Zed Posted August 24, 2022 Posted August 24, 2022 (edited) Hey Started noticing this during P4 beta but i've been told it has better visibility here. Some multi target powers are barely audible now after the recent audio change - powers' sounds volume does not depend any more on the targets hit. Little disturbing, and for some i often think it missed when it did not. Some examples among the most striking found so far: - Electrical Blast AoE "hit" sounds: Short Circuit, Ball Lightning, and Thunderous Blast to some extent (much less visible on this one) - Staff Fighting AoEs: Eye of the Storm, Guardian Spin, Inocuous Strikes (? - tested as a stalker) - Mu Fences and Ball Lightning - Kinetics' Siphon Power and Transference when applying buff to allies, Speed Boost and Increase Density. Fulcrum Shift barely affected. - Ion Judgements... this is probably the most striking among all. It's like most sounds are just not made for a single "stack". I did testing with staff, it is back to more or less normal level with a 150% volume boost. Maybe make that optional - if possible ? Edited August 24, 2022 by Zed 3
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