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Assault Rife/Bio Armor Sentinel


Koseph

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You skipped your best attack, Incinerator. Not sure if you need the melee bonuses for a pure ranged /hover build, the kinetic combat set in boxing is doing very little for you. Bio lives and often dies on recharge and you only have hasten 1 slotted. Turn on offensive adaptation to see your s/l resists in combat assuming you plan to run it for the extra damage. I'll be honest i've gone right off chucking winter sets at toons in the hope of fixing defenses just to hit fire/cold numbers which are pretty rare. If you dumped them all and just used 4 aegis pieces in hardened and tough you'd be sitting near 40% anyway. Mine hasn't been great i'm just about to respec into this and see how it goes. Its not exempting well without slug but for some reason disorienting seems to be higher dps and flamethrower is getting used as part of the low level attack chain vs single targets but it is great damage (for a sent) . Having to use the AT sets in burst and full auto is making me wonder if this is going to be any good as i'd normally proc out both if i can but i wanted the recharge bonuses more than anything else.

 

 

 

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

AS BIO: Level 49 Mutation Sentinel
Primary Power Set: Assault Rifle
Secondary Power Set: Bio Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Ninja Tool Mastery

Hero Profile:
------------
Level 1:    Burst                SprSntWar-Rchg/+Absorb(A), SprSntWar-Acc/Dmg/EndRdx/Rchg(3), SprSntWar-Acc/Dmg(3), SprSntWar-Dmg/Rchg(5), SprSntWar-Acc/Dmg/Rchg(5), SprSntWar-Acc/Dmg/EndRdx(7)
Level 1:    Hardened Carapace        Ags-ResDam/EndRdx(A), Ags-ResDam(7), Ags-ResDam/Rchg(9), Ags-ResDam/EndRdx/Rchg(9)
Level 2:    Inexhaustible            PrfShf-End%(A), Pnc-Heal/+End(11), Pnc-Heal(11), Pnc-Heal/EndRedux/Rchg(13), Pnc-Heal/Rchg(13), Pnc-Heal/EndRedux(15)
Level 4:    Environmental Adaptation        LucoftheG-Def/Rchg+(A), LucoftheG-Def(19), LucoftheG-Def/EndRdx(19), LucoftheG-Def/Rchg(21), LucoftheG-Def/EndRdx/Rchg(21), ShlWal-ResDam/Re TP(23)
Level 6:    Disorienting Shot        Apc-Dam%(A), Apc-Dmg/EndRdx(23), Apc-Acc/Rchg(25), Apc-Acc/Dmg/Rchg(25), Apc-Dmg(27), GldJvl-Dam%(27)
Level 8:    Aim                GssSynFr--Build%(A)
Level 10:    Kick                Empty(A)
Level 12:    M30 Grenade            OvrFrc-Dam/KB(A), Bmbdmt-+FireDmg(29), Bmbdmt-Acc/Dam/Rech(29), Bmbdmt-Acc/Rech/End(31), Bmbdmt-Dam/Rech(31), Bmbdmt-Dam(31)
Level 14:    Adaptation    
Level 16:    Ablative Carapace        Prv-Heal/Rchg(A), Prv-EndRdx/Rchg(33), Prv-Heal/EndRdx(33), Prv-Heal(33), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(34)
Level 18:    Flamethrower            Bmbdmt-+FireDmg(A), Bmbdmt-Acc/Dam/Rech/End(34), Bmbdmt-Dam(36), Bmbdmt-Acc/Rech/End(36), Bmbdmt-Acc/Dam/Rech(36), PstBls-Dam%(37)
Level 20:    Rebuild DNA            Prv-Heal/Rchg(A), Prv-Heal(37), EffAdp-EndMod/Rchg(37), EffAdp-EndMod(48)
Level 22:    Super Speed            WntGif-ResSlow(A)
Level 24:    Hasten                RechRdx-I(A), RechRdx-I(39)
Level 26:    Incinerator            SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(39), SprWntBit-Acc/Dmg/EndRdx(39), SprWntBit-Acc/Dmg/Rchg(40), SprWntBit-Dmg/EndRdx/Acc/Rchg(40), GldJvl-Dam%(40)
Level 28:    Maneuvers            LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42)
Level 30:    Combat Jumping            LucoftheG-Def/Rchg+(A)
Level 32:    Full Auto            SprOppStr-Acc/Dmg/EndRdx(A), SprOppStr-Acc/Dmg/Rchg(42), SprOppStr-Dmg/Rchg(42), SprOppStr-Acc/Dmg(43), SprOppStr-Acc/Dmg/EndRdx/Rchg(43), SprOppStr-Rchg/+Opportunity(43)
Level 35:    Genomic Evolution        GldArm-3defTpProc(A), StdPrt-ResDam/Def+(45), UnbGrd-Max HP%(45)
Level 38:    Tashibishi            Rgn-Knock%(A), Rgn-Dmg/EndRdx(45), Rgn-Acc/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Dmg/Rchg(46)
Level 41:    Parasitic Leech            Prv-Heal/Rchg(A)
Level 44:    Tough                Ags-ResDam/EndRdx(A), Ags-ResDam(47), Ags-ResDam/EndRdx/Rchg(47), Ags-ResDam/Rchg(47)
Level 47:    Weave                LucoftheG-Def/Rchg+(A), Rct-ResDam%(48), Rct-Def/EndRdx(48)
Level 49:    Assault                EndRdx-I(A)
Level 1:    Opportunity    
Level 1:    Brawl                Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 2:    Swift                Empty(A)
Level 2:    Hurdle                Empty(A)
Level 2:    Health                Mrc-Rcvry+(A)
Level 2:    Stamina                PwrTrns-+Heal(A), PrfShf-End%(15), PrfShf-EndMod(17), PrfShf-EndMod/Rchg(17)
Level 22:    Speed Phase    
Level 14:    Defensive Adaptation    
Level 14:    Efficient Adaptation    
Level 14:    Offensive Adaptation    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

 

 

 

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