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TW/WP or INV?


JusticeBringer

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Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Set WILLPOWER: Level 50 Magic Brute

Primary Power Set: Titan Weapons

Secondary Power Set: Willpower

Power Pool: Flight

Power Pool: Fighting

Power Pool: Leadership

Power Pool: Speed

 

Set Bonus Totals:

  • 2% DamageBuff(Smashing)
  • 2% DamageBuff(Lethal)
  • 2% DamageBuff(Fire)
  • 2% DamageBuff(Cold)
  • 2% DamageBuff(Energy)
  • 2% DamageBuff(Negative)
  • 2% DamageBuff(Toxic)
  • 2% DamageBuff(Psionic)
  • 19.13% Defense(Melee)
  • 32.25% Defense(Smashing)
  • 32.25% Defense(Lethal)
  • 20.38% Defense(Fire)
  • 20.38% Defense(Cold)
  • 12.25% Defense(Energy)
  • 12.25% Defense(Negative)
  • 6% Defense(Psionic)
  • 9.13% Defense(Ranged)
  • 13.19% Defense(AoE)
  • 3.6% Max End
  • 18% Enhancement(Accuracy)
  • 37.5% Enhancement(RechargeTime)
  • 22.5% SpeedFlying
  • 517.2 HP (34.51%) HitPoints
  • 22.5% JumpHeight
  • 22.5% SpeedJumping
  • MezResist(Confused) 31.25%
  • MezResist(Held) 31.25%
  • MezResist(Immobilized) 31.25%
  • MezResist(Sleep) 31.25%
  • MezResist(Stunned) 31.25%
  • MezResist(Terrorized) 31.25%
  • 4% (0.07 End/sec) Recovery
  • 42% (2.62 HP/sec) Regeneration
  • 15% ResEffect(SpeedFlying)
  • 15% ResEffect(RechargeTime)
  • 15% ResEffect(SpeedRunning)
  • 13.25% Resistance(Smashing)
  • 13.25% Resistance(Lethal)
  • 15.5% Resistance(Fire)
  • 15.5% Resistance(Cold)
  • 5% Resistance(Energy)
  • 5% Resistance(Negative)
  • 5% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 0% Resistance(Smashing)
  • 0% Resistance(Lethal)
  • 0% Resistance(Fire)
  • 0% Resistance(Cold)
  • 0% Resistance(Energy)
  • 0% Resistance(Negative)
  • 0% Resistance(Toxic)
  • 0% Resistance(Psionic)
  • 22.5% SpeedRunning
  • 1 Null

 

 

 

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Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Set - INVULNERABILITY: Level 50 Magic Brute

Primary Power Set: Titan Weapons

Secondary Power Set: Invulnerability

Power Pool: Flight

Power Pool: Fighting

Power Pool: Speed

Power Pool: Leadership

Ancillary Pool: Energy Mastery

 

Set Bonus Totals:

  • 10% DamageBuff(Smashing)
  • 10% DamageBuff(Lethal)
  • 10% DamageBuff(Fire)
  • 10% DamageBuff(Cold)
  • 10% DamageBuff(Energy)
  • 10% DamageBuff(Negative)
  • 10% DamageBuff(Toxic)
  • 10% DamageBuff(Psionic)
  • 24.13% Defense(Melee)
  • 25.38% Defense(Smashing)
  • 25.38% Defense(Lethal)
  • 17.25% Defense(Fire)
  • 17.25% Defense(Cold)
  • 9.13% Defense(Energy)
  • 9.13% Defense(Negative)
  • 6% Defense(Psionic)
  • 7.56% Defense(Ranged)
  • 11.63% Defense(AoE)
  • 1.8% Max End
  • 39% Enhancement(Accuracy)
  • 8.75% Enhancement(Max EnduranceDiscount)
  • 68.75% Enhancement(RechargeTime)
  • 30% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 365.4 HP (24.38%) HitPoints
  • 30% JumpHeight
  • 30% SpeedJumping
  • MezResist(Confused) 91.25%
  • MezResist(Held) 91.25%
  • MezResist(Immobilized) 91.25%
  • MezResist(Sleep) 91.25%
  • MezResist(Stunned) 91.25%
  • MezResist(Terrorized) 91.25%
  • 23.5% (0.39 End/sec) Recovery
  • 46% (2.87 HP/sec) Regeneration
  • 15% ResEffect(SpeedFlying)
  • 15% ResEffect(RechargeTime)
  • 15% ResEffect(SpeedRunning)
  • 20.75% Resistance(Smashing)
  • 20.75% Resistance(Lethal)
  • 33.5% Resistance(Fire)
  • 33.5% Resistance(Cold)
  • 15.5% Resistance(Energy)
  • 15.5% Resistance(Negative)
  • 5% Resistance(Toxic)
  • 5% Resistance(Psionic)
  • 0% Resistance(Smashing)
  • 0% Resistance(Lethal)
  • 0% Resistance(Fire)
  • 0% Resistance(Cold)
  • 0% Resistance(Energy)
  • 0% Resistance(Negative)
  • 0% Resistance(Toxic)
  • 0% Resistance(Psionic)
  • 30% SpeedRunning
  • 1 Null

 

 

 

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I can see a good use case for both.

 

Both are ‘natural’ pairings with TW.  TW does not like to be interrupted, and neither WP nor Inv are going to draw attention away from the demands TW places on you.

 

My gut instinct is the increased END budget will serve TW better than the increased maximum resilience of INV - especially as  INV can be very demanding of specific sets and bonuses to put its best foot forward.

 

So if youve no greater attraction to the one than the other, Id say go WP - but thats not a strong leaning, and if you want to do heavy as a tank in very tough content, and have all the time and budget in the world, Invuln may serve you slightly better there.

 

I dont have a WP Build handy, but I do have a kitbashed TW/Invuln Brute build.  Highlights include softcap to all, and 86% Smash/Lethal that will scale to 90 pretty quickly as you take damage.  I wish E/Neg was higher, but only so much to be done.

 

I know the Ancillary pool choice is odd - I wanted a Hold to grab those set bonuses, and a ranged attack, same reason.  I swapped Flight for leaping since you cant Arc of Destruction in Hover, but YMMV there.  IDK how much utility the ranged attack and hold will have in play - they are here as mules for some (very good!) set bonuses for Energy Defense - Energy Defense is hard to get and late game likes Energy Damage.

 

Agility is chosen over Musculature as Titan Weapons is -very- recharge-time intensive on its output.  Ageless for the samer eason, and for the bonus endurance.

 

Defensive Sweep is skipped in endgame build due to softcap being reached without it.  Titan Sweep is skipped as having a role only in the purest of AOE rotations - feel free to slide it back in if you want to go even heavier on AOE focus, but here I was gunning for 'tanky'.

 

Final thought - this is a theorycraft 30 min with Pines build, NOT an "ive loved this character and played it for years" perfectly tweaked one.  YMMV.

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

TW-Invuln Brute: Level 50 Magic Brute

Primary Power Set: Titan Weapons

Secondary Power Set: Invulnerability

Power Pool: Speed

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Arctic Mastery

 

Villain Profile:

Level 1: Crushing Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/Rchg(40), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Rchg/HoldProc(43)

Level 1: Resist Physical Damage -- StdPrt-ResDam/Def+(A), TtnCtn-ResDam(3), TtnCtn-ResDam/EndRdx(3)

Level 2: Temp Invulnerability -- GldArm-End/Res(A), GldArm-ResDam(5), GldArm-3defTpProc(5)

Level 4: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(7), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(9), Prv-Absorb%(11)

Level 6: Build Momentum -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(11), AdjTrg-EndRdx/Rchg(13)

Level 8: Follow Through -- Hct-Dmg(A), Hct-Dmg/Rchg(46), Hct-Acc/Dmg/Rchg(48), Hct-Acc/Rchg(48), Hct-Dmg/EndRdx(50), Hct-Dam%(50)

Level 10: Resist Elements -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(13)

Level 12: Taunt -- PrfZng-Dam%(A)

Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)

Level 16: Unyielding -- UnbGrd-Max HP%(A), UnbGrd-ResDam(17), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(19), UnbGrd-Rchg/ResDam(19), UnbGrd-EndRdx/Rchg(21)

Level 18: Rend Armor -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(21), SprBrtFur-Acc/Dmg/Rchg(23), SprBrtFur-Dmg/EndRdx/Rchg(23), SprBrtFur-Acc/Dmg/EndRdx/Rchg(25), SprBrtFur-Rech/Fury(25)

Level 20: Resist Energies -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(27)

Level 22: Super Jump -- Empty(A)

Level 24: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(29)

Level 26: Whirling Smash -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Acc/Dmg/Rchg(29), Erd-%Dam(31), ClvBlo-Dmg/Rchg(31), ClvBlo-Acc/Dmg(31), ClvBlo-Acc/Rchg(33)

Level 28: Invincibility -- LucoftheG-Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(33)

Level 30: Boxing -- Empty(A)

Level 32: Arc of Destruction -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(34), SprUnrFur-Acc/Dmg/Rchg(34), SprUnrFur-Dmg/EndRdx/Rchg(34), SprUnrFur-Acc/Dmg/EndRdx/Rchg(36), SprUnrFur-Rchg/+Regen/+End(37)

Level 35: Tough Hide -- LucoftheG-Rchg+(A), LucoftheG-Def(36), ShlWal-ResDam/Re TP(36), ShlWal-Def(37)

Level 38: Tough -- Ags-Psi/Status(A), Ags-ResDam(39), Ags-ResDam/EndRdx(39), Ags-ResDam/Rchg(39)

Level 41: Block of Ice -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(42), SprEnt-End/Rchg(42), SprEnt-Acc/Hold/End(42), SprEnt-Acc/Hold/End/Rchg(43), SprEnt-Rchg/AbsorbProc(43)

Level 44: Ice Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Rchg/SlowProc(46)

Level 47: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(48)

Level 49: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(50)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Fury

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+(A)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- PrfShf-End%(A)

Level 50: Assault Radial Embodiment

Level 50: Ion Core Final Judgement

Level 50: Reactive Radial Flawless Interface

Level 50: Ageless Radial Epiphany

Level 0: Born In Battle

Level 0: High Pain Threshold

Level 0: Invader

Level 0: Marshal

Level 1: Momentum

Level 50: Agility Core Paragon

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  • Like 1

Great Justice - Invuln/Energy Melee Tank

Ann Atomic - Radiation/Super Strength Tank

Elecutrix - Electric Blast/Super Reflexes Sentinel

Ramayael - Titan Weapons/Bio Scrapper

C'len - Spines/Bio Brute

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Looking at those builds side by side, and discounting the difference in approach (I added pool powers to pursue bonuses, above poster broke the Brute set to double dip, avoiding the need for pool powers) - I think this really nicely illustrates the differences between 'built out' WP and 'built out' Invuln.

 

Both are softcapping.  Invuln has an edge in defense debuff resistance.

Both cover most mezz types - Willpower gets a few Invuln does not.

 

Willpower shows notably better against Psionic.  Invuln shows phenomenally better against Smash/Lethal, and significantly better against Energy/Negative.

 

Willpower (but of course) heals quite a bit faster standing, and also doesnt have an endurance bar that it cares about.  Invuln has to pay attention to both, though it does have a massive self heal - though compared to the incredible health income of a saturated Rise to the Challenge, the bonus heal from Dull Pain isnt all that noticeable.

 

I'm tempted to say Willpower is a just-plain-better set at endgame with IOs, but the difference is small enough that I can see choosing either, just based on personal preference.

Great Justice - Invuln/Energy Melee Tank

Ann Atomic - Radiation/Super Strength Tank

Elecutrix - Electric Blast/Super Reflexes Sentinel

Ramayael - Titan Weapons/Bio Scrapper

C'len - Spines/Bio Brute

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The Invuln build is pumping 4.51 end/sec. It'll be good there.

 

Personally, I prefer Willpower because of the extra recovery options and not having a Kryptonite so to speak. The problem I'm running into in designing a WP Brute build is achieving great defense, at least 4 end/sec recovery, and at least 150% accuracy at least to all TW attacks.

 

BTW, Fly is for thematic purposes. I'm not willing to part with it.

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The Invuln build is pumping 4.51 end/sec. It'll be good there.

 

Personally, I prefer Willpower because of the extra recovery options and not having a Kryptonite so to speak. The problem I'm running into in designing a WP Brute build is achieving great defense, at least 4 end/sec recovery, and at least 150% accuracy at least to all TW attacks.

 

BTW, Fly is for thematic purposes. I'm not willing to part with it.

 

Easy enough to copypasta Hover-Fly in place of CJ/SJ.  For my own part, Ive also got a flying TW character - despite the conflict between TW and Fight.  Concept sometimes controls

Great Justice - Invuln/Energy Melee Tank

Ann Atomic - Radiation/Super Strength Tank

Elecutrix - Electric Blast/Super Reflexes Sentinel

Ramayael - Titan Weapons/Bio Scrapper

C'len - Spines/Bio Brute

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Easy enough to copypasta Hover-Fly in place of CJ/SJ.
I appreciate the effort, but the recovery was atrocious.

 

Here you go.

 

Fair cop on the recovery - I tend to still come from a tank mindset, and so pursue defenses first, then patching any END holes with incarnate abilities, etc.  Your Invuln illustrates exactly how slot-cheap it is to cram in rather a LOT of +REC.  I will be mindful of this. 

 

As Jack's build illustrates, the glory of WP is that you can in fact have your cake and eat it too, at least on the DEF Front -likely driven by the very high E/NE values it gives (For whatever reason, Energy Defense is much harder to IO for than Smash/Lethal or Fire/Cold).

Great Justice - Invuln/Energy Melee Tank

Ann Atomic - Radiation/Super Strength Tank

Elecutrix - Electric Blast/Super Reflexes Sentinel

Ramayael - Titan Weapons/Bio Scrapper

C'len - Spines/Bio Brute

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  • 1 month later

Personally, I prefer Willpower because of the extra recovery options and not having a Kryptonite so to speak. The problem I'm running into in designing a WP Brute build is achieving great defense, at least 4 end/sec recovery, and at least 150% accuracy at least to all TW attacks.

 

Here you go.

 

turning this excellent build into a forum post for easy access, hope that's okay

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Brute

Primary Power Set: Titan Weapons

Secondary Power Set: Willpower

Power Pool: Fighting

Power Pool: Speed

Power Pool: Flight

Power Pool: Leadership

Ancillary Pool: Energy Mastery

 

Hero Profile:

Level 1: Crushing Blow

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (5) Superior Blistering Cold - Damage/Endurance
  • (5) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (7) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (7) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (13) Superior Blistering Cold - Recharge/Chance for Hold

Level 1: High Pain Tolerance

  • (A) Healing IO
  • (45) Steadfast Protection - Resistance/+Def 3%
  • (46) Gladiator's Armor - TP Protection +3% Def (All)

Level 2: Mind Over Body

  • (A) Unbreakable Guard - +Max HP
  • (43) Unbreakable Guard - Resistance
  • (45) Unbreakable Guard - Resistance/Endurance
  • (48) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 4: Titan Sweep

  • (A) Eradication - Accuracy/Damage/Endurance/Recharge
  • (17) Eradication - Accuracy/Damage/Recharge
  • (17) Eradication - Damage/Recharge
  • (25) Eradication - Accuracy/Recharge
  • (27) Multi-Strike - Accuracy/Damage

Level 6: Fast Healing

  • (A) Numina's Convalesence - Heal
  • (37) Numina's Convalesence - Heal/Endurance
  • (39) Numina's Convalesence - Heal/Recharge

Level 8: Follow Through

  • (A) Superior Brute's Fury - Recharge/Fury Bonus
  • (9) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (9) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (11) Pounding Slugfest - Accuracy/Damage
  • (11) Pounding Slugfest - Damage/Endurance
  • (13) Pounding Slugfest - Damage/Recharge

Level 10: Indomitable Will

  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense/Endurance/Recharge
  • (46) Luck of the Gambler - Defense
  • (46) Kismet - Accuracy +6%

Level 12: Boxing

  • (A) Empty

Level 14: Tough

  • (A) Reactive Armor - Resistance
  • (15) Reactive Armor - Resistance/Endurance
  • (15) Reactive Armor - Resistance/Endurance/Recharge

Level 16: Rise to the Challenge

  • (A) Preventive Medicine - Chance for +Absorb
  • (39) Preventive Medicine - Heal
  • (39) Preventive Medicine - Heal/Endurance
  • (40) Preventive Medicine - Endurance/RechargeTime
  • (40) Preventive Medicine - Heal/RechargeTime
  • (40) Preventive Medicine - Heal/RechargeTime/Endurance

Level 18: Rend Armor

  • (A) Superior Unrelenting Fury - Accuracy/Damage
  • (19) Superior Unrelenting Fury - Damage/RechargeTime
  • (19) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
  • (21) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
  • (21) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
  • (23) Superior Unrelenting Fury - RechargeTime/+Regen/+End

Level 20: Quick Recovery

  • (A) Endurance Modification IO
  • (25) Endurance Modification IO

Level 22: Hasten

  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO

Level 24: Build Momentum

  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO

Level 26: Whirling Smash

  • (A) Superior Avalanche - Accuracy/Damage
  • (27) Superior Avalanche - Damage/Endurance
  • (34) Superior Avalanche - Accuracy/Damage/Endurance
  • (36) Superior Avalanche - Accuracy/Damage/Recharge
  • (37) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (37) Superior Avalanche - Recharge/Chance for Knockdown

Level 28: Heightened Senses

  • (A) Luck of the Gambler - Recharge Speed
  • (29) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense/Recharge

Level 30: Hover

  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Endurance

Level 32: Arc of Destruction

  • (A) Eradication - Chance for Energy Damage
  • (33) Eradication - Accuracy/Damage/Endurance/Recharge
  • (33) Eradication - Accuracy/Damage/Recharge
  • (33) Superior Brute's Fury - Accuracy/Damage
  • (34) Superior Brute's Fury - Damage/Recharge
  • (34) Superior Brute's Fury - Damage/Endurance/RechargeTime

Level 35: Superior Conditioning

  • (A) Performance Shifter - Chance for +End
  • (36) Performance Shifter - EndMod
  • (36) Performance Shifter - EndMod/Accuracy

Level 38: Resurgence

  • (A) Recharge Reduction IO

Level 41: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Endurance/Recharge

Level 44: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (48) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense/Endurance/Recharge

Level 47: Taunt

  • (A) Taunt Duration IO

Level 49: Fly

  • (A) Empty

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Fury

Level 1: Sprint

  • (A) HamiO:Microfilament Exposure

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) HamiO:Microfilament Exposure

Level 2: Health

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (42) Numina's Convalesence - Heal
  • (43) Regenerative Tissue - +Regeneration
  • (43) Panacea - +Hit Points/Endurance

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (3) Performance Shifter - EndMod
  • (3) Performance Shifter - EndMod/Recharge

Level 1: Momentum

Level 50: Agility Radial Paragon

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