Jump to content

Recommended Posts

Posted
Quote
  • Changed Tanker/Super Strength Punch and Haymaker and Stone Melee/Stone Mallet and Heavy Mallet and Battle Axe Gash, Chop and Beheader to a Knock Down, instead of a Knock Back. Villains will still fall just as much, but you will not have to go chase after them as much.
  • Increased the Knock Back distance of Super Strength/Foot Stomp and Stone Melee/Tremor and of Battle Axe/Pendulum.

You might ask yourself "Well, that makes no sense, chasing down one enemy is a lot less annoying than scattering an entire cluster to the wind. Why did they do that?"

 

But then you remember that 1) Invulnerability/Super Strength is an iconic combo and Unyielding Stance didn't allow for chasing down single targets. 2) Target caps didn't exist yet, if you could foot stomp and not knock enemies back, you didn't have to dumpster dive.

 

Quote
  • Improved Empathy/Adrenaline boost: It now dramatically increases an ally's Endurance Recovery, Hit Point Regeneration and attack rate for 90 seconds. However, Adrenalin Boost is very exhausting and it will leave you Disoriented for about 20 seconds.

Twenty seconds stun... I don't remember the range crash lasting that long. It might have. It might have very well been the exact same crash.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...