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Posted (edited)

When Homecoming brought COH back into my life the first thing I did was reroll my tank from live a Dark/DB tank . I still had the build which for the time was pretty good, a child of the Why Dark Sucks post . He could tank Lord Recluse and solo ok even if the damage was a bit low. However, over time he has started to gather dust as I jumped from one flavour of the month to the next.  Well over the last few months I have been revisiting my old toon and falling back in love with them...

 

But I need you help build wizards. How can I get more out of Dark DB... Can this build be truly min/maxed? With the new tools and build options I wonder if the below can be improved on, to help me solo and be a solid team tank, maybe even try some of the hard mode stuff.

 

Any advice would be fab.

 

This is what I have at the moment.

 

This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

tank leveling v2: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dual Blades
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Hero Profile:
------------
Level 1:    Dark Embrace    
 (A) Reactive Armor - Resistance/Endurance
 (3) Reactive Armor - Resistance/Recharge
 (3) Reactive Armor - Resistance/Endurance/Recharge
 (40) Reactive Armor - Resistance
 (40) Steadfast Protection - Resistance/+Def 3%
 (48) Steadfast Protection - Knockback Protection


Level 1:    Nimble Slash    
 (A) Gauntleted Fist - Damage/RechargeTime
 (11) Gauntleted Fist - Accuracy/Damage/RechargeTime
 (21) Gauntleted Fist - Accuracy/Damage
 (21) Gauntleted Fist - Damage/Endurance/RechargeTime
 (37) Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime


Level 2:    Murky Cloud    
 (A) Reactive Armor - Resistance/Endurance
 (5) Reactive Armor - Resistance/Recharge
 (5) Reactive Armor - Resistance/Endurance/Recharge
 (45) Reactive Armor - Resistance
 (50) Gladiator's Armor - TP Protection +3% Def (All)


Level 4:    Death Shroud    
 (A) Eradication - Accuracy/Damage/Endurance/Recharge
 (15) Eradication - Damage/Recharge
 (15) Eradication - Accuracy/Damage/Recharge
 (19) Eradication - Damage
 (19) Scirocco's Dervish - Accuracy/Damage/Endurance
 (25) Superior Might of the Tanker - Recharge/Chance for +Res(All)


Level 6:    Obsidian Shield    
 (A) Reactive Armor - Resistance/Endurance
 (7) Reactive Armor - Resistance/Recharge
 (7) Reactive Armor - Resistance/Endurance/Recharge
 (13) Reactive Armor - Resistance


Level 8:    Dark Regeneration    
 (A) Touch of the Nictus - Healing/Absorb
 (9) Touch of the Nictus - Healing/Absorb/Recharge
 (9) Touch of the Nictus - Accuracy/Healing/Absorb
 (11) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb
 (13) Touch of the Nictus - Accuracy/Endurance/Recharge
 (27) Theft of Essence - Chance for +Endurance


Level 10:    Hasten    
 (A) Recharge Reduction IO


Level 12:    Cloak of Darkness    
 (A) Karma - Knockback Protection
 (46) Karma - Defense/Endurance
 (50) Shield Wall - +Res (Teleportation), +5% Res (All)


Level 14:    Super Speed    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 16:    Typhoon's Edge    
 (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
 (17) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
 (17) Overwhelming Force - Accuracy/Damage
 (23) Overwhelming Force - Accuracy/Damage/Endurance
 (23) Overwhelming Force - Damage/Endurance/Recharge


Level 18:    Boxing    
 (A) Empty


Level 20:    Tough    
 (A) Reactive Armor - Resistance/Endurance
 (31) Reactive Armor - Resistance/Recharge
 (31) Reactive Armor - Resistance/Endurance/Recharge
 (31) Reactive Armor - Resistance


Level 22:    Weave    
 (A) Luck of the Gambler - Defense/Endurance
 (43) Luck of the Gambler - Defense/Endurance/Recharge
 (48) Luck of the Gambler - Defense


Level 24:    Ablating Strike    
 (A) Kinetic Combat - Accuracy/Damage
 (39) Kinetic Combat - Damage/Endurance
 (39) Kinetic Combat - Damage/Recharge
 (40) Kinetic Combat - Damage/Endurance/Recharge
 (37) Touch of Death - Accuracy/Damage/Endurance


Level 26:    Taunt    
 (A) Mocking Beratement - Threat/Placate
 (27) Mocking Beratement - Threat/Placate/Range
 (39) Mocking Beratement - Recharge
 (34) Mocking Beratement - Threat/Placate/Recharge/Range


Level 28:    Vengeful Slice    
 (A) Kinetic Combat - Accuracy/Damage
 (29) Kinetic Combat - Damage/Recharge
 (29) Kinetic Combat - Damage/Endurance/Recharge
 (34) Kinetic Combat - Damage/Endurance
 (43) Touch of Death - Accuracy/Damage/Endurance


Level 30:    Blinding Feint    
 (A) Kinetic Combat - Accuracy/Damage
 (34) Kinetic Combat - Damage/Recharge
 (33) Kinetic Combat - Damage/Endurance/Recharge
 (33) Kinetic Combat - Damage/Endurance
 (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge


Level 32:    Soul Transfer    
 (A) Eradication - Accuracy/Recharge
 (37) Eradication - Damage
 (45) Eradication - Accuracy/Damage/Recharge
 (48) Eradication - Damage/Recharge


Level 35:    Sweeping Strike    
 (A) Eradication - Damage
 (36) Eradication - Damage/Recharge
 (36) Eradication - Accuracy/Damage/Recharge
 (36) Eradication - Accuracy/Damage/Endurance/Recharge
 (46) Scirocco's Dervish - Accuracy/Damage/Endurance


Level 38:    One Thousand Cuts    
 (A) Eradication - Damage
 (42) Eradication - Damage/Recharge
 (42) Eradication - Accuracy/Damage/Recharge
 (42) Eradication - Accuracy/Damage/Endurance/Recharge
 (43) Scirocco's Dervish - Accuracy/Damage/Endurance


Level 41:    Gloom    
 (A) Thunderstrike - Damage/Endurance/Recharge
 (45) Thunderstrike - Accuracy/Damage/Endurance
 (46) Thunderstrike - Accuracy/Damage
 (50) Thunderstrike - Accuracy/Damage/Recharge


Level 44:    Darkest Night    
 (A) Endurance Reduction IO


Level 47:    Summon Widow    
 (A) Soulbound Allegiance - Damage/Recharge


Level 49:    Combat Jumping    
 (A) Defense Buff IO


Level 1:    Gauntlet    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 2:    Swift    
 (A) Run Speed IO


Level 2:    Hurdle    
 (A) Jumping IO


Level 2:    Health    
 (A) Miracle - +Recovery


Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End
 (25) Performance Shifter - EndMod


Level 4:    Ninja Run    
Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 50:    Knives of Vengeance Radial Superior Ally    
Level 14:    Speed Phase    
------------
------------
Set Bonus Totals:
3% DamageBuff(Smashing)
3% DamageBuff(Lethal)
3% DamageBuff(Fire)
3% DamageBuff(Cold)
3% DamageBuff(Energy)
3% DamageBuff(Negative)
3% DamageBuff(Toxic)
3% DamageBuff(Psionic)
26.31% Defense(Smashing)
26.31% Defense(Lethal)
6% Defense(Fire)
6% Defense(Cold)
28.5% Defense(Energy)
28.5% Defense(Negative)
6% Defense(Toxic)
6% Defense(Psionic)
18.5% Defense(Melee)
17.25% Defense(Ranged)
6% Defense(AoE)
12.6% Max End
+16% Enhancement(Accuracy)
+5% Enhancement(Heal)
7.5% SpeedFlying
337.3 HP (18%) HitPoints (when HealSelf)
7.5% JumpHeight
7.5% SpeedJumping
Knockback (Mag -12) (when Knockback)
Knockup (Mag -12)
27.5% MezResist(Confused)
27.5% MezResist(Held)
27.5% MezResist(Immobilized)
27.5% MezResist(Sleep)
27.5% MezResist(Stunned)
27.5% MezResist(Terrorized)
200% MezResist(Teleport) (20% chance)
3.5% (0.06 End/sec) Recovery
32% (2.5 HP/sec) Regeneration
13.25% Resistance(Smashing)
13.25% Resistance(Lethal)
9.5% Resistance(Fire)
9.5% Resistance(Cold)
8.75% Resistance(Energy)
8.75% Resistance(Negative)
5% Resistance(Toxic)
5% Resistance(Psionic)
7.5% SpeedRunning

------------
Set Bonuses:
Reactive Armor
(Dark Embrace)
  1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance
  1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)


Steadfast Protection
(Dark Embrace)
  1.5% (0.03 End/sec) Recovery
  3% Defense(Melee) (when Defense), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Toxic), 3% Defense(Psionic)
  Knockback Protection (Mag 4)


Gauntleted Fist
(Nimble Slash)
  1.8% Max End
  3.75% Resistance(Energy,Negative), 6.25% Status Resistance
  10% (0.78 HP/sec) Regeneration
  3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)


Reactive Armor
(Murky Cloud)
  1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance
  1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)


Gladiator's Armor
(Murky Cloud)
  3% Defense(Melee) (when Defense), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Toxic), 3% Defense(Psionic), 100% MezResist(Teleport) (20% chance)


Eradication
(Death Shroud)
  1.8% Max End
  3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
  42.17 HP (2.25%) HitPoints (when HealSelf)


Reactive Armor
(Obsidian Shield)
  1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance
  1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)


Touch of the Nictus
(Dark Regeneration)
  35.14 HP (1.88%) HitPoints (when HealSelf)
  +9% Enhancement(Accuracy)
  +5% Enhancement(Heal)
  2.25% Max End


Karma
(Cloak of Darkness)
  1.35% Max End
  Knockback Protection (Mag 4)


Shield Wall
(Cloak of Darkness)
  5% Resistance(Lethal) (when Resist), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic), 100% MezResist(Teleport) (20% chance)


Blessing of the Zephyr
(Super Speed)
  Knockback Protection (Mag 4)


Overwhelming Force
(Typhoon's Edge)
  12% (0.94 HP/sec) Regeneration
  3% DamageBuff(All)
  28.11 HP (1.5%) HitPoints (when HealSelf)
  2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)


Reactive Armor
(Tough)
  1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance
  1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)


Luck of the Gambler
(Weave)
  10% (0.78 HP/sec) Regeneration
  21.08 HP (1.13%) HitPoints (when HealSelf)


Kinetic Combat
(Ablating Strike)
  1.5% Resistance(Fire,Cold), 2.5% Status Resistance
  28.11 HP (1.5%) HitPoints (when HealSelf)
  3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Mocking Beratement
(Taunt)
  1.8% Max End
  2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance
  2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)


Kinetic Combat
(Vengeful Slice)
  1.5% Resistance(Fire,Cold), 2.5% Status Resistance
  28.11 HP (1.5%) HitPoints (when HealSelf)
  3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Kinetic Combat
(Blinding Feint)
  1.5% Resistance(Fire,Cold), 2.5% Status Resistance
  28.11 HP (1.5%) HitPoints (when HealSelf)
  3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Eradication
(Soul Transfer)
  1.8% Max End
  3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
  42.17 HP (2.25%) HitPoints (when HealSelf)


Eradication
(Sweeping Strike)
  1.8% Max End
  3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
  42.17 HP (2.25%) HitPoints (when HealSelf)


Eradication
(One Thousand Cuts)
  1.8% Max End (Exceeded 5 Bonus Cap)
  3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
  42.17 HP (2.25%) HitPoints (when HealSelf)


Thunderstrike
(Gloom)
  2% (0.03 End/sec) Recovery
  2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  +7% Enhancement(Accuracy)


Performance Shifter
(Stamina)
  7.5% Movement Speed


| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Edited by MrWallace

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