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Posted

I was doing a little research contemplating a new alt and I found some inconsistencies with Chilling Embrace.

 

Chilling Embrace is a PBAoE toggle debuff that slows the movement speed, jump height, recharge and reduces  the damage of affected mobs. It is found on Tankers, Brutes, Scrappers, Stalkers, and Dominators (mind you the domi version also incorporates a damage aura into the power instead of the maximum movement speed debuff). Please note that Tankers were the first AT with Ice Armor, and that it was proliferated to other ATs

 

Tankers Chilling Embrace does: 

  • -56% JumpHeight Strength for 5s
  • -32% RechargeTime Strength for 5s
  • -56% RunningSpeed, FlyingSpeed, JumpingSpeed for 5s
  • -14% Damage (All) Strength
  • -350% maximum RunningSpeed for 5s (critters only)
  • 10-foot radius/10 mob target cap (before gauntlet)
  • 0.13 endurance (0.26 end/s)

 

Brutes/Scrappers/Stalkers Chilling Embrace does:

  • -56% JumpHeight Strength for 5s
  • -32% RechargeTime Strength for 5s
  • -56% RunningSpeed, FlyingSpeed, JumpingSpeed for 5s
  • -15% Damage (All) Strength
  • -350% maximum RunningSpeed for 5s (critters only)
  • 10-foot radius/10 mob target cap
  • 0.13 endurance (0.26 end/s)

 

Dominators Chilling Embrace does:

  • -40% JumpHeight Strength for 5s
  • -40% RechargeTime Strength for 5s
  • -40% RunningSpeed, FlyingSpeed, JumpingSpeed for 5s
  • -10% Damage (All) Strength
  • 8.1747 points of Cold damage
  • 15-foot radius/10 mob target cap
  • 0.52 endurance (0.26 end/s)

 

Since Dominators are a CC/Assault set I'm leaning towards giving Domis a pass (the minor damage on domi's version helps with Domination), and looking at focusing on the four melee ATs.

 

Why do Brutes, Scrappers, and Stalkers have more damage reduction than Tankers? Ice armor on all three of those ATs is a secondary power pool and not a primary pool like on Tankers, yet the Tankers' version is weaker? That doesn't make sense to me. I'm not advocating whether it's better to increase Tankers Chilling Embrace, or lower the others as that's not my place. I just wanted to point out the perceived bug relative to what the power does on each AT.

 

Personally I think Tankers' version of Chilling Embrace should be better than Brutes, Scrappers, and Stalkers due to it being a primary power.

 

What do you all think?

 

Posted
16 minutes ago, SeraphimKensai said:

Why do Brutes, Scrappers, and Stalkers have more damage reduction than Tankers?

 

Melee_Debuff_Dam.  0.075 for brutes, scrappers and stalkers, 0.07 for tankers.

Get busy living... or get busy dying.  That's goddamn right.

Posted
36 minutes ago, Luminara said:

 

Melee_Debuff_Dam.  0.075 for brutes, scrappers and stalkers, 0.07 for tankers.

I'm confused then because Tankers Darkest Night debuffs damage by 30% and Brutes Darkest Night debuffs damage by 21%.

 

And Kinetic Melee's Quick strike debuffs damage by 7% on a tank and 6.375% on a Brute, 5.625% on a Scrapper/Stalker.

 

So if there is a formulaic relationship between the ATs and damage debuff, something seems a miss. Then again I haven't had a lot of time to really dig into it.

Posted
5 minutes ago, SeraphimKensai said:

I'm confused then because Tankers Darkest Night debuffs damage by 30% and Brutes Darkest Night debuffs damage by 21%.

 

Darkest Night uses Ranged_Debuff_Dam.  Tanker's is higher than brute's.

 

7 minutes ago, SeraphimKensai said:

And Kinetic Melee's Quick strike debuffs damage by 7% on a tank and 6.375% on a Brute, 5.625% on a Scrapper/Stalker.

 

Melee_Debuff_Dam with different scalars (1.0 tanker, 0.85 brute, 0.75 scrapper/stalker).

 

30 minutes ago, SeraphimKensai said:

So if there is a formulaic relationship between the ATs and damage debuff, something seems a miss. Then again I haven't had a lot of time to really dig into it.

 

There are only the two modifiers, Melee_ and Ranged_Debuff_Dam, everything else is scalars.  Some powers are manually adjusted to be "better" in different ways when different archetypes use them.  Others are left at default scalar values and what makes them "better" on one archetype versus another is the modifier it uses.

 

In the case of Chilling Embrace, the scalars are identical for all four melee archetypes.  Same with Darkest Night tanker vs. brute.  Neither is underperforming in comparison to another, they're working exactly according to formula.

 

Dominator Chilling Embrace and various Quick Strikes were modified to use different scalar values, to make them perform outside of the formula.

 

I know you're asking about the why of some powers sticking to the formula and others being modified, and I can't answer that authoritatively.  What I can say is that it's probably a combination of balance, survivability and function on a team.

Get busy living... or get busy dying.  That's goddamn right.

Posted

@Luminarathis is pretty interesting. I wonder why Brutes/Scrappers/Stalkers have a slightly higher Melee_Debuff_Dam compared to Tankers. I think it would make more sense to have it be uniform and adjust via the AT scalars.

 

Anyways at the end of the day a 1% difference is pretty minor.

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