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Posted

Hi friends -- I had a pretty deep love for ice control back on live. I made an ice/dark controller understanding that my damage is going to be low, but I have a character concept that works. 


If anyone is feeling charitable, could you share a build suggestion? Anything that would help me maximize the value out of admittedly likely a low-damage pairing. Thanks in advance.

Posted

I can show you my current build but have low expectations. Its near 0 damage, hasn't been respecced for page 5 and was built on a theme. That theme was to use Jack as my main source of dps/tank and its laughable. On the other hand its tons of fun in teams. I just wander around, toss spirit ward and enflame on Jack and do whatever with the rest of the powers. Youre kind of godly on /dark trollers thanks to fade/soul absorb/twilight/howling/shadowfall. Arctic Air is just icing on the cake so to speak. 

 

Spoiler

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

ICE DARK SORCERY: Level 50 Magic Controller
Primary Power Set: Ice Control
Secondary Power Set: Darkness Affinity
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Psionic Mastery

Hero Profile:
------------
Level 1:    Block of Ice    
 (A) Superior Overpowering Presence - Accuracy/Control Duration
 (5) Superior Overpowering Presence - RechargeTime/Energy Font
 (5) Gladiator's Javelin - Chance of Damage(Toxic)
 (7) Unbreakable Constraint - Chance for Smashing Damage
 (7) Ghost Widow's Embrace - Chance of Damage(Psionic)
 (9) Neuronic Shutdown - Chance of Damage(Psionic)


Level 1:    Twilight Grasp    
 (A) Theft of Essence - Chance for +Endurance
 (9) Touch of the Nictus - Healing/Absorb
 (11) Touch of the Nictus - Healing/Absorb/Recharge
 (11) Touch of the Nictus - Accuracy/Healing/Absorb
 (13) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb
 (13) Touch of the Nictus - Accuracy/Endurance/Recharge


Level 2:    Tar Patch    
 (A) Pacing of the Turtle - Endurance/Recharge/Slow
 (15) Tempered Readiness - Endurance/Recharge/Slow


Level 4:    Darkest Night    
 (A) Dark Watcher's Despair - To Hit Debuff/Recharge


Level 6:    Spirit Ward    
 (A) Preventive Medicine - Chance for +Absorb
 (15) Preventive Medicine - Heal/RechargeTime/Endurance
 (17) Preventive Medicine - Heal/RechargeTime
 (17) Preventive Medicine - Endurance/RechargeTime
 (19) Preventive Medicine - Heal/Endurance
 (19) Preventive Medicine - Heal


Level 8:    Mystic Flight    
 (A) Winter's Gift - Slow Resistance (20%)


Level 10:    Howling Twilight    
 (A) Recharge Reduction IO


Level 12:    Super Speed    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 14:    Enflame    
 (A) Ragnarok - Damage
 (45) Ragnarok - Damage/Recharge
 (46) Ragnarok - Damage/Recharge/Accuracy
 (46) Ragnarok - Recharge/Accuracy
 (46) Ragnarok - Damage/Endurance


Level 16:    Shadow Fall    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (25) Shield Wall - Defense/Endurance/Recharge
 (43) Shield Wall - +Res (Teleportation), +5% Res (All)
 (43) Shield Wall - Defense
 (43) Shield Wall - Defense/Endurance
 (45) Steadfast Protection - Resistance/+Def 3%


Level 18:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (25) Blessing of the Zephyr - Knockback Reduction (4 points)
 (40) Kismet - Accuracy +6%


Level 20:    Fade    
 (A) Titanium Coating - Resistance/Recharge
 (21) Titanium Coating - Resistance/Endurance/Recharge
 (21) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (23) Luck of the Gambler - Defense/Recharge


Level 22:    Hasten    
 (A) Recharge Reduction IO
 (23) Recharge Reduction IO


Level 24:    Ice Slick    
 (A) Endurance Reduction IO


Level 26:    Frostbite    
 (A) Bombardment - Chance for Fire Damage
 (27) Bombardment - Accuracy/Damage/Recharge/Endurance
 (27) Bombardment - Damage
 (29) Bombardment - Accuracy/Recharge/Endurance
 (36) Bombardment - Damage/Recharge
 (36) Bombardment - Accuracy/Damage/Recharge


Level 28:    Soul Absorption    
 (A) Efficacy Adaptor - EndMod/Recharge
 (29) Performance Shifter - EndMod/Recharge


Level 30:    Arctic Air    
 (A) Coercive Persuasion  - Contagious Confusion
 (31) Coercive Persuasion  - Confused/Endurance
 (31) Coercive Persuasion  - Confused
 (31) Coercive Persuasion  - Confused/Recharge
 (34) Coercive Persuasion  - Confused/Recharge/Accuracy
 (36) Coercive Persuasion  - Recharge/Accuracy


Level 32:    Glacier    
 (A) Superior Will of the Controller - Recharge/Chance for Psionic Damage
 (33) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge
 (33) Superior Will of the Controller - Accuracy/Control Duration/Endurance
 (33) Superior Will of the Controller - Control Duration/Recharge
 (34) Superior Will of the Controller - Endurance/Recharge
 (34) Superior Will of the Controller - Accuracy/Control Duration


Level 35:    Mental Blast    
 (A) Apocalypse - Chance of Damage(Negative)
 (37) Apocalypse - Damage/Endurance
 (37) Apocalypse - Damage
 (37) Apocalypse - Damage/Recharge/Accuracy
 (48) Apocalypse - Recharge/Accuracy


Level 38:    Jack Frost    
 (A) Expedient Reinforcement - Resist Bonus Aura for Pets
 (39) Expedient Reinforcement - Endurance/Damage/Recharge
 (39) Expedient Reinforcement - Accuracy/Damage/Recharge
 (39) Expedient Reinforcement - Accuracy/Damage
 (40) Expedient Reinforcement - Damage/Endurance
 (40) Expedient Reinforcement - Accuracy/Recharge


Level 41:    Indomitable Will    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (42) Recharge Reduction IO
 (42) Recharge Reduction IO


Level 44:    Mind Over Body    
 (A) Gladiator's Armor - TP Protection +3% Def (All)
 (45) Gladiator's Armor - Resistance
 (48) Gladiator's Armor - End/Resist
 (49) Unbreakable Guard - +Max HP


Level 47:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (47) Reactive Defenses - Scaling Resist Damage
 (47) Reactive Defenses - Defense
 (48) Reactive Defenses - Defense/Endurance


Level 49:    Tactics    
Hamidon Origin:Cytoskeleton Exposure


Level 1:    Containment    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Hurdle    
 (A) Empty


Level 1:    Health    
 (A) Panacea - +Hit Points/Endurance
 (3) Miracle - +Recovery
 (42) Numina's Convalesence - +Regeneration/+Recovery


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End
 (3) Performance Shifter - EndMod


Level 12:    Speed Phase    
Level 50:    Agility Core Paragon    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
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