Ctiza Posted Wednesday at 01:01 AM Posted Wednesday at 01:01 AM stomping the hell out of this with my bane...Anyone possibly have a build for a crab that can do this faster? I usualy have about 2 minutes left with my bane...hoping I can do faster with a crab
Ctiza Posted Wednesday at 01:10 AM Posted Wednesday at 01:10 AM only made 23m for the whole run...but mind you I started at -1x4 and moved to +2x8 during the first run
Maelwys Posted Wednesday at 10:39 AM Posted Wednesday at 10:39 AM 9 hours ago, Ctiza said: stomping the hell out of this with my bane...Anyone possibly have a build for a crab that can do this faster? I usualy have about 2 minutes left with my bane... In theory Crabberminds can mow through things VERY, VERY fast, but keeping the pets alive on farming runs is a stretch. My (pretty optimized) Crabbermind has no trouble soloing at +4x8; but they struggle on asteroid maps because they surround you with dozens of targets but VEATS lack any fine control over what their pets are attacking. Non-Crabbermind Crab builds tend to be more Tanky than Spike-Damage orientated; but you could look here (bottom of the post) and here for some ideas.
Ukase Posted Wednesday at 01:19 PM Posted Wednesday at 01:19 PM With the pending changes allowing for +5, I went into AA's asteroid map with my farmer set to +5/8. The build I'm using is in need of refinement for this effort, because I opted to not go for leadership which would allow for more accuracy. It's more of a curiosity at this point. Active farming..I don't see any real issues, no need to change a thing. It'll just take a fraction longer. But for AFK...not sure I can address the whiffs and the extra HP/Regen at the same time.
Maelwys Posted Wednesday at 08:40 PM Posted Wednesday at 08:40 PM 7 hours ago, Ukase said: for AFK...not sure I can address the whiffs and the extra HP/Regen at the same time. I actually have a variant of my RadM/Stone Brute build ready to go. Although holding off on finalizing it until the changes hit Live. IMO the additional regeneration requirements aren't too bad, but the additional Accuracy requirements definitely need you to put in a little more effort. 2x Acc/Dam HOs + 4x Procs is likely going to be the basic guideline now rather than 1x Acc/Dam + 5x Procs etc. unless you're double stacking Rage.
Ukase Posted Thursday at 12:38 AM Posted Thursday at 12:38 AM I think, for someone like me who pretty much only does it sporadically, it's probably not worth a total rework. No rule says I have to go +5/8. I really just want the drops; the inf from the defeats are only a fraction of the proceeds. Still, as an intellectual exercise - and for me, it's definitely interesting, it's also exercise. 1
kousoku Posted 9 hours ago Posted 9 hours ago Hi, I recently built out a rad/ma active farmer using the advice here on this thread. I am running into the issue where I can't keep up endurance and have to chug inspos the whole time. The guide says 2x purps and the rest reds, chug them all and go ham, but if I don't come in with at least a couple of blues, I bottom out on end. and die. Can someone take a look at my build and see if I did something wrong? Thanks! rad_ma_farmer.txt
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