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Rolled a natural - Archery/Ninjitsu Sent Build


BazookaTwo
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So I have this guy at 50... and he's a lot of fun, in a challenging way. Overall I'm happy with the build, but wondered what people would recommend to improve the build. 

A few caveats, I prefer the character feel natural, not super, in power picks. I'd prefer not changing any powers out, unless there's a huge advantage to be had. But slotting is definitely up for grabs, maybe alternate attack picks too. 

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Iron Bow: Level 50 Natural Sentinel
Primary Power Set: Archery
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Ninja Tool Mastery

Hero Profile:
------------
Level 1:    Snap Shot            SprOppStr-Acc/Dmg:50(A), SprOppStr-Rchg/+Opportunity:50(3), Apc-Dmg:50(5), Apc-Dmg/EndRdx:50(5), Apc-Dmg/Rchg:50(7)
Level 1:    Ninja Reflexes            LucoftheG-Def/Rchg+:50(A), Ksm-ToHit+:30(11), LucoftheG-Def/EndRdx:50(13), LucoftheG-Def:50(15)
Level 2:    Aimed Shot            SprOppStr-Acc/Dmg/EndRdx:50(A), SprOppStr-Dmg/Rchg:50(3), Dvs-Acc/Dmg:50(9), Dvs-Dmg/EndRdx:50(11)
Level 4:    Danger Sense            LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(17), LucoftheG-Def:50(17)
Level 6:    Combat Jumping            UnbLea-Stlth:50(A), BlsoftheZ-ResKB:50(7), LucoftheG-Def/Rchg+:50(45)
Level 8:    Stunning Shot            Dcm-Acc/Dmg:40(A), Dcm-Acc/EndRdx/Rchg:40(19), Dcm-Acc/Dmg/Rchg:40(34), Dcm-Dmg/EndRdx:40(34), Dcm-Dmg/Rchg:40(36), Dcm-Build%:40(36)
Level 10:    Shinobi-Iri            Rct-Def/EndRdx:50(A), Rct-Def:50(25), Rct-ResDam%:50(25), Rct-Def/Rchg:50(27), Rct-EndRdx/Rchg:50(31), Rct-Def/EndRdx/Rchg:50(46)
Level 12:    Explosive Arrow            SprOppStr-Acc/Dmg/Rchg:50(A), SprOppStr-Acc/Dmg/EndRdx/Rchg:50(13), Bmbdmt-Dam:50(31), Bmbdmt-Dam/Rech:50(31), Bmbdmt-+FireDmg:50(33), PstBls-Dam%:50(43)
Level 14:    Aim                RechRdx-I:50(A), GssSynFr--Build%:50(15)
Level 16:    Assault                EndRdx-I:50(A)
Level 18:    Blazing Arrow            SprSntWar-Acc/Dmg/Rchg:50(A), Apc-Dam%:50(19), SprSntWar-Acc/Dmg/EndRdx/Rchg:50(21), SprSntWar-Acc/Dmg/EndRdx:50(21), Apc-Acc/Dmg/Rchg:50(33), Apc-Acc/Rchg:50(34)
Level 20:    Kuji-In Sha            Prv-Heal/Rchg:50(A), Prv-Heal/Rchg/EndRdx:50(23), Prv-Absorb%:50(40)
Level 22:    Maneuvers            LucoftheG-Def/Rchg+:50(A), EndRdx-I:50(23)
Level 24:    Seishinteki Kyoyo        PrfShf-Acc/Rchg:50(A), PrfShf-EndMod:50(36), PrfShf-EndMod/Rchg:50(45)
Level 26:    Perfect Shot            SprSntWar-Acc/Dmg:50(A), Dvs-Dmg/Rchg:50(27), SprSntWar-Dmg/Rchg:50(29), SprSntWar-Rchg/+Absorb:50(29), Dvs-Acc/Dmg/Rchg:50(46)
Level 28:    Bo Ryaku            StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(33)
Level 30:    Kuji-In Rin            RechRdx-I:50(A)
Level 32:    Rain of Arrows            Ann-Acc/Dmg:50(A), Ann-Acc/Dmg/EndRdx/Rchg:50(37), Ann-Acc/Dmg/EndRdx:50(37), Ann-ResDeb%:50(37), Bmbdmt-Dam:50(39), Ann-Dmg/Rchg:50(39)
Level 35:    Blinding Powder            CrcPrs-Conf%:50(A), CrcPrs-Conf:50(42), CrcPrs-Conf/EndRdx:50(42), CrcPrs-Acc/Rchg:50(43), CrcPrs-Conf/Rchg:50(43), CrcPrs-Acc/Conf/Rchg:50(49)
Level 38:    Tashibishi            Bmbdmt-+FireDmg:50(A), Bmbdmt-Dam/Rech:50(39), Bmbdmt-Dam:50(40), ImpSwf-Dam%:30(40), ImpSwf-Dmg/Slow:30(42)
Level 41:    Kuji-In Retsu            Rct-Def/Rchg:50(A), PrfShf-End%:50(47), PrfShf-EndMod/Rchg:50(47), Rct-Def:50(48)
Level 44:    The Lotus Drops            Obl-Dmg:50(A), Arm-Dmg/Rchg:50(45), Arm-Dmg:50(48), Arm-Acc/Rchg:50(50)
Level 47:    Paralyzing Dart            Lck-Acc/Hold:50(A), Lck-%Hold:50(50), Lck-Rchg/Hold:50(50)
Level 49:    Vengeance            LucoftheG-Def/Rchg+:50(A)
Level 1:    Opportunity    
Level 1:    Brawl                Empty(A)
Level 1:    Sprint                EndRdx-I:50(A)
Level 2:    Rest                IntRdx-I:50(A)
Level 1:    Swift                Run-I:50(A)
Level 1:    Hurdle                Jump-I:50(A)
Level 1:    Health                NmnCnv-Regen/Rcvry+:50(A)
Level 1:    Stamina                EndMod-I:50(A)
Level 50:    Musculature Radial Paragon    
Level 50:    Ageless Partial Radial Invocation    
Level 50:    Assault Radial Embodiment    
Level 50:    Degenerative Core Flawless Interface    
Level 50:    Pyronic Core Final Judgement    
Level 50:    Tsoo Core Superior Ally    
Level 50:    The Atlas Medallion    
Level 50:    Freedom Phalanx Reserve    
Level 50:    Task Force Commander    
Level 50:    Portal Jockey    
------------
------------
Set Bonus Totals:
7% DamageBuff(Smashing)
7% DamageBuff(Lethal)
7% DamageBuff(Fire)
7% DamageBuff(Cold)
7% DamageBuff(Energy)
7% DamageBuff(Negative)
7% DamageBuff(Toxic)
7% DamageBuff(Psionic)
6% Defense(Melee)
6% Defense(Smashing)
6% Defense(Lethal)
6% Defense(Fire)
6% Defense(Cold)
8.5% Defense(Energy)
8.5% Defense(Negative)
6% Defense(Psionic)
11% Defense(Ranged)
6% Defense(AoE)
3.6% Max End
+30% Enhancement(Accuracy)
+2.5% Enhancement(Held)
+4% Enhancement(Confused)
+60% Enhancement(Range)
6.75% Enhancement(Max EnduranceDiscount)
+62.5% Enhancement(RechargeTime)
15% SpeedFlying
GrantPower Preventive Medicine (when PreventiveMedicine, if Scourge)
180.7 HP (15%) HitPoints
15% JumpHeight
15% SpeedJumping
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Confused) 47.5%
MezResist(Held) 47.5%
MezResist(Immobilized) 47.5%
MezResist(Sleep) 47.5%
MezResist(Stunned) 47.5%
MezResist(Terrorized) 47.5%
MezResist(Teleport) 100% (20% chance)
8% (0.13 End/sec) Recovery
86% (4.32 HP/sec) Regeneration
14.25% Resistance(Smashing)
14.25% Resistance(Lethal)
12% Resistance(Fire)
12% Resistance(Cold)
6.75% Resistance(Energy)
6.75% Resistance(Negative)
7.5% Resistance(Toxic)
7.5% Resistance(Psionic)
15% SpeedRunning

------------
Set Bonuses:
Superior Opportunity Strikes
(Snap Shot)
  +10% Enhancement(Range)


Apocalypse
(Snap Shot)
  16% (0.8 HP/sec) Regeneration
  36.14 HP (3%) HitPoints


Luck of the Gambler
(Ninja Reflexes)
  10% (0.5 HP/sec) Regeneration
  13.55 HP (1.12%) HitPoints
  +7.5% Enhancement(RechargeTime)


Superior Opportunity Strikes
(Aimed Shot)
  +10% Enhancement(Range)


Devastation
(Aimed Shot)
  12% (0.6 HP/sec) Regeneration


Luck of the Gambler
(Danger Sense)
  10% (0.5 HP/sec) Regeneration
  13.55 HP (1.12%) HitPoints
  +7.5% Enhancement(RechargeTime)


Blessing of the Zephyr
(Combat Jumping)
  Knockback (Mag -4), Knockup (Mag -4)


Luck of the Gambler
(Combat Jumping)
  +7.5% Enhancement(RechargeTime)


Decimation
(Stunning Shot)
  1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  13.55 HP (1.12%) HitPoints
  2.25% Max End
  +6.25% Enhancement(RechargeTime)
  4.5% Resistance(Toxic,Psionic), MezResist(Immobilized) 7.5%, MezResist(Held) 7.5%, MezResist(Stunned) 7.5%, MezResist(Sleep) 7.5%, MezResist(Terrorized) 7.5%, MezResist(Confused) 7.5%


Reactive Defenses
(Shinobi-Iri)
  1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  22.59 HP (1.87%) HitPoints
  3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
  3.75% Enhancement(EnduranceDiscount)
  +8.75% Enhancement(RechargeTime)
  3% Resistance(All)


Superior Opportunity Strikes
(Explosive Arrow)
  +10% Enhancement(Range)


Bombardment
(Explosive Arrow)
  +5% Enhancement(Range)
  2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%


Superior Sentinel's Ward
(Blazing Arrow)
  +15% Enhancement(Accuracy)
  +10% Enhancement(Range)


Apocalypse
(Blazing Arrow)
  16% (0.8 HP/sec) Regeneration
  36.14 HP (3%) HitPoints


Preventive Medicine
(Kuji-In Sha)
  2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  22.59 HP (1.87%) HitPoints
  GrantPower Preventive Medicine (when PreventiveMedicine, if Scourge), GrantPower Preventive Medicine (when PreventiveMedicine, if Scourge)


Luck of the Gambler
(Maneuvers)
  +7.5% Enhancement(RechargeTime)


Performance Shifter
(Seishinteki Kyoyo)
  7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
  22.59 HP (1.87%) HitPoints


Superior Sentinel's Ward
(Perfect Shot)
  +15% Enhancement(Accuracy)
  +10% Enhancement(Range)


Devastation
(Perfect Shot)
  12% (0.6 HP/sec) Regeneration


Steadfast Protection
(Bo Ryaku)
  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)


Gladiator's Armor
(Bo Ryaku)
  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic), MezResist(Teleport) 100% (20% chance)


Annihilation
(Rain of Arrows)
  1.35% Max End
  2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  10% (0.5 HP/sec) Regeneration
  3% Enhancement(EnduranceDiscount)


Coercive Persuasion 
(Blinding Powder)
  4% (0.07 End/sec) Recovery
  +4% Enhancement(Confused)
  4% DamageBuff(All)
  +10% Enhancement(RechargeTime)
  5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)


Bombardment
(Tashibishi)
  +5% Enhancement(Range)
  2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%


Impeded Swiftness
(Tashibishi)
  1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%


Reactive Defenses
(Kuji-In Retsu)
  1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%


Performance Shifter
(Kuji-In Retsu)
  7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning


Armageddon
(The Lotus Drops)
  4% (0.07 End/sec) Recovery
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%


Lockdown
(Paralyzing Dart)
  3% DamageBuff(All)
  +2.5% Enhancement(Held)


Luck of the Gambler
(Vengeance)
  +7.5% Enhancement(RechargeTime)


 

 

Edited by BazookaTwo
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