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Posted

Hey guys just wondering if anyone out there has any builds they could post up for me to get an idea from? Seems like when I actually find something it's just a build with nothing but Purples in it and that's not something I can do right now.

Posted

This is what I currently have.  I'd welcome any feedback as it is my first "end game" build.

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Brutagon: Level 50 Natural Brute

Primary Power Set: Electrical Melee

Secondary Power Set: Shield Defense

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Speed

Ancillary Pool: Energy Mastery

 

Villain Profile:

Level 1: Charged Brawl -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(5), CrsImp-Dmg/Rchg(13), CrsImp-Acc/Dmg/Rchg(13), CrsImp-Acc/Dmg/EndRdx(19)

Level 1: Deflection -- LucoftheG-Def/EndRdx(A), LucoftheG-Rchg+(3), LucoftheG-Def/EndRdx/Rchg(3), LucoftheG-Def(5), DefBuff-I(15), DefBuff-I(23)

Level 2: Battle Agility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(9), LucoftheG-Def(11), LucoftheG-Rchg+(11)

Level 4: Havoc Punch -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx/Rchg(19), CrsImp-Dmg/Rchg(37), CrsImp-Acc/Dmg/Rchg(39), CrsImp-Acc/Dmg/EndRdx(40)

Level 6: True Grit -- GldArm-ResDam(A), GldArm-Res/Rech/End(7), GldArm-End/Res(7), GldArm-3defTpProc(9), GldArm-RechEnd(15), GldArm-RechRes(17)

Level 8: Thunder Strike -- Obl-Dmg(A), Obl-Acc/Rchg(31), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(46)

Level 10: Active Defense -- RechRdx-I(A)

Level 12: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Rchg+(17)

Level 14: Super Jump -- Jump-I(A)

Level 16: Against All Odds -- EndRdx-I(A), EndRdx-I(50)

Level 18: Chain Induction -- Hct-Dmg(A), Hct-Dmg/Rchg(21), Hct-Acc/Dmg/Rchg(21), Hct-Acc/Rchg(23), Hct-Dmg/EndRdx(25), Hct-Dam%(25)

Level 20: Kick -- Empty(A)

Level 22: Tough -- UnbGrd-Rchg/ResDam(A), UnbGrd-EndRdx/Rchg(42), UnbGrd-ResDam(42), UnbGrd-Max HP%(42)

Level 24: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(29), LucoftheG-Def/EndRdx/Rchg(40)

Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)

Level 28: Phalanx Fighting -- LucoftheG-Rchg+(A)

Level 30: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(46), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(48), GssSynFr--Build%(50)

Level 32: Lightning Rod -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(33), SprBrtFur-Acc/Dmg/Rchg(33), SprBrtFur-Dmg/EndRdx/Rchg(33), SprBrtFur-Acc/Dmg/EndRdx/Rchg(34), SprBrtFur-Rech/Fury(34)

Level 35: Shield Charge -- Arm-Dmg(A), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(37), RechRdx-I(37)

Level 38: Spring Attack -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(43)

Level 41: Superior Conditioning -- PrfShf-End%(A)

Level 44: Physical Perfection -- PrfShf-End%(A)

Level 47: Grant Cover -- LucoftheG-Rchg+(A)

Level 49: One with the Shield -- ResDam-I(A)

Level 1: Brawl -- Empty(A)

Level 1: Sprint -- Run-I(A)

Level 2: Rest -- Heal-I(A)

Level 1: Fury

Level 4: Ninja Run

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Run-I(A)

Level 2: Swift -- Run-I(A)

Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Heal(43), NmnCnv-Regen/Rcvry+(45), Pnc-Heal(48)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- EndMod-I(A), EndMod-I(45), PrfShf-EndMod(45), PrfShf-End%(50)

Level 50: Agility Partial Core Revamp

Level 50: Storm Elemental Partial Core Improved Ally

Level 50: Barrier Core Epiphany

Level 50: Assault Partial Radial Graft

Level 50: Ion Core Final Judgement

Level 50: Diamagnetic Partial Radial Conversion

------------

 

 

 

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Posted

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Set Bonus Totals:

  • 12.5% DamageBuff(Smashing)
  • 12.5% DamageBuff(Lethal)
  • 12.5% DamageBuff(Fire)
  • 12.5% DamageBuff(Cold)
  • 12.5% DamageBuff(Energy)
  • 12.5% DamageBuff(Negative)
  • 12.5% DamageBuff(Toxic)
  • 12.5% DamageBuff(Psionic)
  • 18.63% Defense(Melee)
  • 14.56% Defense(Smashing)
  • 14.56% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 8% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 89% Enhancement(Accuracy)
  • 87.5% Enhancement(RechargeTime)
  • 2.5% Enhancement(Max EnduranceDiscount)
  • 15% SpeedFlying
  • 303.6 HP (20.25%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • Knockback (Mag -3)
  • Knockup (Mag -3)
  • MezResist(Confused) 62.5%
  • MezResist(Held) 62.5%
  • MezResist(Immobilized) 62.5%
  • MezResist(Sleep) 62.5%
  • MezResist(Stunned) 62.5%
  • MezResist(Terrorized) 62.5%
  • 15.5% (0.26 End/sec) Recovery
  • 52% (3.25 HP/sec) Regeneration
  • 13.5% Resistance(Smashing)
  • 13.5% Resistance(Lethal)
  • 12% Resistance(Fire)
  • 12% Resistance(Cold)
  • 2.25% Resistance(Energy)
  • 2.25% Resistance(Negative)
  • 9.75% Resistance(Toxic)
  • 9.75% Resistance(Psionic)
  • 15% SpeedRunning
  • 1 Null

------------

Set Bonuses:

Crushing Impact

(Charged Brawl)

  •   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   16.87 HP (1.13%) HitPoints
  •   7% Enhancement(Accuracy)
  •   5% Enhancement(RechargeTime)

Luck of the Gambler

(Deflection)

  •   10% (0.62 HP/sec) Regeneration
  •   16.87 HP (1.13%) HitPoints
  •   9% Enhancement(Accuracy)
  •   7.5% Enhancement(RechargeTime)

Luck of the Gambler

(Battle Agility)

  •   10% (0.62 HP/sec) Regeneration
  •   16.87 HP (1.13%) HitPoints
  •   9% Enhancement(Accuracy)
  •   7.5% Enhancement(RechargeTime)

Crushing Impact

(Havoc Punch)

  •   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   16.87 HP (1.13%) HitPoints
  •   7% Enhancement(Accuracy)
  •   5% Enhancement(RechargeTime)

Gladiator's Armor

(True Grit)

  •   2.5% (0.04 End/sec) Recovery
  •   2.25% Max End
  •   Knockback,Knockup protection (Mag 3)
  •   MezResist(Repel) 1000% (10% chance)
  •   3.75% Resistance(Toxic,Psionic), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
  •   3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)

Obliteration

(Thunder Strike)

  •   2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   3% DamageBuff(All)
  •   9% Enhancement(Accuracy)
  •   5% Enhancement(RechargeTime)
  •   3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)

Luck of the Gambler

(Combat Jumping)

  •   10% (0.62 HP/sec) Regeneration
  •   7.5% Enhancement(RechargeTime)

Hecatomb

(Chain Induction)

  •   4% (0.07 End/sec) Recovery
  •   6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  •   15% Enhancement(Accuracy)
  •   10% Enhancement(RechargeTime)
  •   6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%

Unbreakable Guard

(Tough)

  •   2.5% Enhancement(EnduranceDiscount)
  •   2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
  •   112.4 HP (7.5%) HitPoints

Luck of the Gambler

(Weave)

  •   10% (0.62 HP/sec) Regeneration
  •   16.87 HP (1.13%) HitPoints
  •   9% Enhancement(Accuracy)
  •   7.5% Enhancement(RechargeTime)

Luck of the Gambler

(Phalanx Fighting)

  •   7.5% Enhancement(RechargeTime)

Gaussian's Synchronized Fire-Control

(Build Up)

  •   7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
  •   28.11 HP (1.88%) HitPoints
  •   2.5% (0.04 End/sec) Recovery
  •   2.5% DamageBuff(All)
  •   2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)

Superior Brute's Fury

(Lightning Rod)

  •   44.98 HP (3%) HitPoints
  •   5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
  •   4% DamageBuff(All)
  •   10% Enhancement(RechargeTime)
  •   6% Resistance(Smashing,Lethal), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  •   1 Null

Armageddon

(Shield Charge)

  •   4% (0.07 End/sec) Recovery
  •   6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  •   15% Enhancement(Accuracy)
  •   10% Enhancement(RechargeTime)

Obliteration

(Spring Attack)

  •   2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   3% DamageBuff(All)
  •   9% Enhancement(Accuracy)
  •   5% Enhancement(RechargeTime)
  •   3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)

Luck of the Gambler

(Grant Cover)

  •   7.5% Enhancement(RechargeTime)

Panacea

(Health)

  •   2.5% (0.04 End/sec) Recovery

Numina's Convalesence

(Health)

  •   12% (0.75 HP/sec) Regeneration

Performance Shifter

(Stamina)

  •   7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning

 

 

 

 

Posted

Just from an initial look you can free up the following slots as they are adding almost no value:

 

1 slot from Hasten

2 slots from Deflection (you do not need the added defense IOs)

1 (maybe 2 slots) from Stamina

You have too many LoTG +Recharge slotted.  Pretty sure you can only use 5 of them and you have 6 slotted in.

 

Is there a reason you haven't slotted unrelenting fury in?  Not sure if you can have both specific sets in or not.  If you can, I would recommeding adding this set into the build.

 

You are missing an easy 3% defense all by not having steadfast slotted into either tough or one with the shield.

 

Is there a recharge breakpoint you are trying to hit?  If not the following build sacrifices some recharge for softcapped defenses.

 

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Just my 2 cents

Posted

Sorry, didn't realize I wasn't replying to Op with what I posted.  Give me a minute and I will pull out purple stuff and see what I can get up to.  I will edit this post with the datalink when I am done.

 

Edit:

Op try this on.  No purple set or ATO sets included.  Less recharge, still softcapped to positional defenses.  Can likely still optimize slotting for attacks by putting some proc's in.

 

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Posted

Just found the build I ran on-live:

 

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