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Posted (edited)

This build saps with chargeup+powerboost (or clarion incarnate when power boost is down if not taking barrier) then thunderous blast will 100% sap any 54 mob. When thunderous is down use short circuit and same deal. Rotate powerboost with the clarion incarnate +special side when the other is down. Power boost then bubble your teammates for massive defense boosts. Make sure to powerboost before buffing them every 2minutes when the shields wear off it will make them 80% better defense. Basically this build provides insanely strong defense bubbles with use of powerboosted shield buffing and also will sap entire mobs with powerboosted thunderous blast/shortciruit. It also does moderate damage with a decent attack chain. Cast repulsion bomb every time it is up on mobs to get the Force Feedback to proc and you will have utterly insane cooldowns on this build and be able to sap every other mob with powerboosted thunderous blast so they can't attack your party. Lightingbolt>repulsionbomb>zap does decent damage once you are done sapping the enemies.

This build is very rare, this build is extremely good and lots of skill level difference based on how good a player is playing it. There is a lot they can do with it.

The powerboosted bubbles plus sapping will really make it hard for your team to die. If you want to do Hardmode task forces maybe take the barrier destiny over clarion and just lose that sapping alternative when powerboost is down, because teams will like it more if you have barrier every 2 minutes for them as well. Barrier is all around the better choice to give you and teammates an insanely strong change of not getting hit with your bubbles on top. If you really like the sapping side then take Clarion +special.

 

The repulsion field will drain your endurance quickly if you use it on large mobs, but with the knockdown conversion in it, it won't bug teammates throwing enemies around and it's an extra way to contribute knockdowns. Not needed though just fun extra thing if soloing ect..

Your powerboost is up half the time thanks to repulsion bomb hitting mobs proc'ing force feedback (Absolutely use this everytime on mobs when it is up FF is insane). When powerboost is up you are hard to hit. Personal force field is good if you are getting focused especially when powerboost is down. You don't want to run this all the time because you can't damage enemies so bind it to a panic key if you start getting hit press it move away then turn it off and hop back in the combat.

/bind P powexec_name personal force field                         Just tap P every time you are focused then to toggle it on or off!

With powerboost Force field this build way outperforms /cold in terms of defense. This is very viable for hardmode TF's. When power boosted bubbles on teammates plus your aoe bubble hovering on them + maneuvers you are giving them all +50% defense all. This defense on top of barrier incarnate means nobody is getting hit. The FF in repulsion bomb keeps you power boosted half the time. The sapping of every other mob with powerboost+thunderous also makes every other mob just sit there not able to attack. Then you have a nice damage chain to lay out moderately high damage.

 

This Villain build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Force Field
Power Pool: Leadership
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Charged Bolts

  • (A) Superior Scourging Blast - RechargeTime/PBAoE +End
  • (3) Superior Scourging Blast - Damage/RechargeTime
  • (3) Superior Scourging Blast - Accuracy/Damage/RechargeTime
  • (5) Superior Scourging Blast - Damage/Endurance/RechargeTime
  • (5) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime
  • (7) Superior Scourging Blast - Accuracy/Damage

Level 1: Personal Force Field

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 2: Lightning Bolt

  • (A) Superior Malice of the Corruptor - Accuracy/Damage
  • (7) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage
  • (15) Superior Malice of the Corruptor - Damage/Recharge
  • (17) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
  • (17) Superior Malice of the Corruptor - Damage/Endurance/Recharge
  • (19) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge

Level 4: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 6: Fly

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 8: Charge Up

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (9) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (21) Gaussian's Synchronized Fire-Control - To Hit Buff

Level 10: Deflection Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense/Endurance/Recharge

Level 12: Hasten

  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO

Level 14: Insulation Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (23) Luck of the Gambler - Defense/Endurance/Recharge
  • (50) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Endurance

Level 16: Tactics

  • (A) To Hit Buff IO

Level 18: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (23) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (25) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (27) Reactive Defenses - Scaling Resist Damage
  • (27) Kismet - Accuracy +6%

Level 20: Short Circuit

  • D-Sync Origin:D-Sync Conduit

Level 22: Zapp

  • (A) Gladiator's Javelin - Chance of Damage(Toxic)
  • (33) Sting of the Manticore - Chance of Damage(Toxic)
  • (33) Apocalypse - Damage
  • (34) Apocalypse - Damage/Recharge/Accuracy
  • (34) Apocalypse - Chance of Damage(Negative)
  • (34) Apocalypse - Damage/Recharge

Level 24: Boxing

  • (A) Empty

Level 26: Voltaic Sentinel

  • (A) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (29) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (29) Expedient Reinforcement - Accuracy/Recharge
  • (36) Expedient Reinforcement - Damage/Endurance
  • (37) Expedient Reinforcement - Endurance/Damage/Recharge
  • (37) Expedient Reinforcement - Accuracy/Damage

Level 28: Vengeance

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 30: Dispersion Bubble

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (36) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Endurance
  • (43) Luck of the Gambler - Defense/Endurance/Recharge

Level 32: Thunderous Blast

  • D-Sync Origin:D-Sync Conduit

Level 35: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (42) Reactive Armor - Resistance
  • (42) Reactive Armor - Resistance/Endurance
  • (42) Reactive Armor - Resistance/Endurance/Recharge

Level 38: Dark Embrace

  • (A) Gladiator's Armor - Resistance
  • (40) Gladiator's Armor - End/Resist
  • (40) Gladiator's Armor - TP Protection +3% Def (All)

Level 41: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (43) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Defense/Endurance

Level 44: Repulsion Bomb

  • (A) Ragnarok - Damage
  • (45) Ragnarok - Damage/Recharge
  • (45) Ragnarok - Damage/Recharge/Accuracy
  • (45) Ragnarok - Recharge/Accuracy
  • (46) Ragnarok - Chance for Knockdown
  • (46) Force Feedback - Chance for +Recharge

Level 47: Power Boost

  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO

Level 49: Repulsion Field

  • (A) Endurance Reduction IO
  • (46) Sudden Acceleration - Knockback to Knockdown

Level 1: Scourge


Level 1: Brawl

 

 

Edited by Tomgreen1
  • Like 1
  • 2 weeks later
Posted (edited)

This is out of date come this new update (in a week). Force field becoming way more viable though so it can be updated pretty similar and be decent.

Edited by Tomgreen1

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