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Posted (edited)

Gravity/Fire is an interesting case of a B-tier or C-tier (to me) primary combined with an S-tier secondary. It can work, but before you spend a lot of money on this build I want to express the nature of these two sets and the challenges this you will encounter. 

 

Dominators are meant to use Controls for survival, and Assault sets for attacks. Gravity subverts this design however; it's a set that provides extra attacks at the expense of Controls. On a Controller, that's great, since you don't get an Assault set. On a Dominator you often end up duplicating what the Assault set offers, and losing out on control. On top of this, despite powers like Propel seeming like do a lot of damage, the actual damage advantage of Gravity is disputable. 

 

Moreover, an issue with this specific combo is two attack systems at odds with each other:

  • Fire attacks benefit from Fiery Embrace, a +80% Fire damage ability, but it doesn't benefit the Gravity attacks 
  • Gravity attacks benefit from the Impact mechanic, but the Fire attacks don't

 

 

Now the good news. Fire Assault has fantastic DPA, and is one of the only (maybe the only?) Assault sets that works well from range. Some of the risks normally associated with Gravity Control may be subverted, because this character can be played as a hover-Dominator, which is actually rare for Dominator builds. That's the direction I'd encourage you to go to capitalize on the synergies that do exist between the sets. Other than Mind/Fire, there really isn't another Dominator build that can be built to Hover-dom without major tradeoffs in either control capability or damage, so take advantage of that. Note, you will still need to occasionally need to enter range to use Consume, your endurance bar refill, but you don't need to hang around there afterward.

 

 

On the Gravity side, you'll be leaning hard on Wormhole, the AOE stun you get at level 26, and Singularity, the pet which unlocks at 32. Neither of these powers unlock until late. At low levels or when you exemp, you'll be playing like a low level Blaster. Things get better for you and worse at later levels. The Singularity pet is pretty strong but not super reliable, especially in team settings. 

 

 

I didn't have a Grav/Fire build handy, but I did have a Grav/Radiation and Fire/Fire build you can reference to try to paste something together. Note, neither build is 100% vetted, and the Grav one still has a bunch of slots that still need placement.

 

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Bad Situation: Level 50 Magic Dominator
Primary Power Set: Gravity Control
Secondary Power Set: Radioactive Assault
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Lift -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(3), SprWntBit-Acc/Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(5), SprWntBit-Dmg/Rchg(5)
Level 1: Neutrino Bolt -- Empty(A)
Level 2: Gravity Distortion -- UnbCns-Dam%(A), GldNet-Dam%(11), NrnSht-Dam%(13), GhsWdwEmb-Dam%(13), SprAscoft-Rchg/+Dmg%(15), GldJvl-Dam%(15)
Level 4: Contaminated Strike -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(17), SprBlsCol-Acc/Dmg/Rchg(17), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Dmg/EndRdx(19), TchofLadG-%Dam(21)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 8: Crushing Field -- Acc-I(A)
Level 10: Boxing -- Empty(A)
Level 12: Stealth -- LucoftheG-Def/Rchg+(A)
Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(43)
Level 16: Fusion -- GssSynFr--Build%(A)
Level 18: Gravity Distortion Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(23), BslGaz-Rchg/Hold(23), BslGaz-EndRdx/Rchg/Hold(25)
Level 20: Radiation Siphon -- TchoftheN-Heal/HP/Regen/Rchg(A), TchoftheN-Heal(25), KntCmb-Dmg/EndRdx/Rchg(27), KntCmb-Acc/Dmg(27), KntCmb-Dmg/EndRdx(29), KntCmb-Dmg/Rchg(29)
Level 22: Weave -- LucoftheG-Def/Rchg+(A)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 26: Wormhole -- SuddAcc--KB/+KD(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(31), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(31), SprAscoft-EndRdx/Rchg(31), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(33)
Level 28: Atom Smasher -- Obl-%Dam(A), Obl-Dmg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(36)
Level 30: Super Speed -- BlsoftheZ-ResKB(A)
Level 32: Singularity -- SuddAcc--KB/+KD(A), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-Acc/Dmg(36), ExpRnf-Dmg/EndRdx(37), ExpRnf-EndRdx/Dmg/Rchg(37)
Level 35: Proton Volley -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(37), StnoftheM-Dmg/ActRdx/Rchg(39), StnoftheM-Dmg/EndRdx(39), StnoftheM-Acc/Dmg(39), TchofLadG-%Dam(40)
Level 38: Devastating Blow -- Hct-Dam%(A), Hct-Dmg/EndRdx(40), Hct-Acc/Rchg(40), Hct-Acc/Dmg/Rchg(42), Hct-Dmg/Rchg(42), Mk'Bit-Dam%(42)
Level 41: Sleet -- RechRdx-I(A)
Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45)
Level 47: Ice Storm -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(48), Artl-Acc/Dam/Rech(48), Artl-Dam/Rech(48), Artl-Dam/End(50), Artl-Acc/Dam(50)
Level 49: Hibernate -- RechRdx-I(A)
Level 1: Domination 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(7), Mrc-Rcvry+(9)
Level 1: Stamina -- PwrTrns-+Heal(A), PrfShf-End%(9), PwrTrns-EndMod(11)
Level 49: Quick Form 
Level 30: Speed Phase 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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image.thumb.png.3d1772c79f854fe0dab8a75950833cbb.png

 

 

 

 

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Char -- UnbCns-Dam%(A), GldNet-Dam%(3), GhsWdwEmb-Dam%(5), NrnSht-Dam%(5), SprAscoft-Rchg/+Dmg%(7), GldJvl-Dam%(7)
Level 1: Flares -- Empty(A)
Level 2: Fire Cages -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(23), PstBls-Dmg/Rchg(23), PstBls-Acc/Dmg(25), PstBls-Dmg/EndRdx(25)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 6: Stealth -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(43), Rct-ResDam%(46), Empty(46)
Level 8: Hot Feet -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(9), SprAvl-Acc/Dmg/Rchg(11), SprAvl-Acc/Dmg/EndRdx(11), SprAvl-Dmg/EndRdx(17)
Level 10: Fire Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(27), SprWntBit-Acc/Dmg/EndRdx(34), SprWntBit-Acc/Dmg/Rchg(37), SprWntBit-Dmg/EndRdx/Acc/Rchg(39)
Level 12: Flashfire -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(13), Stp-Acc/EndRdx(13), Stp-Stun/Rng(15), Stp-Acc/Stun/Rchg(15), PstBls-Dam%(17)
Level 14: Boxing -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(42), SprBlsCol-Acc/Dmg/Rchg(42), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Dmg/EndRdx(43)
Level 16: Embrace of Fire -- RechRdx-I(A)
Level 18: Cinders -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(19), BslGaz-Rchg/Hold(19), BslGaz-EndRdx/Rchg/Hold(21)
Level 20: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(21)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 24: Tactics -- EndRdx-I(A)
Level 26: Bonfire -- FrcFdb-Rechg%(A), OvrFrc-Dam/KB(27)
Level 28: Consume -- Obl-Dmg(A), Obl-%Dam(29), Obl-Acc/Dmg/EndRdx/Rchg(29), Obl-Acc/Dmg/Rchg(31), Obl-Dmg/Rchg(31), Obl-Acc/Rchg(31)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(42)
Level 32: Fire Imps -- ExpRnf-+Res(Pets)(A), ExpRnf-EndRdx/Dmg/Rchg(33), ExpRnf-Acc/Rchg(33), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(34), ExpRnf-Acc/Dmg/Rchg(34)
Level 35: Blazing Bolt -- GldJvl-Dam%(A), StnoftheM-Dam%(36), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Acc/Dmg(36), StnoftheM-Dmg/EndRdx(37), StnoftheM-Dmg/ActRdx/Rchg(37)
Level 38: Blaze -- Apc-Dam%(A), Apc-Dmg/EndRdx(39), Apc-Acc/Rchg(39), Apc-Acc/Dmg/Rchg(40), Apc-Dmg/Rchg(40), GldJvl-Dam%(40)
Level 41: Sleet -- AchHee-ResDeb%(A)
Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45)
Level 47: Ice Storm -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(48), Artl-Acc/Dam/Rech(48), Artl-Dam/Rech(48), Artl-Dam/End(50), Artl-Acc/Dam(50)
Level 49: Hibernate -- RechRdx-I(A)
Level 1: Domination 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(45), Mrc-Rcvry+(46), Prv-Absorb%(50)
Level 1: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(3)
Level 49: Quick Form 
Level 50: Musculature Core Paragon 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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image.thumb.png.3191d5b2d476b6f3ece0a78bc682f0c0.png

 

 

Edited by oedipus_tex
  • 2 weeks later
  • 3 weeks later
Posted

I won't try to critique the slotting because I don't know as much about IO slotting as some others.  

 

However I do have a lot of Dominator experience, and a TON of Gravity Control experience across both ATs that use it.  For this combo, I recommend skipping Crushing Field until much, much later in the game.  It's tempting to take, because most controllers take it ASAP to set up Containment.  But it's actually a huge headache as a Dominator, especially at low levels.  It costs a lot of your precious Endurance, it gets you a LOT of attention, and it doesn't actually stop anyone from attacking you, just getting close to you.  It will get you shot full of bullets/fire/ice/etc SOOO fast.  Focus on your single-target attacks and keeping the stronger enemies Held.  The IMPACT mechanic is great, even with just Gravity Distortion and Lift.  Propel is also a ton of fun, but I don't take it on every Gravity Control character for various reasons.  Just don't get too attached to IMPACT, especially early on.  It's much more effective to Hold one person, and Lift a different one, so that neither of them are attacking you. But if you're on a team and the aggro is managed, tossing the Held guy into the air will give a nice damage bonus.  If you do take Propel, I'd also consider not giving it a Knockdown conversion IO.  Usually I would, but for a Grav/Fire Dom specifically, Propel is one of the only powers you have to get someone out of your face.  The Knockback can save your life if you time it right!

 

I've played this combo as a telekinetic/pyrokinetic character and it's a lot of fun.  It really is like a Blaster with control.  Slot for tons of Accuracy and just melt each enemy down one by one until you get Wormhole.  Then you can start to really let loose with the AoEs.

 

I think the hover-blasting is a great direction to go for this, both the mechanics of the sets and the concept fit.  But Hovering will just make my earlier point about the AoE immobilize even more important.  You have very little cover when you're above the battle.  If you use Crushing Field, you will be an incredibly enticing target.  Plus, hovering will keep you out of melee range, which is your main personal benefit from the immobilize in the first place. 

 

Cool concept BTW!  Consider playing around with the Spectrum texture of Tights on your character and add an aura overtop of it to get some cool sun-surface looks.

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