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Trying to get my TW/Elec out of the shelve - Advices


serxiom

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Hello everyone! Since i got back to CoH i got 25 lvl 50s but only 2 scrappers Staff/Rad (super fun and tankie) and my TW/Elec. I remember i decided to tear down my TW/Elec due low survavility mostly for the huge cool down time that Elec heal (Energize) has. 

 

I would like to give this character one more chance to get back into CoH life. So i was wondering what would be a good approach when i start to plan a build on Mids for this guy? Softcap resist and or softcap defences? Go for an insane + rech bonus to cut drastically elec heal CD? If not also grab Medicine power pool (i dont like this) for a better survavility?

 

If you have any advices on what would be a good strategy for planning a build for this TW/Elec that will be appreciated. Im open to hear ideas even if you advice is to delete this character because is an awful combo. 

 

Thanks in advance for any feedback / thoughts about this.

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This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Spoilsport: Level 50 Mutation Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Quick Strike

  • (A) Mako's Bite - Accuracy/Damage
  • (48) Mako's Bite - Damage/Endurance
  • (48) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (48) Mako's Bite - Chance of Damage(Lethal)
  • (50) Touch of Death - Chance of Damage(Negative)
  • (50) Gladiator's Strike - Accuracy/Endurance/Recharge

Level 1: Charged Armor

  • (A) Unbreakable Guard - Resistance
  • (3) Unbreakable Guard - Resistance/Endurance
  • (3) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (5) Unbreakable Guard - +Max HP

Level 2: Body Blow

  • (A) Mako's Bite - Accuracy/Damage
  • (9) Mako's Bite - Damage/Endurance
  • (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (11) Mako's Bite - Chance of Damage(Lethal)
  • (13) Touch of Death - Chance of Damage(Negative)
  • (13) Gladiator's Strike - Chance for Smashing Damage

Level 4: Smashing Blow

  • (A) Mako's Bite - Accuracy/Damage
  • (15) Mako's Bite - Damage/Endurance
  • (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (17) Mako's Bite - Chance of Damage(Lethal)
  • (17) Touch of Death - Chance of Damage(Negative)
  • (19) Gladiator's Strike - Chance for Smashing Damage

Level 6: Lightning Field

  • (A) Superior Scrapper's Strike - Accuracy/Damage
  • (19) Superior Scrapper's Strike - Damage/Recharge
  • (21) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (21) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (23) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (23) Superior Scrapper's Strike - Recharge/Critical Hit Bonus

Level 8: Conductive Shield

  • (A) Gladiator's Armor - End/Resist
  • (25) Gladiator's Armor - Resistance/Rech/End
  • (25) Gladiator's Armor - Resistance
  • (27) Gladiator's Armor - TP Protection +3% Def (All)

Level 10: Static Shield

  • Hamidon Origin:Ribosome Exposure

Level 12: Combat Jumping

  • (A) Kismet - Accuracy +6%
  • (27) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 14: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (29) Shield Wall - Defense/Endurance
  • (29) Shield Wall - Defense/Endurance/Recharge
  • (31) Shield Wall - Defense
  • (31) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 16: Grounded

  • (A) Steadfast Protection - Resistance/+Def 3%

Level 18: Burst

  • (A) Armageddon - Damage
  • (31) Armageddon - Damage/Recharge/Accuracy
  • (33) Armageddon - Recharge/Accuracy
  • (33) Armageddon - Damage/Endurance
  • (33) Armageddon - Chance for Fire Damage

Level 20: Energize

  • (A) Preventive Medicine - Heal
  • (34) Preventive Medicine - Heal/Endurance
  • (34) Preventive Medicine - Endurance/RechargeTime
  • (34) Preventive Medicine - Heal/RechargeTime
  • (36) Preventive Medicine - Heal/RechargeTime/Endurance
  • (36) Preventive Medicine - Chance for +Absorb

Level 22: Kick

  • (A) Empty

Level 24: Tough

  • (A) Unbreakable Guard - Resistance
  • (36) Unbreakable Guard - Resistance/Endurance
  • (37) Unbreakable Guard - Endurance/RechargeTime
  • (37) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 26: Weave

  • (A) Reactive Defenses - Defense
  • (37) Reactive Defenses - Defense/Endurance
  • (39) Reactive Defenses - Endurance/RechargeTime
  • (39) Reactive Defenses - Defense/RechargeTime
  • (39) Reactive Defenses - Defense/Endurance/RechargeTime
  • (40) Reactive Defenses - Scaling Resist Damage

Level 28: Lightning Reflexes

  • (A) Run Speed IO

Level 30: Power Siphon

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 32: Concentrated Strike

  • (A) Superior Critical Strikes - RechargeTime/+50% Crit Proc
  • (40) Hecatomb - Damage
  • (40) Hecatomb - Damage/Recharge/Accuracy
  • (42) Hecatomb - Recharge/Accuracy
  • (42) Hecatomb - Damage/Endurance
  • (42) Hecatomb - Chance of Damage(Negative)

Level 35: Power Sink

  • (A) Synapse's Shock - EndMod
  • (43) Synapse's Shock - Damage/Rechage
  • (43) Synapse's Shock - EndMod/Recharge
  • (43) Synapse's Shock - Damage/Recharge/Accuracy
  • (45) Synapse's Shock - Damage/Accuracy/Endurance
  • (50) Synapse's Shock - EndMod/Increased Run Speed

Level 38: Assault

  • (A) Endurance Reduction IO

Level 41: Moonbeam

  • (A) Decimation - Chance of Build Up
  • (45) Apocalypse - Damage/Recharge
  • (45) Apocalypse - Damage/Recharge/Accuracy
  • (46) Apocalypse - Recharge/Accuracy
  • (46) Apocalypse - Damage/Endurance
  • (46) Apocalypse - Chance of Damage(Negative)

Level 44: Soul Storm

  • (A) Empty

Level 47: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 49: Fly

  • (A) Winter's Gift - Slow Resistance (20%)

Level 1: Critical Hit 


Level 1: Brawl

 

 

This is my build currently on my KM/ELEC Scrapper.  I've felt fine going with the idea of max the resists, +RCH, and as much +HP as you can squeeze in (without really chasing it).

 

Done this on the idea that I really didn't want to go after a defense focused build.  I tried Power Transfer set in Power Sink, since it has the +Heal Proc in the set, but that was just meh in application.  So, back to the current set I use.

 

Soul Storm is slotted with Lockdown Proc, which I take the hold because I like having a hold and the animation is nice 🙂

 

Obviously you'd likely want to do things a bit differently, including possibly taking Hasten.  TW also has an attack you can get Melee Defense with.

 

If I was TW/Elec, I'd go for Resists/Recharge and MAYBE, if I can fit it in get the Parry.

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4 hours ago, serxiom said:

@BrandX thanks for sharing your build. Lot of useful things there for planning. My question is: you are placing superion ATO in Lightning Field just to get the set proc triggering often as possible? Is this correct? 

 

Thanks!

 

That IO is just an extra 3% to Crit always on bonus (like LotG +7.5% RCH IO).  It doesn't proc.  Critical Strikes that I have in Concentrated Strike, however, does proc.

 

So, I have it in Lightning Field as I wanted the +6% S/L Resist bonus and I wasn't worried about procs in a damage aura.

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Well i spent the whole morning gathering IOs and stuff and finally came out with a build for my Scrapper. Handled to cap resists and softcap M/R/A defenses with a decent +rech. This build requires to spam Defensive Sweep in order to keep melee defense softcapped. So far  my scrapper is doing good in 54 x 8. Of course im open to any suggestions.

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Titan Weapons
Secondary Power Set: Electric Armor
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Defensive Sweep

  • (A) Scirocco's Dervish - Accuracy/Damage
  • (23) Multi-Strike - Accuracy/Damage
  • (23) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (27) Luck of the Gambler - Defense

Level 1: Charged Armor

  • (A) Aegis - Resistance/Endurance
  • (3) Aegis - Resistance/Recharge
  • (5) Aegis - Endurance/Recharge
  • (48) Aegis - Resistance
  • (50) Aegis - Resistance/Endurance/Recharge

Level 2: Lightning Field

  • (A) Superior Scrapper's Strike - Accuracy/Damage
  • (11) Superior Scrapper's Strike - Damage/Recharge
  • (11) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (13) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (13) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (15) Superior Scrapper's Strike - Recharge/Critical Hit Bonus

Level 4: Crushing Blow

  • (A) Mako's Bite - Accuracy/Damage
  • (5) Mako's Bite - Damage/Endurance
  • (7) Mako's Bite - Damage/Recharge
  • (7) Mako's Bite - Accuracy/Endurance/Recharge
  • (9) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (9) Mako's Bite - Chance of Damage(Lethal)

Level 6: Titan Sweep

  • (A) Eradication - Damage
  • (21) Eradication - Accuracy/Recharge
  • (21) Eradication - Accuracy/Damage/Recharge

Level 8: Conductive Shield

  • (A) Unbreakable Guard - Resistance
  • (25) Unbreakable Guard - Resistance/Endurance
  • (25) Unbreakable Guard - RechargeTime/Resistance

Level 10: Static Shield

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 12: Follow Through

  • (A) Mako's Bite - Accuracy/Damage
  • (15) Mako's Bite - Damage/Endurance
  • (17) Mako's Bite - Damage/Recharge
  • (17) Mako's Bite - Accuracy/Endurance/Recharge
  • (19) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (19) Mako's Bite - Chance of Damage(Lethal)

Level 14: Build Momentum

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (33) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 16: Stealth

  • (A) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (33) Luck of the Gambler - Defense/Endurance

Level 18: Rend Armor

  • (A) Superior Critical Strikes - Accuracy/Damage
  • (34) Superior Critical Strikes - Damage/RechargeTime
  • (34) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (34) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (36) Superior Critical Strikes - Damage/Endurance/RechargeTime
  • (36) Superior Critical Strikes - RechargeTime/+50% Crit Proc

Level 20: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (27) Luck of the Gambler - Defense

Level 22: Whirling Smash

  • (A) Scirocco's Dervish - Accuracy/Damage
  • (37) Scirocco's Dervish - Damage/Endurance
  • (37) Scirocco's Dervish - Damage/Recharge
  • (39) Scirocco's Dervish - Accuracy/Recharge
  • (39) Scirocco's Dervish - Accuracy/Damage/Endurance

Level 24: Energize

  • (A) Numina's Convalesence - Heal/Endurance
  • (39) Numina's Convalesence - Endurance/Recharge
  • (40) Numina's Convalesence - Heal/Recharge
  • (40) Numina's Convalesence - Heal/Endurance/Recharge
  • (40) Numina's Convalesence - Heal
  • (42) Numina's Convalesence - +Regeneration/+Recovery

Level 26: Lightning Reflexes

  • (A) Run Speed IO

Level 28: Arc of Destruction

  • (A) Scirocco's Dervish - Accuracy/Damage
  • (29) Scirocco's Dervish - Accuracy/Recharge
  • (42) Scirocco's Dervish - Damage/Endurance
  • (42) Scirocco's Dervish - Damage/Recharge
  • (43) Scirocco's Dervish - Accuracy/Damage/Endurance

Level 30: Power Sink

  • (A) Preemptive Optimization - Accuracy/Recharge
  • (37) Preemptive Optimization - EndMod/Endurance/Recharge
  • (43) Preemptive Optimization - EndMod/Endurance
  • (45) Preemptive Optimization - EndMod/Recharge
  • (45) Preemptive Optimization - EndMod/Accuracy/Endurance
  • (45) Preemptive Optimization - EndMod/Accuracy/Recharge

Level 32: Super Jump

  • (A) Empty

Level 35: Hasten

  • (A) Recharge Reduction IO
  • (46) Recharge Reduction IO

Level 38: Boxing

  • (A) Empty

Level 41: Tough

  • (A) Steadfast Protection - Resistance/Endurance
  • (43) Steadfast Protection - Resistance/+Def 3%
  • (46) Steadfast Protection - Knockback Protection

Level 44: Weave

  • (A) Karma - Defense/Endurance
  • (46) Karma - Defense/Recharge
  • (48) Karma - Knockback Protection
  • (48) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (50) Luck of the Gambler - Defense

Level 47: Conserve Power

  • (A) Recharge Reduction IO

Level 49: Physical Perfection

  • (A) Preventive Medicine - Chance for +Absorb

Level 1: Critical Hit 


Level 1: Brawl

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Edited by serxiom
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