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Help improving dark/dark/fire controller build


hollow effigy

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I am not good at builds but I threw this one together for my toon. I picked the powers based on the roleplay aspect of the toon and also based on my playstyle. If anyone could help me improve the slotting/numbers I would appreciate it!

 

 

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Darkness Control
Secondary Power Set: Darkness Affinity
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Dark Grasp

  • (A) Superior Overpowering Presence - RechargeTime/Energy Font
  • (3) Superior Overpowering Presence - Accuracy/Control Duration
  • (3) Superior Overpowering Presence - Control Duration/RechargeTime
  • (5) Superior Overpowering Presence - Endurance/RechargeTime
  • (5) Superior Overpowering Presence - Accuracy/Control Duration/Endurance
  • (7) Superior Overpowering Presence - Accuracy/Control Duration/Endurance/RechargeTime

Level 1: Twilight Grasp

  • (A) Preventive Medicine - Chance for +Absorb
  • (7) Preventive Medicine - Heal
  • (9) Preventive Medicine - Heal/Endurance
  • (9) Preventive Medicine - Endurance/RechargeTime
  • (11) Preventive Medicine - Heal/RechargeTime
  • (11) Preventive Medicine - Heal/RechargeTime/Endurance

Level 2: Tar Patch

  • (A) Recharge Reduction IO

Level 4: Mystic Flight

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 6: Living Shadows

  • (A) Bombardment - Chance for Fire Damage
  • (13) Bombardment - Damage
  • (15) Bombardment - Accuracy/Recharge/Endurance
  • (15) Bombardment - Damage/Recharge
  • (48) Bombardment - Accuracy/Damage/Recharge
  • (50) Bombardment - Accuracy/Damage/Recharge/Endurance

Level 8: Fearsome Stare

  • (A) Superior Will of the Controller - Recharge/Chance for Psionic Damage
  • (17) Superior Will of the Controller - Accuracy/Control Duration
  • (17) Superior Will of the Controller - Control Duration/Recharge
  • (19) Superior Will of the Controller - Endurance/Recharge
  • (19) Superior Will of the Controller - Accuracy/Control Duration/Endurance
  • (21) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge

Level 10: Hasten

  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO

Level 12: Howling Twilight

  • (A) Recharge Reduction IO

Level 14: Heart of Darkness

  • (A) Fury of the Gladiator - Chance for Res Debuff
  • (23) Fury of the Gladiator - Accuracy/Damage
  • (23) Fury of the Gladiator - Damage/Recharge
  • (25) Fury of the Gladiator - Damage/Endurance/Recharge
  • (25) Fury of the Gladiator - Accuracy/Endurance/Recharge

Level 16: Kick

  • (A) Empty

Level 18: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (27) Aegis - Psionic/Status Resistance
  • (27) Aegis - Resistance/Endurance

Level 20: Weave

  • (A) Reactive Defenses - Scaling Resist Damage
  • (29) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (29) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Endurance/Recharge
  • (31) Luck of the Gambler - Defense/Endurance/Recharge

Level 22: Haunt

  • (A) Glimpse of the Abyss - Chance of Damage(Psionic)
  • (33) Glimpse of the Abyss - Accuracy/Recharge
  • (33) Glimpse of the Abyss - Endurance/Fear
  • (33) Glimpse of the Abyss - Accuracy/Endurance
  • (34) Glimpse of the Abyss - Fear/Range

Level 24: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (34) Luck of the Gambler - Defense/Endurance
  • (34) Luck of the Gambler - Defense/Recharge
  • (36) Luck of the Gambler - Endurance/Recharge

Level 26: Tactics

  • (A) Adjusted Targeting - To Hit Buff
  • (36) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (36) Adjusted Targeting - To Hit Buff/Endurance

Level 28: Soul Absorption

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (37) Numina's Convalesence - Heal/Endurance
  • (37) Performance Shifter - Chance for +End
  • (37) Recharge Reduction IO

Level 30: Shadow Field

  • (A) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (45) Ghost Widow's Embrace - Accuracy/Recharge
  • (45) Ghost Widow's Embrace - Endurance/Hold
  • (46) Ghost Widow's Embrace - Accuracy/Endurance
  • (46) Ghost Widow's Embrace - Hold/Range
  • (46) Ghost Widow's Embrace - Accuracy/Hold/Recharge

Level 32: Umbra Beast

  • (A) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (39) Expedient Reinforcement - Accuracy/Damage
  • (39) Expedient Reinforcement - Damage/Endurance
  • (39) Expedient Reinforcement - Accuracy/Damage/Recharge

Level 35: Assault

  • (A) Endurance Reduction IO

Level 38: Dark Servant

  • (A) Touch of the Nictus - Chance for Negative Energy Damage
  • (40) Touch of the Nictus - Healing/Absorb
  • (40) Touch of the Nictus - Healing/Absorb/Recharge
  • (40) Touch of the Nictus - Accuracy/Healing/Absorb
  • (42) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb
  • (42) Touch of the Nictus - Accuracy/Endurance/Recharge

Level 41: Fire Ball

  • (A) Ragnarok - Chance for Knockdown
  • (42) Ragnarok - Damage
  • (43) Ragnarok - Damage/Recharge
  • (43) Ragnarok - Accuracy/Damage/Recharge
  • (43) Ragnarok - Accuracy/Recharge
  • (45) Ragnarok - Damage/Endurance

Level 44: Rise of the Phoenix

  • (A) Recharge Reduction IO

Level 47: Fire Shield

  • (A) Unbreakable Guard - +Max HP
  • (48) Unbreakable Guard - Resistance
  • (48) Unbreakable Guard - Resistance/Endurance
  • (50) Unbreakable Guard - Endurance/RechargeTime
  • (50) Unbreakable Guard - RechargeTime/Resistance

Level 49: Consume

  • (A) Efficacy Adaptor - EndMod/Accuracy/Recharge

Level 1: Containment


Level 1: Brawl

 

 

@hollow effigy || everlasting

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A few immediate thoughts:

  1. Twilight Grasp requires it to hit foes to heal you (and your allies) and debuff your foes.  Preventive Medicine has no accuracy enhancement (though TG base accuracy is 1.2 not 1).  So you need to  either enhance the the accuracy aspect or provide it via global accuracy (and or large amounts of To Hit).  You appear to have enough for a 95% final hit chance provided you don't get debuffed.  But if you make any  changes you need to keep this in mind.
  2. I'd slot both Fearsome Stare and Fluffy for To Hit debuff sets/enhancement.  Reason:  Fearsome Stare is an excellent way to freeze the spawn in place while debuffing their To Hit for after you hit with your next attack (further debuffing their to hit while doing so).  As for Fluffy every attack he uses is effected by To Hit debuff enhancement whereas any Heal/Acc Heal procs can only trigger when he uses Twilight's Grasp
  3. I would not slot the Numina's unique or Perf Shifter +end in Soul Absorption.  It'll make them less reliably active, harder to activate.  Better in auto powers or even toggles.  Looks like a Attack roll is required.  Again you've got pretty solid modifiers for a final to hit but if you're swapping sets around keep it in mind.  With high enough recharge (~300% or 100% in power, +200% global) the power is close to perma and end issues at that point should disappear much like in Cold with Heat Loss if you can consistently hit 6+ foes.
  4. Fireball - generally I'll not slot the Damage enhancement of a Purple set.  You're way into diminishing returns and better off just 5-slotting the Purple, dropping the single aspect Damage IO in the set.  Occasionally 6-slots yields a nice defense bonus but ... .  Better use might be 5 purples and the 6th another proc from a different set such as the Annihilation resist debuff.  Another fun proc here other than straight up damage is the Overwhelming Force proc.  Put a few on their butts (knockdown)

That's all I got for now, getting sleepy.  Heading to bed before I say something not so bright.  

 

Edit: Added further comments to the post.

Edited by Doomguide2005
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