hollow effigy Posted October 12, 2022 Share Posted October 12, 2022 I am not good at builds but I threw this one together for my toon. I picked the powers based on the roleplay aspect of the toon and also based on my playstyle. If anyone could help me improve the slotting/numbers I would appreciate it! This Hero build was built using Mids Reborn 3.2.17https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic ControllerPrimary Power Set: Darkness ControlSecondary Power Set: Darkness AffinityPower Pool: SorceryPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Fire Mastery Hero Profile:Level 1: Dark Grasp (A) Superior Overpowering Presence - RechargeTime/Energy Font (3) Superior Overpowering Presence - Accuracy/Control Duration (3) Superior Overpowering Presence - Control Duration/RechargeTime (5) Superior Overpowering Presence - Endurance/RechargeTime (5) Superior Overpowering Presence - Accuracy/Control Duration/Endurance (7) Superior Overpowering Presence - Accuracy/Control Duration/Endurance/RechargeTime Level 1: Twilight Grasp (A) Preventive Medicine - Chance for +Absorb (7) Preventive Medicine - Heal (9) Preventive Medicine - Heal/Endurance (9) Preventive Medicine - Endurance/RechargeTime (11) Preventive Medicine - Heal/RechargeTime (11) Preventive Medicine - Heal/RechargeTime/Endurance Level 2: Tar Patch (A) Recharge Reduction IOLevel 4: Mystic Flight (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 6: Living Shadows (A) Bombardment - Chance for Fire Damage (13) Bombardment - Damage (15) Bombardment - Accuracy/Recharge/Endurance (15) Bombardment - Damage/Recharge (48) Bombardment - Accuracy/Damage/Recharge (50) Bombardment - Accuracy/Damage/Recharge/Endurance Level 8: Fearsome Stare (A) Superior Will of the Controller - Recharge/Chance for Psionic Damage (17) Superior Will of the Controller - Accuracy/Control Duration (17) Superior Will of the Controller - Control Duration/Recharge (19) Superior Will of the Controller - Endurance/Recharge (19) Superior Will of the Controller - Accuracy/Control Duration/Endurance (21) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge Level 10: Hasten (A) Recharge Reduction IO (21) Recharge Reduction IO Level 12: Howling Twilight (A) Recharge Reduction IOLevel 14: Heart of Darkness (A) Fury of the Gladiator - Chance for Res Debuff (23) Fury of the Gladiator - Accuracy/Damage (23) Fury of the Gladiator - Damage/Recharge (25) Fury of the Gladiator - Damage/Endurance/Recharge (25) Fury of the Gladiator - Accuracy/Endurance/Recharge Level 16: Kick (A) EmptyLevel 18: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (27) Aegis - Psionic/Status Resistance (27) Aegis - Resistance/Endurance Level 20: Weave (A) Reactive Defenses - Scaling Resist Damage (29) Shield Wall - +Res (Teleportation), +5% Res (All) (29) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Luck of the Gambler - Defense/Endurance (31) Luck of the Gambler - Endurance/Recharge (31) Luck of the Gambler - Defense/Endurance/Recharge Level 22: Haunt (A) Glimpse of the Abyss - Chance of Damage(Psionic) (33) Glimpse of the Abyss - Accuracy/Recharge (33) Glimpse of the Abyss - Endurance/Fear (33) Glimpse of the Abyss - Accuracy/Endurance (34) Glimpse of the Abyss - Fear/Range Level 24: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (34) Luck of the Gambler - Defense/Endurance (34) Luck of the Gambler - Defense/Recharge (36) Luck of the Gambler - Endurance/Recharge Level 26: Tactics (A) Adjusted Targeting - To Hit Buff (36) Adjusted Targeting - To Hit Buff/Endurance/Recharge (36) Adjusted Targeting - To Hit Buff/Endurance Level 28: Soul Absorption (A) Numina's Convalesence - +Regeneration/+Recovery (37) Numina's Convalesence - Heal/Endurance (37) Performance Shifter - Chance for +End (37) Recharge Reduction IO Level 30: Shadow Field (A) Ghost Widow's Embrace - Chance of Damage(Psionic) (45) Ghost Widow's Embrace - Accuracy/Recharge (45) Ghost Widow's Embrace - Endurance/Hold (46) Ghost Widow's Embrace - Accuracy/Endurance (46) Ghost Widow's Embrace - Hold/Range (46) Ghost Widow's Embrace - Accuracy/Hold/Recharge Level 32: Umbra Beast (A) Expedient Reinforcement - Resist Bonus Aura for Pets (39) Expedient Reinforcement - Accuracy/Damage (39) Expedient Reinforcement - Damage/Endurance (39) Expedient Reinforcement - Accuracy/Damage/Recharge Level 35: Assault (A) Endurance Reduction IOLevel 38: Dark Servant (A) Touch of the Nictus - Chance for Negative Energy Damage (40) Touch of the Nictus - Healing/Absorb (40) Touch of the Nictus - Healing/Absorb/Recharge (40) Touch of the Nictus - Accuracy/Healing/Absorb (42) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb (42) Touch of the Nictus - Accuracy/Endurance/Recharge Level 41: Fire Ball (A) Ragnarok - Chance for Knockdown (42) Ragnarok - Damage (43) Ragnarok - Damage/Recharge (43) Ragnarok - Accuracy/Damage/Recharge (43) Ragnarok - Accuracy/Recharge (45) Ragnarok - Damage/Endurance Level 44: Rise of the Phoenix (A) Recharge Reduction IOLevel 47: Fire Shield (A) Unbreakable Guard - +Max HP (48) Unbreakable Guard - Resistance (48) Unbreakable Guard - Resistance/Endurance (50) Unbreakable Guard - Endurance/RechargeTime (50) Unbreakable Guard - RechargeTime/Resistance Level 49: Consume (A) Efficacy Adaptor - EndMod/Accuracy/RechargeLevel 1: Containment Level 1: Brawl @hollow effigy || everlasting Link to comment Share on other sites More sharing options...
Doomguide2005 Posted October 14, 2022 Share Posted October 14, 2022 (edited) A few immediate thoughts: Twilight Grasp requires it to hit foes to heal you (and your allies) and debuff your foes. Preventive Medicine has no accuracy enhancement (though TG base accuracy is 1.2 not 1). So you need to either enhance the the accuracy aspect or provide it via global accuracy (and or large amounts of To Hit). You appear to have enough for a 95% final hit chance provided you don't get debuffed. But if you make any changes you need to keep this in mind. I'd slot both Fearsome Stare and Fluffy for To Hit debuff sets/enhancement. Reason: Fearsome Stare is an excellent way to freeze the spawn in place while debuffing their To Hit for after you hit with your next attack (further debuffing their to hit while doing so). As for Fluffy every attack he uses is effected by To Hit debuff enhancement whereas any Heal/Acc Heal procs can only trigger when he uses Twilight's Grasp I would not slot the Numina's unique or Perf Shifter +end in Soul Absorption. It'll make them less reliably active, harder to activate. Better in auto powers or even toggles. Looks like a Attack roll is required. Again you've got pretty solid modifiers for a final to hit but if you're swapping sets around keep it in mind. With high enough recharge (~300% or 100% in power, +200% global) the power is close to perma and end issues at that point should disappear much like in Cold with Heat Loss if you can consistently hit 6+ foes. Fireball - generally I'll not slot the Damage enhancement of a Purple set. You're way into diminishing returns and better off just 5-slotting the Purple, dropping the single aspect Damage IO in the set. Occasionally 6-slots yields a nice defense bonus but ... . Better use might be 5 purples and the 6th another proc from a different set such as the Annihilation resist debuff. Another fun proc here other than straight up damage is the Overwhelming Force proc. Put a few on their butts (knockdown) That's all I got for now, getting sleepy. Heading to bed before I say something not so bright. Edit: Added further comments to the post. Edited October 15, 2022 by Doomguide2005 1 Link to comment Share on other sites More sharing options...
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