Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Recommended Posts

Posted

I'm looking at a few healing enhancements and got confused. Here are the ones I have:

L45  Invention Origin - Increases healing, hit point buffs and damage absorption by 40.5%

 

Here's the confusing part:

Preventive Medicine: L50+5 each

Healing/Absorb/Endurance

33.1%/33.1%

 

But when he power is used they heal for twice as much as the IO's above.

 

How? Why?

Posted
Just now, Diantane said:

Three

Healing/Absorb

Healing /Absorb/Endurance

Healing/Absorb/Recharge

 

Without knowing your precise slotting for comparison, at level 45+ the boosted Preventive Medicine pieces are also providing a small Health bonus. If the AT is a Tanker or Brute, this could be noticeable. The three pieces you listed each are contributing to the Heal/Absorb, you are probably already past the ED cap.

Posted (edited)

33.1 +25% = 41.275 -- still not as high as the IO above - yet the performance is about double??

 

This is used on a 50 Defender with Pain Domination

 

Health bonus is 1.88%

Edited by Diantane
Posted

I don't play the defender anymore (not for almost a year). Thinking of moving these enhancements to a Sentinel with regeneration to the Instant Regeneration power.

Posted

I put the 3 Preventive Medicine in the Instant Regeneration power on the sentinel. I didn't notice much change on absorption (+6). Got a much better benefit on the defender.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...