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Request: WP/SS Build


Sicarius

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Fast moving
Decent Recharge

Good Recovery.
Durable as crap
Great Regen

 

 

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Go The Distance: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: High Pain Tolerance

  • (A) Unbreakable Guard - Resistance
  • (3) Unbreakable Guard - Resistance/Endurance
  • (3) Unbreakable Guard - RechargeTime/Resistance
  • (5) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (5) Numina's Convalesence - Heal
  • (7) Numina's Convalesence - Heal/Endurance

Level 1: Jab

  • (A) Superior Might of the Tanker - Accuracy/Damage
  • (7) Superior Might of the Tanker - Damage/Recharge
  • (9) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (9) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (11) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (11) Superior Might of the Tanker - Recharge/Chance for +Res(All)

Level 2: Mind Over Body

  • (A) Unbreakable Guard - Resistance
  • (15) Unbreakable Guard - Resistance/Endurance
  • (17) Unbreakable Guard - RechargeTime/Resistance
  • (17) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (19) Steadfast Protection - Resistance/+Def 3%
  • (19) Gladiator's Armor - TP Protection +3% Def (All)

Level 4: Haymaker

  • (A) Superior Gauntleted Fist - Accuracy/Damage
  • (21) Superior Gauntleted Fist - Damage/RechargeTime
  • (21) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (23) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (23) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (25) Superior Gauntleted Fist - RechargeTime/+Absorb

Level 6: Fast Healing

  • (A) Preventive Medicine - Heal
  • (25) Preventive Medicine - Heal/Endurance
  • (27) Preventive Medicine - Endurance/RechargeTime
  • (27) Preventive Medicine - Heal/RechargeTime
  • (29) Preventive Medicine - Heal/RechargeTime/Endurance
  • (29) Preventive Medicine - Chance for +Absorb

Level 8: Indomitable Will

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (31) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (31) Reactive Defenses - Scaling Resist Damage

Level 10: Taunt

  • (A) Perfect Zinger - Chance for Psi Damage

Level 12: Rise to the Challenge

  • (A) Perfect Zinger - Chance for Psi Damage
  • (33) Panacea - Heal/Endurance
  • (33) Panacea - Endurance/Recharge
  • (33) Panacea - Heal/Recharge
  • (34) Panacea - Heal/Endurance/Recharge
  • (34) Panacea - Heal

Level 14: Quick Recovery

  • (A) Performance Shifter - Chance for +End
  • (34) Performance Shifter - EndMod

Level 16: Kick

  • (A) Force Feedback - Chance for +Recharge

Level 18: Heightened Senses

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (36) Luck of the Gambler - Defense

Level 20: Knockout Blow

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (36) Superior Blistering Cold - Damage/Endurance
  • (36) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (37) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (37) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (37) Superior Blistering Cold - Recharge/Chance for Hold

Level 22: Tough

  • (A) Unbreakable Guard - Resistance
  • (39) Unbreakable Guard - Resistance/Endurance
  • (39) Unbreakable Guard - RechargeTime/Resistance
  • (39) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (40) Aegis - Psionic/Status Resistance

Level 24: Rage

  • (A) Recharge Reduction IO
  • (40) Recharge Reduction IO

Level 26: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (40) Luck of the Gambler - Defense

Level 28: Strength of Will

  • (A) Unbreakable Guard - Resistance
  • (42) Unbreakable Guard - Resistance/Endurance
  • (42) Unbreakable Guard - RechargeTime/Resistance
  • (42) Unbreakable Guard - +Max HP

Level 30: Foot Stomp

  • (A) Superior Avalanche - Accuracy/Damage
  • (43) Superior Avalanche - Damage/Endurance
  • (43) Superior Avalanche - Accuracy/Damage/Endurance
  • (43) Superior Avalanche - Accuracy/Damage/Recharge
  • (45) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (45) Superior Avalanche - Recharge/Chance for Knockdown

Level 32: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (45) Luck of the Gambler - Defense

Level 35: Hasten

  • (A) Recharge Reduction IO
  • (46) Recharge Reduction IO

Level 38: Conserve Power

  • (A) Recharge Reduction IO
  • (46) Recharge Reduction IO

Level 41: Physical Perfection

  • (A) Regenerative Tissue - +Regeneration
  • (46) Power Transfer - Chance to Heal Self

Level 44: Hurl

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (48) Superior Winter's Bite - Damage/RechargeTime
  • (48) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (48) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (50) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (50) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 47: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (50) Luck of the Gambler - Defense

Level 49: Super Speed

  • (A) Winter's Gift - Slow Resistance (20%)

Level 1: Brawl

  • (A) Empty

Level 1: Gauntlet


Level 1: Sprint

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Edited by Hyperstrike
  • Like 2

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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  • 1 year later

Hey @Hyperstrike

 

With almost every tanker under the sun I figure I’m going to try a classic. I trust your builds and appreciate all you contribute to the community, thanks! 
 

I have a question about swapping haymaker for a proc’d handclap. I’d have to put the ato in knockout blow and lose the 1 winter set.
 

Any thoughts? 

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A personal preference thing for me.
I tend to prefer conventionally slotted attacks to proc gimmicks.

As such, I really am not the best person to answer this for you.

Most of my stuff may or may not be "optimal" in all situations.

But what I chase is "steady state performance"

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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5 hours ago, Judge Jetson said:

I appreciate your response. I’ve got enough cred, I’ll try both ways! 
 

see you on the field…


Yeah.  Nothing really wrong with "I dunno" as an answer."

Better than stringng people along on a line of BS.

  • Thumbs Up 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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Okay took a look.  Hand Clap isn't giving you a hell of a lot.

There's a grand total of TWO damage pocs.  The rest are stuns or Immob.

Also, you're losing some S/L defense.

I'm not really seeing much worthwhile.

Destiny: Rebirth Radial,  A lump of Heal with a bit of ongoing Regen boost.

Barrier Core or Radial.  Bump to Def and Res which is nice for tanking Alpha strikes.

Radial also generates Ally resurrection.  Occasionally useful.

Ageless is also useful,  But you're already on a WP setup with gobs of Recharge and Recovery.


Hybrid:

Assault gives a nice boost in damage,  The DoubleHit is great for spike damage.

Control is "interesting"as a general damage mitigation strategy as anything belching out Fear isn't producing damage.

Melee Core is buffing Resist and Radial buffs +Def

Support also provides a Defense Boost along with some EndRedux as well as +Acc/+DMG

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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