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Posted

I'm looking at a few healing enhancements and got confused. Here are the ones I have:

L45  Invention Origin - Increases healing, hit point buffs and damage absorption by 40.5%

 

Here's the confusing part:

Preventive Medicine: L50+5 each

Healing/Absorb/Endurance

33.1%/33.1%

 

But when he power is used they heal for twice as much as the IO's above.

 

How? Why?

Posted
Just now, Diantane said:

Three

Healing/Absorb

Healing /Absorb/Endurance

Healing/Absorb/Recharge

 

Without knowing your precise slotting for comparison, at level 45+ the boosted Preventive Medicine pieces are also providing a small Health bonus. If the AT is a Tanker or Brute, this could be noticeable. The three pieces you listed each are contributing to the Heal/Absorb, you are probably already past the ED cap.

Posted (edited)

33.1 +25% = 41.275 -- still not as high as the IO above - yet the performance is about double??

 

This is used on a 50 Defender with Pain Domination

 

Health bonus is 1.88%

Edited by Diantane
Posted

I don't play the defender anymore (not for almost a year). Thinking of moving these enhancements to a Sentinel with regeneration to the Instant Regeneration power.

Posted

I put the 3 Preventive Medicine in the Instant Regeneration power on the sentinel. I didn't notice much change on absorption (+6). Got a much better benefit on the defender.

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