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Savage/Bio Build Critique and Modifications


shadowrex

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Hi All,

 

The only brute I've played is a rad/fire farmer but I've recently started playing a Savage/Bio which has been fun. I found a tanker build from @Infinitum and converted it to Brute. What modifications make the most sense for a brute over a tanker, if any at all?

 

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Brute
Primary Power Set: Savage Melee
Secondary Power Set: Bio Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Savage Strike -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(7), SprBrtFur-Acc/Dmg/Rchg(9), SprBrtFur-Dmg/EndRdx/Rchg(9), SprBrtFur-Rech/Fury%(11)
Level 1: Hardened Carapace -- GldArm-3defTpProc(A), ImpSki-Status(3), UnbGrd-ResDam(3), UnbGrd-Max HP%(5), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(7)
Level 2: Maiming Slash -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(11), SprUnrFur-Acc/Dmg/Rchg(13), SprUnrFur-Dmg/EndRdx/Rchg(13), SprUnrFur-Rchg/+Regen/+End(15), SprUnrFur-Acc/Dmg/EndRdx/Rchg(15)
Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17), LucoftheG-Def(17)
Level 6: Combat Jumping -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(19), ShlWal-Def(19)
Level 8: Inexhaustible -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(21), PrfShf-End%(21)
Level 10: Vicious Slash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/Rchg(25), SprBlsCol-Dmg/EndRdx/Acc/Rchg(25), SprBlsCol-Rchg/HoldProc(27)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 14: Super Jump -- Lnch-End/Jump(A)
Level 16: Ablative Carapace -- Pnc-Heal/Rchg(A), NmnCnv-Heal/Rchg(29), NmnCnv-Heal/EndRdx/Rchg(29)
Level 18: Rending Flurry -- Obl-Dmg(A), Obl-Acc/Rchg(31), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-%Dam(33)
Level 20: Evolving Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(50), UnbGrd-ResDam/EndRdx/Rchg(50), StdPrt-ResDam/Def+(50)
Level 22: Adaptation
Level 24: Boxing -- Empty(A)
Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-Rchg/ResDam(34)
Level 28: DNA Siphon -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(34), NmnCnv-Heal/Rchg(36), NmnCnv-Heal/EndRdx/Rchg(36), NmnCnv-Heal(36), NmnCnv-Regen/Rcvry+(37)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def(37)
Level 32: Savage Leap -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(40)
Level 35: Genetic Contamination -- Erd-Acc/Dmg/Rchg(A), Erd-%Dam(40), Erd-Acc/Dmg/EndRdx/Rchg(42), FuroftheG-ResDeb%(42)
Level 38: Parasitic Aura -- RgnTss-Regen+(A), NmnCnv-Heal(42), NmnCnv-Heal/Rchg(43)
Level 41: Stealth -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(43), LucoftheG-Def/EndRdx(43)
Level 44: Blood Thirst -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(46)
Level 47: Focused Accuracy -- GssSynFr--ToHit/EndRdx(A)
Level 49: Physical Perfection -- PrfShf-End%(A)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Qck-EndRdx/RunSpd(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(46), NmnCnv-Heal(48), NmnCnv-Heal/Rchg(48)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 1: Blood Frenzy
Level 14: Double Jump
Level 22: Defensive Adaptation
Level 22: Efficient Adaptation
Level 22: Offensive Adaptation
------------

 

 

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1 hour ago, shadowrex said:

Hi All,

 

The only brute I've played is a rad/fire farmer but I've recently started playing a Savage/Bio which has been fun. I found a tanker build from @Infinitum and converted it to Brute. What modifications make the most sense for a brute over a tanker, if any at all?

 

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Brute
Primary Power Set: Savage Melee
Secondary Power Set: Bio Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Savage Strike -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(7), SprBrtFur-Acc/Dmg/Rchg(9), SprBrtFur-Dmg/EndRdx/Rchg(9), SprBrtFur-Rech/Fury%(11)
Level 1: Hardened Carapace -- GldArm-3defTpProc(A), ImpSki-Status(3), UnbGrd-ResDam(3), UnbGrd-Max HP%(5), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(7)
Level 2: Maiming Slash -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(11), SprUnrFur-Acc/Dmg/Rchg(13), SprUnrFur-Dmg/EndRdx/Rchg(13), SprUnrFur-Rchg/+Regen/+End(15), SprUnrFur-Acc/Dmg/EndRdx/Rchg(15)
Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17), LucoftheG-Def(17)
Level 6: Combat Jumping -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(19), ShlWal-Def(19)
Level 8: Inexhaustible -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(21), PrfShf-End%(21)
Level 10: Vicious Slash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/Rchg(25), SprBlsCol-Dmg/EndRdx/Acc/Rchg(25), SprBlsCol-Rchg/HoldProc(27)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 14: Super Jump -- Lnch-End/Jump(A)
Level 16: Ablative Carapace -- Pnc-Heal/Rchg(A), NmnCnv-Heal/Rchg(29), NmnCnv-Heal/EndRdx/Rchg(29)
Level 18: Rending Flurry -- Obl-Dmg(A), Obl-Acc/Rchg(31), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-%Dam(33)
Level 20: Evolving Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(50), UnbGrd-ResDam/EndRdx/Rchg(50), StdPrt-ResDam/Def+(50)
Level 22: Adaptation
Level 24: Boxing -- Empty(A)
Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-Rchg/ResDam(34)
Level 28: DNA Siphon -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(34), NmnCnv-Heal/Rchg(36), NmnCnv-Heal/EndRdx/Rchg(36), NmnCnv-Heal(36), NmnCnv-Regen/Rcvry+(37)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def(37)
Level 32: Savage Leap -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(40)
Level 35: Genetic Contamination -- Erd-Acc/Dmg/Rchg(A), Erd-%Dam(40), Erd-Acc/Dmg/EndRdx/Rchg(42), FuroftheG-ResDeb%(42)
Level 38: Parasitic Aura -- RgnTss-Regen+(A), NmnCnv-Heal(42), NmnCnv-Heal/Rchg(43)
Level 41: Stealth -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(43), LucoftheG-Def/EndRdx(43)
Level 44: Blood Thirst -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(46)
Level 47: Focused Accuracy -- GssSynFr--ToHit/EndRdx(A)
Level 49: Physical Perfection -- PrfShf-End%(A)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Qck-EndRdx/RunSpd(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(46), NmnCnv-Heal(48), NmnCnv-Heal/Rchg(48)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 1: Blood Frenzy
Level 14: Double Jump
Level 22: Defensive Adaptation
Level 22: Efficient Adaptation
Level 22: Offensive Adaptation
------------

 

 

 

I am relatively new to both Bio and SM - so if anyone can offer a better solution or constructive tweaks - would be awesome - I am currently at work but will definitely take a look at this when I get home.

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