LynnD Posted September 10, 2022 Share Posted September 10, 2022 I have noticed something in the game about the earthquake power. If a player uses earthquake then dies the earthquake power also goes away, but if a Ruin Mage uses Earthquake and then dies the earthquake power still functions for a minute or more. Why is it made that way? Does not make sense. Also, your targets can shoot through many walls and the players can not. Does not make sense either. Please explain or at least fix the Earthquake on Ruin Mages. If they die so does their attack. Link to comment Share on other sites More sharing options...
The_Warpact Posted September 10, 2022 Share Posted September 10, 2022 Yeah you can add MoG on that list too from Paragon Protectors/Longbow Wardens. It's old school MoG compared to the hot garbage set known as Regen we get. https://www.twitch.tv/boomie373 The Revenants twitch channel, come watch us face plant, talk smack, and attempt to be world class villains. Link to comment Share on other sites More sharing options...
Rudra Posted September 10, 2022 Share Posted September 10, 2022 (edited) Any location targeted continuing power remains after the mob's defeat until it times out. All of them. It has something to do with the psuedo-pet the power generates for mobs as opposed to how they work for players. (Edit: This also applies to other pets the mob may summon. Husks, Shades, Grave Knights and Zombies? Mob pets remain after the mob is defeated whereas player pets are defeated when the player is.) (And before anyone says anything like "Well, Snowstorm turns off when the mobs die.", those powers are placed on the character and don't use the psuedo-pets the area AoEs that mobs use do.) Edited September 10, 2022 by Rudra Link to comment Share on other sites More sharing options...
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