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Trying to figure out a build to run with, any help with slotting or skill replacing would be appreciated.

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

plnt-drk-drft1: Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Dark Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Hero Profile:
------------
Level 1:    Strangler    
 (A) Unbreakable Constraint - Hold: Level 50
 (3) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
 (3) Unbreakable Constraint - Accuracy/Recharge: Level 50
 (5) Unbreakable Constraint - Endurance/Hold: Level 50
 (5) Unbreakable Constraint - Chance for Smashing Damage: Level 50


Level 1:    Dark Blast    
 (A) Entropic Chaos - Chance of Heal Self: Level 35


Level 2:    Smite    
 (A) Hecatomb - Damage: Level 50
 (7) Hecatomb - Damage/Recharge: Level 50
 (7) Hecatomb - Accuracy/Damage/Recharge: Level 50
 (9) Hecatomb - Accuracy/Recharge: Level 50
 (9) Hecatomb - Damage/Endurance: Level 50
 (11) Hecatomb - Chance of Damage(Negative): Level 50


Level 4:    Gloom    
 (A) Apocalypse - Damage: Level 50
 (15) Apocalypse - Accuracy/Damage/Recharge: Level 50
 (15) Apocalypse - Accuracy/Recharge: Level 50
 (17) Apocalypse - Damage/Endurance: Level 50
 (17) Apocalypse - Chance of Damage(Negative): Level 50
 (19) Gladiator's Javelin - Chance of Damage(Toxic): Level 50


Level 6:    Hover    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
 (19) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50


Level 8:    Seeds of Confusion    
 (A) Coercive Persuasion  - Confused: Level 50
 (21) Coercive Persuasion  - Accuracy/Confused/Recharge: Level 50
 (21) Coercive Persuasion  - Accuracy/Recharge: Level 50
 (23) Coercive Persuasion  - Confused/Endurance: Level 50
 (23) Coercive Persuasion  - Contagious Confusion: Level 50


Level 10:    Hasten    
 (A) Recharge Reduction IO: Level 50
 (25) Recharge Reduction IO: Level 50


Level 12:    Fly    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50


Level 14:    Evasive Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
 (25) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50


Level 16:    Gather Shadows    
 (A) Recharge Reduction IO: Level 50


Level 18:    Vines    
 (A) Basilisk's Gaze - Accuracy/Hold: Level 30
 (27) Basilisk's Gaze - Accuracy/Recharge: Level 30
 (27) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
 (29) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30


Level 20:    Engulfing Darkness    
 (A) Armageddon - Damage: Level 50
 (29) Armageddon - Accuracy/Damage/Recharge: Level 50
 (31) Armageddon - Accuracy/Recharge: Level 50
 (31) Armageddon - Damage/Endurance: Level 50
 (31) Armageddon - Chance for Fire Damage: Level 50
 (33) Cloud Senses - Chance for Negative Energy Damage: Level 30


Level 22:    Maneuvers    
 (A) Reactive Defenses - Scaling Resist Damage: Level 50
 (33) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50
 (33) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50


Level 24:    Kick    
 (A) Empty


Level 26:    Carrion Creepers    
 (A) Ragnarok - Accuracy/Recharge: Level 50
 (34) Positron's Blast - Chance of Damage(Energy): Level 50
 (34) Javelin Volley - Chance of Damage(Lethal): Level 50
 (34) Bombardment - Chance for Fire Damage: Level 30
 (36) Impeded Swiftness - Chance of Damage(Smashing): Level 30
 (36) Explosive Strike - Chance for Smashing Damage: Level 20


Level 28:    Life Drain    
 (A) Touch of the Nictus - Healing/Absorb: Level 50
 (36) Touch of the Nictus - Accuracy/Healing/Absorb: Level 50
 (37) Touch of the Nictus - Chance for Negative Energy Damage: Level 50
 (37) Theft of Essence - Chance for +Endurance: Level 30
 (37) Cloud Senses - Chance for Negative Energy Damage: Level 30
 (39) Gladiator's Javelin - Chance of Damage(Toxic): Level 50


Level 30:    Tough    
 (A) Steadfast Protection - Resistance/+Def 3%: Level 30
 (39) Gladiator's Armor - TP Protection +3% Def (All): Level 50
 (50) Aegis - Psionic/Status Resistance: Level 50


Level 32:    Fly Trap    
 (A) Expedient Reinforcement - Accuracy/Damage: Level 50
 (39) Expedient Reinforcement - Damage/Endurance: Level 50
 (40) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
 (40) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
 (40) Achilles' Heel - Chance for Res Debuff: Level 20


Level 35:    Moon Beam    
 (A) Sting of the Manticore - Accuracy/Damage: Level 50
 (42) Sting of the Manticore - Damage/Endurance: Level 50
 (42) Sting of the Manticore - Damage/Interrupt/Recharge: Level 50
 (42) Sting of the Manticore - Damage/Endurance/Recharge: Level 50
 (43) Sting of the Manticore - Chance of Damage(Toxic): Level 50
 (43) Gladiator's Javelin - Chance of Damage(Toxic): Level 50


Level 38:    Dark Consumption    
 (A) Performance Shifter - Chance for +End: Level 50
 (50) Recharge Reduction IO: Level 50
 (50) Recharge Reduction IO: Level 50


Level 41:    Dark Embrace    
 (A) Unbreakable Guard - Resistance: Level 50
 (43) Unbreakable Guard - Resistance/Endurance: Level 50
 (45) Unbreakable Guard - +Max HP: Level 50
 (45) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50


Level 44:    Soul Drain    
 (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
 (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
 (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
 (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
 (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
 (48) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50


Level 47:    Weave    
 (A) Red Fortune - Defense/Endurance: Level 50
 (48) Red Fortune - Defense/Endurance/Recharge: Level 50
 (48) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50


Level 49:    Assault    
 (A) Endurance Reduction IO: Level 50


Level 1:    Domination    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Unbounded Leap - +Stealth: Level 50


Level 2:    Rest    
 (A) Empty


Level 2:    Swift    
 (A) Flight Speed IO: Level 50


Level 2:    Hurdle    
 (A) Jumping IO: Level 50


Level 2:    Health    
 (A) Miracle - +Recovery: Level 40
 (11) Numina's Convalesence - +Regeneration/+Recovery: Level 50
 (13) Panacea - +Hit Points/Endurance: Level 50


Level 2:    Stamina    
 (A) Performance Shifter - EndMod: Level 50
 (13) Performance Shifter - Chance for +End: Level 50


Level 49:    Quick Form    
Level 50:    Born In Battle    
Level 50:    High Pain Threshold    
Level 50:    Invader    
Level 50:    Marshal    
Level 12:    Afterburner    
Level 50:    Intuition Radial Paragon    
Level 50:    Ion Core Final Judgement    
Level 50:    Reactive Core Flawless Interface    
Level 50:    Carnival Radial Superior Ally    
Level 50:    Ageless Core Epiphany    
Level 50:    Assault Core Embodiment    
------------
------------
Set Bonus Totals:
16.5% DamageBuff(Smashing)
16.5% DamageBuff(Lethal)
16.5% DamageBuff(Fire)
16.5% DamageBuff(Cold)
16.5% DamageBuff(Energy)
16.5% DamageBuff(Negative)
16.5% DamageBuff(Toxic)
16.5% DamageBuff(Psionic)
11.63% Defense(Melee)
8.81% Defense(Smashing)
8.81% Defense(Lethal)
7.25% Defense(Fire)
7.25% Defense(Cold)
11% Defense(Energy)
11% Defense(Negative)
6% Defense(Psionic)
12.25% Defense(Ranged)
8.5% Defense(AoE)
+54% Enhancement(Accuracy)
+101.3% Enhancement(RechargeTime)
2.5% Enhancement(Max EnduranceDiscount)
+4% Enhancement(Confused)
15% SpeedFlying
145 HP (14.25%) HitPoints
15% JumpHeight
15% SpeedJumping
Knockback (Mag -12)
Knockup (Mag -12)
48.75% MezResist(Confused)
48.75% MezResist(Held)
48.75% MezResist(Immobilized)
48.75% MezResist(Sleep)
48.75% MezResist(Stunned)
48.75% MezResist(Terrorized)
200% MezResist(Teleport) (20% chance)
20.5% (0.34 End/sec) Recovery
28% (1.19 HP/sec) Regeneration
26% Resistance(Fire)
26% Resistance(Cold)
14% Resistance(Toxic)
19% Resistance(Psionic)
9.5% Resistance(Smashing)
9.5% Resistance(Lethal)
11.75% Resistance(Energy)
11.75% Resistance(Negative)
15% SpeedRunning

 

------------
Set Bonuses:
Unbreakable Constraint
(Strangler)
  4% (0.07 End/sec) Recovery
  6% Resistance(Fire,Cold), 10% Status Resistance
  +15% Enhancement(Accuracy)
  +10% Enhancement(RechargeTime)


Hecatomb
(Smite)
  4% (0.07 End/sec) Recovery
  6% Resistance(Fire,Cold), 10% Status Resistance
  +15% Enhancement(Accuracy)
  +10% Enhancement(RechargeTime)
  6% Resistance(Toxic,Psionic), 10% Status Resistance


Apocalypse
(Gloom)
  16% (0.68 HP/sec) Regeneration
  30.52 HP (3%) HitPoints
  4% DamageBuff(All)
  +10% Enhancement(RechargeTime)


Luck of the Gambler
(Hover)
  +7.5% Enhancement(RechargeTime)


Blessing of the Zephyr
(Hover)
  Knockback Protection (Mag 4)


Coercive Persuasion
(Seeds of Confusion)
  4% (0.07 End/sec) Recovery
  +4% Enhancement(Confused)
  4% DamageBuff(All)
  +10% Enhancement(RechargeTime)


Blessing of the Zephyr
(Fly)
  Knockback Protection (Mag 4)


Luck of the Gambler
(Evasive Maneuvers)
  +7.5% Enhancement(RechargeTime)


Blessing of the Zephyr
(Evasive Maneuvers)
  Knockback Protection (Mag 4)


Basilisk's Gaze
(Vines)
  2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  2% (0.03 End/sec) Recovery
  +7.5% Enhancement(RechargeTime)


Armageddon
(Engulfing Darkness)
  4% (0.07 End/sec) Recovery
  6% Resistance(Fire,Cold), 10% Status Resistance
  +15% Enhancement(Accuracy)
  +10% Enhancement(RechargeTime)


Reactive Defenses
(Maneuvers)
  3% Resistance(All)


Shield Wall
(Maneuvers)
  5%  Resistance(All), 100% MezResist(Teleport) (20% chance)


Luck of the Gambler
(Maneuvers)
  +7.5% Enhancement(RechargeTime)


Touch of the Nictus
(Life Drain)
  19.08 HP (1.88%) HitPoints
  +9% Enhancement(Accuracy)


Steadfast Protection
(Tough)
  3% Defense(All)


Gladiator's Armor
(Tough)
  3% Defense(All), 100% MezResist(Teleport) (20% chance)


Aegis
(Tough)
  5% Resistance(Psionic)


Expedient Reinforcement
(Fly Trap)
  1.5% Resistance(Energy,Negative), 2.5% Status Resistance
  3% DamageBuff(All)
  +6.25% Enhancement(RechargeTime)


Sting of the Manticore
(Moon Beam)
  12% (0.51 HP/sec) Regeneration
  2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
  3% DamageBuff(All)
  +7.5% Enhancement(RechargeTime)


Unbreakable Guard
(Dark Embrace)
  2.5% Enhancement(EnduranceDiscount)
  2.25% Resistance(Energy,Negative), 3.75% Status Resistance
  3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
  76.3 HP (7.5%) HitPoints


Gaussian's Synchronized Fire-Control
(Soul Drain)
  7.5% Movement Speed
  19.08 HP (1.88%) HitPoints
  2.5% (0.04 End/sec) Recovery
  2.5% DamageBuff(All)
  2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)


Red Fortune
(Weave)
  1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance


Luck of the Gambler
(Weave)
  +7.5% Enhancement(RechargeTime)


Performance Shifter
(Stamina)
  7.5% Movement Speed

 

 

 

 

 

domi-plnt-drk.mxd

Edited by Epoh_Imagiro
added info

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