Weylin Posted October 28, 2022 Posted October 28, 2022 I thought it would be hilarious if targets under the influence of certain mez effects could be forced to say things or perform animations via commands. Might be abusable, not sure, but I'm absolutely certain that control-heavy ATs will have a field day with it. Would include variations for all affected, target selected, and accept <em emotes> This idea brought to you by the brilliant minds of the Excelsior General Chat gang, please don't kill me. 1
Cancrusher Posted October 28, 2022 Posted October 28, 2022 Hilarious. And I do approve, in theory, although I suspect there WOULD be serious abuse problems that would make it unviable in actual play. More is the sadness. 🤷♂️ 1
A.I.D.A. Posted October 30, 2022 Posted October 30, 2022 (edited) Probably fine for hard CC effects (hold, stun, etc -- anything that both prevents the target from activating powers, and also persists through damage taken), and only on NPC enemies. Concerns: 1.) If it's allowed to work on players, it becomes easy to put ToS-breaking words in another player's mouth, which should never be allowed to happen. 2.) If it's allowed to be applied by soft CC effects (immobizile, sleep, etc -- anything that either breaks when the target is damaged, or does not prevent the target from using powers), then it will be abuseable as a form of mitigation. Enemies animating a bow and scrape to their new Dominator mistress will not be shooting guns at her while immobilized, and commanding a long emote animation immediately before punching a sleeping dude would extend the window of mitigation time far longer than is sensible. While players may be able to interrupt emote animations with power activations, a crowd of minions who have their AI interrupted with an emote animation probably won't. And tbh, that AI will probably break afterward, because of how jank this game is. XD Edited October 30, 2022 by Aida LaCanthe
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