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Fire/Rad Build


Raserei

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4 hours ago, Raserei said:

Im a new player returning and want to make a Fire/rad Sent. I kind of threw this build together, let me know if its trash.

 

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Sentinel - Fire Blast - Radiation Armor.mxd 4.52 kB · 2 downloads

 

First welcome back to the game. You picked a nice sent combo to begin with.

Second (this is just my opinion) the sentinel At is basically just a scrapper running ranged attacks instead of melee one. Its easy to get sidetracked into thinking it should be played at range but the epics once taken usually change your opinion and you realise they become much more effective in melee.

 

Open mids, click slots/enhancements- set all relative levels to +5. Now look at meltdown (which you left running) and you'll see the 3rd rech io is wasted once its boosted to +5. Toss that in hasten. You want a lot more recharge. You skipped particle shielding, its a great power for the aborb-taking alphas, and the bump in regen you get which means you don't need to use the heal as often. Looks like you used a full set of annihilation, good for e/ne res but the f/c/aoe def does nothing for you when its not stacked with other sets offering the same defence. Seems like you went for a lot of ranged defense using thunderstrike and artillery pieces, 2 of my least favourite sets which sacrifice the ability to slot procs, which you want in sents as damage isn't great and slow resistance which /rad armr really needs. I still run psi epic on mine but i play it as a scrapper first rather than a blaster so my melee def is up instead of the ranged def. I don't think much of the fire epics on sent's, its nice to toss out cages and rain of fire but if you compare the recharge and radius of powers like fire sword circle to psi shockwave you realise how some are far superior to others. I'll post the build but with different epics+power picks i'm not sure how much help it will be:

 

 

Spoiler

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Level 50 Magic Sentinel
Primary Power Set: Fire Blast
Secondary Power Set: Radiation Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Psionic Mastery

Hero Profile:
------------
Level 1:    Flares    
 (A) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb
 (3) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
 (3) Superior Sentinel's Ward - Accuracy/Damage
 (5) Superior Sentinel's Ward - Damage/RechargeTime
 (5) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
 (7) Superior Sentinel's Ward - Accuracy/Damage/Endurance


Level 1:    Alpha Barrier    
 (A) Unbreakable Guard - +Max HP
 (7) Unbreakable Guard - Resistance
 (9) Unbreakable Guard - Resistance/Endurance
 (9) Unbreakable Guard - Resistance/Endurance/RechargeTime
 (11) Gladiator's Armor - TP Protection +3% Def (All)
 (11) Steadfast Protection - Resistance/+Def 3%


Level 2:    Fire Ball    
 (A) Superior Frozen Blast - Accuracy/Damage
 (15) Superior Frozen Blast - Accuracy/Damage/Endurance
 (15) Annihilation - Chance for Res Debuff
 (17) Bombardment - Chance for Fire Damage
 (17) Javelin Volley - Chance of Damage(Lethal)
 (19) Positron's Blast - Chance of Damage(Energy)


Level 4:    Gamma Boost    
 (A) Numina's Convalesence - +Regeneration/+Recovery
 (19) Performance Shifter - Chance for +End


Level 6:    Blaze    
 (A) Apocalypse - Chance of Damage(Negative)
 (21) Apocalypse - Damage/Endurance
 (21) Apocalypse - Recharge/Accuracy
 (23) Apocalypse - Damage/Recharge/Accuracy
 (23) Apocalypse - Damage
 (25) Gladiator's Javelin - Chance of Damage(Toxic)


Level 8:    Aim    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 10:    Proton Armor    
 (A) Unbreakable Guard - RechargeTime/Resistance
 (33) Unbreakable Guard - Resistance
 (33) Unbreakable Guard - Resistance/Endurance
 (33) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 12:    Fallout Shelter    
 (A) Unbreakable Guard - RechargeTime/Resistance
 (31) Unbreakable Guard - Resistance
 (31) Unbreakable Guard - Resistance/Endurance
 (31) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 14:    Boxing    
 (A) Empty


Level 16:    Proton Therapy    
 (A) Preventive Medicine - Heal/RechargeTime
 (29) Preventive Medicine - Heal/RechargeTime/Endurance
 (29) Preventive Medicine - Heal


Level 18:    Tough    
 (A) Unbreakable Guard - RechargeTime/Resistance
 (25) Unbreakable Guard - Resistance
 (27) Unbreakable Guard - Resistance/Endurance
 (27) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 20:    Particle Acceleration    
 (A) Run Speed IO


Level 22:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (34) Reactive Defenses - Scaling Resist Damage
 (50) Reactive Defenses - Defense/Endurance


Level 24:    Particle Shielding    
 (A) Preventive Medicine - Chance for +Absorb
 (36) Preventive Medicine - Heal/RechargeTime
 (36) Preventive Medicine - Heal/RechargeTime/Endurance


Level 26:    Inferno    
 (A) Armageddon - Chance for Fire Damage
 (34) Armageddon - Damage/Endurance
 (34) Armageddon - Recharge/Accuracy
 (45) Armageddon - Damage/Recharge/Accuracy
 (45) Armageddon - Damage/Recharge
 (46) Fury of the Gladiator - Chance for Res Debuff


Level 28:    Ground Zero    
 (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
 (40) Obliteration - Accuracy/Recharge
 (40) Touch of the Nictus - Chance for Negative Energy Damage
 (40) Scirocco's Dervish - Chance of Damage(Lethal)
 (43) Obliteration - Chance for Smashing Damage
 (45) Theft of Essence - Chance for +Endurance


Level 30:    Hasten    
 (A) Recharge Reduction IO
 (39) Recharge Reduction IO


Level 32:    Super Speed    
 (A) Winter's Gift - Slow Resistance (20%)


Level 35:    Mind Probe    
 (A) Superior Blistering Cold - Accuracy/Damage
 (36) Superior Blistering Cold - Accuracy/Damage/Endurance
 (37) Hecatomb - Chance of Damage(Negative)
 (37) Touch of Death - Chance of Damage(Negative)
 (37) Gladiator's Strike - Chance for Smashing Damage
 (39) Mako's Bite - Chance of Damage(Lethal)


Level 38:    Combat Jumping    
 (A) Shield Wall - +Res (Teleportation), +5% Res (All)
 (39) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (50) Kismet - Accuracy +6%


Level 41:    Dominate    
 (A) Gladiator's Net - Chance of Damage(Lethal)
 (42) Ghost Widow's Embrace - Chance of Damage(Psionic)
 (42) Unbreakable Constraint - Chance for Smashing Damage
 (42) Superior Winter's Bite - Accuracy/Damage
 (43) Superior Winter's Bite - Accuracy/Damage/Endurance
 (43) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime


Level 44:    Psychic Shockwave    
 (A) Superior Avalanche - Accuracy/Damage
 (46) Superior Avalanche - Accuracy/Damage/Endurance
 (46) Superior Avalanche - Recharge/Chance for Knockdown
 (48) Eradication - Chance for Energy Damage
 (48) Obliteration - Chance for Smashing Damage
 (50) Scirocco's Dervish - Chance of Damage(Lethal)


Level 47:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (48) Luck of the Gambler - Defense/Endurance


Level 49:    Tactics    
Hamidon Origin:Cytoskeleton Exposure


Level 1:    Opportunity    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Hurdle    
 (A) Empty


Level 1:    Health    
 (A) Panacea - +Hit Points/Endurance
 (13) Miracle - +Recovery


Level 1:    Stamina    
 (A) Power Transfer - Chance to Heal Self
 (13) Power Transfer - EndMod


Level 32:    Speed Phase    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

Edited by Meknomancer
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Thank you for the notes and build.. it's much better.

The thunderstrikes are extra I have from another toon, I figured I would replace them down the line, plus they are cheap. 

 

Honestly the character is still mid level. In general, should I be going for resist/recharge/defense/damg? (in that order?)

 

 

Edited by Raserei
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22 hours ago, Raserei said:

Thank you for the notes and build.. it's much better.

The thunderstrikes are extra I have from another toon, I figured I would replace them down the line, plus they are cheap. 

 

Honestly the character is still mid level. In general, should I be going for resist/recharge/defense/damg? (in that order?)

 

 

 

 

Depends how you play, i'll pick the powers/travel i want first then start tossing in sets to see what i have before shuffling stuff to get what i want in this case melee defence high enough not to go splat when i hop in a mob with resists to back it up->slow resistance+recharge, you want enough recharge for an attack chain and enough slow resist so that you can keep it running (there's tons of in game mobs that can apply slow debuffs)->damage procs because sent damage is underwhelming if you straight 6 slot full sets. If you look closely at the set bonuses you often find the 6th is essentially useless unless its stacking with other set bonuses providing the same thing. Found an old fire/rad/fire build, you could swap cremate for rain of fire with a ragnarok set for same bonuses but it loses the single target attack chain, fire blast/blaze/cremate, i just don't find fire epic as good as either psi/dark/elec but its a better fit thematically. Inferno slotting is just leftover pieces and could easily be changed/swapped over with fire sword circle or maybe a full set of oblits for more recharge and melee def:

 

Spoiler

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

FIRE RAD FIRE: Level 50 Magic Sentinel
Primary Power Set: Fire Blast
Secondary Power Set: Radiation Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Fire Mastery

Hero Profile:
------------
Level 1:    Fire Blast    
 (A) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb
 (3) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
 (3) Superior Sentinel's Ward - Accuracy/Damage/Endurance
 (5) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
 (5) Superior Sentinel's Ward - Damage/RechargeTime
 (7) Superior Sentinel's Ward - Accuracy/Damage


Level 1:    Alpha Barrier    
 (A) Unbreakable Guard - +Max HP
 (7) Unbreakable Guard - Resistance
 (9) Unbreakable Guard - Resistance/Endurance
 (9) Unbreakable Guard - Resistance/Endurance/RechargeTime
 (11) Gladiator's Armor - TP Protection +3% Def (All)
 (11) Steadfast Protection - Resistance/+Def 3%


Level 2:    Fire Ball    
 (A) Superior Frozen Blast - Accuracy/Damage
 (21) Superior Frozen Blast - Accuracy/Damage/Endurance
 (21) Superior Frozen Blast - Damage/Endurance
 (23) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity
 (23) Positron's Blast - Chance of Damage(Energy)
 (27) Bombardment - Chance for Fire Damage


Level 4:    Gamma Boost    
 (A) Numina's Convalesence - +Regeneration/+Recovery
 (27) Performance Shifter - Chance for +End


Level 6:    Blaze    
 (A) Apocalypse - Chance of Damage(Negative)
 (29) Apocalypse - Damage/Endurance
 (29) Apocalypse - Recharge/Accuracy
 (31) Apocalypse - Damage/Recharge/Accuracy
 (31) Apocalypse - Damage
 (31) Gladiator's Javelin - Chance of Damage(Toxic)


Level 8:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (37) Kismet - Accuracy +6%
 (39) Shield Wall - +Res (Teleportation), +5% Res (All)


Level 10:    Proton Armor    
 (A) Unbreakable Guard - RechargeTime/Resistance
 (13) Unbreakable Guard - Resistance
 (13) Unbreakable Guard - Resistance/Endurance
 (15) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 12:    Fallout Shelter    
 (A) Unbreakable Guard - RechargeTime/Resistance
 (15) Unbreakable Guard - Resistance
 (17) Unbreakable Guard - Resistance/Endurance
 (17) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 14:    Kick    
 (A) Empty


Level 16:    Proton Therapy    
 (A) Preventive Medicine - Heal/RechargeTime
 (19) Preventive Medicine - Heal/RechargeTime/Endurance
 (19) Preventive Medicine - Heal


Level 18:    Tough    
 (A) Unbreakable Guard - RechargeTime/Resistance
 (33) Unbreakable Guard - Resistance/Endurance
 (34) Unbreakable Guard - Resistance
 (34) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 20:    Particle Acceleration    
 (A) Run Speed IO


Level 22:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (46) Reactive Defenses - Scaling Resist Damage
 (47) Reactive Defenses - Defense/Endurance


Level 24:    Particle Shielding    
 (A) Preventive Medicine - Chance for +Absorb
 (25) Preventive Medicine - Heal/RechargeTime
 (25) Preventive Medicine - Heal/RechargeTime/Endurance


Level 26:    Inferno    
 (A) Superior Avalanche - Accuracy/Damage/Recharge
 (43) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
 (45) Obliteration - Chance for Smashing Damage
 (45) Obliteration - Damage/Recharge
 (46) Fury of the Gladiator - Chance for Res Debuff
 (46) Fury of the Gladiator - Damage/Recharge


Level 28:    Ground Zero    
 (A) Superior Avalanche - Recharge/Chance for Knockdown
 (39) Superior Avalanche - Accuracy/Damage
 (39) Touch of the Nictus - Chance for Negative Energy Damage
 (40) Scirocco's Dervish - Chance of Damage(Lethal)
 (40) Obliteration - Chance for Smashing Damage
 (40) Eradication - Chance for Energy Damage


Level 30:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (34) Luck of the Gambler - Defense/Endurance


Level 32:    Tactics    
Hamidon Origin:Cytoskeleton Exposure


Level 35:    Fire Cages    
 (A) Bombardment - Chance for Fire Damage
 (36) Bombardment - Accuracy/Damage/Recharge/Endurance
 (36) Bombardment - Damage
 (36) Bombardment - Accuracy/Recharge/Endurance
 (37) Bombardment - Damage/Recharge
 (37) Bombardment - Accuracy/Damage/Recharge


Level 38:    Cremate    
 (A) Hecatomb - Chance of Damage(Negative)
 (43) Hecatomb - Damage/Endurance
 (48) Hecatomb - Recharge/Accuracy
 (50) Hecatomb - Damage/Recharge/Accuracy
 (50) Hecatomb - Damage


Level 41:    Fire Sword Circle    
 (A) Armageddon - Chance for Fire Damage
 (42) Armageddon - Damage/Endurance
 (42) Armageddon - Recharge/Accuracy
 (42) Armageddon - Damage/Recharge/Accuracy
 (43) Armageddon - Damage


Level 44:    Hasten    
 (A) Recharge Reduction IO
 (45) Recharge Reduction IO


Level 47:    Super Speed    
 (A) Winter's Gift - Slow Resistance (20%)


Level 49:    Aim    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
 (50) Recharge Reduction IO


Level 1:    Opportunity    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Hurdle    
 (A) Empty


Level 1:    Health    
 (A) Panacea - +Hit Points/Endurance
 (33) Miracle - +Recovery


Level 1:    Stamina    
 (A) Synapse's Shock - EndMod/Increased Run Speed
 (33) Synapse's Shock - EndMod
 (48) Synapse's Shock - EndMod/Recharge


Level 47:    Speed Phase    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

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