Jump to content
The Calendar and Events feature has been re-enabled ×

Recommended Posts

Posted

A few days ago I had the absolute pleasure of playing with a tri WS named Anello Scuro. This person was straight up terrorizing 4/8 content with such a speed that made me really want to try it out. I have always liked faced paced busy sets with one idea in mind. Destroy. This person was so helpful with rotations, incarnate slots and I truly can't thank them enough for getting me interested in WS. Do you all mind checking out this build and telling me if I can better optimize it for tri WS? Influence not an issue. Looking to squeeze every bit of optimization out of this. I appreciate everyone's time and opinion on this! Again all credit goes to Anello.

 

 

Warshade - Umbral Blast - Umbral Aura.mxd

Posted

Triforming is really about how you play rather than a build. You really can pick whatever you want and slot it in a logical way and it won't make much overall difference if your playstyle is inefficient (obviously this is barring you picking random powers and not slotting them at all for example)

 

That said looking over your build there are some odd choices. For example:

> 5 slotting inky aspect and only 3 slotting Gravitic emanation - Take all 4 slots from inky and 6 slot up GE, its a huge opportunity for a bomber proc AOE nuke. Give it everything you can slot whilst keeping the KB to KD proc

> swap 2x lvl53 rech SOs in Hasten to 2x lvl 50+5 rech IOs

 

Not much point critiquing the build until you figure out where you fall with the playstyle blurb I have typed out below.

 

2 aspects you need to look at are:

 

1st layer: What are your battle tactics?

Step 1: running in and eclipsing to max your tankiness and then following up with double mires into aoe nukes

Step 2: now you have eclipse up, its potentially mezzing spawns with gravitic emanation and then step 1

Step 3: focussing down the hard targets with a ST based rotation. (this is changed by 2nd layer of HOW you pilot your 'shade)

 

2nd Layer: How you pilot the 'shade.

You have basic triforming where you tend to stay in forms for specific purposes. Human for applying buffs, summon pets, nukes etc. Squid to blast and Lobster to tank (also maybe you plan to punch hard single targets in Lobster). You likely rely on the tray that automatically pops up to use powers. Maybe you have taken the next step and set up some binds or macros to swap trays so you can find some efficiency.

 

There is a more advanced playstyle which involves setting up a huge array of macros and binds for each power. They are pretty complex and time consuming to set up, however, once done they open up a new ceiling on what can be done with a WS as you are no longer really limited by the forms as your macros are designed to both form switch and then fire the specified power. This can be illustrated by the ST rotation conundrum for a triformer.

 

Essentially all your best powers for a ST chain are spread across 3 forms. If you are taking a basic piloting approach, swapping forms can be quite difficult if you are also trying to maintain DPS on a target. You will then likely either end up hoverblasting with the Squid form or taking the melee approach with Lobster and just punching and firing mires till your target dies. Neither are bad options they are just somewhat limited as they only use 1 aspect of 3 forms.

 

If you decide to use a full macro and bind approach you can have a rotation using human, squid and lobster attacks which really then opens up the options. As I said though, takes a lot of time and effort to set them up and learn what is basically, a janky and very busy way to play your 'shade. 

 

 

 

 

  • Like 1

@Black Assassin - Torchbearer

Posted (edited)
23 hours ago, Black_Assassin said:

Triforming is really about how you play rather than a build. You really can pick whatever you want and slot it in a logical way and it won't make much overall difference if your playstyle is inefficient (obviously this is barring you picking random powers and not slotting them at all for example)

 

That said looking over your build there are some odd choices. For example:

> 5 slotting inky aspect and only 3 slotting Gravitic emanation - Take all 4 slots from inky and 6 slot up GE, its a huge opportunity for a bomber proc AOE nuke. Give it everything you can slot whilst keeping the KB to KD proc

> swap 2x lvl53 rech SOs in Hasten to 2x lvl 50+5 rech IOs

 

Not much point critiquing the build until you figure out where you fall with the playstyle blurb I have typed out below.

 

2 aspects you need to look at are:

 

1st layer: What are your battle tactics?

Step 1: running in and eclipsing to max your tankiness and then following up with double mires into aoe nukes

Step 2: now you have eclipse up, its potentially mezzing spawns with gravitic emanation and then step 1

Step 3: focussing down the hard targets with a ST based rotation. (this is changed by 2nd layer of HOW you pilot your 'shade)

 

2nd Layer: How you pilot the 'shade.

You have basic triforming where you tend to stay in forms for specific purposes. Human for applying buffs, summon pets, nukes etc. Squid to blast and Lobster to tank (also maybe you plan to punch hard single targets in Lobster). You likely rely on the tray that automatically pops up to use powers. Maybe you have taken the next step and set up some binds or macros to swap trays so you can find some efficiency.

 

There is a more advanced playstyle which involves setting up a huge array of macros and binds for each power. They are pretty complex and time consuming to set up, however, once done they open up a new ceiling on what can be done with a WS as you are no longer really limited by the forms as your macros are designed to both form switch and then fire the specified power. This can be illustrated by the ST rotation conundrum for a triformer.

 

Essentially all your best powers for a ST chain are spread across 3 forms. If you are taking a basic piloting approach, swapping forms can be quite difficult if you are also trying to maintain DPS on a target. You will then likely either end up hoverblasting with the Squid form or taking the melee approach with Lobster and just punching and firing mires till your target dies. Neither are bad options they are just somewhat limited as they only use 1 aspect of 3 forms.

 

If you decide to use a full macro and bind approach you can have a rotation using human, squid and lobster attacks which really then opens up the options. As I said though, takes a lot of time and effort to set them up and learn what is basically, a janky and very busy way to play your 'shade. 

 

 

 

 

Thank you for your response and suggestions. What exactly would you slot into the 6 slot GE?

 

I have an amazing PB in my SG who hooked me up with the fancy "double tap this button and you'll form swap, cast ability, then shift back" bindings. And let me tell you, that has been so much fun. Such a game changer and really streamlines my rotations.

 

To answer about my tactics, I usually hop in as human, GE, Dwarf mire, Eclipse, Human Mire, then big aoe's depending on what cool downs are available (Quasar or Nova emanation). And then kill stragglers or move to the new group to aoe them down.

Edited by Zilean
Posted
3 hours ago, Zilean said:

Thank you for your response and suggestions. What exactly would you slot into the 6 slot GE?

 

I have an amazing PB in my SG who hooked me up with the fancy "double tap this button and you'll form swap, cast ability, then shift back" bindings. And let me tell you, that has been so much fun. Such a game changer and really streamlines my rotations.

 

To answer about my tactics, I usually hop in as human, GE, Dwarf mire, Eclipse, Human Mire, then big aoe's depending on what cool downs are available (Quasar or Nova emanation). And then kill stragglers or move to the new group to aoe them down.

 

 

well if you have the form switch activate power in hand. replicate it for WS and you will be golden. 

 

my changeling build is below

 

 

 

 

MFing Warshade.mxd

@Black Assassin - Torchbearer

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...