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Posted (edited)

So, I just respec'd my Necro/Thermal (haven't played it in forever, and had to respec since the changes took place on page 5). Now, I admit, I'm not the best MM player, and I know there are many more players out there that are better than I am (I believe  @StrikerFox is one of the best?) Having said that, here is the build that I put together.

 

 Am I missing anything, or are there better ways to slot? Thanks in advance for any and all critiques/ideas/suggestions/feedback. I also have a Necro/EA and a Necro/Dark, but the /Thermal is the one that I've played the least. Trying to get a feel for which of the 3 performs best.

 

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Necromancy
Secondary Power Set: Thermal Radiation
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Heat Mastery

Villain Profile:
Level 1: Zombie Horde -- OvrFrc-Dam/KB(A), SprCmmoft-Acc/Dmg(5), SprCmmoft-Dmg/EndRdx(5), SprCmmoft-Acc/Dmg/EndRdx/Rchg(7), SprCmmoft-Acc/Dmg/Rchg(7), EdcoftheM-PetDef(9)
Level 1: Warmth -- Prv-Absorb%(A), Prv-Heal/Rchg(9), Prv-EndRdx/Rchg(11), Prv-Heal/EndRdx(11), Prv-Heal(13), Prv-Heal/Rchg/EndRdx(13)
Level 2: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33)
Level 4: Cauterize -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(34), Pnc-Heal/Rchg(34), Pnc-Heal/EndRedux/Rchg(34), Pnc-Heal(50)
Level 6: Enchant Undead -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), GldArm-3defTpProc(36), GldArm-ResDam(36), UnbGrd-Rchg/ResDam(46)
Level 8: Life Drain -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(37), Thn-Acc/Dmg/Rchg(37)
Level 10: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(39)
Level 12: Grave Knight -- TchofLadG-%Dam(A), SprMarofS-Acc/EndRdx(40), SprMarofS-Acc/Dmg(40), SprMarofS-Acc/Dmg/EndRdx(40), SprMarofS-Dmg/EndRdx(42), SlbAll-Build%(42)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(15), LucoftheG-Def(15), LucoftheG-Def/EndRdx(17), Rct-ResDam%(17)
Level 16: Assault -- EndRdx-I(A)
Level 18: Soul Extraction -- SvrRgh-PetResDam(A), CaltoArm-+Def(Pets)(19), CaltoArm-Acc/Rchg(19), CaltoArm-Acc/Dmg/Rchg(21), CaltoArm-EndRdx/Dmg/Rchg(21), ExpRnf-+Res(Pets)(31)
Level 20: Tactics -- GssSynFr--Rchg/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50)
Level 22: Lich -- SprMarofS-EndRdx/+Resist/+Regen(A), SprMarofS-Dmg(23), CldSns-%Dam(23), CldSns-Acc/ToHitDeb(25), BldMnd-Acc/EndRdx(27), BldMnd-Acc/Dmg/EndRdx(31)
Level 24: Forge -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(25)
Level 26: Dark Empowerment -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(27)
Level 28: Heat Exhaustion -- Acc-I(A), RechRdx-I(29), RechRdx-I(29), EndRdx-I(31)
Level 30: Melt Armor -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(45), ShlBrk-Acc/Rchg(45), ShlBrk-Acc/EndRdx/Rchg(45), ShlBrk-%Dam(46), ShlBrk-DefDeb/EndRdx/Rchg(46)
Level 32: Hasten -- RechRdx-I(A)
Level 35: Bonfire -- SuddAcc--KB/+KD(A), PstBls-Dmg/Rchg(43)
Level 38: Gloom -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(42), Thn-Dmg/EndRdx/Rchg(43), Thn-Acc/Dmg/Rchg(43)
Level 41: Power of the Phoenix -- Artl-Dam/End(A)
Level 44: Thaw -- StdPrt-ResDam/Def+(A)
Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 49: Super Jump -- Empty(A)
Level 1: Supremacy 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Mrc-Rcvry+(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), PrfShf-EndMod/Acc(3)
Level 49: Double Jump 
Level 50: Musculature Radial Paragon 
Level 50: Diamagnetic Radial Flawless Interface 
Level 50: Support Core Embodiment 
Level 1: Zombie 
Level 12: Grave Knight 
Level 22: Lich 
------------

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Edited by Xandyr
added another thought
Posted

Pet survivability is good but MM is on the low side. I would either:


A. Drop Bonfire for Scorpion Shield. 
B. Drop Bonfire for Charged Armor.


Also pick up Tough, maybe Weave. Just to get higher defense to S/L/E or capped res to S/L and improvement to E. But adding the extra toggles will be taxing on your recovery. Will probably need to swap the Dark Empowerment slotting to your Health.


Imo, most useful powers in your build are Soul Extraction, Melt Armor and Bonfire (If not switched out). I would want them available for use as often as possible. At least once per enemy group. More recharge would be ideal.

 

The power cooldowns doesn't look bad on Mids' but that's with Hasten active. Mids' shows Hasten's CD as 40 seconds, but that actually equates to around 60 seconds... As the 40s CD will have -70% less recharge. I hope that makes sense. So a 2 minute uptime; 1 minute downtime. The build will function as expected for 66% of the time but less efficient 33% of the time.


If you're diligent on cycling Forge on the main pets, I would slot Tactics for less. The Gaussian's set bonuses is great for positional defense but not so much for type defense. If going with Scorpion Shield, stacking type defense is ideal.

 

The build needs KB protection.


But it all really depends on your playstyle and what you plan to do with this MM. Duo, full team, incarnate leagues, solo, solo hard content. I really do not build well. Min/max is my goto but overall survivability is not my forte.


Scorpion Shield:


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Charged Armor:


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I think this Charged Armor build would be a decent Tankermind. MM and pets have good resists to several damage types. Can stay in BG mode forever as Soul Extraction/Spectral Minions being attacked also triggers the main pets to attack as well. MM has a decent PBAoE heal. The only thing needed is Provoke.

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