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Posted (edited)

I will post mine tomorrow when I get off work. Its not super or anything, but I am able to S/L farm +4/8 with zero worry. 

Edited by ninpon78
Posted

Here's a hybrid of my Time/Sonic and a Water/Temporal Blaster I've played. This is pretty proccy but that's the joy of Time. You aren't chasing Def or Recharge as much as other sets so you can proc up a lot of the attacks. Procced up Time Stop is a good "extra blast" for example which Water kinda lacks. 

 

This isn't too dear. More HOs than I'd normally take but you can replace those. I've mostly used them because Steam Spray really likes +Range (and was struggling slightly for slots)

 

You could also switch a Damage proc in Water Blast for Forced Feedback if you prefer (but again you have lots of recharge anyway, on my Time/Sonic the Fort is basically perma)

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Modul-8: Level 50 Science Defender
Primary Power Set: Time Manipulation
Secondary Power Set: Water Blast
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Temporal Mending -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(3), DctWnd-Heal/Rchg(3), DctWnd-Heal/EndRdx/Rchg(5), DctWnd-Heal(5)
Level 1: Aqua Bolt -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(7), SprDfnBst-Dmg/EndRdx/Rchg(7), SprDfnBst-Acc/Dmg/EndRdx(9), SprDfnBst-Acc/Dmg/EndRdx/Rchg(9), SprDfnBst-Rchg/Heal%(11)
Level 2: Time's Juncture -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(19), DarWtcDsp-ToHitdeb/Rchg/EndRdx(19), DarWtcDsp-ToHitDeb/EndRdx(21)
Level 4: Water Burst -- Ann-Acc/Dmg(A), PstBls-Acc/Dmg(21), Dmg-I(23), PstBls-Dam%(23), Bmbdmt-+FireDmg(25), JvlVll-Dam%(25)
Level 6: Temporal Selection -- RechRdx-I(A)
Level 8: Distortion Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(27), BslGaz-Rchg/Hold(27), BslGaz-EndRdx/Rchg/Hold(29)
Level 10: Whirlpool -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(13), Bmbdmt-Dam/Rech(15), Bmbdmt-Acc/Dam/Rech(15), Bmbdmt-Acc/Dam/Rech/End(17)
Level 12: Time Stop -- Acc-I(A), UnbCns-Dam%(29), NrnSht-Dam%(31), GldNet-Dam%(31), Lck-%Hold(31), GhsWdwEmb-Dam%(33)
Level 14: Fly -- WntGif-ResSlow(A)
Level 16: Tidal Forces -- GssSynFr--Build%(A)
Level 18: Farsight -- LucoftheG-Def/Rchg+(A), Rct-Def/Rchg(36), RedFrt-Def/Rchg(36), DefBuff(36)
Level 20: Dehydrate -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(33), Thn-Acc/Dmg/Rchg(33), HO:Nucle(34), AchHee-ResDeb%(34), TchofLadG-%Dam(34)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), DefBuff-I(40), Ksm-ToHit+(40)
Level 26: Slowed Response -- AchHee-ResDeb%(A), AnlWkn-Acc/Rchg(37), ShlBrk-Acc/Rchg(37), RechRdx(39)
Level 28: Water Jet -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(42), SprVglAss-Acc/Dmg/EndRdx/Rchg(42), Apc-Dam%(42), IceMisTrmt-+ColdDmg(43), Apc-Dmg/EndRdx(43)
Level 30: Hover -- LucoftheG-Def/Rchg+(A)
Level 32: Chrono Shift -- RechRdx-I(A), RechRdx-I(40)
Level 35: Steam Spray -- HO:Centri(A), HO:Centri(39), Artl-Acc/Rech/Rng(39), PstBls-Acc/Dmg(49)
Level 38: Geyser -- SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(43), SprVglAss-Rchg/+Absorb(45), PstBls-Acc/Dmg(45), PstBls-Dam%(45), HO:Nucle(46)
Level 41: Dark Embrace -- RctArm-ResDam/EndRdx/Rchg(A), RctArm-ResDam(46), RctArm-ResDam/EndRdx(46), StdPrt-ResDam/Def+(47), GldArm-3defTpProc(47)
Level 44: Power Boost -- RechRdx-I(A)
Level 47: Summon Mistress -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(47), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(48), ExpRnf-Acc/Rchg(48)
Level 49: Time Crawl -- Acc-I(A)
Level 1: Vigilance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11)
Level 1: Stamina -- PrfShf-End%(A), EndMod-I(13)
Level 50: Cardiac Core Paragon 
Level 50: Pyronic Radial Final Judgement 
Level 50: Reactive Radial Flawless Interface 
Level 50: Carnival Radial Superior Ally 
Level 50: Clarion Radial Epiphany 
Level 50: Assault Radial Embodiment 
Level 14: Afterburner 
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
------------

 

  • Like 1
  • 3 weeks later
Posted (edited)

Here's the one I just put together for a recent concept:

 

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Time Manipulation
Secondary Power Set: Water Blast
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Temporal Mending -- Prv-Heal(A), Prv-Heal/EndRdx(42), Prv-EndRdx/Rchg(43), Prv-Heal/Rchg(45), Prv-Heal/Rchg/EndRdx(46), Prv-Absorb%(46)
Level 1: Aqua Bolt -- SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(3), SprVglAss-Acc/Dmg/EndRdx/Rchg(3)
Level 2: Time's Juncture -- HO:Enzym(A)
Level 4: Water Burst -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(5), Bmbdmt-+FireDmg(5), PstBls-Dam%(7), ImpSwf-Dam%(7), IceMisTrmt-+ColdDmg(43)
Level 6: Temporal Selection -- RechRdx-I(A)
Level 8: Distortion Field -- UnbCns-Hold(A), UnbCns-Hold/Rchg(9), UnbCns-Acc/Hold/Rchg(9), UnbCns-Acc/Rchg(15), UnbCns-EndRdx/Hold(43)
Level 10: Whirlpool -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(11), Bmbdmt-Dam(11), Bmbdmt-Dam/Rech(17), Bmbdmt-+FireDmg(17)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Tidal Forces -- GssSynFr--Build%(A)
Level 18: Farsight -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(19), ShlWal-Def(19), ShlWal-ResDam/Re TP(36)
Level 20: Dehydrate -- HO:Nucle(A), GldJvl-Dam%(21), TchoftheN-%Dam(21), ImpSwf-Dam%(37), IceMisTrmt-+ColdDmg(37), TchofLadG-%Dam(40)
Level 22: Time Stop -- SprEnt-Acc/Hold(A), SprEnt-Rchg/AbsorbProc(23), GldNet-Dam%(23), NrnSht-Dam%(25), GhsWdwEmb-Dam%(25), UnbCns-Dam%(37)
Level 24: Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/Rchg(46)
Level 26: Slowed Response -- AnlWkn-Acc/Rchg(A), ShlBrk-%Dam(27), TchofLadG-%Dam(27), AchHee-ResDeb%(34)
Level 28: Water Jet -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(29), SprVglAss-Rchg/+Absorb(29), Apc-Dam%(31), GldJvl-Dam%(31), IceMisTrmt-+ColdDmg(31)
Level 30: Tough -- HO:Ribo(A)
Level 32: Chrono Shift -- SynSck-EndMod(A), SynSck-Dam/Rech(33), SynSck-EndMod/Rech(33), SynSck-Dam/Rech/Acc(33), SynSck-EndMod/+RunSpeed(34), DctWnd-Heal/Rchg(34)
Level 35: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(36), Rct-Def/EndRdx(36), Rct-ResDam%(45)
Level 38: Geyser -- Rgn-Knock%(A), Rgn-Dmg/Rchg(39), Rgn-Acc/Dmg/Rchg(39), Rgn-Dmg/EndRdx(39), Rgn-Acc/Rchg(40), Bmbdmt-+FireDmg(40)
Level 41: Dark Embrace -- GldArm-End/Res(A), GldArm-ResDam(42), GldArm-3defTpProc(42), StdPrt-ResDam/Def+(45), StdPrt-ResKB(50)
Level 44: Power Boost -- RechRdx-I(A)
Level 47: Steam Spray -- Rgn-Dmg(A), JvlVll-Dam%(48), Bmbdmt-+FireDmg(48), PstBls-Dam%(48), ShlBrk-%Dam(50), TchofLadG-%Dam(50)
Level 49: Combat Teleport -- WntGif-ResSlow(A)
Level 1: Vigilance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 50: Musculature Radial Paragon 
------------

 

Very similar to @Carnifax in overall power choice and proc focus. However, I've gone a little proc crazier, and incorporated near immunity to slows as well. I do incorporate tough here to max out S/L res, and my old friend Combat Teleport is here to help me throw Steam Spray in without interrupting the pbaoe madness.

 

I'm pretty happy with the result! Looking at the totals, I don't feel like I've sacrificed anything to achieve higher proc damage. As mentioned here, Time allows a wacky amount of flexibility in slotting.

 

Typically I would find a way to squeeze in the Bastion ATO proc, but I didn't really want the set, and don't think I'll feel the loss of the proc itself given the strong healing over time provided within Time itself, and the bit of extra from Dehydrate here and there.

 

 

Edited by Onlyasandwich
  • Like 1

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