Shinobu Posted June 12, 2019 Share Posted June 12, 2019 I've run Brigg's Comicon fire farm quite a bit and I enjoy it, so I thought I'd try out the smashing/lethal version on my electric/shield scrapper. My scrapper is softcapped to all positions: And I have 58% smashing resistance as you can see. I run a Council Earth farm at +4/8, I'm 50 +1, I have no issues at all. Despite this, when I entered Brigg's smashing/lethal version of his farm, I died so quickly, I decided that maybe somehow I didn't have my toggles on. So I double-checked everything and went in again -- two more times, same results. When I checked the logs, I could see that Stephan (who is clearly a boss) had a 95% chance to hit me with his Savage Leap AoE power, and hit me for 482.91 points of lethal damage -- well over a quarter of my health. Um... what? I also have Rune of Protection and I thought I had it running at the time, but just to be sure, I waited for it to refresh, then tried again: As you can see, I'm sitting at 54% AoE Defense, and 75% (capped for a scrapper) smashing resist (same for lethal although I only display smashing). And yet, Stephan has a 95% chance to hit with his Savage Leap AoE, and Donovan (another boss I think?) has an 84.50% chance to hit. They're still hitting for a ton of damage -- not as much as that 482.91 point hit, but if 235.02 points of damage is only 25% of the actual hit, then Stephan has a pretty amazing AoE there. Those Shurikens and Throwing Knives hit pretty hard, too. What I want to know is, is this working properly? In particular should any kind of boss, let alone an Elite Boss or AV, have a 95% chance to hit me when I'm more than 5 points over the softcap? I know softcap just means an even-con enemy (minion?) only has a 5% chance to hit you... these enemies are effectively 3 levels above me and the bosses are the ones hitting me so easily, but I still don't see how that adds up to a 95% chance to hit. Edit: I do see now that it says "Savage Leap is autohit". Is that true? But autohit would be more than 95% chance to hit, yes? Link to comment Share on other sites More sharing options...
brigg Posted July 23, 2019 Share Posted July 23, 2019 I realize this is a super late response, but I redid that farm. The dmg output was through the rough. I was going through several versions of it trying to find a happy medium. You probably were in it when it was still in its testing period. Sadly, I had to keep a power in there with a small KB chance, but it's the only way I can keep XP at 100% without being slaughtered the moment you enter. Generally, though, if you're running a S&L Lethal farm, your build will typically have KB Resistance. I also have a S&L Outdoor Farm as well for those who don't like low ceilings - like me. ArcID #125 Bloody Rainbow: Comic Con Fire Farm; ArcID #2551 Comic Con Fire Farm: Cave Edition ArcID #133 Comic Con S&L Farm; ArcID #9911 Comic Con S&L Outdoor Edition ArcID #2915 $Comic Con Fire Farm$; ArcID #11612 $Comic Con Fire Farm Outdoor Map$ ArcID #16607 $Comic Con S&L Caves$; ArcID #16610 $Comic Con S&L Outdoor$ Link to comment Share on other sites More sharing options...
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