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Dark/Fire looking for help


Meknomancer

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So i made this years back, never really got into it (inspired by @Dechs Kaison Video on old forums  The First Rule of DKTF is...: Dark Armor Sucks (dechskaison.blogspot.com)) respecced it in page 5 and i like it but its still got end issues even with cardiac and ageless. Any advice welcome, knowing right now it own't last 5 seconds on a hardmode tf. Old mids replace scorch with fire sword same slotting:

 

 

Spoiler

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
------------
Level 1:    Death Shroud    
 (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
 (3) Superior Might of the Tanker - Damage/Recharge
 (3) Superior Might of the Tanker - Accuracy/Damage/Recharge
 (5) Superior Might of the Tanker - Damage/Endurance/Recharge
 (5) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
 (7) Superior Might of the Tanker - Accuracy/Damage


Level 1:    Scorch    
 (A) Superior Gauntleted Fist - RechargeTime/+Absorb
 (7) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
 (9) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
 (9) Superior Gauntleted Fist - Damage/RechargeTime
 (11) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
 (11) Superior Gauntleted Fist - Accuracy/Damage


Level 2:    Dark Embrace    
 (A) Unbreakable Guard - Resistance
 (15) Unbreakable Guard - Resistance/Endurance
 (17) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 4:    Murky Cloud    
 (A) Unbreakable Guard - Resistance
 (17) Unbreakable Guard - Resistance/Endurance
 (19) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 6:    Obsidian Shield    
 (A) Unbreakable Guard - +Max HP
 (19) Unbreakable Guard - Resistance/Endurance
 (21) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 8:    Dark Regeneration    
 (A) Fury of the Gladiator - Accuracy/Damage
 (21) Fury of the Gladiator - Accuracy/Endurance/Recharge
 (23) Fury of the Gladiator - Accuracy/Damage/End/Rech
 (23) Theft of Essence - Chance for +Endurance
 (25) Touch of the Nictus - Healing/Absorb
 (25) Touch of the Nictus - Healing/Absorb/Recharge


Level 10:    Combustion    
 (A) Superior Avalanche - Accuracy/Damage
 (27) Superior Avalanche - Accuracy/Damage/Endurance
 (27) Superior Avalanche - Damage/Endurance
 (29) Eradication - Chance for Energy Damage
 (29) Scirocco's Dervish - Chance of Damage(Lethal)
 (31) Obliteration - Chance for Smashing Damage


Level 12:    Cloak of Darkness    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (31) Shield Wall - Defense/Endurance/Recharge
 (31) Shield Wall - Defense/Endurance
 (33) Shield Wall - Defense
 (33) Shield Wall - +Res (Teleportation), +5% Res (All)


Level 14:    Boxing    
 (A) Empty


Level 16:    Tough    
 (A) Gladiator's Armor - End/Resist
 (33) Gladiator's Armor - Resistance
 (34) Gladiator's Armor - TP Protection +3% Def (All)
 (34) Gladiator's Armor - Resistance/Rech/End
 (48) Steadfast Protection - Resistance/+Def 3%


Level 18:    Cloak of Fear    
 (A) Glimpse of the Abyss - Accuracy/Endurance
 (34) Nightmare - Accuracy/Endurance
 (36) Siphon Insight - Accuracy/Endurance/Recharge


Level 20:    Build Up    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 22:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (36) Luck of the Gambler - Defense
 (36) Luck of the Gambler - Defense/Endurance
 (37) Luck of the Gambler - Defense/Endurance/Recharge


Level 24:    Taunt    
 (A) Triumphant Insult - Chance to Disorient


Level 26:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 28:    Fire Sword Circle    
 (A) Armageddon - Chance for Fire Damage
 (37) Armageddon - Damage/Endurance
 (37) Armageddon - Recharge/Accuracy
 (39) Armageddon - Damage/Recharge/Accuracy
 (39) Armageddon - Damage/Recharge
 (39) Armageddon - Damage


Level 30:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (40) Reactive Defenses - Scaling Resist Damage
 (40) Kismet - Accuracy +6%


Level 32:    Hasten    
 (A) Recharge Reduction IO
 (40) Recharge Reduction IO


Level 35:    Tactics    
 (A) Adjusted Targeting - To Hit Buff
 (42) Adjusted Targeting - To Hit Buff/Endurance
 (42) Adjusted Targeting - Endurance/Recharge


Level 38:    Greater Fire Sword    
 (A) Hecatomb - Chance of Damage(Negative)
 (42) Hecatomb - Damage/Endurance
 (43) Hecatomb - Recharge/Accuracy
 (43) Hecatomb - Damage/Recharge/Accuracy
 (43) Hecatomb - Damage
 (45) Gladiator's Strike - Chance for Smashing Damage


Level 41:    Vengeance    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 44:    Gloom    
 (A) Apocalypse - Chance of Damage(Negative)
 (45) Apocalypse - Damage/Endurance
 (45) Apocalypse - Recharge/Accuracy
 (46) Apocalypse - Damage/Recharge/Accuracy
 (46) Apocalypse - Damage
 (46) Gladiator's Javelin - Chance of Damage(Toxic)


Level 47:    Dark Obliteration    
 (A) Ragnarok - Damage
 (47) Ragnarok - Damage/Endurance
 (47) Ragnarok - Damage/Recharge/Accuracy
 (47) Ragnarok - Damage/Recharge
 (48) Ragnarok - Recharge/Accuracy
 (48) Positron's Blast - Chance of Damage(Energy)


Level 49:    Super Speed    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 1:    Gauntlet    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Hurdle    
 (A) Empty


Level 1:    Health    
 (A) Panacea - +Hit Points/Endurance
 (13) Miracle - +Recovery
 (13) Numina's Convalesence - +Regeneration/+Recovery


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End
 (15) Performance Shifter - EndMod


Level 49:    Speed Phase    
Level 50:    Vigor Core Paragon    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

Edited by Meknomancer
Attributed to wrong global
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Hi, I was on Jailbait trying to help.  Her real name is Atomic Cherrybomb and it will be changed after Halloween.  I took some screenshots of my build and I have zero issues at all. What I did was an example but it shows how the choice of slotting and powers affects the overall toon.

Bars.JPG

eblast.JPG

SR.JPG

side 1.JPG

Side 2.JPG

Side 3.JPG

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Thanks for ingame help and posting but i'm still confused and even more so after putting your build in mids. I get the recovery/end consumption is great and i could chuck in frozen blast and winters bite sets but that drops my recharge by 20% killing my single target attack chain and the aoe and ranged def bonuses wouldn't help. I'd still only get a single  4% extra recovery bonus. I had to take leadership toggles to get tactics and i'm still missing vs +3/4's and especially after the -to hit debuffs start stacking up and kicking in , not running manouvres as it is, veng just a mule for extra recharge but i really need more kb protection.

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Wow, you do know that the entire leadership group is super end expensive compared to the reward, right? Oh and thanks to posting those pics there I had 1 too many LOTG slotted and was able to replace the one I had in enduring and went with a 2nd red dice instead. It increased my end recovery to 3.95!! It is a .03 improvement, but hey anything helps! Always chasing recovery rate 4.0's tail. So close at 3.95.

 

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Thanks for all the help in game and for all the reply's here on forums. Settled on these changes:

 

 

Spoiler

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

test9: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Hero Profile:
------------
Level 1:    Death Shroud    
 (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
 (3) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
 (3) Superior Might of the Tanker - Damage/Endurance/Recharge
 (5) Superior Might of the Tanker - Accuracy/Damage/Recharge
 (5) Superior Might of the Tanker - Damage/Recharge
 (7) Superior Might of the Tanker - Accuracy/Damage


Level 1:    Fire Sword    
 (A) Superior Gauntleted Fist - Accuracy/Damage
 (7) Superior Gauntleted Fist - Damage/RechargeTime
 (9) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
 (9) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
 (11) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
 (11) Superior Gauntleted Fist - RechargeTime/+Absorb


Level 2:    Dark Embrace    
 (A) Unbreakable Guard - Resistance
 (17) Unbreakable Guard - Resistance/Endurance
 (17) Unbreakable Guard - Resistance/Endurance/RechargeTime
 (19) Unbreakable Guard - RechargeTime/Resistance


Level 4:    Murky Cloud    
 (A) Unbreakable Guard - Resistance
 (19) Unbreakable Guard - Resistance/Endurance
 (21) Unbreakable Guard - Resistance/Endurance/RechargeTime
 (21) Unbreakable Guard - RechargeTime/Resistance


Level 6:    Obsidian Shield    
 (A) Unbreakable Guard - Resistance
 (23) Unbreakable Guard - Resistance/Endurance
 (23) Unbreakable Guard - +Max HP
 (25) Steadfast Protection - Knockback Protection


Level 8:    Dark Regeneration    
 (A) Fury of the Gladiator - Accuracy/Endurance/Recharge
 (25) Fury of the Gladiator - Accuracy/Damage/End/Rech
 (27) Fury of the Gladiator - Chance for Res Debuff
 (27) Touch of the Nictus - Accuracy/Healing/Absorb
 (29) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb
 (29) Theft of Essence - Chance for +Endurance


Level 10:    Combustion    
 (A) Superior Avalanche - Accuracy/Damage
 (31) Superior Avalanche - Damage/Endurance
 (31) Superior Avalanche - Accuracy/Damage/Endurance
 (31) Superior Avalanche - Recharge/Chance for Knockdown
 (33) Superior Avalanche - Accuracy/Damage/Recharge
 (33) Obliteration - Chance for Smashing Damage


Level 12:    Cloak of Darkness    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (33) Shield Wall - Defense/Endurance
 (34) Shield Wall - Defense
 (34) Shield Wall - +Res (Teleportation), +5% Res (All)
 (34) Kismet - Accuracy +6%


Level 14:    Boxing    
 (A) Empty


Level 16:    Tough    
 (A) Gladiator's Armor - End/Resist
 (36) Gladiator's Armor - TP Protection +3% Def (All)
 (36) Steadfast Protection - Resistance/+Def 3%
 (36) Steadfast Protection - Knockback Protection


Level 18:    Super Speed    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)
 (37) Winter's Gift - Slow Resistance (20%)


Level 20:    Build Up    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 22:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (37) Reactive Defenses - Scaling Resist Damage
 (37) Reactive Defenses - Defense
 (48) Reactive Defenses - Defense/Endurance


Level 24:    Fire Sword Circle    
 (A) Armageddon - Damage
 (39) Armageddon - Damage/Recharge
 (39) Armageddon - Damage/Recharge/Accuracy
 (39) Armageddon - Recharge/Accuracy
 (40) Armageddon - Damage/Endurance
 (40) Armageddon - Chance for Fire Damage


Level 26:    Taunt    
 (A) Mocking Beratement - Threat/Placate/Recharge/Range


Level 28:    Incinerate    
 (A) Superior Blistering Cold - Accuracy/Damage
 (40) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
 (42) Superior Blistering Cold - Accuracy/Damage/Recharge
 (42) Superior Blistering Cold - Accuracy/Damage/Endurance
 (42) Superior Blistering Cold - Damage/Endurance
 (43) Touch of Death - Chance of Damage(Negative)


Level 30:    Greater Fire Sword    
 (A) Hecatomb - Chance of Damage(Negative)
 (43) Hecatomb - Damage/Endurance
 (43) Hecatomb - Recharge/Accuracy
 (45) Hecatomb - Damage/Recharge/Accuracy
 (45) Hecatomb - Damage
 (45) Hecatomb - Damage/Recharge


Level 32:    Hasten    
 (A) Recharge Reduction IO
 (46) Recharge Reduction IO


Level 35:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (46) Luck of the Gambler - Defense/Endurance
 (46) Luck of the Gambler - Defense


Level 38:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 41:    Gloom    
 (A) Apocalypse - Chance of Damage(Negative)
 (47) Apocalypse - Damage/Endurance
 (47) Apocalypse - Recharge/Accuracy
 (47) Apocalypse - Damage/Recharge/Accuracy
 (48) Apocalypse - Damage
 (48) Gladiator's Javelin - Chance of Damage(Toxic)


Level 44:    Super Jump    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 47:    Darkest Night    
 (A) Endurance Reduction IO


Level 49:    Soul Transfer    
 (A) Preventive Medicine - Chance for +Absorb


Level 1:    Gauntlet    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Hurdle    
 (A) Empty


Level 1:    Health    
 (A) Panacea - +Hit Points/Endurance
 (13) Miracle - +Recovery
 (13) Numina's Convalesence - +Regeneration/+Recovery


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End
 (15) Performance Shifter - EndMod
 (15) Endurance Modification IO


Level 49:    Speed Phase    
Level 35:    Double Jump    
Level 50:    Vigor Core Paragon    
Level 50:    Freedom Phalanx Reserve    
Level 50:    Portal Jockey    
Level 50:    Task Force Commander    
Level 50:    The Atlas Medallion    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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