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Posted

Hello forums,

 

Well, I am going to be making a Seismic/Nature Corruptor, to often play with a friend (shield tanker), but may solo some too. I have zero experience with Earth and only minimal experience with /Nature. Not sure what powers to skip or how to build on any synergy that might be there.

 

But here is my initial take on it, not sure how i feel about it, looks kind of questionable to my inexpert eye. Any imput/advice/corrections would be welcome.

 

Thanks bunches in advance!

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Technology Corruptor
Primary Power Set: Seismic Blast
Secondary Power Set: Nature Affinity
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Shatter -- Dvs-Acc/Dmg(A)
Level 1: Corrosive Enzymes -- RechRdx-I(A)
Level 2: Rock Shards -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(3), Bmbdmt-Dam/Rech(3), Bmbdmt-Acc/Dam/Rech(5), Bmbdmt-Acc/Dam/Rech/End(9)
Level 4: Regrowth -- Prv-Heal(A), Prv-Heal/EndRdx(47), Prv-Heal/Rchg/EndRdx(48), Prv-EndRdx/Rchg(48)
Level 6: Entomb -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(9), SprScrBls-Acc/Dmg/Rchg(37), SprScrBls-Dmg/EndRdx/Rchg(43), SprScrBls-Acc/Dmg/EndRdx/Rchg(49)
Level 8: Wild Growth -- UnbGrd-ResDam(A), UnbGrd-EndRdx/Rchg(25), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Max HP%(46), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(48)
Level 10: Spore Cloud -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(11), DarWtcDsp-ToHitdeb/Rchg/EndRdx(11), DarWtcDsp-Rchg/EndRdx(15)
Level 12: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(13), LucoftheG-Def(13), LucoftheG-Def/Rchg+(15)
Level 14: Kick -- Empty(A)
Level 16: Lifegiving Spores -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(17), Pnc-Heal/Rchg(17), Pnc-Heal/EndRedux/Rchg(42), Pnc-Heal(42)
Level 18: Tombstone -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(19), SprMlcoft-Acc/Dmg/Rchg(19), SprMlcoft-Dmg/EndRdx/Rchg(37), SprMlcoft-Acc/Dmg/EndRdx/Rchg(40), SprMlcoft-Rchg/Dmg%(42)
Level 20: Wild Bastion -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(37)
Level 22: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(23), UnbGrd-ResDam/EndRdx(23), GldArm-3defTpProc(25)
Level 24: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(27), LucoftheG-Def/EndRdx(27), LucoftheG-Def/Rchg(31), LucoftheG-Def/EndRdx/Rchg(31)
Level 26: Stalagmite -- Apc-Dmg(A), Apc-Dmg/Rchg(31), Apc-Acc/Dmg/Rchg(34), Apc-Acc/Rchg(36), Apc-Dmg/EndRdx(36)
Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(29), Rct-ResDam%(29)
Level 30: Rebirth -- RechRdx-I(A)
Level 32: Meteor -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/Rchg(33), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SuddAcc--KB/+KD(34)
Level 35: Entangling Aura -- Lck-%Hold(A), Lck-Acc/Hold(43), Lck-Rchg/Hold(43), Lck-Acc/EndRdx/Rchg/Hold(45)
Level 38: Overgrowth -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/Rchg/EndRdx(39), GssSynFr--Rchg/EndRdx(39), GssSynFr--ToHit/EndRdx(40), RechRdx-I(40)
Level 41: Soul Drain -- Obl-Acc/Rchg(A), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(45)
Level 44: Power Boost -- RechRdx-I(A)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(47)
Level 49: Seismic Force -- GssSynFr--Build%(A)
Level 1: Seismic Shockwaves 
Level 1: Brawl -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Prv-Absorb%(A), Pnc-Heal/+End(7), NmnCnv-Regen/Rcvry+(7)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5)
Level 49: Quick Form 
Level 50: Musculature Core Paragon 
------------

 

Posted

Corrosive Enzymes takes Acc enhancers. You'll need one if you want to hit hard targets.

 

Take a look at Musculature Radial instead of Core. You sacrifice about 9% dmg, but you gain End Mod and To Hit debuff while preserving the Def debuff. You're not benefiting from the Immob anywhere. This switch allows you to gain benefits in 4 areas vs. 2 areas. End Mod will help Stamina and Lifegiving Spores. To debuff will help Spore Cloud. Three blasts have -Def and get that benefit.

 

You're chasing a lot of recharge it looks like. Not sure why that is. Perma Wild Growth?

 

This build is expensive (close to half a billion). Make sure need all those different ATOs, Purples, and PvPs.

 

Not sure what the focus is on... defense? Recharge? Resist? Seems scatter shot of bonuses.. maybe that was the goal. Broad boosts to survivability? But then you don't take your dark shield, which would give you the most protection of any other choices. Would cap your SL resist and give you about 15% in Neg and Tox.

 

Entangling Aura doesn't need Accuracy. Swap the Acc / Hold for the End / Rech / Hold. The Lockdown proc is a good idea.

 

Not sure how much use the Gauss proc is in Seismic Force. Especially taking it so late in the build. Won't have access to it on anything under lvl 45.

 

Stalagmite is single target stun that you're trying to make into a high damage attack and using a purple set. Seems not a good investment. Might want to look at the AoE Upthrust instead. And put the Malice there maybe... get the Neg dmg proc on multiple targets. Can put Apoc set in Tombstone

 

Look at Control Hybrid with the +1 Mag for controls. That will help your Entangling Aura one-shot hold bosses who get near you.

 

The Panacea proc works in Lifegiving Spores. You might want to move it there instead of Health. Would give you the 6 slot bonus.

 

Rebirth can be used as a single target heal. Slot for Heal / Rch or Heal / End or just Heal.

 

I'm not sure how well Soul Drain is gonna combo with the main power sets. Seismic and Nature are more ranged than melee. So you'll be diving in a lot to hit SD, but your nuke is ranged, etc.

 

Maneuvers and Weave seem overslotted to me. You're getting some acc and SL resist, but you could probably move those slots elsewhere and get similar or better. Maybe beef up Shatter, or put some dmg procs in other blasts like Shield Breaker.

 

You have no knockback protection that I saw. You could use a Karma in one of the defense powers, or put BotZ kb protection in CJ.

 

You also have little to no mez protection, which will shut down your buff toggles. I recommend looking into Clarion radial for that.

 

 

  • Thanks 1
Posted

Thank you, not used to playing ranged dps/support, but you gave me a lot to change, also got some help from someone in discord too. But ya, turns out i was slotting the wrong way, you two pointed out a lot of the same things. So, back to the drawing board, do want to keep the same primary/secondary, but got lots of other things to move around.

 

But thank you for your imput! Going to make some fixes! (okay, a lot of fixes)

Posted (edited)

Here's my Seismic / Radiation / Fire build for comparison. It's similar to what /Nature brings. Biggest difference will likely be playstyle. This one is designed to wade into melee with Choking Cloud removing minion threats, while debuff toggles and resistance shields protect against everything else. A lot of focus on endurance management to keep everything running and the blasts rocking.

 

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Name: Level 50 Science Corruptor
Primary Power Set: Seismic Blast
Secondary Power Set: Radiation Emission
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Flame Mastery

Villain Profile:
Level 1: Encase

  • (A) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (3) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (3) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (5) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge
  • (5) Superior Winter's Bite - Accuracy/Damage

Level 1: Radiant Aura

  • (A) Preventive Medicine - Heal
  • (37) Preventive Medicine - Heal/Endurance
  • (37) Preventive Medicine - Endurance/RechargeTime
  • (37) Preventive Medicine - Heal/RechargeTime
  • (39) Preventive Medicine - Heal/RechargeTime/Endurance

Level 2: Radiation Infection

  • (A) Dampened Spirits - To Hit Debuff
  • (11) Dampened Spirits - To Hit Debuff/Recharge/Endurance
  • (25) Dampened Spirits - To Hit Debuff/Endurance
  • (45) Dampened Spirits - Recharge/Endurance

Level 4: Accelerate Metabolism

  • (A) Preemptive Optimization - EndMod/Endurance
  • (11) Preemptive Optimization - EndMod/Recharge
  • (34) Preemptive Optimization - EndMod/Accuracy/Endurance
  • (34) Preemptive Optimization - EndMod/Accuracy/Recharge
  • (36) Preemptive Optimization - EndMod/Endurance/Recharge

Level 6: Shatter

  • (A) Thunderstrike - Accuracy/Damage
  • (7) Thunderstrike - Damage/Endurance
  • (7) Thunderstrike - Accuracy/Damage/Recharge
  • (9) Thunderstrike - Accuracy/Damage/Endurance
  • (9) Touch of Lady Grey - Chance for Negative Damage

Level 8: Rock Shards

  • (A) Bombardment - Damage
  • (21) Bombardment - Accuracy/Recharge/Endurance
  • (39) Bombardment - Accuracy/Damage/Recharge
  • (40) Bombardment - Accuracy/Damage/Recharge/Endurance
  • (40) Bombardment - Chance for Fire Damage

Level 10: Enervating Field

  • (A) Endurance Reduction IO
  • (39) Endurance Reduction IO

Level 12: Entomb

  • (A) Thunderstrike - Accuracy/Damage
  • (13) Thunderstrike - Damage/Endurance
  • (13) Thunderstrike - Accuracy/Damage/Recharge
  • (15) Thunderstrike - Accuracy/Damage/Endurance
  • (15) Thunderstrike - Damage/Endurance/Recharge

Level 14: Seismic Force

  • (A) Adjusted Targeting - Endurance/Recharge
  • (17) Adjusted Targeting - To Hit Buff/Recharge

Level 16: Upthrust

  • (A) Superior Malice of the Corruptor - Accuracy/Damage
  • (17) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
  • (23) Superior Malice of the Corruptor - Damage/Endurance/Recharge
  • (23) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
  • (25) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage

Level 18: Tombstone

  • (A) Sting of the Manticore - Accuracy/Damage
  • (19) Sting of the Manticore - Damage/Endurance
  • (19) Sting of the Manticore - Accuracy/Interrupt/Range
  • (21) Sting of the Manticore - Damage/Endurance/Recharge
  • (29) Sting of the Manticore - Chance of Damage(Toxic)

Level 20: Lingering Radiation

  • (A) Impeded Swiftness - Accuracy/Slow
  • (45) Impeded Swiftness - Accuracy/Endurance
  • (46) Impeded Swiftness - Endurance/Recharge/Slow
  • (46) Impeded Swiftness - Range/Slow

Level 22: Combat Jumping

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 24: Boxing

  • (A) Accuracy IO

Level 26: Stalagmite

  • (A) Superior Scourging Blast - Accuracy/Damage/RechargeTime
  • (27) Superior Scourging Blast - Damage/Endurance/RechargeTime
  • (27) Superior Scourging Blast - RechargeTime/PBAoE +End
  • (29) Rope A Dope - Accuracy/Stun

Level 28: Choking Cloud

  • (A) Superior Entomb - Hold/Recharge
  • (46) Superior Entomb - Endurance/Recharge
  • (48) Superior Entomb - Accuracy/Hold/Endurance
  • (48) Superior Entomb - Accuracy/Hold/Endurance/Recharge
  • (48) Superior Entomb - Recharge/Chance for +Absorb

Level 30: Tough

  • (A) Unbreakable Guard - Resistance
  • (31) Unbreakable Guard - Resistance/Endurance
  • (31) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (31) Unbreakable Guard - +Max HP

Level 32: Meteor

  • (A) Superior Scourging Blast - Accuracy/Damage
  • (33) Superior Scourging Blast - Damage/RechargeTime
  • (33) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime
  • (33) Sudden Acceleration - Knockback to Knockdown
  • (34) Sudden Acceleration - Knockback/Damage/Endurance

Level 35: Consume

  • (A) Power Transfer - Chance to Heal Self
  • (36) Power Transfer - Damage/Accuracy/Recharge/Endurance
  • (36) Power Transfer - Damage/Accuracy/Endurance

Level 38: EM Pulse

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (40) Basilisk's Gaze - Accuracy/Recharge
  • (43) Basilisk's Gaze - Recharge/Hold
  • (43) Basilisk's Gaze - Endurance/Recharge/Hold
  • (43) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold

Level 41: Fire Shield

  • (A) Unbreakable Guard - Resistance
  • (42) Unbreakable Guard - Resistance/Endurance
  • (42) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (42) Unbreakable Guard - RechargeTime/Resistance

Level 44: Rise of the Phoenix

  • (A) Absolute Amazement - Chance for ToHit Debuff

Level 47: Mutation

  • (A) Efficacy Adaptor - EndMod/Recharge

Level 49: Greater Fire Sword

  • (A) Crushing Impact - Accuracy/Damage
  • (50) Crushing Impact - Damage/Endurance
  • (50) Crushing Impact - Accuracy/Damage/Recharge
  • (50) Crushing Impact - Accuracy/Damage/Endurance

Level 1: Scourge


Level 1: Brawl

 

 

Edited by Dark Current
Posted

Level 50: Cardiac Core Paragon
Level 50: Support Radial Embodiment
Level 50: Clarion Radial Epiphany
Level 50: Diamagnetic Core Flawless Interface
Level 50: Void Radial Final Judgement
Level 50: Knives of Vengeance Radial Superior Ally
Level 1: Seismic Shockwaves
------------
------------
Set Bonus Totals:

  • 11% DamageBuff(Smashing)
  • 11% DamageBuff(Lethal)
  • 11% DamageBuff(Fire)
  • 11% DamageBuff(Cold)
  • 11% DamageBuff(Energy)
  • 11% DamageBuff(Negative)
  • 11% DamageBuff(Toxic)
  • 11% DamageBuff(Psionic)
  • 3.13% Defense(Smashing)
  • 3.13% Defense(Lethal)
  • 21.25% Defense(Energy)
  • 21.25% Defense(Negative)
  • 6.25% Defense(Melee)
  • 16.25% Defense(Ranged)
  • 12.15% Max End
  • +43.75% Enhancement(RechargeTime)
  • +28% Enhancement(Accuracy)
  • +15% Enhancement(Range)
  • +3% Enhancement(SpeedRunning)
  • +3% Enhancement(JumpHeight)
  • +3% Enhancement(SpeedJumping)
  • +3% Enhancement(SpeedFlying)
  • 8.75% Enhancement(Max EnduranceDiscount)
  • 13.5% SpeedFlying
  • 160.6 HP (15%) HitPoints
  • 13.5% JumpHeight
  • 13.5% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • 66.25% MezResist(Confused)
  • 66.25% MezResist(Held)
  • 66.25% MezResist(Immobilized)
  • 66.25% MezResist(Sleep)
  • 66.25% MezResist(Stunned)
  • 66.25% MezResist(Terrorized)
  • 14% (0.23 End/sec) Recovery
  • 18% (0.8 HP/sec) Regeneration
  • 30% ResEffect(SpeedFlying)
  • 30% ResEffect(RechargeTime)
  • 30% ResEffect(SpeedRunning)
  • 7.5% Resistance(Smashing)
  • 7.5% Resistance(Lethal)
  • 15% Resistance(Fire)
  • 15% Resistance(Cold)
  • 14.25% Resistance(Energy)
  • 14.25% Resistance(Negative)
  • 3% Resistance(Toxic)
  • 3% Resistance(Psionic)
  • 13.5% SpeedRunning

 

 

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