BazookaTwo Posted June 29, 2022 Posted June 29, 2022 (edited) So I have this guy at 50... and he's a lot of fun, in a challenging way. Overall I'm happy with the build, but wondered what people would recommend to improve the build. A few caveats, I prefer the character feel natural, not super, in power picks. I'd prefer not changing any powers out, unless there's a huge advantage to be had. But slotting is definitely up for grabs, maybe alternate attack picks too. This Hero build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsReborn Iron Bow: Level 50 Natural Sentinel Primary Power Set: Archery Secondary Power Set: Ninjitsu Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Ninja Tool Mastery Hero Profile: ------------ Level 1: Snap Shot SprOppStr-Acc/Dmg:50(A), SprOppStr-Rchg/+Opportunity:50(3), Apc-Dmg:50(5), Apc-Dmg/EndRdx:50(5), Apc-Dmg/Rchg:50(7) Level 1: Ninja Reflexes LucoftheG-Def/Rchg+:50(A), Ksm-ToHit+:30(11), LucoftheG-Def/EndRdx:50(13), LucoftheG-Def:50(15) Level 2: Aimed Shot SprOppStr-Acc/Dmg/EndRdx:50(A), SprOppStr-Dmg/Rchg:50(3), Dvs-Acc/Dmg:50(9), Dvs-Dmg/EndRdx:50(11) Level 4: Danger Sense LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(17), LucoftheG-Def:50(17) Level 6: Combat Jumping UnbLea-Stlth:50(A), BlsoftheZ-ResKB:50(7), LucoftheG-Def/Rchg+:50(45) Level 8: Stunning Shot Dcm-Acc/Dmg:40(A), Dcm-Acc/EndRdx/Rchg:40(19), Dcm-Acc/Dmg/Rchg:40(34), Dcm-Dmg/EndRdx:40(34), Dcm-Dmg/Rchg:40(36), Dcm-Build%:40(36) Level 10: Shinobi-Iri Rct-Def/EndRdx:50(A), Rct-Def:50(25), Rct-ResDam%:50(25), Rct-Def/Rchg:50(27), Rct-EndRdx/Rchg:50(31), Rct-Def/EndRdx/Rchg:50(46) Level 12: Explosive Arrow SprOppStr-Acc/Dmg/Rchg:50(A), SprOppStr-Acc/Dmg/EndRdx/Rchg:50(13), Bmbdmt-Dam:50(31), Bmbdmt-Dam/Rech:50(31), Bmbdmt-+FireDmg:50(33), PstBls-Dam%:50(43) Level 14: Aim RechRdx-I:50(A), GssSynFr--Build%:50(15) Level 16: Assault EndRdx-I:50(A) Level 18: Blazing Arrow SprSntWar-Acc/Dmg/Rchg:50(A), Apc-Dam%:50(19), SprSntWar-Acc/Dmg/EndRdx/Rchg:50(21), SprSntWar-Acc/Dmg/EndRdx:50(21), Apc-Acc/Dmg/Rchg:50(33), Apc-Acc/Rchg:50(34) Level 20: Kuji-In Sha Prv-Heal/Rchg:50(A), Prv-Heal/Rchg/EndRdx:50(23), Prv-Absorb%:50(40) Level 22: Maneuvers LucoftheG-Def/Rchg+:50(A), EndRdx-I:50(23) Level 24: Seishinteki Kyoyo PrfShf-Acc/Rchg:50(A), PrfShf-EndMod:50(36), PrfShf-EndMod/Rchg:50(45) Level 26: Perfect Shot SprSntWar-Acc/Dmg:50(A), Dvs-Dmg/Rchg:50(27), SprSntWar-Dmg/Rchg:50(29), SprSntWar-Rchg/+Absorb:50(29), Dvs-Acc/Dmg/Rchg:50(46) Level 28: Bo Ryaku StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(33) Level 30: Kuji-In Rin RechRdx-I:50(A) Level 32: Rain of Arrows Ann-Acc/Dmg:50(A), Ann-Acc/Dmg/EndRdx/Rchg:50(37), Ann-Acc/Dmg/EndRdx:50(37), Ann-ResDeb%:50(37), Bmbdmt-Dam:50(39), Ann-Dmg/Rchg:50(39) Level 35: Blinding Powder CrcPrs-Conf%:50(A), CrcPrs-Conf:50(42), CrcPrs-Conf/EndRdx:50(42), CrcPrs-Acc/Rchg:50(43), CrcPrs-Conf/Rchg:50(43), CrcPrs-Acc/Conf/Rchg:50(49) Level 38: Tashibishi Bmbdmt-+FireDmg:50(A), Bmbdmt-Dam/Rech:50(39), Bmbdmt-Dam:50(40), ImpSwf-Dam%:30(40), ImpSwf-Dmg/Slow:30(42) Level 41: Kuji-In Retsu Rct-Def/Rchg:50(A), PrfShf-End%:50(47), PrfShf-EndMod/Rchg:50(47), Rct-Def:50(48) Level 44: The Lotus Drops Obl-Dmg:50(A), Arm-Dmg/Rchg:50(45), Arm-Dmg:50(48), Arm-Acc/Rchg:50(50) Level 47: Paralyzing Dart Lck-Acc/Hold:50(A), Lck-%Hold:50(50), Lck-Rchg/Hold:50(50) Level 49: Vengeance LucoftheG-Def/Rchg+:50(A) Level 1: Opportunity Level 1: Brawl Empty(A) Level 1: Sprint EndRdx-I:50(A) Level 2: Rest IntRdx-I:50(A) Level 1: Swift Run-I:50(A) Level 1: Hurdle Jump-I:50(A) Level 1: Health NmnCnv-Regen/Rcvry+:50(A) Level 1: Stamina EndMod-I:50(A) Level 50: Musculature Radial Paragon Level 50: Ageless Partial Radial Invocation Level 50: Assault Radial Embodiment Level 50: Degenerative Core Flawless Interface Level 50: Pyronic Core Final Judgement Level 50: Tsoo Core Superior Ally Level 50: The Atlas Medallion Level 50: Freedom Phalanx Reserve Level 50: Task Force Commander Level 50: Portal Jockey ------------ ------------ Set Bonus Totals: 7% DamageBuff(Smashing) 7% DamageBuff(Lethal) 7% DamageBuff(Fire) 7% DamageBuff(Cold) 7% DamageBuff(Energy) 7% DamageBuff(Negative) 7% DamageBuff(Toxic) 7% DamageBuff(Psionic) 6% Defense(Melee) 6% Defense(Smashing) 6% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 8.5% Defense(Energy) 8.5% Defense(Negative) 6% Defense(Psionic) 11% Defense(Ranged) 6% Defense(AoE) 3.6% Max End +30% Enhancement(Accuracy) +2.5% Enhancement(Held) +4% Enhancement(Confused) +60% Enhancement(Range) 6.75% Enhancement(Max EnduranceDiscount) +62.5% Enhancement(RechargeTime) 15% SpeedFlying GrantPower Preventive Medicine (when PreventiveMedicine, if Scourge) 180.7 HP (15%) HitPoints 15% JumpHeight 15% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 47.5% MezResist(Held) 47.5% MezResist(Immobilized) 47.5% MezResist(Sleep) 47.5% MezResist(Stunned) 47.5% MezResist(Terrorized) 47.5% MezResist(Teleport) 100% (20% chance) 8% (0.13 End/sec) Recovery 86% (4.32 HP/sec) Regeneration 14.25% Resistance(Smashing) 14.25% Resistance(Lethal) 12% Resistance(Fire) 12% Resistance(Cold) 6.75% Resistance(Energy) 6.75% Resistance(Negative) 7.5% Resistance(Toxic) 7.5% Resistance(Psionic) 15% SpeedRunning ------------ Set Bonuses: Superior Opportunity Strikes (Snap Shot) +10% Enhancement(Range) Apocalypse (Snap Shot) 16% (0.8 HP/sec) Regeneration 36.14 HP (3%) HitPoints Luck of the Gambler (Ninja Reflexes) 10% (0.5 HP/sec) Regeneration 13.55 HP (1.12%) HitPoints +7.5% Enhancement(RechargeTime) Superior Opportunity Strikes (Aimed Shot) +10% Enhancement(Range) Devastation (Aimed Shot) 12% (0.6 HP/sec) Regeneration Luck of the Gambler (Danger Sense) 10% (0.5 HP/sec) Regeneration 13.55 HP (1.12%) HitPoints +7.5% Enhancement(RechargeTime) Blessing of the Zephyr (Combat Jumping) Knockback (Mag -4), Knockup (Mag -4) Luck of the Gambler (Combat Jumping) +7.5% Enhancement(RechargeTime) Decimation (Stunning Shot) 1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 13.55 HP (1.12%) HitPoints 2.25% Max End +6.25% Enhancement(RechargeTime) 4.5% Resistance(Toxic,Psionic), MezResist(Immobilized) 7.5%, MezResist(Held) 7.5%, MezResist(Stunned) 7.5%, MezResist(Sleep) 7.5%, MezResist(Terrorized) 7.5%, MezResist(Confused) 7.5% Reactive Defenses (Shinobi-Iri) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 22.59 HP (1.87%) HitPoints 3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% 3.75% Enhancement(EnduranceDiscount) +8.75% Enhancement(RechargeTime) 3% Resistance(All) Superior Opportunity Strikes (Explosive Arrow) +10% Enhancement(Range) Bombardment (Explosive Arrow) +5% Enhancement(Range) 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% Superior Sentinel's Ward (Blazing Arrow) +15% Enhancement(Accuracy) +10% Enhancement(Range) Apocalypse (Blazing Arrow) 16% (0.8 HP/sec) Regeneration 36.14 HP (3%) HitPoints Preventive Medicine (Kuji-In Sha) 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 22.59 HP (1.87%) HitPoints GrantPower Preventive Medicine (when PreventiveMedicine, if Scourge), GrantPower Preventive Medicine (when PreventiveMedicine, if Scourge) Luck of the Gambler (Maneuvers) +7.5% Enhancement(RechargeTime) Performance Shifter (Seishinteki Kyoyo) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 22.59 HP (1.87%) HitPoints Superior Sentinel's Ward (Perfect Shot) +15% Enhancement(Accuracy) +10% Enhancement(Range) Devastation (Perfect Shot) 12% (0.6 HP/sec) Regeneration Steadfast Protection (Bo Ryaku) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Gladiator's Armor (Bo Ryaku) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic), MezResist(Teleport) 100% (20% chance) Annihilation (Rain of Arrows) 1.35% Max End 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 10% (0.5 HP/sec) Regeneration 3% Enhancement(EnduranceDiscount) Coercive Persuasion (Blinding Powder) 4% (0.07 End/sec) Recovery +4% Enhancement(Confused) 4% DamageBuff(All) +10% Enhancement(RechargeTime) 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative) Bombardment (Tashibishi) +5% Enhancement(Range) 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% Impeded Swiftness (Tashibishi) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% Reactive Defenses (Kuji-In Retsu) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% Performance Shifter (Kuji-In Retsu) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning Armageddon (The Lotus Drops) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% Lockdown (Paralyzing Dart) 3% DamageBuff(All) +2.5% Enhancement(Held) Luck of the Gambler (Vengeance) +7.5% Enhancement(RechargeTime) Edited June 29, 2022 by BazookaTwo
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now