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Rad/Mental Blaster Advice


jprewitt73

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This is the first Blaster I've had past level 20 since around Issue 7. I've just never been a huge fan of Blasters. However, the changes have clearly made me enjoy them much more. This character pretty much lives in melee with two PBAoE attacks and Drain Psyche. This is what I am currently working towards as I am planning on making the final 10 levels here in the next couple days. What do you all think? Anyone that has played this combo before found something that works better? Any help would be appreciated. I definitely felt very starved for slots on this character...

 

This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Professor Pyromaniac: Level 50 Technology Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Mental Manipulation
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: X-Ray Beam

  • (A) Decimation - Accuracy/Damage
  • (11) Decimation - Accuracy/Damage/Recharge
  • (13) Decimation - Damage/Recharge
  • (13) Decimation - Accuracy/Endurance/Recharge
  • (15) Decimation - Chance of Build Up

Level 1: Subdual

  • (A) Trap of the Hunter - Accuracy/Recharge
  • (15) Trap of the Hunter - Chance of Damage(Lethal)
  • (17) Trap of the Hunter - Accuracy/Endurance
  • (46) Trap of the Hunter - Immobilize/Accuracy
  • (46) Trap of the Hunter - Accuracy/Immobilize/Recharge

Level 2: Irradiate

  • (A) Obliteration - Accuracy/Recharge
  • (5) Obliteration - Damage/Recharge
  • (7) Obliteration - Accuracy/Damage/Recharge
  • (7) Obliteration - Chance for Smashing Damage
  • (9) Obliteration - Accuracy/Damage/Endurance/Recharge

Level 4: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (5) Kismet - Accuracy +6%

Level 6: Super Jump

  • (A) Jumping IO

Level 8: Aim

  • (A) Recharge Reduction IO
  • (9) Recharge Reduction IO

Level 10: Stealth

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (46) Endurance Reduction IO

Level 12: Proton Volley

  • (A) Sting of the Manticore - Accuracy/Damage
  • (36) Sting of the Manticore - Chance of Damage(Toxic)
  • (37) Sting of the Manticore - Accuracy/Interrupt/Range
  • (40) Sting of the Manticore - Damage/Interrupt/Recharge
  • (48) Sting of the Manticore - Damage/Endurance/Recharge

Level 14: Acrobatics

  • (A) Endurance Reduction IO

Level 16: Concentration

  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO

Level 18: Cosmic Burst

  • (A) Decimation - Accuracy/Damage
  • (19) Decimation - Damage/Endurance
  • (19) Decimation - Damage/Recharge
  • (37) Decimation - Accuracy/Endurance/Recharge
  • (37) Decimation - Accuracy/Damage/Recharge

Level 20: Drain Psyche

  • (A) Power Transfer - EndMod
  • (21) Power Transfer - Damage/Recharge
  • (21) Power Transfer - Damage/EndMod
  • (23) Power Transfer - Damage/Accuracy/Endurance
  • (23) Power Transfer - Damage/Accuracy/Recharge/Endurance
  • (25) Power Transfer - Chance to Heal Self

Level 22: Kick

  • (A) Empty

Level 24: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (25) Steadfast Protection - Resistance/+Def 3%

Level 26: Neutron Bomb

  • (A) Positron's Blast - Accuracy/Damage
  • (27) Positron's Blast - Damage/Recharge
  • (27) Positron's Blast - Damage/Range
  • (36) Positron's Blast - Accuracy/Damage/Endurance
  • (36) Positron's Blast - Chance of Damage(Energy)

Level 28: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (29) Luck of the Gambler - Defense/Endurance
  • (29) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Endurance/Recharge

Level 30: Scare

  • (A) Glimpse of the Abyss - Accuracy/Recharge
  • (31) Glimpse of the Abyss - Accuracy/Endurance
  • (31) Glimpse of the Abyss - Accuracy/Fear/Recharge
  • (33) Glimpse of the Abyss - Fear/Range
  • (33) Glimpse of the Abyss - Endurance/Fear

Level 32: Atomic Blast

  • (A) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (34) Obliteration - Chance for Smashing Damage

Level 35: Psychic Shockwave

  • (A) Obliteration - Accuracy/Recharge
  • (39) Obliteration - Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (40) Obliteration - Chance for Smashing Damage
  • (48) Eradication - Chance for Energy Damage

Level 38: World of Confusion

  • (A) Malaise's Illusions - Accuracy/Recharge
  • (40) Malaise's Illusions - Endurance/Confused
  • (43) Malaise's Illusions - Accuracy/Endurance
  • (43) Malaise's Illusions - Accuracy/Confused/Recharge
  • (43) Malaise's Illusions - Chance of Damage(Psionic)
  • (45) Cacophany - Chance of Damage(Energy)

Level 41: Scorpion Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Endurance/Recharge

Level 44: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (45) Luck of the Gambler - Defense/Endurance
  • (45) Endurance Reduction IO

Level 47: Tactics

  • (A) Rectified Reticle - To Hit Buff
  • (47) Rectified Reticle - Increased Perception
  • (47) Endurance Reduction IO

Level 49: Telekinetic Thrust

  • (A) Kinetic Combat - Accuracy/Damage
  • (49) Kinetic Combat - Damage/Endurance
  • (49) Kinetic Combat - Damage/Recharge
  • (50) Kinetic Combat - Damage/Endurance/Recharge

Level 1: Brawl

  • (A) Empty

Level 1: Defiance 


Level 1: Sprint

 

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|-------------------------------------------------------------------|

 

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You'll have serious end problems if you don't aim for perma drain psyche and that usually requires hasten in the build. I don't have one of these combos and i hate taking agility but its looking like the only way to get there. WoC makes for a good mule and slots nice sets but the radius is so tiny and the damage non-existent and i ran out of slots. Never played a /mental with scare so i have no idea if thats worth taking. Probably worth dropping assault for burnout. Possible build:

 

 

Spoiler

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Level 50 Mutation Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Mental Manipulation
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
------------
Level 1:    Neutrino Bolt    
 (A) Superior Defiant Barrage - Accuracy/Damage/Endurance
 (45) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
 (45) Superior Defiant Barrage - Damage/RechargeTime
 (45) Superior Defiant Barrage - Accuracy/Damage
 (46) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
 (46) Superior Defiant Barrage - RechargeTime/+Status


Level 1:    Subdual    
 (A) Superior Winter's Bite - Accuracy/Damage
 (46) Superior Winter's Bite - Damage/RechargeTime
 (47) Superior Winter's Bite - Accuracy/Damage/Endurance
 (47) Superior Winter's Bite - Accuracy/Damage/Recharge
 (48) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime


Level 2:    Irradiate    
 (A) Armageddon - Chance for Fire Damage
 (5) Armageddon - Damage/Endurance
 (5) Armageddon - Recharge/Accuracy
 (17) Armageddon - Damage/Recharge/Accuracy
 (43) Armageddon - Damage
 (43) Achilles' Heel - Chance for Res Debuff


Level 4:    Mind Probe    
 (A) Superior Blistering Cold - Accuracy/Damage
 (9) Superior Blistering Cold - Damage/Endurance
 (9) Superior Blistering Cold - Accuracy/Damage/Endurance
 (48) Superior Blistering Cold - Accuracy/Damage/Recharge
 (49) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime


Level 6:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (7) Luck of the Gambler - Defense
 (7) Luck of the Gambler - Defense/Endurance


Level 8:    Aim    
 (A) Recharge Reduction IO
 (17) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 10:    Hasten    
 (A) Recharge Reduction IO
 (11) Recharge Reduction IO


Level 12:    Proton Volley    
 (A) Sting of the Manticore - Chance of Damage(Toxic)
 (13) Sting of the Manticore - Damage/Endurance/Recharge
 (13) Sting of the Manticore - Accuracy/Damage
 (15) Sting of the Manticore - Damage/Endurance
 (15) Sting of the Manticore - Accuracy/Interrupt/Range


Level 14:    Super Speed    
 (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
 (37) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 16:    Concentration    
 (A) Recharge Reduction IO


Level 18:    Cosmic Burst    
 (A) Apocalypse - Chance of Damage(Negative)
 (19) Apocalypse - Damage/Endurance
 (19) Apocalypse - Recharge/Accuracy
 (25) Apocalypse - Damage/Recharge/Accuracy
 (36) Apocalypse - Damage


Level 20:    Drain Psyche    
 (A) Accuracy IO
 (21) Panacea - Heal/Recharge
 (21) Panacea - Heal/Endurance/Recharge
 (23) Panacea - Endurance/Recharge
 (23) Panacea - Heal/Endurance
 (25) Panacea - Heal


Level 22:    Assault    
 (A) Endurance Reduction IO


Level 24:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (39) Kismet - Accuracy +6%


Level 26:    Atomic Blast    
 (A) Obliteration - Chance for Smashing Damage
 (27) Obliteration - Accuracy/Damage/Endurance/Recharge
 (27) Obliteration - Damage
 (34) Obliteration - Accuracy/Recharge
 (36) Obliteration - Damage/Recharge
 (36) Obliteration - Accuracy/Damage/Recharge


Level 28:    Psychic Shockwave    
 (A) Obliteration - Chance for Smashing Damage
 (29) Obliteration - Accuracy/Damage/Endurance/Recharge
 (29) Obliteration - Damage
 (31) Obliteration - Accuracy/Recharge
 (31) Obliteration - Damage/Recharge
 (31) Obliteration - Accuracy/Damage/Recharge


Level 30:    Kick    
 (A) Empty


Level 32:    Tough    
 (A) Gladiator's Armor - TP Protection +3% Def (All)
 (33) Steadfast Protection - Resistance/+Def 3%
 (33) Unbreakable Guard - +Max HP
 (33) Unbreakable Guard - Resistance
 (34) Unbreakable Guard - Resistance/Endurance
 (34) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 35:    Scorpion Shield    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (37) Shield Wall - +Res (Teleportation), +5% Res (All)
 (37) Shield Wall - Defense
 (39) Shield Wall - Defense/Endurance


Level 38:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (39) Reactive Defenses - Scaling Resist Damage
 (40) Reactive Defenses - Defense
 (40) Reactive Defenses - Defense/Endurance


Level 41:    Neutron Bomb    
 (A) Superior Blaster's Wrath - Damage/Recharge
 (42) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
 (42) Superior Blaster's Wrath - Accuracy/Damage/Endurance
 (42) Superior Blaster's Wrath - Accuracy/Damage/Recharge
 (43) Superior Blaster's Wrath - Recharge/Chance for Fire Damage
 (49) Superior Blaster's Wrath - Accuracy/Damage


Level 44:    Tactics    
Hamidon Origin:Cytoskeleton Exposure


Level 47:    Vengeance    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 49:    Super Jump    
 (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
 (50) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 1:    Brawl    
 (A) Empty


Level 1:    Defiance    
Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Health    
 (A) Miracle - +Recovery
 (3) Numina's Convalesence - +Regeneration/+Recovery
 (3) Preventive Medicine - Chance for +Absorb


Level 1:    Hurdle    
 (A) Empty


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End
 (11) Power Transfer - Chance to Heal Self


Level 49:    Quick Form    
Level 14:    Speed Phase    
Level 49:    Double Jump    
Level 50:    Agility Core Paragon    
------------

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Edited by Meknomancer
To add mids build
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I will definitely have to rethink not adding Hasten. I was hoping I wouldn't need it since I have a pretty good chain going now using just plain IOs with no +Recharge bonuses. Would dropping one of either Neutrino or XRay Beam be worth it then? 

 

Honestly, I am very underwhelmed by WoC so far. I pretty much live in Melee and I have seen very little to make me want to keep it. I was hopeful, but it just doesn't seem worth it. The scare is nice if you want to take a particularly annoying mob out of the equation (Sapper/Sorcerer/Etc.) but I can see it being dropped potentially as well. 

Edited by jprewitt73
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