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Power Order Question..


Galamane

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This (Modified @Nemo) Build is for Ouro and Incarnate trials mostly. I know it doesn't matter for Incarnate but I'm thinking for the Ouro missions.

Maybe taking Atom Smasher later and moving Nova or Explosive Blast to that spot? Just want some input on the build. Thx

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Atomic Manipulation
Power Pool: Leaping
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Power Blast

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (3) Superior Defiant Barrage - Damage/RechargeTime
  • (3) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (5) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (5) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (7) Superior Defiant Barrage - RechargeTime/+Status

Level 1: Electron Shackles

  • (A) Thunderstrike - Accuracy/Damage
  • (7) Thunderstrike - Damage/Endurance
  • (9) Thunderstrike - Damage/Recharge
  • (9) Thunderstrike - Accuracy/Damage/Recharge
  • (42) Thunderstrike - Accuracy/Damage/Endurance
  • (43) Thunderstrike - Damage/Endurance/Recharge

Level 2: Energy Torrent

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (43) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (43) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (45) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (45) Superior Frozen Blast - Damage/Endurance

Level 4: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (45) Kismet - Accuracy +6%

Level 6: Power Burst

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (46) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (46) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (46) Superior Winter's Bite - Damage/RechargeTime
  • (48) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime

Level 8: Fly

  • (A) Winter's Gift - Slow Resistance (20%)

Level 10: Positron Cell

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (11) Basilisk's Gaze - Accuracy/Recharge
  • (11) Basilisk's Gaze - Endurance/Recharge/Hold
  • (40) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (48) Apocalypse - Chance of Damage(Negative)

Level 12: Sniper Blast

  • (A) Sting of the Manticore - Accuracy/Damage
  • (13) Sting of the Manticore - Damage/Endurance
  • (13) Sting of the Manticore - Accuracy/Interrupt/Range
  • (17) Sting of the Manticore - Damage/Endurance/Recharge
  • (40) Sting of the Manticore - Chance of Damage(Toxic)

Level 14: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (15) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 16: Hasten

  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO

Level 18: Aim

  • (A) Rectified Reticle - To Hit Buff/Recharge
  • (19) Rectified Reticle - Increased Perception
  • (19) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 20: Metabolic Acceleration

  • (A) Preemptive Optimization - Accuracy/Recharge
  • (21) Preemptive Optimization - EndMod/Endurance
  • (21) Preemptive Optimization - EndMod/Recharge
  • (23) Preemptive Optimization - EndMod/Accuracy/Endurance
  • (27) Preemptive Optimization - EndMod/Accuracy/Recharge
  • (37) Preemptive Optimization - EndMod/Endurance/Recharge

Level 22: Super Speed

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (23) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 24: Kick

  • (A) Explosive Strike - Damage/Knockback
  • (25) Explosive Strike - Accuracy/Knockback
  • (25) Explosive Strike - Chance for Smashing Damage

Level 26: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (27) Gladiator's Armor - TP Protection +3% Def (All)

Level 28: Atom Smasher

  • (A) Fury of the Gladiator - Chance for Res Debuff
  • (29) Eradication - Damage
  • (29) Eradication - Accuracy/Damage/Recharge
  • (34) Eradication - Accuracy/Damage/Endurance/Recharge
  • (37) Armageddon - Chance for Fire Damage
  • (37) Armageddon - Recharge/Accuracy

Level 30: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Shield Wall - Defense
  • (31) Shield Wall - Defense/Endurance
  • (31) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 32: Nova

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (33) Superior Blaster's Wrath - Damage/Recharge
  • (33) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (33) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (34) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (34) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 35: Scorpion Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (36) Reactive Defenses - Defense
  • (36) Reactive Defenses - Defense/Endurance
  • (36) Reactive Defenses - Scaling Resist Damage

Level 38: Positronic Fist

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (39) Superior Blistering Cold - Damage/Endurance
  • (39) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (39) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (40) Superior Blistering Cold - Recharge/Chance for Hold

Level 41: Explosive Blast

  • (A) Force Feedback - Chance for +Recharge
  • (42) Bombardment - Accuracy/Damage/Recharge
  • (42) Bombardment - Accuracy/Damage/Recharge/Endurance
  • (50) Annihilation - Accuracy/Damage
  • (50) Annihilation - Chance for Res Debuff
  • (50) Bombardment - Chance for Fire Damage

Level 44: Evasive Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 47: Ionize

  • (A) Rectified Reticle - To Hit Buff/Recharge
  • (48) Rectified Reticle - To Hit Buff

Level 49: Beta Decay

  • (A) Achilles' Heel - Chance for Res Debuff

Level 1: Defiance 


Level 1: Brawl

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Some minor observations.

 

On my Blasters, I have found myself replacing a 5-piece slotting of Sting of the Manticore with a (boosted) PVP Experienced Marksman set on the snipes that are available at low levels. I am aware of the different set bonuses, but because SotM is a 35-50 level set, I feel like the PVP set is generally a better one across more content (I always skip the "Fast Snipe" piece, as it costs too much in terms of power flexibility IMO). YMMV if you want to try to toss a %damage proc in it, Blasters don't really need %proc damage and the %proc rate will be pretty low anyway.

 

I have not played with Atomic Manipulation as a set, but it looks to me like Beta Decay ought to be taken much earlier in the build. I can understand why Hasten is taken relatively early (although given the slotting of enhancement sets in the offensive powers, it looks like there is no problem with a smooth attack chain without Hasten) , but with Beta Decay at a (much) lower level you may not miss Hasten for the lower level content. I'd multi-slot it to reduce the Endurance cost. The sets it can take offer some useful buffs for Blasters (Damage, Endurance). I'm not sure how efficient the %proc will be in it as an aura, If I was single-slotting it I would use a level 53 Hami-O Enzyme in it... I appreciate %-res, but if it isn't reducing the number of power clicks I need to defeat spawns then I feel like it is wasted.

 

Similarly, I see Ionize as the Build Up power that I would want available across more content, with more up-time. I can't offer a specific recommendation as I'm unsure of your attack chain and play style. Personally, I usually delay the Fighting pool power picks until late in the build, but even that is a rule I don't always follow. I won't argue against the benefits of Weave, but (especially with changes to damage typing) I rarely even toggle on Tough for most characters.

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Big thx for the tips, I moved and changed some things. So I'm thinking of moving Weave to 28 and beta to 30 and atom to 49. I think that might work.

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Atomic Manipulation
Power Pool: Leaping
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Power Blast

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (3) Superior Defiant Barrage - Damage/RechargeTime
  • (3) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (5) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (5) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (7) Superior Defiant Barrage - RechargeTime/+Status

Level 1: Electron Shackles

  • (A) Thunderstrike - Accuracy/Damage
  • (7) Thunderstrike - Damage/Endurance
  • (9) Thunderstrike - Damage/Recharge
  • (9) Thunderstrike - Accuracy/Damage/Recharge
  • (42) Thunderstrike - Accuracy/Damage/Endurance
  • (43) Thunderstrike - Damage/Endurance/Recharge

Level 2: Energy Torrent

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (43) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (43) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (45) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (45) Superior Frozen Blast - Damage/Endurance

Level 4: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (45) Kismet - Accuracy +6%

Level 6: Power Burst

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (46) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (46) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (46) Superior Winter's Bite - Damage/RechargeTime
  • (48) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime

Level 8: Fly

  • (A) Winter's Gift - Slow Resistance (20%)

Level 10: Positron Cell

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (11) Basilisk's Gaze - Accuracy/Recharge
  • (11) Basilisk's Gaze - Endurance/Recharge/Hold
  • (40) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (48) Apocalypse - Chance of Damage(Negative)

Level 12: Sniper Blast

  • (A) Sting of the Manticore - Accuracy/Damage
  • (13) Sting of the Manticore - Damage/Endurance
  • (13) Sting of the Manticore - Accuracy/Interrupt/Range
  • (17) Sting of the Manticore - Damage/Endurance/Recharge
  • (40) Sting of the Manticore - Damage/Interrupt/Recharge

Level 14: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (15) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 16: Ionize

  • (A) Rectified Reticle - To Hit Buff
  • (17) Rectified Reticle - To Hit Buff/Recharge

Level 18: Aim

  • (A) Rectified Reticle - To Hit Buff/Recharge
  • (19) Rectified Reticle - Increased Perception
  • (19) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 20: Metabolic Acceleration

  • (A) Preemptive Optimization - Accuracy/Recharge
  • (21) Preemptive Optimization - EndMod/Endurance
  • (21) Preemptive Optimization - EndMod/Recharge
  • (23) Preemptive Optimization - EndMod/Accuracy/Endurance
  • (27) Preemptive Optimization - EndMod/Accuracy/Recharge
  • (37) Preemptive Optimization - EndMod/Endurance/Recharge

Level 22: Hasten

  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO

Level 24: Kick

  • (A) Explosive Strike - Damage/Knockback
  • (25) Explosive Strike - Accuracy/Knockback
  • (25) Explosive Strike - Chance for Smashing Damage

Level 26: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (27) Gladiator's Armor - TP Protection +3% Def (All)

Level 28: Atom Smasher

  • (A) Fury of the Gladiator - Chance for Res Debuff
  • (29) Eradication - Damage
  • (29) Eradication - Accuracy/Damage/Recharge
  • (34) Eradication - Accuracy/Damage/Endurance/Recharge
  • (37) Armageddon - Chance for Fire Damage
  • (37) Armageddon - Recharge/Accuracy

Level 30: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Shield Wall - Defense
  • (31) Shield Wall - Defense/Endurance
  • (31) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 32: Nova

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (33) Superior Blaster's Wrath - Damage/Recharge
  • (33) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (33) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (34) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (34) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 35: Scorpion Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (36) Reactive Defenses - Defense
  • (36) Reactive Defenses - Defense/Endurance
  • (36) Reactive Defenses - Scaling Resist Damage

Level 38: Positronic Fist

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (39) Superior Blistering Cold - Damage/Endurance
  • (39) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (39) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (40) Superior Blistering Cold - Recharge/Chance for Hold

Level 41: Explosive Blast

  • (A) Force Feedback - Chance for +Recharge
  • (42) Bombardment - Accuracy/Damage/Recharge
  • (42) Bombardment - Accuracy/Damage/Recharge/Endurance
  • (50) Annihilation - Accuracy/Damage
  • (50) Annihilation - Chance for Res Debuff
  • (50) Bombardment - Chance for Fire Damage

Level 44: Evasive Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 47: Super Speed

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 49: Beta Decay

  • Hamidon Origin:Enzyme Exposure

Level 1: Defiance 


Level 1: Brawl

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Or this

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 49 Natural Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Atomic Manipulation
Power Pool: Leaping
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Power Blast

  • (A) Empty

Level 1: Electron Shackles

  • (A) Empty

Level 2: Energy Torrent

  • (A) Empty

Level 4: Combat Jumping

  • (A) Empty

Level 6: Power Burst

  • (A) Empty

Level 8: Fly

  • (A) Empty

Level 10: Positron Cell

  • (A) Empty

Level 12: Sniper Blast

  • (A) Empty

Level 14: Hover

  • (A) Empty

Level 16: Ionize

  • (A) Empty

Level 18: Aim

  • (A) Empty

Level 20: Metabolic Acceleration

  • (A) Empty

Level 22: Hasten

  • (A) Empty

Level 24: Kick

  • (A) Empty

Level 26: Tough

  • (A) Empty

Level 28: Weave

  • (A) Empty

Level 30: Beta Decay

  • (A) Empty

Level 32: Nova

  • (A) Empty

Level 35: Scorpion Shield

  • (A) Empty

Level 38: Evasive Maneuvers

  • (A) Empty

Level 41: Super Speed

  • (A) Empty

Level 44: Explosive Blast

  • (A) Empty

Level 47: Positronic Fist

  • (A) Empty

Level 49: Atom Smasher

  • (A) Empty

Level 1: Brawl

  • (A) Empty

Level 1: Defiance 


Level 1: Sprint

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

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How invested are you in all those travel pool powers? If most of them are mules for LotG, you might want to look into the Concealment pool (that pool offers plenty of Defense set mules), and delay those picks until later. I can see the advantages to having a power with Kismet slotted on all the time, but whatever that power is would be one I slotted for Endurance cost as well.

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I was noodling around with the primary/secondary choices are here is my initial assessment, based on my own style.

 

1 Power Blast

1 Negatron Slam

2 Energy Torrent

4 ---

6 Power Burst

8 Sniper Blast

10 Ionize

12 ---

14 ---

16 Beta Decay

18 ---

20 Metabolic Acceleration

22 Explosive Blast

24 Atom Smasher

26 Nova

28 ---

30 Positronic Fist

 

The "empty" power picks are "free choices", designed to allow me to pick a level 14 pool power that requires 2 earlier picks from the same pool. This is a LOT of offense, but I wanted something like an attack chain for low-level TFs. I was thinking Concealment pool at 4, 12, 14 (to play with the debuff aspect of Misdirection... as I have never used it... recharge times may be to long) and slip in Combat Teleport at level 18 to BAMF into spawns for (PB)AoE and BAMF back for cones/blasts. I really like Combat Teleport, but I don't think it is well-used at lower levels. The 4 slots lend themselves to Boxing/Tough/Weave + Travel if so desired.

 

I don't mind being squishy, so I had planned to delay the Fighting pool until later, but either it (or Sorcery) could be put into those early free choices for mules/beefing. If Hasten is desired, I would put it at level 28 (certainly not before 18) because that's when the longer recharge powers are part of the build. I would probably have Ionize on auto, but I can understand keeping that power as the click (if Hasten is on auto/perma). See my later hot take on the Epic pool... with mule powers from other sets, and a willingness to NOT shoot for soft cap defenses and live life dangerously, I think this sort of build could actually skip the Fighting pool.

 

I had considered delaying (or not taking) Power Burst, but I could not convince myself that there was a better option. I think Arcane Bolt would be a decent alternate choice if you were leaning into the Sorcery pool. I would try to fit in Electron Shackles for AVs who run (it doesn't need much slotting thanks to cheap Hami-Os) but such a power isn't really as important at low levels IMO. Aim is typically (for me) slipped into the build at a higher level as a backup boost for powers like Ionize. If Rune of Protection is seen as the necessary power, I would take it at level 20 and delay the picks of powers I listed by one power pick, I think if you decide you need it you need it sooner than you need those other power picks, YMMV.

 

I hadn't thought too much about Epic pools. My "hot take" (pun intended) would be Flame Mastery: Bonfire for minimal slotting but some Knockdown control potential, Fire Shield as the Resistance/Defense toggle, Melt Armor to debuff when needed. My choice to be squishy and play aggressive makes me think there is a place in the build for Rise of the Phoenix as well.

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On 1/21/2023 at 11:21 AM, tidge said:

The "empty" power picks are "free choices", designed to allow me to pick a level 14 pool power that requires 2 earlier picks from the same pool. This is a LOT of offense, but I wanted something like an attack chain for low-level TFs. I was thinking Concealment pool at 4, 12, 14 (to play with the debuff aspect of Misdirection... as I have never used it... recharge times may be to long)...

 

I did some experimenting with a power progression like this (albeit different primary - Water Blast, same secondary) to test out Misdirection at level 14 (Infiltration at level 4, Grant Invisibility at level 8 )  on a character doing a lot of solo content below 20. XP was turned off, so this was not an exemplared build. I was disappointed with Misdirection as it was never buying any breathing room when the aura Ionize was used, and I barely noticed the short duration Resistance debuff... certainly not worth the recharge times.

 

I am actually happy with Infiltration, (at a low level) as it serves double duty as a mule for Defense pieces (such as Kismet +ToHit) in addition to letting me stealth to the end of missions; this is good for an XP-is-off experience, as I don't need to defeat all. Grant Invisibility is simply a mule that can be pushed off if I am going to drop Misdirection.

 

I haven't quite figured out what to do with the four "free choices" below level 20 if two of them are Infiltration and Combat Teleport. The 'obvious' picks are Boxing and Tough, as that will give me one more melee attack at low levels and also mule for Resistance enhancements. Combat Teleport is a power simply too useful to not take: it works wonderfully for characters that have a mix of melee and range, plus it offers utility for navigating maps that otherwise require more synchronization between synapses and fingers. I've made my peace about not having a low level travel power (aside from P2W + Infiltration) as many of my characters are already 'fast' and I don't need to beat PUGmates to doors/objectives on every character. I also dislike Teleport as a (zone) Travel power.

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I'd drop beta decay as a late game pick, consider that you want to exemplar and be effective, how survivable are you going to be standing close to mobs to reap the full benefit of beta decay at those levels you exemplar at? This and sonic disruption and other toggles that encourage you to stand still in melee range are trap powers, they look great for people that play melee ATs, but you are playing a blaster.

 

As for being effective exemping and how that relates to builds, that's just another set of goals that you have to define for the build. What's your metric of success? Mine is that any of my builds should be defensively sound by level 30, for those with scorpion shield I'd like to at least have respectable range defense (softcap for many of my builds) prior to level 35 when I pick up the shield..

 

The last patch gave blasters even more offensive potential early - mid game by offering the nuke as early as level 26 and you should absolutely embrace it because nukes are fun.

 

If you are going to take hover then you should try to fit evasive maneuvers early in the build. This is what my outline would look like up to level 30 for a more exemp friendly build. If I dropped the flight requirement I would have fit in more melee powers but compromises had to be made to fit that pool in.

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 49 Technology Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Atomic Manipulation
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting

Hero Profile:
Level 1: Power Blast -- Empty(A)
Level 1: Negatron Slam -- Empty(A)
Level 2: Energy Torrent -- Empty(A)
Level 4: Fly -- Empty(A)
Level 6: Power Burst -- Empty(A)
Level 8: Sniper Blast -- Empty(A)
Level 10: Combat Jumping -- Empty(A)
Level 12: Aim -- Empty(A)
Level 14: Hover -- Empty(A)
Level 16: Hasten -- Empty(A)
Level 18: Evasive Maneuvers -- Empty(A)
Level 20: Metabolic Acceleration -- Empty(A)
Level 22: Explosive Blast -- Empty(A)
Level 24: Kick -- Empty(A)
Level 26: Nova -- Empty(A)
Level 28: Tough -- Empty(A)
Level 30: Weave -- Empty(A)
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- Empty(A)
Level 4: Afterburner
Level 49: Quick Form
------------

 

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Edited by Nemu

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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29 minutes ago, Nemu said:

I'd drop beta decay as a late game pick, consider that you want to exemplar and be effective, how survivable are you going to be standing close to mobs to reap the full benefit of beta decay at those levels you exemplar at? This and sonic disruption and other toggles that encourage you to stand still in melee range are trap powers, they look great for people that play melee ATs, but you are playing a blaster.

 

Oh a get this, but blasters have a melee damage scale of 1.000, which is better than many other AT, I suppose it's the "survivability" thing... and it seems like such a waste of a secondary to avoid melee powers. Full disclaimer: I've done exactly this with other Blasters, so my headspace is more occupied ATM with developing unique styles of play for new character builds rather than simply regressing to a mean (that is optimized in a particular way). Beta Decay (on my current level 18 Blaster, so few slots) is an interesting toggle that I think is helping with recharge rates of the limited number of attacks I have at this level.

 

For the Water/Atomic Blaster, I was considering the Presence pool to add some soft-ish controls (the Fears) to contribute to "aggressive survivability", but aside from the IMO miserable options to get the PBAoE Fear by level 14, I felt like I was going to be leaning a little too much into the control aspect, especially for the low-level content where controls just don't matter that much (in my experience).

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If you read any of my posts you'd know I don't avoid melee, but I'm smart about when I engage melee. Beta Decay works on melee ATs because those guys are too dumb to move and they have the survival aspect covered to play dumb that way. On a Blaster, one mez is all it takes to nullify all the benefit of these auras, 2 - 3 hits is all it takes to face plant the blaster.

 

Maybe it's me but I joust the shit out of my melee stuff. So by my playstyle, beta decay is not a must pick at the level it's available compared to say another actual melee attack. It's a nice bonus when it gives me a boost but by no means a boost I depend on and will go out of my way to put myself in danger for. 12% recharge with one foe in range isn't bad, but it's also not something I consider game changing. Granted that buff can go up to 35% with 10 foes in range, but at examplared levels where you S/L/M defense is in the teens and you have 10+ mobs close to you, I'd be very hesitant to stay in that range for very long unless I have good support.

 

In addition energy blast is full of force feedback proc opportunities which further dilutes the impact of the recharge boost that beta decay offers. Assuming an fully slotted exemplared build you can already have two fairly reliable AoE FF proc triggers in torrent and explosive by level 22, more triggers if you really go all in on the ST attacks too, so is beta decay really going to make THAT much of a difference?

Edited by Nemu

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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At this moment in time, I'm playing a /Atomic Blaster that is level-locked below 20 specifically to revisit more of the 'classic content'. This means my current experiences with the power don't have a lot of extra slots (for anything, let alone FF +Recharge!), or exemplared effects from global pieces, etc. My own attitude will of course be different for a full-kit character exemplaring down (which was the subject of the OP, I know).

 

As an aside, I have a personal peculiarity with respect to almost every toggle power: I often find myself running content without them on at all.  Often I'm forgetting to put them on, sometimes I just want to see how the characters perform without them (generally worse, ehem Sustains and Hide) but some toggles have very little noticeable effect, I can easily imagine that Beta Decay can fall into that category for certain content and play styles.

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