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Energy Melee/Shield Build


Lancek

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Some ideas I hope:

 



This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Technology Scrapper
Primary Power Set: Energy Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Energy Punch
Level 1: Brawl
Level 49: Quick Form
Level 22: Double Jump
Level 50: Musculature Core Paragon
Level 50: The Atlas Medallion
Level 50: Task Force Commander
Level 50: Portal Jockey
Level 50: Freedom Phalanx Reserve
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  • (A) Superior Blistering Cold - Accuracy/Damage
  • (3) Superior Blistering Cold - Damage/Endurance
Level 1: Deflection
  • (A) Shield Wall - Defense/Endurance
  • (3) Shield Wall - Defense/Endurance/Recharge
  • (5) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (5) Steadfast Protection - Resistance/+Def 3%
  • (50) Gladiator's Armor - TP Protection +3% Def (All)
  • (50) Kismet - Accuracy +6%
Level 2: Bone Smasher
  • (A) Superior Scrapper's Strike - Accuracy/Damage
  • (7) Superior Scrapper's Strike - Damage/Recharge
  • (7) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
  • (9) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (9) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (11) Gladiator's Strike - Chance for Smashing Damage
Level 4: Battle Agility
  • (A) Reactive Defenses - Scaling Resist Damage
  • (13) Reactive Defenses - Defense
  • (15) Reactive Defenses - Defense/Endurance
  • (15) Reactive Defenses - Endurance/RechargeTime
  • (17) Reactive Defenses - Defense/RechargeTime
  • (17) Reactive Defenses - Defense/Endurance/RechargeTime
Level 6: Build Up
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (21) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 8: True Grit
  • (A) Preventive Medicine - Chance for +Absorb
  • (23) Preventive Medicine - Heal
  • (25) Preventive Medicine - Heal/Endurance
  • (25) Preventive Medicine - Heal/RechargeTime
  • (27) Preventive Medicine - Endurance/RechargeTime
  • (27) Preventive Medicine - Heal/RechargeTime/Endurance
Level 10: Active Defense
  • (A) Endurance Reduction IO
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (29) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
Level 16: Against All Odds
  • (A) Endurance Reduction IO
Level 18: Whirling Hands
  • (A) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (31) Superior Avalanche - Accuracy/Damage
  • (31) Superior Avalanche - Damage/Endurance
  • (33) Superior Avalanche - Accuracy/Damage/Endurance
  • (33) Superior Avalanche - Accuracy/Damage/Recharge
Level 20: Phalanx Fighting
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 22: Super Jump
  • (A) Winter's Gift - Slow Resistance (20%)
Level 24: Boxing
  • (A) Empty
Level 26: Total Focus
  • (A) Hecatomb - Chance of Damage(Negative)
  • (33) Hecatomb - Damage/Endurance
  • (34) Hecatomb - Recharge/Accuracy
  • (34) Hecatomb - Damage/Recharge
  • (34) Hecatomb - Damage/Recharge/Accuracy
  • (36) Gladiator's Strike - Chance for Smashing Damage
Level 28: Grant Cover
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 30: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (36) Reactive Armor - Resistance
  • (36) Reactive Armor - Resistance/Endurance/Recharge
  • (37) Unbreakable Guard - +Max HP
Level 32: Energy Transfer
  • (A) Superior Critical Strikes - Damage/RechargeTime
  • (37) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (37) Superior Critical Strikes - RechargeTime/+50% Crit Proc
  • (39) Superior Critical Strikes - Accuracy/Damage
  • (39) Superior Critical Strikes - Damage/Endurance/RechargeTime
  • (39) Gladiator's Strike - Chance for Smashing Damage
Level 35: Shield Charge
  • (A) Eradication - Accuracy/Damage/Endurance/Recharge
  • (40) Eradication - Accuracy/Recharge
  • (40) Eradication - Damage/Recharge
  • (40) Eradication - Accuracy/Damage/Recharge
  • (50) Eradication - Damage
Level 38: Zapp
  • (A) Apocalypse - Chance of Damage(Negative)
  • (42) Apocalypse - Damage/Endurance
  • (42) Apocalypse - Damage/Recharge
  • (42) Apocalypse - Damage/Recharge/Accuracy
  • (43) Apocalypse - Recharge/Accuracy
  • (43) Decimation - Chance of Build Up
Level 41: Ball Lightning
  • (A) Ragnarok - Damage/Endurance
  • (43) Ragnarok - Damage
  • (45) Ragnarok - Damage/Recharge
  • (45) Ragnarok - Damage/Recharge/Accuracy
  • (45) Ragnarok - Recharge/Accuracy
Level 44: Weave
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (46) Red Fortune - Defense/Endurance
  • (46) Red Fortune - Defense/Endurance/Recharge
  • (46) Red Fortune - Defense
Level 47: Maneuvers
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Red Fortune - Defense/Endurance
  • (48) Red Fortune - Defense/Endurance/Recharge
  • (48) Red Fortune - Defense
Level 49: Assault
  • (A) Endurance Reduction IO
Level 1: Critical Hit
  • (A) Empty
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Panacea - +Hit Points/Endurance
  • (11) Numina's Convalesence - +Regeneration/+Recovery
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (13) Power Transfer - Chance to Heal Self
Level 1: Energy Focus

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