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Tried my hand at Illusion/Force Fields... is it stupid?


Bananiac

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Well, what the title says... Any ideas what can be improved or see anything broken?

I know it is not a highly synergetic power combo, but I enjoy it nonetheless. Trying to get PA perma'ed, but as far as I can tell this depends on heavy Force Bombing things.

 

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Kestrel Dawn: Level 50 Science Controller
Primary Power Set: Illusion Control
Secondary Power Set: Force Field
Power Pool: Flight
Power Pool: Experimentation
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Blind

  • (A) Apocalypse - Damage/Recharge/Accuracy
  • (3) Apocalypse - Chance of Damage(Negative)
  • (3) Neuronic Shutdown - Chance of Damage(Psionic)
  • (5) Gladiator's Javelin - Chance of Damage(Toxic)
  • (5) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (37) Unbreakable Constraint - Chance for Smashing Damage

Level 1: Deflection Shield

  • (A) Red Fortune - Defense/Endurance/Recharge
  • (7) Red Fortune - Defense/Endurance
  • (9) Red Fortune - Defense

Level 2: Deceive

  • (A) Coercive Persuasion  - Confused/Recharge/Accuracy
  • (11) Coercive Persuasion  - Contagious Confusion

Level 4: Hover

  • (A) Luck of the Gambler - Defense

Level 6: Flash

  • (A) Superior Overpowering Presence - Accuracy/Control Duration
  • (13) Superior Overpowering Presence - Accuracy/Control Duration/Endurance
  • (15) Superior Overpowering Presence - Accuracy/Control Duration/Endurance/RechargeTime
  • (15) Superior Overpowering Presence - Endurance/RechargeTime
  • (17) Superior Overpowering Presence - Control Duration/RechargeTime
  • (17) Superior Overpowering Presence - RechargeTime/Energy Font

Level 8: Fly

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 10: Insulation Shield

  • (A) Red Fortune - Defense
  • (19) Red Fortune - Defense/Endurance
  • (19) Red Fortune - Defense/Recharge

Level 12: Superior Invisibility

  • (A) Luck of the Gambler - Defense/Endurance
  • (13) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (21) Luck of the Gambler - Defense

Level 14: Experimental Injection

  • (A) Preventive Medicine - Heal
  • (23) Preventive Medicine - Heal/RechargeTime/Endurance
  • (23) Preventive Medicine - Endurance/RechargeTime
  • (25) Preventive Medicine - Heal/RechargeTime
  • (25) Preventive Medicine - Heal/Endurance
  • (27) Preventive Medicine - Chance for +Absorb

Level 16: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (27) Luck of the Gambler - Defense/Endurance
  • (29) Luck of the Gambler - Defense

Level 18: Phantom Army

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (29) Expedient Reinforcement - Accuracy/Damage
  • (31) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (31) Expedient Reinforcement - Damage/Endurance
  • (31) Expedient Reinforcement - Endurance/Damage/Recharge
  • (33) Expedient Reinforcement - Resist Bonus Aura for Pets

Level 20: Dispersion Bubble

  • (A) Reactive Defenses - Defense
  • (21) Reactive Defenses - Scaling Resist Damage
  • (33) Reactive Defenses - Defense/Endurance
  • (33) Reactive Defenses - Defense/RechargeTime
  • (34) Reactive Defenses - Defense/Endurance/RechargeTime
  • (34) Reactive Defenses - Endurance/RechargeTime

Level 22: Toxic Dart

  • (A) Thunderstrike - Accuracy/Damage

Level 24: Assault

  • (A) Endurance Reduction IO

Level 26: Corrosive Vial

  • (A) Positron's Blast - Accuracy/Damage
  • (36) Positron's Blast - Accuracy/Damage/Endurance
  • (36) Positron's Blast - Damage/Endurance
  • (36) Achilles' Heel - Chance for Res Debuff
  • (37) Positron's Blast - Damage/Recharge
  • (37) Positron's Blast - Chance of Damage(Energy)

Level 28: Spectral Terror

  • (A) Superior Will of the Controller - Accuracy/Control Duration
  • (39) Superior Will of the Controller - Accuracy/Control Duration/Endurance
  • (39) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge
  • (39) Superior Will of the Controller - Endurance/Recharge
  • (40) Superior Will of the Controller - Control Duration/Recharge
  • (40) Superior Will of the Controller - Recharge/Chance for Psionic Damage

Level 30: Hasten

  • (A) Recharge Reduction IO
  • (40) Recharge Reduction IO

Level 32: Phantasm

  • (A) Sovereign Right - Accuracy
  • (34) Sovereign Right - Resistance Bonus
  • (42) Sovereign Right - Accuracy/Damage
  • (42) Sovereign Right - Accuracy/Endurance
  • (43) Sovereign Right - Accuracy/Damage/Endurance
  • (43) Sovereign Right - Damage/Endurance

Level 35: Force Bomb

  • (A) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Accuracy/Damage/Endurance
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Damage/Range
  • (46) Force Feedback - Chance for +Recharge
  • (46) Positron's Blast - Chance of Damage(Energy)

Level 38: Scorpion Shield

  • (A) Red Fortune - Defense/Endurance
  • (46) Red Fortune - Defense/Recharge
  • (48) Red Fortune - Endurance/Recharge
  • (48) Red Fortune - Defense/Endurance/Recharge
  • (48) Red Fortune - Endurance
  • (50) Red Fortune - Defense

Level 41: Damping Bubble

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (42) Luck of the Gambler - Defense/Endurance
  • (43) Luck of the Gambler - Defense

Level 44: Tactics

  • (A) Adjusted Targeting - To Hit Buff/Endurance
  • (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (50) Adjusted Targeting - Endurance/Recharge

Level 47: Adrenal Booster

  • Hamidon Origin:Membrane Exposure

Level 49: Vengeance

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Containment 


Level 1: Brawl

 

Any comment appreciated!

That incident involving a nuclear accelerator and a banana… You know… I REALLY don't wanna talk about it!

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I'm guessing experimentation is themed otherwise that'd be out, if your chasing perma PA and the defence numbers you'd be better off with fighting so you could toss the +defence pieces in tough, i'm not sure you need all the s/l defence, maybe better off with a res shield and just hitting 45% ranged. If you don't mind giving up some procs and shuffle some stuff you can pretty much hit perma PA. Agility/spiritual/ageless are the easy options but just by moving some sets around in your build it can get to .32 seconds off perma although you lose a tiny bit of s/l, you can remove the ff+rech in force bomb if you wanted:

 

 

Spoiler

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Kestrel Dawn: Level 50 Science Controller
Primary Power Set: Illusion Control
Secondary Power Set: Force Field
Power Pool: Flight
Power Pool: Experimentation
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
------------
Level 1:    Blind    
 (A) Unbreakable Constraint - Chance for Smashing Damage
 (3) Unbreakable Constraint - Hold/Endurance
 (3) Unbreakable Constraint - Recharge/Accuracy
 (5) Unbreakable Constraint - Hold/Recharge/Accuracy
 (5) Unbreakable Constraint - Hold


Level 1:    Deflection Shield    
 (A) Reactive Defenses - Defense
 (7) Reactive Defenses - Defense/Endurance


Level 2:    Deceive    
 (A) Coercive Persuasion  - Confused/Recharge/Accuracy
 (11) Coercive Persuasion  - Contagious Confusion
 (17) Coercive Persuasion  - Confused/Endurance
 (17) Coercive Persuasion  - Confused
 (43) Coercive Persuasion  - Confused/Recharge
 (43) Coercive Persuasion  - Recharge/Accuracy


Level 4:    Hover    
 (A) Luck of the Gambler - Defense


Level 6:    Flash    
 (A) Basilisk's Gaze - Accuracy/Hold
 (13) Basilisk's Gaze - Accuracy/Recharge
 (15) Basilisk's Gaze - Endurance/Recharge/Hold
 (15) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold


Level 8:    Fly    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 10:    Insulation Shield    
 (A) Reactive Defenses - Defense
 (46) Reactive Defenses - Defense/Endurance


Level 12:    Superior Invisibility    
 (A) Luck of the Gambler - Defense/Endurance
 (13) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (21) Luck of the Gambler - Defense


Level 14:    Experimental Injection    
 (A) Preventive Medicine - Heal
 (19) Preventive Medicine - Heal/RechargeTime
 (23) Preventive Medicine - Chance for +Absorb
 (37) Preventive Medicine - Endurance/RechargeTime
 (42) Preventive Medicine - Heal/Endurance
 (47) Preventive Medicine - Heal/RechargeTime/Endurance


Level 16:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (19) Shield Wall - +Res (Teleportation), +5% Res (All)
 (27) Shield Wall - Defense
 (29) Shield Wall - Defense/Endurance


Level 18:    Phantom Army    
 (A) Expedient Reinforcement - Accuracy/Recharge
 (29) Expedient Reinforcement - Endurance/Damage/Recharge
 (31) Expedient Reinforcement - Accuracy/Damage/Recharge
 (31) Expedient Reinforcement - Damage/Endurance
 (31) Soulbound Allegiance - Damage/Recharge
 (33) Soulbound Allegiance - Chance for Build Up


Level 20:    Dispersion Bubble    
 (A) Reactive Defenses - Scaling Resist Damage
 (21) Reactive Defenses - Defense/Endurance/RechargeTime
 (33) Reactive Defenses - Defense/RechargeTime
 (33) Reactive Defenses - Endurance/RechargeTime
 (34) Reactive Defenses - Defense/Endurance
 (34) Reactive Defenses - Defense


Level 22:    Toxic Dart    
 (A) Apocalypse - Chance of Damage(Negative)
 (23) Apocalypse - Damage/Endurance
 (25) Apocalypse - Recharge/Accuracy
 (25) Apocalypse - Damage/Recharge/Accuracy
 (27) Apocalypse - Damage


Level 24:    Assault    
 (A) Endurance Reduction IO


Level 26:    Corrosive Vial    
 (A) Positron's Blast - Accuracy/Damage
 (36) Positron's Blast - Accuracy/Damage/Endurance
 (36) Positron's Blast - Damage/Endurance
 (37) Positron's Blast - Damage/Recharge
 (37) Positron's Blast - Chance of Damage(Energy)


Level 28:    Spectral Terror    
 (A) Superior Will of the Controller - Accuracy/Control Duration
 (39) Superior Will of the Controller - Accuracy/Control Duration/Endurance
 (39) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge
 (39) Superior Will of the Controller - Endurance/Recharge
 (40) Superior Will of the Controller - Control Duration/Recharge
 (40) Superior Will of the Controller - Recharge/Chance for Psionic Damage


Level 30:    Hasten    
 (A) Recharge Reduction IO
 (40) Recharge Reduction IO


Level 32:    Phantasm    
 (A) Expedient Reinforcement - Accuracy/Damage
 (34) Expedient Reinforcement - Damage/Endurance
 (42) Expedient Reinforcement - Accuracy/Damage/Recharge
 (42) Expedient Reinforcement - Endurance/Damage/Recharge
 (43) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown


Level 35:    Force Bomb    
 (A) Ragnarok - Recharge/Accuracy
 (36) Ragnarok - Damage/Endurance
 (45) Ragnarok - Damage/Recharge/Accuracy
 (45) Ragnarok - Damage/Recharge
 (45) Ragnarok - Damage
 (46) Force Feedback - Chance for +Recharge


Level 38:    Scorpion Shield    
 (A) Red Fortune - Defense/Endurance
 (46) Red Fortune - Defense/Recharge
 (48) Red Fortune - Endurance/Recharge
 (48) Red Fortune - Defense/Endurance/Recharge
 (48) Red Fortune - Endurance
 (50) Red Fortune - Defense


Level 41:    Damping Bubble    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 44:    Tactics    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
 (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
 (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance


Level 47:    Adrenal Booster    
Hamidon Origin:Membrane Exposure


Level 49:    Vengeance    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 1:    Containment    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Endurance Reduction IO


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Flight Speed IO


Level 1:    Hurdle    
 (A) Jumping IO


Level 1:    Health    
 (A) Numina's Convalesence - +Regeneration/+Recovery
 (11) Miracle - +Recovery


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End
 (7) Performance Shifter - EndMod
 (9) Endurance Modification IO


Level 8:    Afterburner    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Great, I take a look. Experimentation is not really a Must, I just thought it might be nice to use something different for a change. 

I think getting PA to Perma (or at least close to) and having robust defense is the main idea with this...

 

That incident involving a nuclear accelerator and a banana… You know… I REALLY don't wanna talk about it!

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9 hours ago, Bananiac said:

Great, I take a look. Experimentation is not really a Must, I just thought it might be nice to use something different for a change. 

I think getting PA to Perma (or at least close to) and having robust defense is the main idea with this...

 

 

 

I haven't tried the combo, if i did i'd probably go something like this, ranged def, high s/l res, some e res, perma PA, ignore the bubble attacks (i know they do - res now but with PA its not really an issue) and just sit back and let the pets do everything for me. With perma PA you instantly get options in your alpha- you aren't force picked into agility/spiritual, now you can go musc/intuition for extra damage for pets. Bubbler's with all those toggles tend to have end issues so i take power sink, endurance issue instantly solved and now there's options with destiny- not force picked into ageless, you can go barrier/incandes/clarion etc. instead:

 

 

Spoiler

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

ILL FF MU: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Force Field
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
------------
Level 1:    Spectral Wounds    
 (A) Apocalypse - Chance of Damage(Negative)
 (33) Apocalypse - Damage
 (47) Apocalypse - Damage/Endurance
 (47) Apocalypse - Recharge/Accuracy
 (47) Apocalypse - Damage/Recharge/Accuracy


Level 1:    Deflection Shield    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (48) Luck of the Gambler - Defense/Endurance


Level 2:    Blind    
 (A) Unbreakable Constraint - Chance for Smashing Damage
 (7) Unbreakable Constraint - Hold/Endurance
 (34) Unbreakable Constraint - Recharge/Accuracy
 (45) Unbreakable Constraint - Hold/Recharge/Accuracy
 (45) Unbreakable Constraint - Hold


Level 4:    Deceive    
 (A) Coercive Persuasion  - Contagious Confusion
 (15) Coercive Persuasion  - Confused/Endurance
 (15) Coercive Persuasion  - Confused/Recharge
 (17) Coercive Persuasion  - Confused
 (31) Coercive Persuasion  - Recharge/Accuracy
 (33) Coercive Persuasion  - Confused/Recharge/Accuracy


Level 6:    Flash    
 (A) Basilisk's Gaze - Accuracy/Hold
 (7) Basilisk's Gaze - Accuracy/Recharge
 (11) Basilisk's Gaze - Endurance/Recharge/Hold
 (13) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold


Level 8:    Superior Invisibility    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (9) Shield Wall - +Res (Teleportation), +5% Res (All)
 (9) Shield Wall - Defense
 (11) Shield Wall - Defense/Endurance


Level 10:    Insulation Shield    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (48) Luck of the Gambler - Defense/Endurance


Level 12:    Hasten    
 (A) Recharge Reduction IO
 (13) Recharge Reduction IO


Level 14:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 16:    Super Speed    
 (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
 (17) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 18:    Phantom Army    
 (A) Expedient Reinforcement - Accuracy/Recharge
 (19) Expedient Reinforcement - Damage/Endurance
 (19) Expedient Reinforcement - Accuracy/Damage/Recharge
 (40) Expedient Reinforcement - Endurance/Damage/Recharge
 (42) Soulbound Allegiance - Chance for Build Up
 (43) Soulbound Allegiance - Recharge/Accuracy


Level 20:    Dispersion Bubble    
 (A) Reactive Defenses - Scaling Resist Damage
 (21) Reactive Defenses - Defense/Endurance/RechargeTime
 (21) Reactive Defenses - Defense/RechargeTime
 (39) Reactive Defenses - Endurance/RechargeTime
 (40) Reactive Defenses - Defense/Endurance
 (40) Reactive Defenses - Defense


Level 22:    Spectral Terror    
 (A) Superior Will of the Controller - Recharge/Chance for Psionic Damage
 (23) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge
 (23) Superior Will of the Controller - Accuracy/Control Duration/Endurance
 (25) Superior Will of the Controller - Endurance/Recharge
 (25) Superior Will of the Controller - Control Duration/Recharge
 (39) Superior Will of the Controller - Accuracy/Control Duration


Level 24:    Kick    
 (A) Empty


Level 26:    Phantasm    
 (A) Expedient Reinforcement - Accuracy/Damage
 (27) Expedient Reinforcement - Damage/Endurance
 (27) Expedient Reinforcement - Accuracy/Damage/Recharge
 (37) Expedient Reinforcement - Endurance/Damage/Recharge
 (39) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown


Level 28:    Tough    
 (A) Impervious Skin - Status Resistance/Regeneration
 (29) Impervious Skin - Resistance/Endurance
 (29) Impervious Skin - Resistance/Recharge
 (31) Impervious Skin - Endurance/Recharge
 (31) Impervious Skin - Resistance/Endurance/Recharge


Level 30:    Damping Bubble    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 32:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (34) Luck of the Gambler - Defense/Endurance


Level 35:    Charged Armor    
 (A) Steadfast Protection - Resistance/+Def 3%
 (36) Gladiator's Armor - TP Protection +3% Def (All)
 (36) Unbreakable Guard - +Max HP
 (36) Unbreakable Guard - Resistance/Endurance
 (37) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 38:    Power Sink    
 (A) Efficacy Adaptor - EndMod/Recharge


Level 41:    Maneuvers    
 (A) Red Fortune - Defense/Endurance
 (42) Red Fortune - Defense/Recharge
 (42) Red Fortune - Defense
 (43) Red Fortune - Defense/Endurance/Recharge
 (46) Red Fortune - Endurance
 (46) Red Fortune - Endurance/Recharge


Level 44:    Ball Lightning    
 (A) Ragnarok - Recharge/Accuracy
 (45) Ragnarok - Damage/Recharge/Accuracy
 (46) Ragnarok - Damage/Recharge
 (49) Ragnarok - Damage
 (50) Ragnarok - Damage/Endurance


Level 47:    Summon Guardian    
 (A) Expedient Reinforcement - Accuracy/Recharge
 (49) Expedient Reinforcement - Damage/Endurance
 (50) Expedient Reinforcement - Accuracy/Damage/Recharge
 (50) Expedient Reinforcement - Endurance/Damage/Recharge


Level 49:    Tactics    
Hamidon Origin:Cytoskeleton Exposure


Level 1:    Brawl    
 (A) Empty


Level 1:    Containment    
Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Health    
 (A) Panacea - +Hit Points/Endurance
 (3) Miracle - +Recovery
 (3) Numina's Convalesence - +Regeneration/+Recovery
 (5) Preventive Medicine - Chance for +Absorb


Level 1:    Hurdle    
 (A) Empty


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End
 (5) Performance Shifter - EndMod


Level 16:    Speed Phase    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Edited by Meknomancer
Better mids build i hope
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Haven't checked it yet, but just from looking over it I think I like that. Mu Mastery actually sounds like a decent fit, and I always appreciate more pets.

I will run it through MIDS when I come home, and maybe tweak it for some Overpowering Presence and see what it does. But overall it may just get me to where I want to be.

 

Thank you.

 

EDIT: Still waiting for the last IOs to fall out of the auctionhouse, but so far this is as advertised. It plays exactly as intended, and is going to be even mor efun when fully assembled. I made a few minor adjustments for theme, at the cost of a few fractional % of optimization. Overall, fun build for the 1st Illusion Controller I have seriously taken to the shop.

Edited by Bananiac
Updates

That incident involving a nuclear accelerator and a banana… You know… I REALLY don't wanna talk about it!

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  • 2 weeks later

I believe I may be the only one that main's an Ill / FF controller (Hocus Pocus on Everlasting).  😉 I've done so ever since live and have tweaked and honed the build over years.  My suggestion is to lean heavily into ranged defense, making sure your above 45%.  Also recharge to get perma Phantom Army.  I also wouldnt bother much the single target shield bubbles, at the high end, no one really needs them.  Also you'll be at range usually, so your ranged 45% makes you very hard to hit - so the fighting pool is not the best use of precious powers.  If your looking for the recharge proc for KB - I'd suggest putting it into repulsion shield which is a toggle - hence always on (when hitting foes).  It has a lower proc rate though and you can still get PA down to ~70 seconds without it.

Edited by Hocus Pocus
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