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Numpad control tweaking help


Cutter

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I've built and loaded the text files for my MM per the instructions here: https://cityofheroes.fandom.com/wiki/Mastermind_Numpad_Pet_Controls

 

(Thugs not Mercs but I figured that part out).

 

What I want to do now is modify the Summon commands so I can actually summon my guys with just a keystroke, rather than key+click. I saw somewhere that there's a way to force a default spawn location (like 5' in front of my guy) but I can't remember where I saw it.

 

So it would be something like divide powexec_name call thugs (command to force spawn location)

 

Can anyone help with that? And also confirm that changing the summon command will actually do what I want it to do?

@Cutter

 

So many alts, so little time...

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You want to use the new command powexec_location.  The format is:

 

          powexec_location location power

 

One of the options is direction:distance ... from the patch notes:

 

direction can either be one of six cardinal directions relative to the player: forward, back, left, right, up, down, -or- it can be a number. If it's a number, it is taken as an angle in degrees. 0 is straight in front of you, 90 is right, etc. It can also be camera, to indicate the direction the camera is facing, including elevation.

 

distance is either a number in world units (feet), or the keyword max, which means to use the maximum range of the power.

 

So, for example ...

 

numpad1 powexec_location forward:6 Call Thugs

 

That would summon your basic Thugs at a spot 6 feet in front of you.

 

You could then add:

 

numpad2 powexec_location forward:8 Call Enforcer

numpad3 powexec_location forward:10 Call Bruiser

 

And drop all your minions into play, literally as easy as "1, 2, 3".

 

...

 

Now, excuse me, I'm going to go do all that for MY masterminds, too.  :D

Global Handle: @PaxArcana ... Home servers on Live: Freedom Virtue ... Home Server on HC: Torchbearer


Archetype: Casual Gamer ... Powersets:  Forum Melee / Neckbeard ... Kryptonite:  Altoholism

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In fact, here: this is my basic template for MM keybinds, so far (I'm relearning it all now, as I haven't had to do any of this since a couple years before Sunset happened):

 


SHIFT+RBUTTON "petcom_all goto"

ALT+Q "petcom_all attack$$petcom_all aggressive"

SHIFT+Q "petcom_all follow$$petcom_all defensive"

numpad1 "powexec_location forward:6 _1_"

numpad2 "powexec_location forward:8 _2_"

numpad3 "powexec_location forward:10 _3_"

numpad4 "target_custom_next mypet"

numpad5 "powexec_name _A_"

numpad6 "powexec_name _B_"

numpad7 "powexec_name _C_"

numpad8 "powexec_name _D_"

numpad9 "powexec_name _E_"

numpad0 "powexec_name _F_"

divide "bindload_file _filename_


 

The bolded parts of 1, 2, and 3 need to be replaced with the specific pet summon powers you're running.

 

Numpad 4 snaps your targeting reticule to one of your pets, for the next several keys.

 

The bolded parts of 5 through 9 are for buffs - customize the ones you will be using, delete the rest.  Note, your pet upgrade powers count for this!

 

And / is for swapping back and forth between "Command" and "Summon-and-Buff" modes for the number pad, so you can have BOTH at once.  :)  Don't forget that you'll need to put this command in your Commands bindfile, too, to bring back the Summon bindfile.

Global Handle: @PaxArcana ... Home servers on Live: Freedom Virtue ... Home Server on HC: Torchbearer


Archetype: Casual Gamer ... Powersets:  Forum Melee / Neckbeard ... Kryptonite:  Altoholism

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No worries.  You prompted me to go out and actually FIND some documentation on that command, which has advanced my MM bind-file writing skills back to nearly what they used to be.  :)

Global Handle: @PaxArcana ... Home servers on Live: Freedom Virtue ... Home Server on HC: Torchbearer


Archetype: Casual Gamer ... Powersets:  Forum Melee / Neckbeard ... Kryptonite:  Altoholism

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