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FF/Dark build notes


Thrax

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Here is my rough draft.  Unsure where I'm going with it.  Thought power boosted bubbles and dark -to hit should be great for anything, including ITF hard mode stuff.  It is fun so far, almost 50.   Not an expert on either.  Couple slots left.  

 

Edit:  I'm messing around with spirit ward in game, seems alright, and the damage aura one.  Could switch for fighting pool.  Just unsure.  Kinda want the soul storm though cause its a magic toon and it looks cool and matches the tentacles with dark blasts.  

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Magical Thrax: Level 50 Magic Defender
Primary Power Set: Force Field
Secondary Power Set: Dark Blast
Power Pool: Sorcery
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Deflection Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (5) Luck of the Gambler - Defense
  • (7) Luck of the Gambler - Defense/Endurance

Level 1: Gloom

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (31) Superior Winter's Bite - Damage/RechargeTime
  • (33) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (33) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (33) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (34) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 2: Repulsion Bolt

  • (A) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal
  • (23) Superior Defender's Bastion - Accuracy/Damage
  • (23) Superior Defender's Bastion - Damage/Endurance/Recharge
  • (25) Superior Defender's Bastion - Accuracy/Damage/Endurance
  • (25) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
  • (27) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 4: Mystic Flight

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 6: Insulation Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (7) Luck of the Gambler - Defense
  • (9) Luck of the Gambler - Defense/Endurance

Level 8: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 10: Kick

  • (A) Empty

Level 12: Dispersion Bubble

  • (A) Red Fortune - Defense/Endurance
  • (13) Red Fortune - Defense/Recharge
  • (13) Red Fortune - Endurance/Recharge
  • (15) Red Fortune - Defense
  • (15) Red Fortune - Defense/Endurance/Recharge

Level 14: Maneuvers

  • (A) Red Fortune - Defense/Endurance
  • (17) Red Fortune - Defense/Recharge
  • (17) Red Fortune - Endurance
  • (19) Red Fortune - Defense/Endurance/Recharge
  • (19) Red Fortune - Defense

Level 16: Tenebrous Tentacles

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (34) Superior Frozen Blast - Damage/Endurance
  • (34) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (36) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (36) Superior Frozen Blast - Recharge/Chance for Immobilize
  • (36) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime

Level 18: Assault

  • (A) Endurance Reduction IO

Level 20: Night Fall

  • (A) Siphon Insight - ToHit Debuff
  • (21) Siphon Insight - Accuracy/ToHit Debuff
  • (21) Siphon Insight - Accuracy/Recharge
  • (45) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (45) Siphon Insight - Accuracy/Endurance/Recharge

Level 22: Force Bomb

  • (A) Superior Vigilant Assault - Accuracy/Damage
  • (27) Superior Vigilant Assault - Damage/RechargeTime
  • (29) Superior Vigilant Assault - Damage/Endurance/RechargeTime
  • (29) Superior Vigilant Assault - Accuracy/Damage/Endurance
  • (31) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb
  • (31) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime

Level 24: Tough

  • (A) Steadfast Protection - Knockback Protection
  • (39) Unbreakable Guard - +Max HP
  • (40) Unbreakable Guard - Resistance
  • (40) Unbreakable Guard - Resistance/Endurance
  • (40) Unbreakable Guard - RechargeTime/Resistance

Level 26: Damping Bubble

  • (A) Reactive Defenses - Scaling Resist Damage

Level 28: Life Drain

  • (A) Thunderstrike - Accuracy/Damage
  • (37) Thunderstrike - Damage/Endurance
  • (37) Thunderstrike - Damage/Recharge
  • (37) Thunderstrike - Damage/Endurance/Recharge
  • (39) Thunderstrike - Accuracy/Damage/Endurance
  • (39) Thunderstrike - Accuracy/Damage/Recharge

Level 30: Blackstar

  • (A) Superior Avalanche - Damage/Endurance
  • (46) Superior Avalanche - Accuracy/Damage/Endurance
  • (46) Superior Avalanche - Accuracy/Damage/Recharge
  • (46) Superior Avalanche - Accuracy/Damage
  • (49) Superior Avalanche - Recharge/Chance for Knockdown
  • (49) Superior Avalanche - Accuracy/Damage/Endurance/Recharge

Level 32: Weave

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (43) Shield Wall - Defense
  • (43) Shield Wall - Defense/Endurance
  • (43) Shield Wall - Defense/Endurance/Recharge

Level 35: Repulsion Field

  • (A) Endurance Reduction IO

Level 38: Vengeance

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 41: Dark Embrace

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (42) Gladiator's Armor - Resistance
  • (42) Gladiator's Armor - End/Resist
  • (42) Gladiator's Armor - Resistance/Rech/End

Level 44: Power Boost

  • (A) Recharge Reduction IO

Level 47: Soul Storm

  • (A) Superior Entomb - Recharge/Chance for +Absorb
  • (47) Superior Entomb - Accuracy/Hold/Endurance/Recharge
  • (47) Superior Entomb - Accuracy/Hold
  • (48) Superior Entomb - Hold/Recharge
  • (48) Superior Entomb - Endurance/Recharge
  • (48) Superior Entomb - Accuracy/Hold/Endurance

Level 49: Personal Force Field

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 1: Vigilance 


Level 2: Rest

Edited by Thrax
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Maybe this?  Cardiac seems like a requirement.  

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Magical Thrax: Level 50 Magic Defender
Primary Power Set: Force Field
Secondary Power Set: Dark Blast
Power Pool: Sorcery
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Deflection Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (5) Luck of the Gambler - Defense
  • (7) Luck of the Gambler - Defense/Endurance

Level 1: Gloom

  • (A) Superior Defender's Bastion - Accuracy/Damage
  • (31) Superior Defender's Bastion - Damage/Recharge
  • (33) Superior Defender's Bastion - Damage/Endurance/Recharge
  • (33) Superior Defender's Bastion - Accuracy/Damage/Endurance
  • (33) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal
  • (34) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge

Level 2: Repulsion Bolt

  • (A) Gladiator's Javelin - Accuracy/Damage
  • (23) Gladiator's Javelin - Accuracy/Damage/End/Rech
  • (23) Gladiator's Javelin - Chance of Damage(Toxic)
  • (25) Gladiator's Javelin - Damage/Endurance/Recharge
  • (25) Gladiator's Javelin - Accuracy/Endurance/Recharge
  • (27) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 4: Mystic Flight

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 6: Insulation Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (7) Luck of the Gambler - Defense
  • (9) Luck of the Gambler - Defense/Endurance

Level 8: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (17) Luck of the Gambler - Defense

Level 10: Spirit Ward

  • (A) Preventive Medicine - Chance for +Absorb
  • (11) Preventive Medicine - Heal
  • (11) Preventive Medicine - Heal/Endurance
  • (40) Preventive Medicine - Heal/RechargeTime/Endurance
  • (43) Preventive Medicine - Heal/RechargeTime

Level 12: Dispersion Bubble

  • (A) Red Fortune - Defense/Endurance
  • (13) Red Fortune - Defense/Recharge
  • (13) Red Fortune - Endurance/Recharge
  • (15) Red Fortune - Defense
  • (15) Red Fortune - Defense/Endurance/Recharge

Level 14: Maneuvers

  • (A) Red Fortune - Defense/Endurance
  • (17) Red Fortune - Defense/Recharge
  • (19) Red Fortune - Defense/Endurance/Recharge
  • (19) Red Fortune - Defense

Level 16: Tenebrous Tentacles

  • (A) Artillery - Accuracy/Damage
  • (34) Artillery - Damage/Endurance
  • (34) Artillery - Damage/Recharge
  • (36) Artillery - Accuracy/Damage/Recharge
  • (36) Artillery - Accuracy/Recharge/Range
  • (36) Artillery - Endurance/Recharge/Range

Level 18: Assault

  • (A) Endurance Reduction IO

Level 20: Night Fall

  • (A) Siphon Insight - ToHit Debuff
  • (21) Siphon Insight - Accuracy/ToHit Debuff
  • (21) Siphon Insight - Accuracy/Recharge
  • (45) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (45) Siphon Insight - Accuracy/Endurance/Recharge

Level 22: Force Bomb

  • (A) Superior Vigilant Assault - Accuracy/Damage
  • (27) Superior Vigilant Assault - Damage/RechargeTime
  • (29) Superior Vigilant Assault - Damage/Endurance/RechargeTime
  • (29) Superior Vigilant Assault - Accuracy/Damage/Endurance
  • (31) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb
  • (31) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime

Level 24: Enflame

  • D-Sync Origin:D-Sync Efficiency

Level 26: Damping Bubble

  • (A) Reactive Defenses - Scaling Resist Damage

Level 28: Life Drain

  • (A) Thunderstrike - Accuracy/Damage
  • (37) Thunderstrike - Damage/Endurance
  • (37) Thunderstrike - Damage/Recharge
  • (37) Thunderstrike - Damage/Endurance/Recharge
  • (39) Thunderstrike - Accuracy/Damage/Endurance
  • (39) Thunderstrike - Accuracy/Damage/Recharge

Level 30: Blackstar

  • (A) Superior Avalanche - Damage/Endurance
  • (46) Superior Avalanche - Accuracy/Damage/Endurance
  • (46) Superior Avalanche - Accuracy/Damage/Recharge
  • (46) Superior Avalanche - Accuracy/Damage
  • (49) Superior Avalanche - Recharge/Chance for Knockdown
  • (49) Superior Avalanche - Accuracy/Damage/Endurance/Recharge

Level 32: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 35: Repulsion Field

  • (A) Endurance Reduction IO

Level 38: Vengeance

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 41: Power Build Up

  • (A) Recharge Reduction IO

Level 44: Temp Invulnerability

  • (A) Unbreakable Guard - +Max HP
  • (45) Gladiator's Armor - TP Protection +3% Def (All)
  • (47) Steadfast Protection - Resistance/+Def 3%
  • (47) Gladiator's Armor - Resistance
  • (48) Gladiator's Armor - End/Resist
  • (48) Gladiator's Armor - Resistance/Rech/End

Level 47: Teleport Target

  • (A) Recharge Reduction IO

Level 49: Personal Force Field

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Vigilance 


Level 1: Brawl
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I have one of these in my cadre of toons that incidentally I've only ever used to play a game of soccer with an energy ball on a bridge in Kallisti Wharf with a GM a few years back. With the development of hard mode TFs, and the Force Field revamp, the FF/Dark could be somewhat useful.

 

Originally I paired the sets for the synergy between +def and -tohitdebuff myself but found that there wasn't enough debuffs out there to really be useful at the time.

 

I am at work currently, and have some family in town visiting but I'll try to find some time this weekend to take a look at how I would actually slot mine and see how it compares versus your take.

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Just in case someone looks around later, here is what I ended up going with.  Did one 54/8 ITF tonight.  Ran just fine.  Endurance fine.  Def great.  Power boosted bubbles are awesome.  Was planning on going barrier for more bubbles, but may go clarion to boost bubbles, Really unsure on that part.  Can always make both and switch around.  Did diamagnetic for more to hit debuff.  A lot of people never take it either, so chances of it being redundant are smaller too.  

 

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Magical Thrax: Level 50 Magic Defender
Primary Power Set: Force Field
Secondary Power Set: Dark Blast
Power Pool: Sorcery
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Deflection Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (5) Luck of the Gambler - Defense
  • (7) Luck of the Gambler - Defense/Endurance

Level 1: Gloom

  • (A) Superior Defender's Bastion - Accuracy/Damage
  • (31) Superior Defender's Bastion - Damage/Recharge
  • (33) Superior Defender's Bastion - Damage/Endurance/Recharge
  • (33) Superior Defender's Bastion - Accuracy/Damage/Endurance
  • (33) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal
  • (34) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge

Level 2: Repulsion Bolt

  • (A) Gladiator's Javelin - Accuracy/Damage
  • (23) Gladiator's Javelin - Accuracy/Damage/End/Rech
  • (23) Gladiator's Javelin - Chance of Damage(Toxic)
  • (25) Gladiator's Javelin - Damage/Endurance/Recharge
  • (25) Gladiator's Javelin - Accuracy/Endurance/Recharge
  • (27) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 4: Mystic Flight

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 6: Insulation Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (7) Luck of the Gambler - Defense
  • (9) Luck of the Gambler - Defense/Endurance

Level 8: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (17) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (40) Luck of the Gambler - Defense

Level 10: Spirit Ward

  • (A) Preventive Medicine - Chance for +Absorb
  • (11) Preventive Medicine - Heal
  • (11) Preventive Medicine - Heal/Endurance
  • (40) Preventive Medicine - Heal/RechargeTime/Endurance
  • (43) Preventive Medicine - Heal/RechargeTime

Level 12: Dispersion Bubble

  • (A) Red Fortune - Defense/Endurance
  • (13) Red Fortune - Defense/Recharge
  • (13) Red Fortune - Endurance/Recharge
  • (15) Red Fortune - Defense
  • (15) Red Fortune - Defense/Endurance/Recharge

Level 14: Maneuvers

  • (A) Red Fortune - Defense/Endurance
  • (17) Red Fortune - Defense/Recharge
  • (19) Red Fortune - Defense/Endurance/Recharge
  • (19) Red Fortune - Defense

Level 16: Tenebrous Tentacles

  • (A) Artillery - Accuracy/Damage
  • (34) Artillery - Damage/Endurance
  • (34) Artillery - Damage/Recharge
  • (36) Artillery - Accuracy/Damage/Recharge
  • (36) Artillery - Accuracy/Recharge/Range
  • (36) Artillery - Endurance/Recharge/Range

Level 18: Assault

  • (A) Endurance Reduction IO

Level 20: Night Fall

  • (A) Siphon Insight - ToHit Debuff
  • (21) Siphon Insight - Accuracy/ToHit Debuff
  • (21) Siphon Insight - Accuracy/Recharge
  • (45) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (45) Siphon Insight - Accuracy/Endurance/Recharge

Level 22: Force Bomb

  • (A) Superior Vigilant Assault - Accuracy/Damage
  • (27) Superior Vigilant Assault - Damage/RechargeTime
  • (29) Superior Vigilant Assault - Damage/Endurance/RechargeTime
  • (29) Superior Vigilant Assault - Accuracy/Damage/Endurance
  • (31) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb
  • (31) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime

Level 24: Enflame

  • D-Sync Origin:D-Sync Efficiency

Level 26: Damping Bubble

  • (A) Reactive Defenses - Scaling Resist Damage

Level 28: Life Drain

  • (A) Thunderstrike - Accuracy/Damage
  • (37) Thunderstrike - Damage/Endurance
  • (37) Thunderstrike - Damage/Recharge
  • (37) Thunderstrike - Damage/Endurance/Recharge
  • (39) Thunderstrike - Accuracy/Damage/Endurance
  • (39) Theft of Essence - Chance for +Endurance

Level 30: Blackstar

  • (A) Superior Avalanche - Damage/Endurance
  • (46) Superior Avalanche - Accuracy/Damage/Endurance
  • (46) Superior Avalanche - Accuracy/Damage/Recharge
  • (46) Superior Avalanche - Accuracy/Damage
  • (49) Superior Avalanche - Recharge/Chance for Knockdown
  • (49) Superior Avalanche - Accuracy/Damage/Endurance/Recharge

Level 32: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 35: Repulsion Field

  • (A) Endurance Reduction IO

Level 38: Vengeance

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 41: Power Build Up

  • (A) Recharge Reduction IO

Level 44: Temp Invulnerability

  • (A) Unbreakable Guard - +Max HP
  • (45) Gladiator's Armor - TP Protection +3% Def (All)
  • (47) Steadfast Protection - Resistance/+Def 3%
  • (47) Gladiator's Armor - Resistance
  • (48) Gladiator's Armor - End/Resist
  • (48) Gladiator's Armor - Resistance/Rech/End

Level 47: Teleport Target

  • (A) Recharge Reduction IO

Level 49: Personal Force Field

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Vigilance 


Level 1: Brawl
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