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Nature Sonic build help


Thrax

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I get mezzed too much but want to keep the sweet team buffs perma.  Any help is appreciated.  I currently have entangling aura and world of confusion but not married to either.  Any notes are appreciated.  

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

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Level 50 Natural Defender
Primary Power Set: Nature Affinity
Secondary Power Set: Sonic Attack
Power Pool: Flight
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Corrosive Enzymes -- Acc-I(A)
Level 1: Shriek -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(3), SprVglAss-Dmg/EndRdx/Rchg(3), SprVglAss-Acc/Dmg/EndRdx(5), SprVglAss-Rchg/+Absorb(5), SprVglAss-Acc/Dmg/EndRdx/Rchg(7)
Level 2: Regrowth -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(7), NmnCnv-EndRdx/Rchg(9), NmnCnv-Heal/Rchg(9), NmnCnv-Heal/EndRdx/Rchg(11)
Level 4: Fly -- BlsoftheZ-ResKB(A)
Level 6: Hover -- LucoftheG-Def/Rchg+(A)
Level 8: Wild Growth -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(11), DctWnd-Heal/EndRdx/Rchg(13), DctWnd-Heal(13), DctWnd-Rchg(15), Ags-Psi/Status(37)
Level 10: Spore Cloud -- DarWtcDsp-Slow%(A), DarWtcDsp-ToHitDeb(19), DarWtcDsp-ToHitDeb/EndRdx(21), DarWtcDsp-ToHitdeb/Rchg/EndRdx(21)
Level 12: Lifegiving Spores -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(23), DctWnd-Heal/EndRdx/Rchg(23), DctWnd-Heal(25), DctWnd-Rchg(25)
Level 14: Wild Bastion -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(27), DctWnd-Heal/EndRdx/Rchg(27), DctWnd-Heal(29), DctWnd-Rchg(29)
Level 16: Shout -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(31), SprDfnBst-Dmg/EndRdx/Rchg(31), SprDfnBst-Acc/Dmg/EndRdx(31), SprDfnBst-Rchg/Heal%(33), SprDfnBst-Acc/Dmg/EndRdx/Rchg(33)
Level 18: Rebirth -- Prv-Absorb%(A)
Level 20: Amplify -- GssSynFr--Build%(A)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34), ShlWal-ResDam/Re TP(50), Rct-ResDam%(50)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 26: Entangling Aura -- BslGaz-Acc/Hold(A), BslGaz-EndRdx/Rchg/Hold(34), BslGaz-Acc/EndRdx/Rchg/Hold(36), BslGaz-Acc/Rchg(36)
Level 28: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 30: Assault -- EndRdx-I(A)
Level 32: Overgrowth -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(33), AdjTrg-ToHit/EndRdx/Rchg(36), AdjTrg-EndRdx/Rchg(37), AdjTrg-Rchg(46), AdjTrg-ToHit/EndRdx(48)
Level 35: Mass Hypnosis -- CaloftheS-Acc/Sleep/Rchg(A), CaloftheS-Acc/Rchg(37), CaloftheS-EndRdx/Sleep(40), CaloftheS-Acc/EndRdx(40), CaloftheS-Sleep/Rng(43)
Level 38: Dreadful Wail -- Arm-Dam%(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40), Arm-Dmg(48)
Level 41: Mind Over Body -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(42), UnbGrd-Max HP%(42), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(43), StdPrt-ResKB(43)
Level 44: World of Confusion -- MlsIll-Dam%(A), MlsIll-Acc/Conf/Rchg(45), MlsIll-Acc/Rchg(45), MlsIll-EndRdx/Conf(45), MlsIll-Acc/EndRdx(46), MlsIll-Conf/Rng(46)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Vigilance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(15), Pnc-Heal/+End(17), NmnCnv-Heal(50)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(17), PrfShf-EndMod(19)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Spiritual Core Paragon 
Level 4: Afterburner 
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You could switch from Flight to Sorcery pool and pick up Rune of Protection. Other than that, you could pick up Destiny Clarion. I would also drop World of Confusion in favor of Dominate (which you can stack with Entangling Aura to hold bosses). BTW, Entangling Aura doesn't require accuracy - I usually frankenslot with 3x end/hold. 

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I'll look at rune of protection.  Can you use it when you're mezzed to get out of it or do you have to use it before hand to avoid it?

 

I have barrier now as I figured it would be better for a team buff.

 

I'll do dominate change.

 

Entangling aura is only 4 slotted for the recharge bonus.

 

I want to keep tinkering with it some too though.  I'd ideally like to get to ranged defense soft cap and still have about the same recharge but I'm unsure if it is possible.  

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6 hours ago, Thrax said:

I'll look at rune of protection.  Can you use it when you're mezzed to get out of it or do you have to use it before hand to avoid it?

You can use it when you're mezzed and it lasts 60 seconds. The 180 second recharge can't be enhanced, but the 25% damage resistance can.

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21 hours ago, Uun said:

You can use it when you're mezzed and it lasts 60 seconds. The 180 second recharge can't be enhanced, but the 25% damage resistance can.

 

Great thanks.  I still need to tweak some and repost.  Probably just do the changes you said and skip the rest.  Might try to fit in all the leadership group buffs as well.  

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On 7/23/2022 at 11:04 AM, Uun said:

You could switch from Flight to Sorcery pool and pick up Rune of Protection. Other than that, you could pick up Destiny Clarion. I would also drop World of Confusion in favor of Dominate (which you can stack with Entangling Aura to hold bosses). BTW, Entangling Aura doesn't require accuracy - I usually frankenslot with 3x end/hold. 

This 

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