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Posted

This is a Max Health, non-Haste Binary Stone Armor/Dark Melee build that allows for a decent fantastic build without Granite, yet conserves the option to use Granite as a panic button. Rune of Protection is factored into the mix as well. Incarnates are used to fill in the holes. Not using Barrier, which could be used in place of Ageless, but I'm doing that because the benefits of Ageless smooth out some of the holes mentioned previously. (Get both, if you'd like.)

 

These are the basic stats with Granite Off, and with the other armors on:

 

WithGraniteOff.png.c836f1d1e24f9b650d7ca5771e73fc51.png

 

These are the stats with Granite Off, with the other armors on, and with Rune of Protection on: 

 

WithGraniteOffPlusRoPOn.png.f88132ef13183f1e91396ad2373aa3e1.png

 

So that's what 60 seconds out of 180 seconds are going to look like. 

 

And, finally, these are the stats with Granite On, no other armors on, and no Rune of Protection on: 

 

WithGraniteOn.png.e6382607d174798ab7eab989b9573271.png

 

Of course, no need to show the Granite plus RoP shot, because RoP boosts that Psionic Resistance up to 90. 

 

So, actually, Granite pushes up the Resistances significantly, save for Psionic, providing a firm "steady state" of overall protection, though that is paid for by a significant loss in Defense stats, Movement, and Recharge. Indeed, as this is a non-Haste, non-Teleport build, which is not actually centered upon Granite. It's centered primarily upon the non-Granite armors, which, after our fantastic Devs showed those armors some love, are now fully capable of supporting your Stone Armor character sans Granite for 90%+ of the content in the game. 

 

Dark Consumption was the power that was removed for Granite. The Incarnates somewhat take the place of Dark Consumption, so that's okay. 

 

I used a Stone Armor/Dual Blades build by @Sovera to get my head around not having Granite as the primary, absolutely necessary power for a Stone Armor build. Then, I meshed a few of my heavy tanker builds, giving and taking to get where I thought it would work best, without sacrificing too much fun. 

 

Having the powers of a Stone Armor Tanker, and being able to stay in non-Granite form for the vast majority of the gaming experience? Most excellent. And having Granite around for a most potent panic button? Killer!

 

Always open for your thoughts and insights into these hypotheticals. Only way to learn and improve. 

 

-void  

 

The Build:

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Void1235: Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Sorcery
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Stone Skin -- UnbGrd-Max HP%(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(3), GldArm-3defTpProc(5), ImpArm-ResPsi(5)
Level 1: Shadow Punch -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Rchg/HoldProc(11)
Level 2: Earth's Embrace -- DS:DSyncHealRech(A), DS:DSyncHealRech(11), DS:DSyncHealRech(13)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(15), ShlWal-ResDam/Re TP(15), ShlWal-Def(17), ShlWal-Def/EndRdx(17), ShlWal-Def/Rchg(19)
Level 6: Mud Pots -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(48), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(50), SprAvl-Rchg/KDProc(50)
Level 8: Rooted -- Prv-Heal(A), Prv-Heal/EndRdx(19), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(21), Prv-Absorb%(23), Prv-Heal/Rchg/EndRdx(23)
Level 10: Taunt -- PrfZng-Dam%(A)
Level 12: Crystal Armor -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(25), ShlWal-Def/EndRdx/Rchg(25), ShlWal-Def(27)
Level 14: Spirit Ward -- Pnc-Heal/+End(A)
Level 16: Mystic Flight -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A), WntGif-ResSlow(27)
Level 18: Minerals -- LucoftheG-Def/Rchg+(A), ShlWal-Def(29), ShlWal-Def/EndRdx(29), ShlWal-Def/Rchg(31), ShlWal-Def/EndRdx/Rchg(31)
Level 20: Rune of Protection -- UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx(33)
Level 22: Boxing -- AbsAmz-ToHitDeb%(A)
Level 24: Tough -- UnbGrd-ResDam(A), ImpArm-ResPsi(33), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(34)
Level 26: Brimstone Armor -- StdPrt-ResDam/Def+(A), Ags-Psi/Status(34), ImpSki-Status(34), ImpArm-ResPsi(36)
Level 28: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(36), ShlWal-Def/Rchg(36), ShlWal-Def/EndRdx/Rchg(37)
Level 30: Maneuvers -- ShlWal-Def(A), ShlWal-Def/EndRdx(37), ShlWal-Def/Rchg(37), ShlWal-Def/EndRdx/Rchg(39)
Level 32: Siphon Life -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Dmg/EndRdx/Rchg(40), SprGntFis-Acc/Dmg/EndRdx/Rchg(40), SprGntFis-Rchg/+Absorb(40)
Level 35: Shadow Maul -- SprMghoft-Dmg/Rchg(A), SprMghoft-Acc/Dmg/Rchg(42), SprMghoft-Dmg/EndRdx/Rchg(42), SprMghoft-Acc/Dmg/EndRdx/Rchg(42), SprMghoft-Rchg/Res%(43), SprMghoft-Acc/Dmg(50)
Level 38: Soul Drain -- Arm-Dmg/Rchg(A), Arm-Dmg/EndRdx(43), Arm-Dam%(43), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(45), Arm-Dmg(45)
Level 41: Soul Tentacles -- SprFrzBls-Rchg/ImmobProc(A)
Level 44: Rock Armor -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(46), ShlWal-Def/EndRdx/Rchg(46), ShlWal-Def(46)
Level 47: Granite Armor -- DS:DSyncRechToHitDef(A)
Level 49: Darkest Night -- DS:DSyncEndDefDebuffToHitDebuff(A)
Level 1: Gauntlet 
Level 1: Brawl -- PndSlg-Stun%(A)
Level 1: Sprint -- DS:DSyncEndFlyJumpRun(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- DS:DSyncEndFlyJumpRun(A)
Level 2: Hurdle -- DS:DSyncEndFlyJumpRun(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Melee Core Embodiment 
Level 50: Cardiac Core Paragon 
Level 50: Diamagnetic Core Flawless Interface 
Level 50: Ion Radial Final Judgement 
Level 50: Talons of Vengeance Radial Superior Ally 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 50: Ageless Core Epiphany 
------------

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  • VoidSpawn2 changed the title to Stone Armor Dark Melee Tanker with and without Granite

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