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Hi! I'm a long time player of COH - but a VERY casual one. I've been getting more into it and really trying to understand the max level goals for various builds. I like building for concept, but also I'm starting to get into building for specific goals like this one: trying to understand the basics of slotting for something like SR which has a pretty clear goal of getting high resists to shore up protection yes? With that said, I humbly present my stab at a SR/DB build for critique or any feedback:

 

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: Dual Blades
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Focused Fighting -- Rct-Def/EndRdx/Rchg(A), Rct-Def/EndRdx(3), Rct-Def(3), Rct-ResDam%(5)
Level 1: Nimble Slash -- SprGntFis-Dmg/Rchg(A), SprGntFis-Dmg/EndRdx/Rchg(23), SprGntFis-Acc/Dmg/Rchg(23), TchofDth-Acc/Dmg(27), TchofDth-Acc/Dmg/EndRdx(27), TchofDth-Dam%(34)
Level 2: Focused Senses -- ShlWal-Def(A), ShlWal-Def/EndRdx(5), ShlWal-Def/EndRdx/Rchg(7), ShlWal-ResDam/Re TP(7)
Level 4: Ablating Strike -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(11), SprMghoft-Acc/Dmg/Rchg(11), SprMghoft-Dmg/EndRdx/Rchg(17), SprMghoft-Acc/Dmg/EndRdx/Rchg(21), SprMghoft-Rchg/Res%(21)
Level 6: Practiced Brawler -- EndRdx-I(A)
Level 8: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(9), LucoftheG-Def/EndRdx(9)
Level 10: Taunt -- PrfZng-Dam%(A)
Level 12: Evasion -- Rct-Def(A), Rct-Def/EndRdx(13), Rct-Def/EndRdx/Rchg(13), Rct-EndRdx/Rchg(17)
Level 14: Dodge -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(15)
Level 16: Super Jump -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-ResSlow(46)
Level 18: Lucky -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19), LucoftheG-Def/EndRdx(19)
Level 20: Blinding Feint -- AdjTrg-ToHit/Rchg(A), AdjTrg-ToHit/EndRdx/Rchg(34), AdjTrg-ToHit/EndRdx(34), TchofDth-Acc/Dmg(36), TchofDth-Dmg/EndRdx(36), TchofDth-Dam%(36)
Level 22: Typhoon's Edge -- SprGntFis-Acc/Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg(37), SprGntFis-Rchg/+Absorb(37), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Rchg/KDProc(39)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25)
Level 26: Quickness -- Run-I(A)
Level 28: Vengeful Slice -- Hct-Dmg(A), Hct-Dmg/Rchg(29), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(31), Hct-Dmg/EndRdx(31), Hct-Dam%(31)
Level 30: Kick -- Acc-I(A)
Level 32: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(33), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx(33), UnbGrd-Max HP%(50)
Level 35: Sweeping Strike -- Arm-Dmg/Rchg(A), Arm-Dmg(39), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(40), Arm-Dmg/EndRdx(40), Arm-Dam%(42)
Level 38: Focused Accuracy -- GssSynFr--Build%(A), AdjTrg-ToHit(45), AdjTrg-ToHit/EndRdx(45), AdjTrg-EndRdx/Rchg(46)
Level 41: Physical Perfection -- Prv-Heal(A), Prv-Heal/EndRdx(43), Prv-Heal/Rchg(43), Prv-Absorb%(46)
Level 44: Laser Beam Eyes -- SprWntBit-Dmg/EndRdx/Acc/Rchg(A), SprWntBit-Rchg/SlowProc(45)
Level 47: Maneuvers -- ShlWal-Def(A), ShlWal-Def/EndRdx(48), ShlWal-Def/Rchg(48), ShlWal-Def/EndRdx/Rchg(48)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(42), Mrc-Rcvry+(43)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(42)
Level 16: Double Jump 
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Edited by Jest
  • Jest changed the title to Beginner Build Advice (SR/DB)
  • 1 month later

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