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Zilean

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Everything posted by Zilean

  1. I think my favorite from this would be the Gargoyles or the Magician. Lots of really cool costume/secondary choices with these two.
  2. I know its probably hard for the devs to start from scratch and build a completely fresh power set for the MM community, but with that in mind we already have some great options available to us in game. Here are my suggestions in no particular order. 1. Snake Charmer - (Snakes) Could have a heavy focus on being resistant to damage, building up toxic damage/slows/holds and even have a Gang War type ability where one of your minions lays a bunch of eggs and they all spawn little snakes to go and be annoying. If snakes aren't your thing then you could easily insert the models from Arachnoids instead. Would require a name change though. 2. Witch Doctor - (Banished Pantheon) Instead of using some of the zombies from those models, could do a focus on much smaller totems being t1, spirits being t2 and Death/Storm Shaman as t3. All spirits could be another option. x2 Sorrow/1 Desire for t1. x2 Pain for t2 and t3 being Death. 3. Tinkerer - (Clockwork) I know we already have bots at home but the potential for controlling a melee menagerie of metal monstrosities is a market we are missing out on. Plus we have all of those cool steampunk options for our costume. Options could be for t1 are sprockets, t2 cannon/tesla knights, and of course the assembler prince as the t3. Heavy focus on melee, elec, and end drain/debuffs. 4. Carny - (Carnival of Shadow/Light/Vengeance/War) - Still working on the name but there are four different options to pick models from. 3 fencers, 2 Seneschals and a Master illusionist going ham sounds like success to me. A focus on buffing defense, fire/psi damage and some holds sprinkled in. 5. Plants/Rock - (Devouring Earth/Fir Bolgs or Devouring Earth/ Minions of Igneous) - Not as catchy as some of the other names but still a solid option due to all of the in game options we have. For Plants you have the plant side of DE causing slows, toxic damage, setting down cairns or fungi for buffs. For rocks you have the quartz/granite or even igneous minions focusing on knocking back/down, fire damage and lowering resistances/defenses. Again these are all just personal opinions on some cool options that are already in game. And obviously a lot of these would have to be scaled and balanced to make it workable in game. What are some options you guys/gals would like to see?
  3. Just curious if @StrikerFox would be able to post that build. I couldn't get the import data chunk to work.
  4. Hey there! New to the Stalker community and wanted some advice on this build I put together. Am I going in the right direction or is a major overhaul in order? Sneaky - Villain Stalker Build plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Dual BladesSecondary powerset: Radiation ArmorPool powerset (#1): LeapingPool powerset (#2): LeapingPool powerset (#3): SpeedPool powerset (#4): ConcealmentAncillary powerset: Mu Mastery ────────────────────────────── Powers taken: Level 1: Nimble Slash A: Superior Assassin's Mark: RechargeTime/Rchg Build Up3: Superior Assassin's Mark: Accuracy/Damage/Endurance/RechargeTime3: Superior Assassin's Mark: Damage/RechargeTime5: Superior Assassin's Mark: Accuracy/Damage5: Superior Assassin's Mark: Accuracy/Damage/RechargeTime7: Superior Assassin's Mark: Damage/Endurance/RechargeTime Level 1: Hide A: Luck of the Gambler: Defense/Increased Global Recharge Speed17: Kismet: Accuracy +6%19: Shield Wall: +Res (Teleportation), +5% Res (All)19: Reactive Defenses: Scaling Resist Damage Level 2: Ablating Strike A: Hecatomb: Damage/Endurance7: Hecatomb: Recharge/Accuracy9: Hecatomb: Damage/Recharge/Accuracy9: Hecatomb: Damage/Recharge11: Hecatomb: Damage11: Achilles' Heel: Chance for Res Debuff Level 4: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 6: Assassin's Blades A: Superior Stalker's Guile: Recharge/Chance to Hide13: Superior Stalker's Guile: Accuracy/Damage/Endurance/Recharge13: Superior Stalker's Guile: Damage/Endurance/Recharge15: Superior Stalker's Guile: Accuracy/Damage/Recharge15: Superior Stalker's Guile: Damage/Recharge17: Superior Stalker's Guile: Accuracy/Damage Level 8: Build Up A: Gaussian's Synchronized Fire-Control: Chance for Build Up48: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge Level 10: Gamma Boost A: Invention: Endurance Modification Level 12: Placate A: Mocking Beratement: Threat/Placate/Recharge/Range50: Mocking Beratement: Recharge Level 14: Super Jump A: Winter's Gift: Slow Resistance (20%) Level 16: Fallout Shelter A: Unbreakable Guard: Resistance21: Unbreakable Guard: Resistance/Endurance21: Unbreakable Guard: +Max HP23: Steadfast Protection: Resistance/+Def 3%50: Impervious Skin: Status Resistance/Regeneration Level 18: Vengeful Slice A: Superior Blistering Cold: Accuracy/Damage23: Superior Blistering Cold: Damage/Endurance25: Gladiator's Strike: Chance for Smashing Damage25: Force Feedback: Chance for +Recharge27: Touch of Death: Chance of Damage(Negative)27: Explosive Strike: Chance for Smashing Damage Level 20: Radiation Therapy A: Touch of the Nictus: Accuracy/Endurance/Recharge29: Touch of the Nictus: Healing/Absorb/Recharge29: Touch of the Nictus: Chance for Negative Energy Damage31: Obliteration: Chance for Smashing Damage31: Eradication: Chance for Energy Damage31: Fury of the Gladiator: Chance for Res Debuff Level 22: Sweeping Strike A: Superior Avalanche: Accuracy/Damage33: Superior Avalanche: Damage/Endurance33: Superior Avalanche: Recharge/Chance for Knockdown33: Armageddon: Chance for Fire Damage34: Obliteration: Chance for Smashing Damage34: Eradication: Chance for Energy Damage Level 24: Particle Shielding A: Preventive Medicine: Chance for +Absorb34: Preventive Medicine: Heal/Endurance36: Preventive Medicine: Heal/RechargeTime/Endurance36: Preventive Medicine: Heal36: Preventive Medicine: Endurance/RechargeTime37: Preventive Medicine: Heal/RechargeTime Level 26: Alpha Barrier A: Unbreakable Guard: Resistance/Endurance37: Unbreakable Guard: Resistance37: Unbreakable Guard: Resistance/Endurance/RechargeTime Level 28: Ground Zero A: Superior Avalanche: Accuracy/Damage/Endurance39: Superior Avalanche: Accuracy/Damage/Recharge39: Eradication: Chance for Energy Damage39: Obliteration: Chance for Smashing Damage40: Achilles' Heel: Chance for Res Debuff40: Touch of Lady Grey: Chance for Negative Damage Level 30: Proton Armor A: Unbreakable Guard: Resistance40: Unbreakable Guard: Resistance/Endurance42: Unbreakable Guard: Resistance/Endurance/RechargeTime Level 32: Meltdown A: Gladiator's Armor: TP Protection +3% Def (All) Level 35: Zapp A: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime42: Superior Winter's Bite: Accuracy/Damage/Endurance42: Superior Winter's Bite: Accuracy/Damage43: Apocalypse: Chance of Damage(Negative)43: Gladiator's Javelin: Chance of Damage(Toxic)43: Sting of the Manticore: Chance of Damage(Toxic) Level 38: Ball Lightning A: Ragnarok: Chance for Knockdown45: Ragnarok: Damage/Endurance45: Ragnarok: Damage45: Ragnarok: Damage/Recharge/Accuracy46: Ragnarok: Recharge/Accuracy46: Annihilation: Chance for Res Debuff Level 41: Hasten A: Invention: Recharge Reduction46: Invention: Recharge Reduction Level 44: Super Speed A: Celerity: +Stealth Level 47: Grant Invisibility A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 49: Infiltration A: Luck of the Gambler: Defense/Increased Global Recharge Speed ────────────────────────────── Inherents: Level 1: Assassination Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Miracle: +Recovery48: Numina's Convalesence: +Regeneration/+Recovery50: Panacea: +Hit Points/Endurance Level 1: Stamina A: Performance Shifter: Chance for +End48: Performance Shifter: EndMod Level 49: Quick Form Level 14: Double Jump Level 44: Speed Phase Sneaky - Stalker (Dual Blades - Radiation Armor).mbd
  5. Lemme preface this by saying I am not good with builds at all so if this is trash just lemme know. I am very open to criticism. I have pieced this together from comments in old threads. Please let me know what you think! Thanks! Deathers - Villain Mastermind Build plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Demon SummoningSecondary powerset: Electrical AffinityPool powerset (#1): FlightPool powerset (#2): LeadershipPool powerset (#3): SpeedPool powerset (#4): SpeedAncillary powerset: Mace Mastery ────────────────────────────── Powers taken: Level 1: Summon Demonlings A: Mark of Supremacy: Accuracy/Damage3: Mark of Supremacy: Endurance/Pet +Resist +Regen3: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown5: Ice Mistral's Torment: Chance for Cold Damage5: Impeded Swiftness: Chance of Damage(Smashing)7: Sovereign Right: Accuracy/Damage Level 1: Rejuvenating Circuit A: Preventive Medicine: Chance for +Absorb7: Preventive Medicine: Heal/RechargeTime/Endurance9: Preventive Medicine: Heal/RechargeTime9: Preventive Medicine: Endurance/RechargeTime11: Preventive Medicine: Heal/Endurance11: Preventive Medicine: Heal Level 2: Lash A: Mako's Bite: Chance of Damage(Lethal) Level 4: Discharge A: Preemptive Optimization: EndMod/Endurance/Recharge37: Preemptive Optimization: EndMod/Endurance37: Preemptive Optimization: EndMod/Recharge37: Preemptive Optimization: EndMod/Accuracy/Endurance39: Preemptive Optimization: EndMod/Accuracy/Recharge39: Energy Manipulator: Chance to Stun Level 6: Enchant Demon A: Invention: Endurance Reduction Level 8: Fly A: Hypersonic: Flying / Increased Fly Protection Level 10: Energizing Circuit A: Performance Shifter: Chance for +End13: Performance Shifter: EndMod/Accuracy13: Performance Shifter: Accuracy/Recharge15: Performance Shifter: EndMod/Accuracy/Recharge15: Performance Shifter: EndMod/Recharge17: Performance Shifter: EndMod Level 12: Summon Demons A: Mark of Supremacy: Damage/Endurance17: Mark of Supremacy: Damage19: Edict of the Master: Defense Bonus19: Call to Arms: Defense Bonus Aura for Pets21: Sovereign Right: Accuracy21: Sovereign Right: Accuracy/Endurance Level 14: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed45: Shield Wall: +Res (Teleportation), +5% Res (All)45: Reactive Defenses: Scaling Resist Damage45: Luck of the Gambler: Defense/Endurance Level 16: Faraday Cage A: Steadfast Protection: Resistance/+Def 3%31: Unbreakable Guard: +Max HP33: Unbreakable Guard: Resistance33: Unbreakable Guard: Resistance/Endurance33: Unbreakable Guard: Endurance/RechargeTime Level 18: Hell on Earth A: Sovereign Right: Resistance Bonus27: Expedient Reinforcement: Resist Bonus Aura for Pets29: Command of the Mastermind: Recharge/Pet +AoE Defense Aura29: Command of the Mastermind: Accuracy/Damage/Endurance/Recharge31: Command of the Mastermind: Damage/Endurance/Recharge31: Command of the Mastermind: Accuracy/Damage/Recharge Level 20: Empowering Circuit A: Adjusted Targeting: To Hit Buff34: Adjusted Targeting: To Hit Buff/Recharge34: Adjusted Targeting: To Hit Buff/Endurance/Recharge36: Adjusted Targeting: Endurance/Recharge36: Adjusted Targeting: To Hit Buff/Endurance50: Adjusted Targeting: Recharge Level 22: Summon Demon Prince A: Mark of Supremacy: Accuracy/Endurance23: Mark of Supremacy: Accuracy/Damage/Endurance23: Command of the Mastermind: Accuracy/Damage25: Ice Mistral's Torment: Chance for Cold Damage25: Impeded Swiftness: Chance of Damage(Smashing)27: Soulbound Allegiance: Chance for Build Up Level 24: Hasten A: Invention: Recharge Reduction40: Invention: Recharge Reduction Level 26: Abyssal Empowerment A: Invention: Endurance Reduction Level 28: Insulating Circuit A: Panacea: +Hit Points/Endurance34: Panacea: Heal40: Panacea: Heal/Endurance/Recharge42: Panacea: Heal/Recharge42: Panacea: Heal/Endurance Level 30: Amp Up A: Invention: Recharge Reduction50: Invention: Recharge Reduction Level 32: Tactics A: Gaussian's Synchronized Fire-Control: Chance for Build Up36: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance42: Gaussian's Synchronized Fire-Control: Recharge/Endurance43: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance43: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge43: Gaussian's Synchronized Fire-Control: To Hit Buff Level 35: Scorpion Shield A: Luck of the Gambler: Defense/Increased Global Recharge Speed46: Luck of the Gambler: Defense46: Luck of the Gambler: Defense/Endurance/Recharge46: Luck of the Gambler: Endurance/Recharge48: Luck of the Gambler: Defense/Recharge48: Luck of the Gambler: Defense/Endurance Level 38: Mace Beam Volley A: Sudden Acceleration: Knockback to Knockdown Level 41: Power Boost A: Invention: Recharge Reduction50: Invention: Recharge Reduction Level 44: Defibrillate A: Invention: Recharge Reduction48: Invention: Recharge Reduction Level 47: Hover A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 49: Evasive Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed ────────────────────────────── Inherents: Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 1: Supremacy Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Health A: Numina's Convalesence: +Regeneration/+Recovery40: Miracle: +Recovery Level 1: Hurdle (Empty) Level 1: Stamina A: Performance Shifter: Chance for +End39: Performance Shifter: EndMod Deathers - Mastermind (Demon Summoning - Electrical Affinity).mbd
  6. Thank you for your response and suggestions. What exactly would you slot into the 6 slot GE? I have an amazing PB in my SG who hooked me up with the fancy "double tap this button and you'll form swap, cast ability, then shift back" bindings. And let me tell you, that has been so much fun. Such a game changer and really streamlines my rotations. To answer about my tactics, I usually hop in as human, GE, Dwarf mire, Eclipse, Human Mire, then big aoe's depending on what cool downs are available (Quasar or Nova emanation). And then kill stragglers or move to the new group to aoe them down.
  7. A few days ago I had the absolute pleasure of playing with a tri WS named Anello Scuro. This person was straight up terrorizing 4/8 content with such a speed that made me really want to try it out. I have always liked faced paced busy sets with one idea in mind. Destroy. This person was so helpful with rotations, incarnate slots and I truly can't thank them enough for getting me interested in WS. Do you all mind checking out this build and telling me if I can better optimize it for tri WS? Influence not an issue. Looking to squeeze every bit of optimization out of this. I appreciate everyone's time and opinion on this! Again all credit goes to Anello. Warshade - Umbral Blast - Umbral Aura.mxd
  8. Just as the title says. Which do you all prefer? I saw the caltrops discussion, but I am wondering how you all slot your poison trap and mortar. Also what is your rotation? Do you caltrops first then dive in with poison trap so they cant run away as fast? Any help very appreciated.
  9. What about the spirits from the three main attacks or the 6 souls? Or fluffy? Will they proc that as well?
  10. Zilean

    Trap/TA/Poison?

    I made this based off of a few other builds floating around the forum. How does it measure up? Oooo I like that idea, poison/elec could be lots of fun Sneaky - Defender (Trick Arrow).mxd
  11. Zilean

    Trap/TA/Poison?

    Thats the goal. Its just a bit hard to choose because I see so many knowledgeable people commenting on how to slot it, but when I look at their builds they are vastly different. You have proc monster builds, you have people who 6 slot flash arrow and then a few posts down someone else only 1 slots it. I love that there is a variety to choose from, but it is hard to make a decision.
  12. Zilean

    Trap/TA/Poison?

    Gonna start looking through these right now! Thank you very much! Are the poison traps any useful for either set? I know they have different debuffs but would I even have enough time to get them off on fast teams? The thought of a stealthy teleporting poison trap master to initiate fights seems like a fun theory, but would it work well in reality?
  13. Zilean

    Trap/TA/Poison?

    Thank you for the reply! Archery, Beam Rifle, Dark Blast, and Rad are all ones that I am heavily considering. I am not opposed to the other options, I just don't have a lot of knowledge of the subject of synergies and what people like to see on their teams.
  14. Hi peeps! I have always played a debuffer or buffer in MMO's. Ive lurked in the forums for a little bit and I have come across a few builds for TA but I don't really know what is current with the new update out. I have not seen too many poison or trap builds either. My goal is super end game content like hard ITF or anything like it. Would you guys do me the honor of posting your updated builds for any of these sets?
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