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Elec/Earth Build, Feedback Please!


Itashu

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Hello all.  About a month ago, I started playing City of Heroes again, and with my characters approaching 50 I'm looking into the real-deal builds.

 

With this build, I want decent survivability (take a hit or two), but I'm looking to use Fracture and Tremor to prevent damage as I load up enemies with my AoEs.  Hopefully I'll be on a team, but I occasionally solo content.

 

As long as I'm regularly using Tremor, the FF +Recharge proc should perma Hasten, I think.  Please let me know if that's not the case.

 

Here it is:

 

Spoiler

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

SlateshockRemade: Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Earth Manipulation
Power Pool: Concealment
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Lightning Bolt

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (3) Superior Defiant Barrage - Damage/RechargeTime
  • (3) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (5) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (5) Superior Defiant Barrage - RechargeTime/+Status
  • (50) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime

Level 1: Heavy Mallet

  • (A) Mako's Bite - Accuracy/Damage
  • (7) Mako's Bite - Damage/Endurance
  • (7) Mako's Bite - Damage/Recharge
  • (9) Mako's Bite - Accuracy/Endurance/Recharge
  • (9) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (11) Mako's Bite - Chance of Damage(Lethal)

Level 2: Ball Lightning

  • (A) Ragnarok - Damage
  • (13) Ragnarok - Damage/Recharge
  • (15) Ragnarok - Damage/Recharge/Accuracy
  • (15) Ragnarok - Recharge/Accuracy
  • (17) Ragnarok - Damage/Endurance

Level 4: Infiltration

  • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range
  • (17) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
  • (19) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (19) Unbounded Leap - +Stealth

Level 6: Short Circuit

  • (A) Power Transfer - EndMod
  • (21) Power Transfer - Damage/Recharge
  • (21) Power Transfer - Damage/Accuracy/Endurance
  • (23) Power Transfer - Damage/EndMod
  • (23) Power Transfer - Damage/Accuracy/Recharge/Endurance
  • (25) Power Transfer - Chance to Heal Self

Level 8: Charge Up

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 10: Build Up

  • (A) Adjusted Targeting - To Hit Buff
  • (25) Adjusted Targeting - To Hit Buff/Recharge

Level 12: Zapp

  • (A) Apocalypse - Damage
  • (27) Apocalypse - Damage/Recharge
  • (27) Apocalypse - Damage/Recharge/Accuracy
  • (29) Apocalypse - Recharge/Accuracy
  • (29) Apocalypse - Damage/Endurance

Level 14: Hasten

  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO

Level 16: Tremor

  • Hamidon Origin:Nucleolus Exposure

Level 18: Stealth

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (33) Luck of the Gambler - Defense/Endurance
  • (34) Luck of the Gambler - Defense/Endurance/Recharge
  • (50) Luck of the Gambler - Endurance/Recharge

Level 20: Mud Bath

  • (A) Performance Shifter - Chance for +End
  • (34) Performance Shifter - EndMod
  • (34) Miracle - +Recovery
  • (36) Preventive Medicine - Chance for +Absorb

Level 22: Voltaic Sentinel

  • (A) Soulbound Allegiance - Damage/Recharge/Accuracy
  • (36) Soulbound Allegiance - Chance for Build Up
  • (48) Soulbound Allegiance - Damage
  • (50) Soulbound Allegiance - Damage/Endurance

Level 24: Beryl Crystals

  • (A) Endurance Reduction IO
  • (36) Endurance Reduction IO

Level 26: Thunderous Blast

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (37) Superior Blaster's Wrath - Damage/Recharge
  • (37) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (37) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (39) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (39) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 28: Fracture

  • (A) Absolute Amazement - Stun/Recharge
  • (39) Absolute Amazement - Stun/Recharge/Accuracy
  • (40) Undermined Defenses - Defense Debuff
  • (40) Undermined Defenses - Defense Debuff/Recharge

Level 30: Seismic Smash

  • (A) Hecatomb - Damage
  • (40) Hecatomb - Recharge/Accuracy
  • (42) Hecatomb - Damage/Endurance
  • (42) Hecatomb - Damage/Recharge
  • (42) Hecatomb - Damage/Recharge/Accuracy

Level 32: Kick

  • (A) Empty

Level 35: Charged Armor

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (43) Gladiator's Armor - End/Resist
  • (43) Unbreakable Guard - Resistance/Endurance
  • (43) Unbreakable Guard - Resistance

Level 38: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (45) Unbreakable Guard - Resistance
  • (45) Unbreakable Guard - Resistance/Endurance

Level 41: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (45) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense/Endurance/Recharge

Level 44: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (46) Shield Wall - Defense/Endurance
  • (46) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (48) Shield Wall - Defense

Level 47: Grant Invisibility

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 49: Phase Shift

  • (A) Recharge Reduction IO

Level 1: Defiance 


Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Swift
  • (A) Run Speed IO
Level 1: Hurdle
  • (A) Jumping IO
Level 1: Health
  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (11) Panacea - +Hit Points/Endurance
Level 1: Stamina
  • (A) Performance Shifter - Chance for +End
  • (13) Performance Shifter - EndMod
Level 1: Shocked 

Level 49: Quick Form 
------------

 

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Yes the ff+rech will proc in tremor for a perma hasten build. I made one of these when /earth came in but i went the standard s/l/e mace defence build and skipped tremor and fracture. I do love tremor but with no resists i find i was taking too much damage while it animated. Something to look at although it does need work, i hate slotting kinetic combat sets almost as much as i hate thunderstrike and artillery.

 

Spoiler

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

ELEC EARTH: Level 49 Science Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Earth Manipulation
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
------------
Level 1:    Lightning Bolt    
 (A) Superior Defiant Barrage - Accuracy/Damage/Endurance
 (7) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
 (9) Superior Defiant Barrage - Damage/RechargeTime
 (9) Superior Defiant Barrage - Accuracy/Damage
 (11) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
 (11) Superior Defiant Barrage - RechargeTime/+Status


Level 1:    Stone Prison    
Hamidon Origin:Endoplasm Exposure


Level 2:    Ball Lightning    
 (A) Superior Blaster's Wrath - Recharge/Chance for Fire Damage
 (13) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
 (13) Superior Blaster's Wrath - Accuracy/Damage/Endurance
 (15) Superior Blaster's Wrath - Accuracy/Damage/Recharge
 (15) Superior Blaster's Wrath - Damage/Recharge
 (17) Superior Blaster's Wrath - Accuracy/Damage


Level 4:    Heavy Mallet    
 (A) Superior Blistering Cold - Accuracy/Damage
 (17) Superior Blistering Cold - Damage/Endurance
 (19) Superior Blistering Cold - Accuracy/Damage/Endurance
 (19) Superior Blistering Cold - Accuracy/Damage/Recharge
 (21) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
 (21) Touch of Death - Chance of Damage(Negative)


Level 6:    Short Circuit    
 (A) Eradication - Chance for Energy Damage
 (23) Eradication - Accuracy/Damage/Endurance/Recharge
 (23) Eradication - Accuracy/Damage/Recharge
 (25) Power Transfer - EndMod
 (25) Power Transfer - Damage/Accuracy/Endurance
 (27) Power Transfer - Chance to Heal Self


Level 8:    Charge Up    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 10:    Build Up    
 (A) Rectified Reticle - To Hit Buff/Recharge
 (39) Rectified Reticle - To Hit Buff


Level 12:    Zapp    
 (A) Sting of the Manticore - Chance of Damage(Toxic)
 (39) Sting of the Manticore - Damage/Endurance/Recharge
 (40) Sting of the Manticore - Accuracy/Damage
 (40) Sting of the Manticore - Damage/Endurance
 (40) Sting of the Manticore - Accuracy/Interrupt/Range


Level 14:    Boxing    
 (A) Kinetic Combat - Accuracy/Damage
 (43) Kinetic Combat - Damage/Endurance
 (46) Kinetic Combat - Damage/Recharge
 (49) Kinetic Combat - Damage/Endurance/Recharge


Level 16:    Tough    
 (A) Steadfast Protection - Resistance/+Def 3%
 (34) Gladiator's Armor - TP Protection +3% Def (All)
 (34) Unbreakable Guard - +Max HP
 (34) Unbreakable Guard - Resistance
 (36) Unbreakable Guard - Resistance/Endurance
 (36) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 18:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (33) Reactive Defenses - Scaling Resist Damage
 (33) Reactive Defenses - Defense
 (33) Reactive Defenses - Defense/Endurance


Level 20:    Mud Bath    
 (A) Preemptive Optimization - EndMod/Endurance/Recharge
 (29) Preemptive Optimization - EndMod/Accuracy/Recharge
 (29) Preemptive Optimization - EndMod/Accuracy/Endurance
 (31) Preemptive Optimization - EndMod/Recharge
 (31) Preemptive Optimization - EndMod/Endurance
 (31) Preemptive Optimization - Accuracy/Recharge


Level 22:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (27) Kismet - Accuracy +6%


Level 24:    Super Speed    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 26:    Voltaic Sentinel    
 (A) Expedient Reinforcement - Resist Bonus Aura for Pets
 (42) Expedient Reinforcement - Endurance/Damage/Recharge
 (42) Expedient Reinforcement - Accuracy/Damage/Recharge
 (42) Expedient Reinforcement - Damage/Endurance
 (48) Expedient Reinforcement - Accuracy/Damage
 (48) Expedient Reinforcement - Accuracy/Recharge


Level 28:    Beryl Crystals    
 (A) Endurance Reduction IO


Level 30:    Hasten    
 (A) Recharge Reduction IO
 (36) Recharge Reduction IO


Level 32:    Thunderous Blast    
 (A) Ragnarok - Damage
 (37) Ragnarok - Damage/Recharge
 (37) Ragnarok - Damage/Recharge/Accuracy
 (37) Ragnarok - Recharge/Accuracy
 (39) Ragnarok - Damage/Endurance


Level 35:    Scorpion Shield    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (46) Shield Wall - +Res (Teleportation), +5% Res (All)
 (47) Shield Wall - Defense
 (47) Shield Wall - Defense/Endurance


Level 38:    Seismic Smash    
 (A) Mako's Bite - Chance of Damage(Lethal)
 (45) Mako's Bite - Accuracy/Damage/Endurance/Recharge
 (45) Mako's Bite - Accuracy/Endurance/Recharge
 (45) Mako's Bite - Damage/Recharge
 (46) Mako's Bite - Damage/Endurance
 (48) Mako's Bite - Accuracy/Damage


Level 41:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (43) Luck of the Gambler - Defense
 (43) Luck of the Gambler - Defense/Endurance


Level 44:    Assault    
 (A) Endurance Reduction IO


Level 47:    Super Jump    
 (A) Winter's Gift - Slow Resistance (20%)


Level 49:    Vengeance    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 1:    Defiance    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Hurdle    
 (A) Empty


Level 1:    Health    
 (A) Preventive Medicine - Chance for +Absorb
 (3) Panacea - +Hit Points/Endurance
 (3) Numina's Convalesence - +Regeneration/+Recovery
 (5) Miracle - +Recovery


Level 1:    Stamina    
 (A) Power Transfer - Chance to Heal Self
 (5) Power Transfer - EndMod
 (7) Performance Shifter - Chance for +End


Level 49:    Quick Form    
Level 24:    Speed Phase    
Level 47:    Double Jump    
Level 1:    Shocked    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

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I tweaked the build, taking a few cues from ya like Sting of the Manticore and using Preemptive Optimization (though I put it into Short Circuit).  I'm still aiming at a higher Resist but the tweaks gave me better Defense (especially Ranged).

 

On another note, what do you think about my plan to use Infiltration slotted up as my travel?  Is that going to work out?

 

EDIT: I accidentally put your build here.  Fixing

 

EDIT 2: Fixed

 

Spoiler

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

SlateshockRemade: Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Earth Manipulation
Power Pool: Concealment
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Lightning Bolt

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (3) Superior Defiant Barrage - Damage/RechargeTime
  • (3) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (5) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (5) Superior Defiant Barrage - RechargeTime/+Status
  • (50) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime

Level 1: Heavy Mallet

  • (A) Mako's Bite - Accuracy/Damage
  • (7) Mako's Bite - Damage/Endurance
  • (7) Mako's Bite - Damage/Recharge
  • (9) Mako's Bite - Accuracy/Endurance/Recharge
  • (9) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (11) Mako's Bite - Chance of Damage(Lethal)

Level 2: Ball Lightning

  • (A) Ragnarok - Damage
  • (13) Ragnarok - Damage/Recharge
  • (15) Ragnarok - Damage/Recharge/Accuracy
  • (15) Ragnarok - Recharge/Accuracy
  • (17) Ragnarok - Damage/Endurance

Level 4: Infiltration

  • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range
  • (17) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
  • (19) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (19) Unbounded Leap - +Stealth

Level 6: Short Circuit

  • (A) Preemptive Optimization - Accuracy/Recharge
  • (21) Preemptive Optimization - EndMod/Endurance
  • (21) Preemptive Optimization - EndMod/Recharge
  • (23) Preemptive Optimization - EndMod/Accuracy/Endurance
  • (23) Preemptive Optimization - EndMod/Accuracy/Recharge
  • (25) Preemptive Optimization - EndMod/Endurance/Recharge

Level 8: Charge Up

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 10: Build Up

  • (A) Adjusted Targeting - To Hit Buff
  • (25) Adjusted Targeting - To Hit Buff/Recharge

Level 12: Zapp

  • (A) Sting of the Manticore - Accuracy/Damage
  • (27) Sting of the Manticore - Damage/Endurance
  • (27) Sting of the Manticore - Accuracy/Interrupt/Range
  • (29) Sting of the Manticore - Damage/Endurance/Recharge
  • (29) Sting of the Manticore - Chance of Damage(Toxic)

Level 14: Hasten

  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO

Level 16: Tremor

  • Hamidon Origin:Nucleolus Exposure

Level 18: Stealth

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (33) Luck of the Gambler - Defense/Endurance
  • (34) Luck of the Gambler - Defense/Endurance/Recharge
  • (50) Luck of the Gambler - Endurance/Recharge

Level 20: Mud Bath

  • (A) Performance Shifter - Chance for +End
  • (34) Performance Shifter - EndMod
  • (34) Miracle - +Recovery
  • (36) Preventive Medicine - Chance for +Absorb

Level 22: Voltaic Sentinel

  • (A) Soulbound Allegiance - Damage/Recharge/Accuracy
  • (36) Soulbound Allegiance - Chance for Build Up
  • (48) Soulbound Allegiance - Damage
  • (50) Soulbound Allegiance - Damage/Endurance

Level 24: Beryl Crystals

  • (A) Endurance Reduction IO
  • (36) Endurance Reduction IO

Level 26: Thunderous Blast

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (37) Superior Blaster's Wrath - Damage/Recharge
  • (37) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (37) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (39) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (39) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 28: Fracture

  • (A) Absolute Amazement - Stun/Recharge
  • (39) Absolute Amazement - Stun/Recharge/Accuracy
  • (40) Undermined Defenses - Defense Debuff
  • (40) Undermined Defenses - Defense Debuff/Recharge

Level 30: Seismic Smash

  • (A) Hecatomb - Damage
  • (40) Hecatomb - Recharge/Accuracy
  • (42) Hecatomb - Damage/Endurance
  • (42) Hecatomb - Damage/Recharge
  • (42) Hecatomb - Damage/Recharge/Accuracy

Level 32: Kick

  • (A) Empty

Level 35: Charged Armor

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (43) Gladiator's Armor - Resistance/Rech/End
  • (43) Unbreakable Guard - Resistance/Endurance
  • (43) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 38: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (45) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (45) Unbreakable Guard - Resistance/Endurance

Level 41: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (45) Luck of the Gambler - Defense/Endurance/Recharge
  • (46) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Endurance/Recharge

Level 44: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (46) Shield Wall - Defense/Endurance
  • (46) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (48) Shield Wall - Defense/Endurance/Recharge

Level 47: Grant Invisibility

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 49: Phase Shift

  • (A) Recharge Reduction IO

Level 1: Defiance 


Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Swift
  • (A) Run Speed IO
Level 1: Hurdle
  • (A) Jumping IO
Level 1: Health
  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (11) Panacea - +Hit Points/Endurance
Level 1: Stamina
  • (A) Performance Shifter - Chance for +End
  • (13) Performance Shifter - EndMod
Level 1: Shocked 

Level 49: Quick Form 
Level 50: Freedom Phalanx Reserve 
------------

 

Edited by Itashu
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Only a luck insp away from softcap range which is good but you have 3 powers requiring you to melee so i'm unsure how thats going to work out for you.

Your a blaster so i'd slot for dps first, the pre-emptive set in SC feels like a waste of dps. If you removed that and threw in 3 eradication pieces and whatever you'd still be near the same ranged def.

I don't see any kb protection.

If you'd skipped combat jump i'd be dead set against infiltration as travel. As it is its well overslotted i dont think i've ever done more than a lotg+rech and a lotg +def and i only did that if i was desperately trying to hit the softcap, i find its much better used just as mule for a kismet+acc (you have no tactics so i'd want that in) and the defence uniques. I always take superspeed+cj/hover-fly-evasive but i'm a proper travel junky and stealth isn't a proper travel pool although i know plenty of players happy to just use infiltration/sprint/athletic run. Cj/hover+evasive for the immob protection, nothing worse than getting pinned down when your a squishy.

You can very very easily hit 75% s/l resist +45% ranged def if thats what you want. Just give up all your recharge and damage procs.

Once you boost the end red in beryl crystals i'd take the 2nd slot from there and use it elsewhere. 

You seem to have slotted your res toggles with the end/rech/res pieces instead of the end/res.

There's other stuff but i just opened the build and started shuffling trying to keep your powers in place, i don't like slotting in mud bath i much prefer just slotting it for end red but with no leadership toggles you can probably get away with it. Still looks squishy to me but i see so many players running with 0 defence that i no longer feel confident saying 'don't do that - do this'

And i'd want to find a way to put an extra chance for damage in ball lightning. 

 

Spoiler

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

SlateshockRemade: Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Earth Manipulation
Power Pool: Concealment
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Hero Profile:
------------
Level 1:    Lightning Bolt    
 (A) Superior Defiant Barrage - Accuracy/Damage
 (3) Superior Defiant Barrage - Damage/RechargeTime
 (3) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
 (5) Superior Defiant Barrage - Accuracy/Damage/Endurance
 (5) Superior Defiant Barrage - RechargeTime/+Status
 (50) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime


Level 1:    Heavy Mallet    
 (A) Mako's Bite - Accuracy/Damage
 (7) Mako's Bite - Damage/Endurance
 (7) Mako's Bite - Damage/Recharge
 (9) Mako's Bite - Accuracy/Endurance/Recharge
 (9) Mako's Bite - Accuracy/Damage/Endurance/Recharge
 (11) Mako's Bite - Chance of Damage(Lethal)


Level 2:    Ball Lightning    
 (A) Ragnarok - Damage
 (13) Ragnarok - Chance for Knockdown
 (15) Ragnarok - Damage/Recharge/Accuracy
 (15) Ragnarok - Recharge/Accuracy
 (17) Ragnarok - Damage/Endurance


Level 4:    Infiltration    
 (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range
 (19) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
 (48) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 6:    Short Circuit    
 (A) Eradication - Chance for Energy Damage
 (21) Eradication - Accuracy/Damage/Endurance/Recharge
 (21) Eradication - Accuracy/Damage/Recharge
 (23) Power Transfer - Chance to Heal Self
 (23) Obliteration - Chance for Smashing Damage
 (25) Scirocco's Dervish - Chance of Damage(Lethal)


Level 8:    Charge Up    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 10:    Build Up    
 (A) Adjusted Targeting - To Hit Buff
 (25) Adjusted Targeting - To Hit Buff/Recharge


Level 12:    Zapp    
 (A) Sting of the Manticore - Accuracy/Damage
 (27) Sting of the Manticore - Damage/Endurance
 (27) Sting of the Manticore - Accuracy/Interrupt/Range
 (29) Sting of the Manticore - Damage/Endurance/Recharge
 (29) Sting of the Manticore - Chance of Damage(Toxic)


Level 14:    Hasten    
 (A) Recharge Reduction IO
 (17) Recharge Reduction IO


Level 16:    Tremor    
Hamidon Origin:Nucleolus Exposure


Level 18:    Stealth    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (33) Reactive Defenses - Scaling Resist Damage
 (34) Reactive Defenses - Defense
 (50) Reactive Defenses - Defense/Endurance


Level 20:    Mud Bath    
 (A) Performance Shifter - Chance for +End
 (34) Performance Shifter - EndMod
 (34) Miracle - +Recovery
 (36) Preventive Medicine - Chance for +Absorb
 (36) Preventive Medicine - Heal
 (46) Power Transfer - Chance to Heal Self


Level 22:    Voltaic Sentinel    
 (A) Soulbound Allegiance - Damage/Recharge/Accuracy
 (36) Soulbound Allegiance - Chance for Build Up
 (48) Soulbound Allegiance - Damage
 (50) Soulbound Allegiance - Damage/Endurance


Level 24:    Beryl Crystals    
 (A) Endurance Reduction IO


Level 26:    Thunderous Blast    
 (A) Superior Blaster's Wrath - Accuracy/Damage
 (37) Superior Blaster's Wrath - Damage/Recharge
 (37) Superior Blaster's Wrath - Accuracy/Damage/Recharge
 (37) Superior Blaster's Wrath - Accuracy/Damage/Endurance
 (39) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
 (39) Superior Blaster's Wrath - Recharge/Chance for Fire Damage


Level 28:    Fracture    
 (A) Absolute Amazement - Stun/Recharge
 (39) Absolute Amazement - Stun/Recharge/Accuracy
 (40) Undermined Defenses - Defense Debuff
 (40) Undermined Defenses - Defense Debuff/Recharge


Level 30:    Seismic Smash    
 (A) Hecatomb - Chance of Damage(Negative)
 (31) Hecatomb - Damage/Recharge/Accuracy
 (40) Hecatomb - Recharge/Accuracy
 (42) Hecatomb - Damage/Endurance
 (42) Hecatomb - Damage/Recharge


Level 32:    Kick    
 (A) Empty


Level 35:    Charged Armor    
 (A) Gladiator's Armor - TP Protection +3% Def (All)
 (43) Gladiator's Armor - End/Resist
 (43) Unbreakable Guard - Resistance/Endurance
 (43) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 38:    Tough    
 (A) Steadfast Protection - Resistance/+Def 3%
 (42) Unbreakable Guard - Resistance/Endurance/RechargeTime
 (45) Unbreakable Guard - +Max HP
 (45) Unbreakable Guard - Resistance/Endurance


Level 41:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (45) Shield Wall - +Res (Teleportation), +5% Res (All)
 (46) Shield Wall - Defense
 (48) Shield Wall - Defense/Endurance


Level 44:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (46) Kismet - Accuracy +6%


Level 47:    Grant Invisibility    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 49:    Phase Shift    
 (A) Recharge Reduction IO


Level 1:    Defiance    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Run Speed IO


Level 1:    Hurdle    
 (A) Jumping IO


Level 1:    Health    
 (A) Numina's Convalesence - +Regeneration/+Recovery
 (11) Panacea - +Hit Points/Endurance


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End
 (13) Performance Shifter - EndMod


Level 1:    Shocked    
Level 49:    Quick Form    
Level 50:    Freedom Phalanx Reserve    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

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I've slotted out Short Circuit according to your feedback.  You're right, damage is more important.  Slotted it a little differently than you did just to get some different set bonuses.

 

You're right, I didn't really think of knockback.  I've slotted Infiltration how you had it.  With +5s it's looking pretty good as a travel power.  As a note, mostly I took Concealment pool since you get 3 separate spots for mules, and, to be honest, to see if I can get it to work.  Stealth seems potentially handy in a Blaster, as well.

 

Under Misc Buffs on View Totals, I have +87 Accuracy (from assorted set bonuses, Beryl Crystals, etc.)  This isn't including Build Up or Charge Up (as those would be toHit bonuses, anyway).  What's the difference between toHit and Accuracy?  is toHit a lot better?

 

Thanks for the note on the Resist enh.  Fixed that.  Also, with this new build I seem to have gotten that much closer to the Res cap!  I'd say 63% Smashing/Lethal + 41 Ranged Def should probably keep me alive, right?  I'll be blapping a little, but the idea is Tremor, Short Circ, Fracture, Ball Lightning.  That way they're all the ground, then damaged, then stunned, then damaged.  Also, Stealthed till I Tremor, so I should be Invisible, since they swapped the capabilities of Stealth and Invisibility when they put Infiltration into Concealment.

 

Here's the new one!  Swapped one away from Beryl Crystals, one away from Combat Jumping, put one into Stealth to get the extra 3.75 Smashing/Lethal Resist, put one into Mud Bath for the preventative medicine set bonus + heal enh.  Should help keep me alive.

Spoiler

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

SlateshockRemade: Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Earth Manipulation
Power Pool: Concealment
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Lightning Bolt

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (3) Superior Defiant Barrage - Damage/RechargeTime
  • (3) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (5) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (5) Superior Defiant Barrage - RechargeTime/+Status
  • (50) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime

Level 1: Heavy Mallet

  • (A) Mako's Bite - Accuracy/Damage
  • (7) Mako's Bite - Damage/Endurance
  • (7) Mako's Bite - Damage/Recharge
  • (9) Mako's Bite - Accuracy/Endurance/Recharge
  • (9) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (11) Mako's Bite - Chance of Damage(Lethal)

Level 2: Ball Lightning

  • (A) Ragnarok - Damage
  • (13) Ragnarok - Damage/Recharge
  • (15) Ragnarok - Damage/Recharge/Accuracy
  • (15) Ragnarok - Recharge/Accuracy
  • (17) Ragnarok - Damage/Endurance

Level 4: Infiltration

  • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range
  • (17) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (19) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 6: Short Circuit

  • (A) Eradication - Damage
  • (21) Eradication - Accuracy/Damage/Recharge
  • (21) Eradication - Accuracy/Damage/Endurance/Recharge
  • (23) Obliteration - Accuracy/Recharge
  • (23) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (25) Obliteration - Accuracy/Damage/Recharge

Level 8: Charge Up

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 10: Build Up

  • (A) Adjusted Targeting - To Hit Buff
  • (25) Adjusted Targeting - To Hit Buff/Recharge

Level 12: Zapp

  • (A) Sting of the Manticore - Accuracy/Damage
  • (27) Sting of the Manticore - Damage/Endurance
  • (27) Sting of the Manticore - Accuracy/Interrupt/Range
  • (29) Sting of the Manticore - Damage/Endurance/Recharge
  • (29) Sting of the Manticore - Chance of Damage(Toxic)

Level 14: Hasten

  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO

Level 16: Tremor

  • (A) Force Feedback - Chance for +Recharge
  • (31) Force Feedback - Accuracy/Knockback
  • (31) Sudden Acceleration - Knockback/Accuracy/Damage
  • (33) Sudden Acceleration - Knockback/Accuracy
  • (33) Sudden Acceleration - Knockback to Knockdown

Level 18: Stealth

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (33) Luck of the Gambler - Defense/Endurance
  • (34) Luck of the Gambler - Defense/Endurance/Recharge
  • (36) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Endurance/Recharge

Level 20: Mud Bath

  • (A) Performance Shifter - Chance for +End
  • (34) Performance Shifter - EndMod
  • (34) Miracle - +Recovery
  • (36) Preventive Medicine - Chance for +Absorb
  • (48) Preventive Medicine - Heal

Level 22: Voltaic Sentinel

  • (A) Soulbound Allegiance - Damage/Recharge/Accuracy
  • (36) Soulbound Allegiance - Chance for Build Up
  • (48) Soulbound Allegiance - Damage
  • (50) Soulbound Allegiance - Damage/Endurance

Level 24: Beryl Crystals

  • (A) Endurance Reduction IO

Level 26: Thunderous Blast

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (37) Superior Blaster's Wrath - Damage/Recharge
  • (37) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (37) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (39) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (39) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 28: Fracture

  • (A) Absolute Amazement - Stun/Recharge
  • (39) Absolute Amazement - Stun/Recharge/Accuracy
  • (40) Undermined Defenses - Defense Debuff
  • (40) Undermined Defenses - Defense Debuff/Recharge

Level 30: Seismic Smash

  • (A) Hecatomb - Damage
  • (40) Hecatomb - Recharge/Accuracy
  • (42) Hecatomb - Damage/Endurance
  • (42) Hecatomb - Damage/Recharge
  • (42) Hecatomb - Damage/Recharge/Accuracy

Level 32: Kick

  • (A) Empty

Level 35: Charged Armor

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (43) Gladiator's Armor - End/Resist
  • (43) Unbreakable Guard - Resistance/Endurance
  • (43) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 38: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (45) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (45) Unbreakable Guard - Resistance/Endurance

Level 41: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (45) Luck of the Gambler - Defense/Endurance/Recharge
  • (46) Luck of the Gambler - Defense/Endurance
  • (48) Reactive Defenses - Scaling Resist Damage

Level 44: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (46) Shield Wall - Defense
  • (46) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 47: Grant Invisibility

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 49: Phase Shift

  • (A) Recharge Reduction IO

Level 1: Defiance 


Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Swift
  • (A) Run Speed IO
Level 1: Hurdle
  • (A) Jumping IO
Level 1: Health
  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (11) Panacea - +Hit Points/Endurance
Level 1: Stamina
  • (A) Performance Shifter - Chance for +End
  • (13) Performance Shifter - EndMod
Level 1: Shocked 

Level 49: Quick Form 
Level 50: Freedom Phalanx Reserve 
------------

 

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image.png.caa7d37f1474584d66b101decaded1d4.png

Mudbath with miracle proc = end recovery = 4.56/s

 

image.png.5bfaf2a17a6185ad8c72c13d4ced68a8.png

Mudbath with the miracle proc swapped out for a level 50 EndMod IO. End Recovery = 4.64/s

 

Blindly following what everyone says are things you need to slot in EVERY build is something I'd really like to eradicate from the minds of aspiring build makers.

 

As for fundamental blaster tips that might also give you some insight into blaster survival. I posted a lot of long winded stuff on that topic. Here's one to get you started:

 

 

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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Nemu, your input is greatly appreciated.  I have watched your video and read your posts that you linked in that discussion, taking some mental notes for sure.  Survivability is both how you play and how you're slotted.  Thanks for the tip about Miracle +Recovery - I've slotted a generic End Mod for now, but considering moving the slot elsewhere.  Comparing Defense between the build you linked and mine, seems like I should be able to survive Def and Res wise, but just have to play it right. 

 

Meknowmancer, that definitely clears up Accuracy vs toHit, thank you.  Seems like Accuracy is a good deal less useful than I hoped.  Moved around a couple things, lost 4% damage buff, but now I have a Kismet slotted, so not too bad.

 

I realized I made an error in not slotting Fracture for Accuracy.  If it doesn't hit the enemy then it can't disorient them, so I've fixed this with Hamis.

 

Please let me know if you guys have any other feedback, especially on this latest version!

 

Spoiler

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

SlateshockRemade: Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Earth Manipulation
Power Pool: Concealment
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Lightning Bolt

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (3) Superior Defiant Barrage - Damage/RechargeTime
  • (3) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (5) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (5) Superior Defiant Barrage - RechargeTime/+Status
  • (7) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime

Level 1: Heavy Mallet

  • (A) Mako's Bite - Accuracy/Damage
  • (7) Mako's Bite - Damage/Endurance
  • (9) Mako's Bite - Damage/Recharge
  • (9) Mako's Bite - Accuracy/Endurance/Recharge
  • (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (11) Mako's Bite - Chance of Damage(Lethal)

Level 2: Ball Lightning

  • (A) Ragnarok - Damage
  • (15) Ragnarok - Damage/Recharge
  • (15) Ragnarok - Damage/Recharge/Accuracy
  • (17) Ragnarok - Recharge/Accuracy
  • (17) Ragnarok - Damage/Endurance

Level 4: Infiltration

  • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range
  • (19) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (19) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 6: Short Circuit

  • (A) Eradication - Damage
  • (21) Eradication - Accuracy/Damage/Recharge
  • (23) Eradication - Accuracy/Damage/Endurance/Recharge
  • (23) Obliteration - Accuracy/Recharge
  • (25) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (25) Obliteration - Accuracy/Damage/Recharge

Level 8: Charge Up

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 10: Build Up

  • D-Sync Origin:D-Sync Shifting

Level 12: Zapp

  • (A) Sting of the Manticore - Accuracy/Damage
  • (27) Sting of the Manticore - Damage/Endurance
  • (27) Sting of the Manticore - Accuracy/Interrupt/Range
  • (29) Sting of the Manticore - Damage/Endurance/Recharge
  • (29) Sting of the Manticore - Chance of Damage(Toxic)

Level 14: Hasten

  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO

Level 16: Tremor

  • (A) Force Feedback - Chance for +Recharge
  • (31) Force Feedback - Accuracy/Knockback
  • (31) Sudden Acceleration - Knockback/Accuracy/Damage
  • (33) Sudden Acceleration - Knockback/Accuracy
  • (33) Sudden Acceleration - Knockback to Knockdown

Level 18: Stealth

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (33) Luck of the Gambler - Defense/Endurance
  • (34) Luck of the Gambler - Defense/Endurance/Recharge
  • (34) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Endurance/Recharge

Level 20: Mud Bath

  • (A) Performance Shifter - Chance for +End
  • (36) Performance Shifter - EndMod
  • (36) Endurance Modification IO
  • (36) Preventive Medicine - Chance for +Absorb
  • (37) Preventive Medicine - Heal

Level 22: Voltaic Sentinel

  • (A) Soulbound Allegiance - Damage/Recharge/Accuracy
  • (37) Soulbound Allegiance - Chance for Build Up
  • (37) Soulbound Allegiance - Damage
  • (39) Soulbound Allegiance - Damage/Endurance

Level 24: Beryl Crystals

  • (A) Endurance Reduction IO

Level 26: Thunderous Blast

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (39) Superior Blaster's Wrath - Damage/Recharge
  • (39) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (40) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (40) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (40) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 28: Fracture

  • D-Sync Origin:D-Sync Binding

Level 30: Seismic Smash

  • (A) Hecatomb - Damage
  • (42) Hecatomb - Recharge/Accuracy
  • (43) Hecatomb - Damage/Endurance
  • (43) Hecatomb - Damage/Recharge
  • (43) Hecatomb - Damage/Recharge/Accuracy

Level 32: Kick

  • (A) Empty

Level 35: Charged Armor

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (45) Gladiator's Armor - End/Resist
  • (45) Unbreakable Guard - Resistance/Endurance
  • (45) Unbreakable Guard - Resistance

Level 38: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (46) Unbreakable Guard - Resistance
  • (46) Unbreakable Guard - Resistance/Endurance

Level 41: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (46) Luck of the Gambler - Defense
  • (48) Reactive Defenses - Defense/Endurance
  • (48) Reactive Defenses - Scaling Resist Damage

Level 44: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Shield Wall - Defense
  • (50) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (50) Kismet - Accuracy +6%

Level 47: Grant Invisibility

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 49: Phase Shift

  • (A) Recharge Reduction IO

Level 1: Defiance 


Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Swift
  • (A) Run Speed IO
Level 1: Hurdle
  • (A) Jumping IO
Level 1: Health
  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (13) Panacea - +Hit Points/Endurance
Level 1: Stamina
  • (A) Performance Shifter - Chance for +End
  • (13) Performance Shifter - EndMod
Level 1: Shocked 

Level 49: Quick Form 
Level 50: Musculature Radial Paragon 
Level 50: Freedom Phalanx Reserve 
------------

 

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On 1/15/2023 at 9:30 AM, Nemu said:

image.png.caa7d37f1474584d66b101decaded1d4.png

Mudbath with miracle proc = end recovery = 4.56/s

 

image.png.5bfaf2a17a6185ad8c72c13d4ced68a8.png

Mudbath with the miracle proc swapped out for a level 50 EndMod IO. End Recovery = 4.64/s

 

Blindly following what everyone says are things you need to slot in EVERY build is something I'd really like to eradicate from the minds of aspiring build makers.

 

As for fundamental blaster tips that might also give you some insight into blaster survival. I posted a lot of long winded stuff on that topic. Here's one to get you started:

 

 

There’s a lot of good stuff here and worth the read.

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@Itashu 30ish defense is good enough if you know your build/game mechanics well and know what you are doing.

 

Aside from the "every build must have numina/miracle/xxx" and the general playbase' blind obedience to that mantra, I have a few other comments on your build.

 

Survival is a combination of hard stats like def/resist, how you play, and how you use your toolkit.

 

On hard stats like def/resist, there are powers that you should invest slots in and those that yield very little ROI. Take stealth for example, 5 slots for the S/L resist in your build. But what's all that extra enhancement in defense netting you numbers wise? Stealth has 1.75% base defense, meanwhile weave has 3.5% base. If you are going to over-enhance a power wouldn't it be wiser to pump those slots/enhancements into weave to squeeze out more defense since it has a higher base value?

 

I propose that you take a look at the other options in your toolkit. Starting with the idea that you can stun/knockdown mobs while you do your thing. Dead things don't fight back, and mobs that don't get a chance to hurt you is just as good as mobs that miss/do less damage against you.

 

You have Tremor that does KD, you can leverage the KD synergy by using IOs in other powers like the Ragnorok kd proc in ball lightning and the Avalanche kd proc in short circuit or even the Overwhelming force KD proc to string together an AoE volley that can KD mobs. Lean into this and slot Tremor for damage and you can have a AoE chain with decent mitigation that can kill stuff and keep them on their backs. Short circuit also drains endurance and if slotted for end drain, two applications should bottom out most mobs if not outright kill them. This way you have some layered mitigation through KD -> end drain and then your hard stats.

 

Take a look at this build:

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Earth Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Lightning Bolt

  • (A) Apocalypse - Damage
  • (3) Apocalypse - Damage/Recharge/Accuracy
  • (3) Apocalypse - Recharge/Accuracy
  • (5) Apocalypse - Damage/Endurance
  • (5) Apocalypse - Chance of Damage(Negative)

Level 1: Heavy Mallet

  • Hamidon Origin:Nucleolus Exposure
  • (47) Touch of Death - Chance of Damage(Negative)
  • (48) Force Feedback - Chance for +Recharge

Level 2: Ball Lightning

  • (A) Ragnarok - Damage/Recharge
  • (27) Ragnarok - Damage/Recharge/Accuracy
  • (29) Ragnarok - Recharge/Accuracy
  • (29) Ragnarok - Damage/Endurance
  • (31) Ragnarok - Chance for Knockdown

Level 4: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (7) Kismet - Accuracy +6%

Level 6: Short Circuit

  • (A) Power Transfer - Damage/EndMod
  • (13) Power Transfer - EndMod
  • (13) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (15) Armageddon - Damage/Recharge
  • (15) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (17) Superior Avalanche - Recharge/Chance for Knockdown

Level 8: Charge Up

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 10: Hasten

  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO

Level 12: Zapp

  • (A) Sting of the Manticore - Accuracy/Damage
  • (37) Sting of the Manticore - Damage/Endurance
  • (39) Sting of the Manticore - Accuracy/Interrupt/Range
  • (39) Sting of the Manticore - Damage/Endurance/Recharge
  • (39) Sting of the Manticore - Chance of Damage(Toxic)

Level 14: Super Speed

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (37) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (49) Winter's Gift - Slow Resistance (20%)

Level 16: Tremor

  • (A) Superior Avalanche - Accuracy/Damage
  • (17) Superior Avalanche - Accuracy/Damage/Endurance
  • (19) Armageddon - Damage/Endurance
  • (19) Armageddon - Chance for Fire Damage
  • (25) Eradication - Chance for Energy Damage
  • (27) Force Feedback - Chance for +Recharge

Level 18: Kick

  • (A) Empty

Level 20: Mud Bath

  • (A) Preemptive Optimization - Accuracy/Recharge
  • (21) Preemptive Optimization - EndMod/Endurance
  • (21) Preemptive Optimization - EndMod/Recharge
  • (23) Preemptive Optimization - EndMod/Accuracy/Endurance
  • (23) Preemptive Optimization - EndMod/Accuracy/Recharge
  • (25) Preemptive Optimization - EndMod/Endurance/Recharge

Level 22: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (31) Unbreakable Guard - Resistance/Endurance
  • (50) Unbreakable Guard - +Max HP

Level 24: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Shield Wall - Defense/Endurance
  • (33) Shield Wall - Defense
  • (33) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 26: Thunderous Blast

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (34) Superior Blaster's Wrath - Damage/Recharge
  • (36) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (36) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (36) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (37) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 28: Fracture

  • (A) Absolute Amazement - Stun/Recharge
  • (42) Absolute Amazement - Stun/Recharge/Accuracy
  • (42) Absolute Amazement - Recharge/Accuracy
  • (43) Absolute Amazement - Stun/Endurance
  • (43) Absolute Amazement - Chance for ToHit Debuff

Level 30: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (33) Reactive Defenses - Defense
  • (34) Reactive Defenses - Defense/Endurance
  • (34) Reactive Defenses - Scaling Resist Damage

Level 32: Seismic Smash

  • (A) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (40) Superior Blistering Cold - Recharge/Chance for Hold
  • (40) Hecatomb - Damage/Recharge/Accuracy
  • (40) Hecatomb - Damage/Endurance
  • (42) Hecatomb - Chance of Damage(Negative)
  • (48) Unbreakable Constraint - Chance for Smashing Damage

Level 35: Charged Armor

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (43) Reactive Armor - Resistance/Endurance
  • (48) Reactive Armor - Resistance/Endurance/Recharge
  • (49) Reactive Armor - Resistance

Level 38: Beryl Crystals

  • (A) Endurance Reduction IO

Level 41: Voltaic Sentinel

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (45) Superior Defiant Barrage - Damage/RechargeTime
  • (45) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (45) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (46) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (46) Superior Defiant Barrage - RechargeTime/+Status

Level 44: Build Up

  • (A) Recharge Reduction IO

Level 47: Tactics

  • (A) Endurance Reduction IO

Level 49: Vengeance

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Defiance


Level 1: Brawl

 

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The game plan is to leverage the KD procs to augment survival. Aside from the game plan, take a look at the power pick progression. This build allows you to be effective every step of the leveling journey as well as when you exemp. You have your defense numbers by level 30 as opposed to level 44 in your build when you pick up combat jumping. Speaking of combat jumping, mobility is key for builds like these so combat jumping is taken early. Super Speed + stealth proc in sprint gives you full invis against most mobs and that's very useful for blasters to approach undetected for the alpha strike.

 

My outlook is that you don't have go out of your way to chase hard stats, especially resist on a blaster. Killing stuff fast is far more effective and enjoyable.

Edited by Nemu
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Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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@Nemu I appreciate this build a lot, thank you!  

 

I see the point of the mitigation.  Especially when dropping in defense, it'll allow for aggressive play/

 

Looking at this build, it is really difficult to see any real reason to take the Concealment pool, especially since Unbounded Leap, Celerity +Stealth exists.  Really wanted to try Infiltration as a travel power, but there's not space in the pool selection for it.  Tactics seems more valuable than Grant Invisibility or Phase Shift, and I could use the toHit.

 

It's hard to see what I would do differently from this build if I were to approach it with yours as a reference.  Would you mind if I used this build?  

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@Itashu Of course, I can't stop you or anyone from copying any builds posted. What's more important to me is that you understand why I did what I did. Not everyone will read all of what I post along with the build but my hope is that those that do will gain better insight that help them construct cohesive builds with a cohesive game plan.

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Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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