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MA/RAD build - looking for input on what I came up with.


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Posted (edited)

I do general pug content TFs, MSRs, stuff like that I don't ever go into the hard modes really so thats not what i'm after.

My goal on this build was to pump up resists and recharge as high as I could, but i'm only capped to toxic resist and didn't quite get permahaste. I'm still not quite 50, but i do have a lot of these sets to slot when i get there to see how it actually plays.

I messed with Cobra instead of eagle while leveling and prefer eagle claw. And the mu's fits the theme of the character, so don't want to change to soul.

 

Just feels like with so much money invested in this build i ahven't even hit any of my goals , so not sure where i went wrong. possibly chasing too much psi resist instead of getting more energy & s/l resist insteaed? IDK lmk what you think.

 

Thank you

 

This Villain build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Science Brute
Primary Power Set: Martial Arts
Secondary Power Set: Radiation Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Storm Kick

  • (A) Hecatomb - Damage
  • (3) Hecatomb - Damage/Recharge
  • (3) Hecatomb - Damage/Recharge/Accuracy
  • (5) Hecatomb - Recharge/Accuracy
  • (5) Hecatomb - Damage/Endurance
  • (7) Hecatomb - Chance of Damage(Negative)

Level 1: Alpha Barrier

  • (A) Unbreakable Guard - +Max HP
  • (7) Unbreakable Guard - Resistance
  • (9) Unbreakable Guard - Resistance/Endurance
  • (9) Unbreakable Guard - RechargeTime/Resistance
  • (11) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (11) Unbreakable Guard - Endurance/RechargeTime

Level 2: Gamma Boost

  • (A) Performance Shifter - EndMod
  • (13) Numina's Convalesence - +Regeneration/+Recovery

Level 4: Proton Armor

  • (A) Aegis - Resistance/Endurance
  • (15) Aegis - Resistance/Recharge
  • (15) Aegis - Endurance/Recharge
  • (17) Aegis - Resistance/Endurance/Recharge
  • (17) Aegis - Resistance
  • (19) Aegis - Psionic/Status Resistance

Level 6: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (19) Kismet - Accuracy +6%
  • (21) Reactive Defenses - Scaling Resist Damage

Level 8: Super Jump

  • (A) Winter's Gift - Slow Resistance (20%)

Level 10: Fallout Shelter

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (21) Gladiator's Armor - Resistance
  • (23) Gladiator's Armor - Resistance/Rech/End
  • (23) Gladiator's Armor - End/Resist
  • (25) Gladiator's Armor - Recharge/Resist

Level 12: Kick

  • (A) Empty

Level 14: Tough

  • (A) Impervium Armor - Psionic Resistance

Level 16: Radiation Therapy

  • (A) Theft of Essence - Healing
  • (25) Theft of Essence - Healing/Recharge
  • (27) Theft of Essence - Accuracy/Healing
  • (27) Theft of Essence - Accuracy/Endurance/Healing
  • (29) Theft of Essence - Accuracy/Endurance/Recharge
  • (29) Theft of Essence - Chance for +Endurance

Level 18: Crippling Axe Kick

  • (A) Superior Unrelenting Fury - RechargeTime/+Regen/+End
  • (31) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
  • (31) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
  • (31) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
  • (33) Superior Unrelenting Fury - Damage/RechargeTime
  • (33) Superior Unrelenting Fury - Accuracy/Damage

Level 20: Beta Decay

  • (A) Dark Watcher's Despair - To Hit Debuff
  • (33) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (34) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (34) Dark Watcher's Despair - To Hit Debuff/Endurance

Level 22: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (34) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (36) Shield Wall - Defense
  • (36) Shield Wall - Defense/Endurance/Recharge
  • (36) Shield Wall - Defense/Endurance
  • (37) Shield Wall - Defense/Recharge

Level 24: Hasten

  • (A) Recharge Reduction IO
  • (37) Recharge Reduction IO

Level 26: Dragon's Tail

  • (A) Armageddon - Chance for Fire Damage
  • (37) Armageddon - Damage/Recharge
  • (39) Armageddon - Damage/Recharge/Accuracy
  • (39) Armageddon - Recharge/Accuracy
  • (39) Armageddon - Damage/Endurance
  • (40) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 28: Particle Shielding

  • (A) Preventive Medicine - Chance for +Absorb
  • (40) Preventive Medicine - Heal/RechargeTime/Endurance
  • (40) Preventive Medicine - Heal
  • (42) Preventive Medicine - Heal/Endurance
  • (42) Preventive Medicine - Endurance/RechargeTime
  • (42) Preventive Medicine - Heal/RechargeTime

Level 30: Stealth

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 32: Eagles Claw

  • (A) Superior Brute's Fury - Recharge/Fury Bonus
  • (43) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (43) Superior Brute's Fury - Damage/Endurance/RechargeTime
  • (43) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (45) Superior Brute's Fury - Damage/Recharge
  • (45) Superior Brute's Fury - Accuracy/Damage

Level 35: Ground Zero

  • (A) Achilles' Heel - Chance for Res Debuff

Level 38: Electrifying Fences

  • (A) Gravitational Anchor - Immobilize/Endurance
  • (45) Gravitational Anchor - Chance for Hold
  • (46) Gravitational Anchor - Recharge/Accuracy
  • (46) Gravitational Anchor - Immobilize
  • (46) Gravitational Anchor - Immobilize/Recharge
  • (50) Gravitational Anchor - Immobilize/Recharge/Accuracy

Level 41: Ball Lightning

  • (A) Ragnarok - Damage
  • (48) Ragnarok - Damage/Recharge
  • (48) Ragnarok - Damage/Recharge/Accuracy
  • (48) Ragnarok - Recharge/Accuracy
  • (50) Ragnarok - Damage/Endurance
  • (50) Ragnarok - Chance for Knockdown

Level 44: Grant Invisibility

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 47: Infiltration

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 49: Focus Chi

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 1: Brawl

  • (A) Empty

Level 1: Fury


Level 1: Sprint

 

 

ma-rad-brute.jpg

Edited by Greldek
Posted

MA doesn't have great aoe on brutes/scraps compared to the larger radius of dragons tail on tankers but /rad makes up for that with red therapy and ground zero-GZ wants slots. Beta decay doesn't need the DW set, a single achilles proc should be enough, toss in an enzyme if you want the - def/-to hit.

5 SW in weave, may as well toss the 6th in there for the extra psi bonus, although i'm not sure its worth chasing.

Power transfer chance to heal in stamina and gamma boost doesn't hurt.

Fallout shelter doesn't need that many slots you could toss in some random pieces and get away with it.

I'd dump the stealth pool for manouvres/tactics/veng, you only lose a single luck of the gambler.

Swap the OF in dragons tail for an ff+rech.

Find slots for tough that'll bump the s/l res.

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