saving ideas from the previous paragraph also got incorporated into the build below, in case they might help. 

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Ice Yeti: Level 50 Magic Dominator
Primary Power Set: Ice Control
Secondary Power Set: Earth Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Sorcery
Power Pool: Fighting
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Block of Ice -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(3), BslGaz-EndRdx/Rchg/Hold(3), BslGaz-Acc/EndRdx/Rchg/Hold(5)
Level 1: Stone Spears -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(37), SprWntBit-Dmg/EndRdx/Acc/Rchg(45), SprWntBit-Rchg/SlowProc(34)
Level 2: Chilblain -- HO:Endo(A)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(17)
Level 6: Arctic Air -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(21), SprAscoft-EndRdx/Rchg(9), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(7), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15), SprAscoft-Rchg/+Dmg%(17)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 10: Hurl Boulder -- OvrFrc-Acc/Dmg/End(A), GldJvl-Acc/Dmg/End/Rech(11), GldJvl-Dam%(11), Apc-Dam%(15), OvrFrc-Dam/KB(13), FrcFdb-Rechg%(13)
Level 12: Ice Slick -- RechRdx-I(A)
Level 14: Spirit Ward -- Prv-Absorb%(A)
Level 16: Power Up -- HO:Membr(A), RechRdx-I(19), RechRdx-I(40)
Level 18: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(23), KntCmb-Dmg/EndRdx/Rchg(23), KntCmb-Dmg/Rchg(42)
Level 20: Heavy Mallet -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(27), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Rchg/HoldProc(25), TchofDth-Dam%(43)
Level 22: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam(25), UnbGrd-Rchg/ResDam(43), StdPrt-ResDam/Def+(46)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(36), Rct-Def/EndRdx(37)
Level 26: Glacier -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(31), BslGaz-Acc/Rchg(43), BslGaz-EndRdx/Rchg/Hold(37)
Level 28: Seismic Smash -- HO:Nucle(A), DS:DSyncDamEnd(29), Hct-Dam%(29), Hct-Dmg/EndRdx(31), SprEnt-Rchg/AbsorbProc(31), UnbCns-Dam%(33)
Level 30: Mystic Flight -- WntGif-ResSlow(A)
Level 32: Jack Frost -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(34), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33)
Level 35: Sleet -- HO:Enzym(A), RechRdx-I(36), RechRdx-I(46)
Level 38: Fissure -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(39), PstBls-Dmg/Rng(39), PstBls-Acc/Dmg/EndRdx(39), PstBls-Dam%(40), FrcFdb-Rechg%(40)
Level 41: Frozen Armor -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(42), ShlWal-Def/EndRdx(42), ShlWal-Def(46)
Level 44: Hoarfrost -- Prv-Heal/EndRdx(A), Prv-Heal/Rchg/EndRdx(45), Prv-Heal/Rchg(45)
Level 47: Ice Storm -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50)
Level 49: Rune of Protection -- GldArm-3defTpProc(A), GldArm-ResDam(50), GldArm-End/Res(50)
Level 1: Domination 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(9)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Mighty Radial Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Barrier Core Epiphany 
Level 50: Melee Core Embodiment 
Level 50: Agility Core Paragon 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
------------

 

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22 hours ago, JZo2 said:

 

Hey EnjoytheJourney - any chance you can spare another minute or two and re-post coyote's build from the above thread in the format you posted your suggested build? without mids i can't read it as posted (i don't think...maybe i just dont know how. that would be believable)

 

It would take a while to sort out what coyote means, which I couldn't pick up on right away and I'm still not sure about. 

 

The second build should perform well in +3 content, and even in +4 content with the defense debuffs from sleet. Since getting the alpha incarnate to T3 doesn't usually take very long +3 content may be all you need anyways unless you plan on running "Master of" TFs / SFs. 

 

In case it helps, the beta server forum explains how to transfer Mids builds to beta server characters. That allows you to relatively easily try out builds made in Mids that you can find on the forum. It will probably take some experimentation in-game to get a sense of what build you find most enjoyable and effective, in any event, and the beta server is a good place to try out candidate builds. 

Edited by EnjoyTheJourney
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I have an alternate take on this combo which might be somewhat controversial.

 

IMO the new World of Confusion, which now benefits from Domination, is hand tailored for Ice Control--especially Ice Controllers who have a Power Boost like power in their secondary. In Domination mode, World of Confusion is an 8ft radius 100% chance for Mag 3 Confuse. In effect what the creates is a sphere near the center of the power minions and lieutenants have a very difficult time overcoming, and any bosses within that range have a decent chance to be hit too. Since the WoC Confuse is autohit, all it takes to Confuse a nearby boss is for Arctic Air to roll a successful Confuse.

 

The reason this build will be controversial is that in order to take all 5 powers in the Psi APP, you're forced to skip either your level 35 or 38 power. In this case, I think the power to skip is Fissure. I like Fissure, a lot. But it's a choice between Fissure and Mud Pots, and IMO Mud Pots probably contributes more over its lifetime than adding another clickable. The way I look at is this: if a single Confused boss throws a punch, it probably does more damage actually spending animation time to cast Fissure. I'm sure plenty will disagree, but I'd be very tempted to at least try a build with the tradeoff. 

 

FYI if you want to give the build a trial run, try running into a pack while in Domination mode with Arctic Air and World of Confusion running. WoC has the "Domination!" pop up text and you can track exactly how often it's popping. I've done it and it felt really wonderful.

 

 

BTW don't sleep (LOL?) on the new Flash Freeze. It has some issues, mainly that Interface DOT procs break the sleep. But it's now autohit. Put a single Heal proc in it for a guaranteed 15% HP bar refill with each cast. Flash Freezing stuff before leaping in with Arctic Air and Ice Slick can really help you out solo.

 

 

RE: Slotting Arctic Air versus World of Confusion, I re-used old slotting from an Ice/Dark Dom I test rolled recently where WoC got 6 slots of the Coercive Persuasion purple. These can be moved to AA if you want. I had them this way because I was testing AA with the full Dom ATO to see how reliably it procced the +damage ATO proc. It worked out okay, Earth Assault has better places to put that proc tho.

 

 

For Incarnate slots, I'd go with:

  • Intuition Radial: gives damage, slow movement, range (useful for Ice Slick and Flash Freeze), and hold duration
  • Destiny: Ageless, required because this build is going to drain endurance faster than... idk something that drains fast. The +recharge will help close remaining gaps in a few powers I didn't bother to perma.
  • Judgement, any, but Void is always useful for its -Damage, and you're in PBAoE range a lot anyway. That said, there's sometimes an advantage to adding a ranged nuke, so really up to you
  • Interface: Cognitive for even more Confusion chances. Be aware this proc annoyingling breaks the sleep in Flash Freeze. 

 

 

image.thumb.png.2084f0b98dc3ad0bafc31c7a2d380d44.png

 

 

 

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Ice Control
Secondary Power Set: Earth Assault
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Psionic Mastery

Villain Profile:
Level 1: Block of Ice -- Apc-Dam%(A), GhsWdwEmb-Dam%(3), NrnSht-Dam%(3), IceMisTrmt-+ColdDmg(5), GldNet-Dam%(50), HO:Nucle(50)
Level 1: Stone Spears -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Acc/Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(7), SprWntBit-Dmg/Rchg(9)
Level 2: Frostbite -- Acc-I(A)
Level 4: Tremor -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(13), Obl-Dmg(15), Obl-Acc/Rchg(15), Obl-Dmg/Rchg(17), Obl-Acc/Dmg/Rchg(17)
Level 6: Arctic Air -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(19), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(19), SprAscoft-EndRdx/Rchg(21), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(21)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 10: Stealth -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(50)
Level 12: Ice Slick -- RechRdx-I(A)
Level 14: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(23), KntCmb-Dmg/Rchg(25), KntCmb-Dmg/EndRdx/Rchg(25)
Level 16: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(27)
Level 18: Flash Freeze -- CaloftheS-Heal%(A)
Level 20: Power Up -- RechRdx-I(A)
Level 22: Heavy Mallet -- Hct-Dam%(A), Hct-Dmg/EndRdx(27), Hct-Acc/Rchg(29), Hct-Acc/Dmg/Rchg(29), Hct-Dmg/Rchg(31), Mk'Bit-Dam%(31)
Level 24: Stone Mallet -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(33)
Level 26: Glacier -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(33), BslGaz-Rchg/Hold(34), BslGaz-EndRdx/Rchg/Hold(34)
Level 28: Seismic Smash -- NrnSht-Dam%(A), Mk'Bit-Dam%(34), GldStr-%Dam(36), UnbCns-Dam%(36), SprAscoft-Rchg/+Dmg%(36), HO:Nucle(37)
Level 30: Weave -- LucoftheG-Def/Rchg+(A)
Level 32: Jack Frost -- ExpRnf-+Res(Pets)(A), ExpRnf-EndRdx/Dmg/Rchg(37), ExpRnf-Acc/Rchg(37), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(39)
Level 35: Mud Pots -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Rchg/KDProc(40), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Dmg/EndRdx(42)
Level 38: Link Minds -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(42)
Level 41: World of Confusion -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(42), CrcPrs-Conf(43), CrcPrs-Conf/Rchg(43), CrcPrs-Acc/Conf/Rchg(43), CrcPrs-Acc/Rchg(45)
Level 44: Psionic Tornado -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(45), PstBls-Dmg/Rchg(45), PstBls-Dmg/EndRdx(46), PstBls-Acc/Dmg(46), Bmbdmt-+FireDmg(46)
Level 47: Mind Over Body -- UnbGrd-Max HP%(A), UnbGrd-ResDam(48), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48)
Level 49: Indomitable Will -- LucoftheG-Def/Rchg+(A)
Level 1: Domination 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(9), NmnCnv-Regen/Rcvry+(11)
Level 1: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(11), PwrTrns-+Heal(13)
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

Edited by oedipus_tex
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thanks so much! wow, these are totally different takes on the same original powerset combo. thematically, i was thinking ice mastery, but i'll give this more thought. the argument for psionic mastery is interesting. 

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12 hours ago, oedipus_tex said:

 

For Incarnate slots, I'd go with:

  • Intuition Radial: gives damage, slow movement, range (useful for Ice Slick and Flash Freeze), and hold duration
  • Destiny: Ageless, required because this build is going to drain endurance faster than... idk something that drains fast. The +recharge will help close remaining gaps in a few powers I didn't bother to perma.
  • Judgement, any, but Void is always useful for its -Damage, and you're in PBAoE range a lot anyway. That said, there's sometimes an advantage to adding a ranged nuke, so really up to you
  • Interface: Cognitive for even more Confusion chances. Be aware this proc annoyingling breaks the sleep in Flash Freeze. 

 

 

I can't imagine that without Cardiac or Vigor, lol. My endurance hurts looking at it 😧 Though I do like the double confuse aura 

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can anyone plug the following into Mids and then post the build as a text version like Oedipus_tex and EnjoytheJourney did in their replies above? I don't have mids (got a mac) so i can't see what the original author built here. (its from a forum member named coyote in another thread originally...but looks like coyote hasnt been on forum in a while). 

 

http://www.cohplanner.com/mids/download.php?uc=1494&c=698&a=1396&f=HEX&dc=78DA6594DB6E12511486F79469110A050AF4608B50DA520EE514CFB6C6981E4C439B9068F446C509459888330D4CD55E7AE10B78A351637C026F345A4F6FA1A92F618F1EAF7031EB6F69C224936FCFBFF6DAEBDF6BF6CCD28359C7EB4B0F2F08C9355355EAF5C2AC7E57D51443AFD9AF948A154DAFEAE5358B10A227A7E9C53BCBFA7D2D9453B5B295A4C0C1DCC28CAE1935BD9A5A2896F6C7C156F462BDAEAC568DD49C52332AFB4FA237AF53C6BC5EA31CFD76E19A5AADDA4DE9F24AA9B4EC30878B256585AA3979AA5AAE18F4149C5B518BA97C5DD535B5585852EA46A9B6C6C6CBCD7A03E42D42F7C9A66F896ED1E814EBF4909545C707F02353FE047E66767D613E751EE40AF1A8C3D44E5148822635E812CF689605152CE77956D719E69169F01CD33E0536579B90C5695AAD53706EE7758E396E8037993DB74085E92E308DA81056CE15561A37B5E7E4C5C69A6C9BC4FC14B3370D6698BE2CF32C79E8C63ADD095E274C0B3B794F92139AAF49F2DC473117622EBF64C6B2398B19EBA09807DDF1A063ABE4CD8BF5BDD0EE91E6C7BEFD9BDCEDBE2D709B39B003EE328FEE312D54A39F6B58FAFF21F68B39FC1BFCCB9C220CA21F83DFA9764016C7BE811BE05766689EBDBDA41E0EC1DB5082B550048C3347A2600C5C60CAE42D006F011FF766143D4ABA25B347492F739ABC055127B8CDF9A33BE02E73EC2773728FCF4B728B19F60811C6990BDB79FDB16ED0C18C38C11E103E5ED1FEC6913BBECEEF74E20DF8167CCF8CBD03715EC7A86E9473E568F32550DF62E87D1CBD8FFF01F10E5E50BD04CE4402672942EBA4E021050F697848C3431A1EB2F090858751CACDE03C65FCDCCB6159E0A22FD5FC2AC32DA5918BB7C6F1B699993625DBA61C6F534EB4298B6D4A5EC6EFE3E05F6173D3BF024E7ED80FFD4992DC97AD96264923FC4D4D5EE53D6E1E9E8FEF7DFBF0FC27382B8FB94FFF0103D9F506

 

 

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I missed that Coyote had provided a build earlier. I downloaded it and found it to be a fairly surprising build, overall. Very strong on recharge and reasonably good for defenses. Here it is ...

 

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Knockdown King: Level 50 Technology Dominator
Primary Power Set: Ice Control
Secondary Power Set: Earth Assault
Power Pool: Force of Will
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Psionic Mastery

Villain Profile:
Level 1: Block of Ice -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprAscoft-EndRdx/Rchg(3), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprAscoft-Rchg/+Dmg%(7)
Level 1: Stone Spears -- FrcFdb-Rechg%(A)
Level 2: Frostbite -- Empty(A)
Level 4: Tremor -- Arm-Dam%(A), Arm-Dmg(7), Arm-Dmg/EndRdx(9), Arm-Acc/Dmg/Rchg(9), Arm-Acc/Rchg(11), FrcFdb-Rechg%(11)
Level 6: Arctic Air -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(13), CrcPrs-Acc/Conf/Rchg(13), CrcPrs-Conf/EndRdx(15), CrcPrs-Conf%(15), CrcPrs-Acc/Rchg(17)
Level 8: Mighty Leap -- Jump-I(A)
Level 10: Hurl Boulder -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(17), Apc-Acc/Rchg(19), Apc-Dmg/EndRdx(19), Apc-Dam%(21)
Level 12: Ice Slick -- RechRdx-I(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(50)
Level 18: Kick -- FrcFdb-Rechg%(A)
Level 20: Project Will -- FrcFdb-Rechg%(A)
Level 22: Unleash Potential -- Rct-Def(A), Rct-Def/EndRdx(23), Rct-EndRdx/Rchg(23), Rct-Def/Rchg(25), Rct-Def/EndRdx/Rchg(25), Rct-ResDam%(27)
Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-EndRdx/Rchg(29), UnbGrd-ResDam/EndRdx/Rchg(29)
Level 26: Glacier -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Rchg(31), BslGaz-EndRdx/Rchg/Hold(31), BslGaz-Acc/Hold(31), UnbCns-Acc/Hold/Rchg(33)
Level 28: Seismic Smash -- Hct-Dam%(A), Hct-Dmg(33), Hct-Dmg/EndRdx(33), Hct-Acc/Dmg/Rchg(34), Hct-Acc/Rchg(34), UnbCns-Dam%(34)
Level 30: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(36), LucoftheG-Def/EndRdx(46), LucoftheG-Def/EndRdx/Rchg(46)
Level 32: Jack Frost -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(36), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-+Res(Pets)(37), ExpRnf-EndRdx/Dmg/Rchg(45), ExpRnf-Acc/Rchg(46)
Level 35: Link Minds -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(37), RedFrt-EndRdx/Rchg(37), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def(39), LucoftheG-Def/Rchg+(39)
Level 38: Fissure -- PstBls-Dam%(A), PstBls-Acc/Dmg(40), PstBls-Dmg/EndRdx(40), PstBls-Acc/Dmg/EndRdx(40), PstBls-Dmg/Rng(42), FrcFdb-Rechg%(42)
Level 41: Mind Over Body -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-EndRdx/Rchg(43), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam/EndRdx/Rchg(43)
Level 44: Power Up -- RechRdx-I(A)
Level 47: Psionic Tornado -- PstBls-Dam%(A), PstBls-Acc/Dmg(48), PstBls-Dmg/EndRdx(48), PstBls-Acc/Dmg/EndRdx(48), PstBls-Dmg/Rng(50), FrcFdb-Rechg%(50)
Level 49: Indomitable Will -- LucoftheG-Def/Rchg+(A)
Level 1: Domination 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(45)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(45)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 8: Takeoff 
------------

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10 hours ago, kiramon said:

 

I can't imagine that without Cardiac or Vigor, lol. My endurance hurts looking at it 😧 Though I do like the double confuse aura 

 

 

 

It can probably work with just Ageless. You can see a proof of concept video for Ice/Dark with similar-ish slotting here (altho I did badly screw up the slotting for the self heal in this video).

 

Earth does have heavier endurance usage than Dark, so I'd want to test run it on the test server first just to check.

 

 

 

Edited by oedipus_tex
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I had a few minutes and was able to do a test run of my proposed Ice/Earth/Psi prototype above. It had been a long time since I played Earth Assault so I wanted to see what I thought of it on an end game build firsthand.

 

After playing it I'd give the /Psi build a "not bad, but a Sleet build is probably better" review. Earth plays so differently from other Assault sets, although its hard to explain what is so different about it. It's also possible that my Ranged defense, which is only around 30, just wasn't high enough to carry the combo. I definitely felt a lot more pressured in this build than the Ice/Dark, who had padding from a heal and some -ToHit. Even with its controls, Ice Control eats so much aggro.

 

I had also remembered that Earth Assault is endurance heavy, but the volume of it was still pretty shocking in actual play. Ageless by itself mostly kept me in the blue zone, but not entirely. I hate to drop an Alpha slot with +Damage but it may be necessary... which is a huge shame, because damage is what Earth is all about. Not being able to press that advantage sets me back a bit. There may be other ways to solve it, like with an occasional Hibernate.

 

 

I'd try a Sleet build too, but all that respeccing takes a long time. I'd recommend trying it yourself on the test server before you spend a ton of cash though.

 

 

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seems like the beta server will be a big help. guess i'll figure that out. you can just plug in an end-game build and play a toon with it right from the outset?

 

i always assumed ageless would have to be part of ultimate build, given the endurance issues with the set.

 

coyote's build is interesting, but no mallet(s)! whether its best use of endurance or slots, its my secret favorite. just looks cool and quells my low key "why arent i just playing a brute?" inner dialogue. 

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21 minutes ago, JZo2 said:

seems like the beta server will be a big help. guess i'll figure that out. you can just plug in an end-game build and play a toon with it right from the outset?

 

i always assumed ageless would have to be part of ultimate build, given the endurance issues with the set.

 

coyote's build is interesting, but no mallet(s)! whether its best use of endurance or slots, its my secret favorite. just looks cool and quells my low key "why arent i just playing a brute?" inner dialogue. 

 

 

 

What you will do is this:

 

1. In Mids, open the build you want to test out

2. Select Import/Export > Export build to Beta Server

 

image.thumb.png.f363fd78c0d3ad84eba12ff8d3dae537.png

 

 

3. Find the folder where your COX Homecoming is located, for me it is C:Homecoming

 

image.png

 

5. Give the build a name and hit Save. You'll get a pop up explaining how you will play the build in test

 

image.thumb.png.361fddcec15cf681f627ab95cd798c1c.png

 

 

 

6. Open the Beta version of COX Homecoming (you may need to install first)

 

image.thumb.png.67717e324f661355edbafd355b4f83bf.png

 

7. Create the toon with the necessary sets and enter the game

8. Type /levelupxp 50 to immediately hit level 50

9. Type /popmenu nameofbuildyouused. You'll get a pop up menu. Clicking each option fills your tray with the IOs from the build

 

image.png.6dcb1e37326fddcd8cd03443dea3c9a0.png

 

10. Manually go through and place each IO. They should be in the exact order as they are in your original build, so this usually goes fast, but it can be a small time commitment. 

 

 

 

Edited by oedipus_tex
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5 hours ago, oedipus_tex said:

I had a few minutes and was able to do a test run of my proposed Ice/Earth/Psi prototype above. It had been a long time since I played Earth Assault so I wanted to see what I thought of it on an end game build firsthand.

 

After playing it I'd give the /Psi build a "not bad, but a Sleet build is probably better" review. Earth plays so differently from other Assault sets, although its hard to explain what is so different about it. It's also possible that my Ranged defense, which is only around 30, just wasn't high enough to carry the combo. I definitely felt a lot more pressured in this build than the Ice/Dark, who had padding from a heal and some -ToHit. Even with its controls, Ice Control eats so much aggro.

 

I had also remembered that Earth Assault is endurance heavy, but the volume of it was still pretty shocking in actual play. Ageless by itself mostly kept me in the blue zone, but not entirely. I hate to drop an Alpha slot with +Damage but it may be necessary... which is a huge shame, because damage is what Earth is all about. Not being able to press that advantage sets me back a bit. There may be other ways to solve it, like with an occasional Hibernate.

 

 

I'd try a Sleet build too, but all that respeccing takes a long time. I'd recommend trying it yourself on the test server before you spend a ton of cash though.

 

 

You can boost survivability quite a bit just by putting the +absorb Superior Entomb unique IO into seismic smash. With a decent amount of recharge you'll be getting a 15% absorb shield about 2-4 times per minute when you're regularly using seismic smash. An effective 30-60% increase in hit points available on a "per minute" basis from a frequently renewed absorb shield should do quite a bit to improve survivability; large and quickly delivered damage spikes become the primary source of concern, at that point, rather than a steady flow of relatively low incoming damage. 

 

Putting the entomb +absorb IO into seismic smash reduces the damage it does. But, a well IO'd seismic smash will still have excellent DPA. 

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