Epoh_Imagiro Posted June 22, 2022 Posted June 22, 2022 (edited) Trying to figure out a build to run with, any help with slotting or skill replacing would be appreciated. This Hero build was built using Mids Reborn 3.2.17https://github.com/LoadedCamel/MidsReborn plnt-drk-drft1: Level 50 Magic Dominator Primary Power Set: Plant Control Secondary Power Set: Dark Assault Power Pool: Flight Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Soul Mastery Hero Profile: ------------ Level 1: Strangler (A) Unbreakable Constraint - Hold: Level 50 (3) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50 (3) Unbreakable Constraint - Accuracy/Recharge: Level 50 (5) Unbreakable Constraint - Endurance/Hold: Level 50 (5) Unbreakable Constraint - Chance for Smashing Damage: Level 50 Level 1: Dark Blast (A) Entropic Chaos - Chance of Heal Self: Level 35 Level 2: Smite (A) Hecatomb - Damage: Level 50 (7) Hecatomb - Damage/Recharge: Level 50 (7) Hecatomb - Accuracy/Damage/Recharge: Level 50 (9) Hecatomb - Accuracy/Recharge: Level 50 (9) Hecatomb - Damage/Endurance: Level 50 (11) Hecatomb - Chance of Damage(Negative): Level 50 Level 4: Gloom (A) Apocalypse - Damage: Level 50 (15) Apocalypse - Accuracy/Damage/Recharge: Level 50 (15) Apocalypse - Accuracy/Recharge: Level 50 (17) Apocalypse - Damage/Endurance: Level 50 (17) Apocalypse - Chance of Damage(Negative): Level 50 (19) Gladiator's Javelin - Chance of Damage(Toxic): Level 50 Level 6: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (19) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50 Level 8: Seeds of Confusion (A) Coercive Persuasion - Confused: Level 50 (21) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50 (21) Coercive Persuasion - Accuracy/Recharge: Level 50 (23) Coercive Persuasion - Confused/Endurance: Level 50 (23) Coercive Persuasion - Contagious Confusion: Level 50 Level 10: Hasten (A) Recharge Reduction IO: Level 50 (25) Recharge Reduction IO: Level 50 Level 12: Fly (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50 Level 14: Evasive Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (25) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50 Level 16: Gather Shadows (A) Recharge Reduction IO: Level 50 Level 18: Vines (A) Basilisk's Gaze - Accuracy/Hold: Level 30 (27) Basilisk's Gaze - Accuracy/Recharge: Level 30 (27) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30 (29) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30 Level 20: Engulfing Darkness (A) Armageddon - Damage: Level 50 (29) Armageddon - Accuracy/Damage/Recharge: Level 50 (31) Armageddon - Accuracy/Recharge: Level 50 (31) Armageddon - Damage/Endurance: Level 50 (31) Armageddon - Chance for Fire Damage: Level 50 (33) Cloud Senses - Chance for Negative Energy Damage: Level 30 Level 22: Maneuvers (A) Reactive Defenses - Scaling Resist Damage: Level 50 (33) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50 (33) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 Level 24: Kick (A) Empty Level 26: Carrion Creepers (A) Ragnarok - Accuracy/Recharge: Level 50 (34) Positron's Blast - Chance of Damage(Energy): Level 50 (34) Javelin Volley - Chance of Damage(Lethal): Level 50 (34) Bombardment - Chance for Fire Damage: Level 30 (36) Impeded Swiftness - Chance of Damage(Smashing): Level 30 (36) Explosive Strike - Chance for Smashing Damage: Level 20 Level 28: Life Drain (A) Touch of the Nictus - Healing/Absorb: Level 50 (36) Touch of the Nictus - Accuracy/Healing/Absorb: Level 50 (37) Touch of the Nictus - Chance for Negative Energy Damage: Level 50 (37) Theft of Essence - Chance for +Endurance: Level 30 (37) Cloud Senses - Chance for Negative Energy Damage: Level 30 (39) Gladiator's Javelin - Chance of Damage(Toxic): Level 50 Level 30: Tough (A) Steadfast Protection - Resistance/+Def 3%: Level 30 (39) Gladiator's Armor - TP Protection +3% Def (All): Level 50 (50) Aegis - Psionic/Status Resistance: Level 50 Level 32: Fly Trap (A) Expedient Reinforcement - Accuracy/Damage: Level 50 (39) Expedient Reinforcement - Damage/Endurance: Level 50 (40) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50 (40) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50 (40) Achilles' Heel - Chance for Res Debuff: Level 20 Level 35: Moon Beam (A) Sting of the Manticore - Accuracy/Damage: Level 50 (42) Sting of the Manticore - Damage/Endurance: Level 50 (42) Sting of the Manticore - Damage/Interrupt/Recharge: Level 50 (42) Sting of the Manticore - Damage/Endurance/Recharge: Level 50 (43) Sting of the Manticore - Chance of Damage(Toxic): Level 50 (43) Gladiator's Javelin - Chance of Damage(Toxic): Level 50 Level 38: Dark Consumption (A) Performance Shifter - Chance for +End: Level 50 (50) Recharge Reduction IO: Level 50 (50) Recharge Reduction IO: Level 50 Level 41: Dark Embrace (A) Unbreakable Guard - Resistance: Level 50 (43) Unbreakable Guard - Resistance/Endurance: Level 50 (45) Unbreakable Guard - +Max HP: Level 50 (45) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50 Level 44: Soul Drain (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50 (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50 (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50 (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50 (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50 (48) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50 Level 47: Weave (A) Red Fortune - Defense/Endurance: Level 50 (48) Red Fortune - Defense/Endurance/Recharge: Level 50 (48) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 Level 49: Assault (A) Endurance Reduction IO: Level 50 Level 1: Domination Level 1: Brawl (A) Empty Level 1: Sprint (A) Unbounded Leap - +Stealth: Level 50 Level 2: Rest (A) Empty Level 2: Swift (A) Flight Speed IO: Level 50 Level 2: Hurdle (A) Jumping IO: Level 50 Level 2: Health (A) Miracle - +Recovery: Level 40 (11) Numina's Convalesence - +Regeneration/+Recovery: Level 50 (13) Panacea - +Hit Points/Endurance: Level 50 Level 2: Stamina (A) Performance Shifter - EndMod: Level 50 (13) Performance Shifter - Chance for +End: Level 50 Level 49: Quick Form Level 50: Born In Battle Level 50: High Pain Threshold Level 50: Invader Level 50: Marshal Level 12: Afterburner Level 50: Intuition Radial Paragon Level 50: Ion Core Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Carnival Radial Superior Ally Level 50: Ageless Core Epiphany Level 50: Assault Core Embodiment ------------ ------------ Set Bonus Totals: 16.5% DamageBuff(Smashing) 16.5% DamageBuff(Lethal) 16.5% DamageBuff(Fire) 16.5% DamageBuff(Cold) 16.5% DamageBuff(Energy) 16.5% DamageBuff(Negative) 16.5% DamageBuff(Toxic) 16.5% DamageBuff(Psionic) 11.63% Defense(Melee) 8.81% Defense(Smashing) 8.81% Defense(Lethal) 7.25% Defense(Fire) 7.25% Defense(Cold) 11% Defense(Energy) 11% Defense(Negative) 6% Defense(Psionic) 12.25% Defense(Ranged) 8.5% Defense(AoE) +54% Enhancement(Accuracy) +101.3% Enhancement(RechargeTime) 2.5% Enhancement(Max EnduranceDiscount) +4% Enhancement(Confused) 15% SpeedFlying 145 HP (14.25%) HitPoints 15% JumpHeight 15% SpeedJumping Knockback (Mag -12) Knockup (Mag -12) 48.75% MezResist(Confused) 48.75% MezResist(Held) 48.75% MezResist(Immobilized) 48.75% MezResist(Sleep) 48.75% MezResist(Stunned) 48.75% MezResist(Terrorized) 200% MezResist(Teleport) (20% chance) 20.5% (0.34 End/sec) Recovery 28% (1.19 HP/sec) Regeneration 26% Resistance(Fire) 26% Resistance(Cold) 14% Resistance(Toxic) 19% Resistance(Psionic) 9.5% Resistance(Smashing) 9.5% Resistance(Lethal) 11.75% Resistance(Energy) 11.75% Resistance(Negative) 15% SpeedRunning ------------ Set Bonuses: Unbreakable Constraint (Strangler) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), 10% Status Resistance +15% Enhancement(Accuracy) +10% Enhancement(RechargeTime) Hecatomb (Smite) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), 10% Status Resistance +15% Enhancement(Accuracy) +10% Enhancement(RechargeTime) 6% Resistance(Toxic,Psionic), 10% Status Resistance Apocalypse (Gloom) 16% (0.68 HP/sec) Regeneration 30.52 HP (3%) HitPoints 4% DamageBuff(All) +10% Enhancement(RechargeTime) Luck of the Gambler (Hover) +7.5% Enhancement(RechargeTime) Blessing of the Zephyr (Hover) Knockback Protection (Mag 4) Coercive Persuasion (Seeds of Confusion) 4% (0.07 End/sec) Recovery +4% Enhancement(Confused) 4% DamageBuff(All) +10% Enhancement(RechargeTime) Blessing of the Zephyr (Fly) Knockback Protection (Mag 4) Luck of the Gambler (Evasive Maneuvers) +7.5% Enhancement(RechargeTime) Blessing of the Zephyr (Evasive Maneuvers) Knockback Protection (Mag 4) Basilisk's Gaze (Vines) 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged) 2% (0.03 End/sec) Recovery +7.5% Enhancement(RechargeTime) Armageddon (Engulfing Darkness) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), 10% Status Resistance +15% Enhancement(Accuracy) +10% Enhancement(RechargeTime) Reactive Defenses (Maneuvers) 3% Resistance(All) Shield Wall (Maneuvers) 5% Resistance(All), 100% MezResist(Teleport) (20% chance) Luck of the Gambler (Maneuvers) +7.5% Enhancement(RechargeTime) Touch of the Nictus (Life Drain) 19.08 HP (1.88%) HitPoints +9% Enhancement(Accuracy) Steadfast Protection (Tough) 3% Defense(All) Gladiator's Armor (Tough) 3% Defense(All), 100% MezResist(Teleport) (20% chance) Aegis (Tough) 5% Resistance(Psionic) Expedient Reinforcement (Fly Trap) 1.5% Resistance(Energy,Negative), 2.5% Status Resistance 3% DamageBuff(All) +6.25% Enhancement(RechargeTime) Sting of the Manticore (Moon Beam) 12% (0.51 HP/sec) Regeneration 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative) 3% DamageBuff(All) +7.5% Enhancement(RechargeTime) Unbreakable Guard (Dark Embrace) 2.5% Enhancement(EnduranceDiscount) 2.25% Resistance(Energy,Negative), 3.75% Status Resistance 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing) 76.3 HP (7.5%) HitPoints Gaussian's Synchronized Fire-Control (Soul Drain) 7.5% Movement Speed 19.08 HP (1.88%) HitPoints 2.5% (0.04 End/sec) Recovery 2.5% DamageBuff(All) 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold) Red Fortune (Weave) 1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance Luck of the Gambler (Weave) +7.5% Enhancement(RechargeTime) Performance Shifter (Stamina) 7.5% Movement Speed domi-plnt-drk.mxd Edited June 22, 2022 by Epoh_Imagiro added info
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