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Posted

Hero Sentinel
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────

  • Primary powerset: Dual Pistols
  • Secondary powerset: Willpower
  • Pool powerset (#1): Concealment
  • Pool powerset (#2): Fighting
  • Pool powerset (#3): Leaping
  • Pool powerset (#4): Speed
  • Epic powerset: Psionic Mastery

──────────────────────────────

Powers taken:

Level 1: Dual Wield

  • A: Gladiator's Javelin: Chance of Damage(Toxic)
  • 5: Superior Winter's Bite: Accuracy/Damage
  • 5: Superior Winter's Bite: Damage/RechargeTime
  • 7: Superior Winter's Bite: Accuracy/Damage/Endurance
  • 7: Superior Winter's Bite: Accuracy/Damage/Recharge
  • 9: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime

Level 1: High Pain Tolerance

  • A: Miracle: +Recovery

Level 2: Empty Clips

  • A: Superior Opportunity Strikes: Accuracy/Damage
  • 9: Superior Opportunity Strikes: Damage/RechargeTime
  • 11: Superior Opportunity Strikes: Accuracy/Damage/RechargeTime
  • 11: Superior Opportunity Strikes: Accuracy/Damage/Endurance
  • 13: Superior Opportunity Strikes: Accuracy/Damage/Endurance/RechargeTime
  • 13: Superior Opportunity Strikes: RechargeTime/Chance for Opportunity

Level 4: Mind Over Body

  • A: Steadfast Protection: Resistance/+Def 3%
  • 15: Reactive Armor: Resistance/Endurance
  • 15: Reactive Armor: Resistance/Endurance/Recharge
  • 17: Reactive Armor: Resistance

Level 6: Suppressive Fire

  • A: Thunderstrike: Accuracy/Damage
  • 17: Thunderstrike: Damage/Endurance
  • 19: Thunderstrike: Accuracy/Damage/Endurance
  • 19: Gladiator's Javelin: Chance of Damage(Toxic)
  • 21: Gladiator's Net: Chance of Damage(Lethal)
  • 21: Neuronic Shutdown: Chance of Damage(Psionic)

Level 8: Swap Ammo


Level 10: Indomitable Will

  • A: Kismet: Accuracy +6%
  • 23: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 12: Bullet Rain

  • A: Superior Sentinel's Ward: Accuracy/Damage
  • 23: Superior Sentinel's Ward: Damage/RechargeTime
  • 25: Superior Sentinel's Ward: Accuracy/Damage/RechargeTime
  • 25: Superior Sentinel's Ward: Accuracy/Damage/Endurance
  • 27: Superior Sentinel's Ward: Accuracy/Damage/Endurance/RechargeTime
  • 27: Superior Sentinel's Ward: RechargeTime/Chance for +Absorb

Level 14: Fast Healing

  • A: Numina's Convalesence: Heal
  • 29: Numina's Convalesence: +Regeneration/+Recovery

Level 16: Up to the Challenge

  • A: Preventive Medicine: Heal
  • 29: Preventive Medicine: Heal/Endurance
  • 31: Preventive Medicine: Endurance/RechargeTime
  • 31: Preventive Medicine: Heal/RechargeTime
  • 31: Preventive Medicine: Heal/RechargeTime/Endurance
  • 33: Preventive Medicine: Chance for +Absorb

Level 18: Executioner's Shot

  • A: Thunderstrike: Accuracy/Damage
  • 33: Thunderstrike: Damage/Endurance
  • 33: Thunderstrike: Accuracy/Damage/Endurance
  • 34: Gladiator's Javelin: Chance of Damage(Toxic)
  • 34: Achilles' Heel: Chance for Res Debuff
  • 34: Apocalypse: Chance of Damage(Negative)

Level 20: Quick Recovery

  • A: Performance Shifter: Chance for +End
  • 36: Power Transfer: EndMod
  • 36: Power Transfer: Chance to Heal Self

Level 22: Infiltration

  • A: Winter's Gift: Slow Resistance (20%)
  • 36: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 24: Heightened Senses

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 37: Shield Wall: Defense/Endurance
  • 37: Shield Wall: Defense/Endurance/Recharge
  • 37: Shield Wall: Defense
  • 39: Shield Wall: +Res (Teleportation), +5% Res (All)

Level 26: Hail of Bullets

  • A: Armageddon: Damage
  • 39: Armageddon: Damage/Recharge/Accuracy
  • 39: Armageddon: Recharge/Accuracy
  • 40: Armageddon: Damage/Endurance
  • 40: Armageddon: Chance for Fire Damage

Level 28: Boxing

  • (Empty)

Level 30: Tough

  • A: Reactive Armor: Resistance/Endurance
  • 40: Reactive Armor: Resistance/Recharge
  • 42: Reactive Armor: Resistance/Endurance/Recharge
  • 42: Reactive Armor: Resistance

Level 32: Weave

  • A: Reactive Defenses: Defense
  • 42: Reactive Defenses: Defense/Endurance
  • 43: Reactive Defenses: Endurance/RechargeTime
  • 43: Reactive Defenses: Defense/RechargeTime
  • 43: Reactive Defenses: Defense/Endurance/RechargeTime
  • 45: Reactive Defenses: Scaling Resist Damage

Level 35: Combat Jumping

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 38: Hasten

  • A: Invention: Recharge Reduction
  • 50: Invention: Recharge Reduction

Level 41: Mind Probe

  • A: Gladiator's Strike: Chance for Smashing Damage
  • 45: Hecatomb: Damage
  • 45: Hecatomb: Damage/Recharge/Accuracy
  • 46: Hecatomb: Recharge/Accuracy
  • 46: Hecatomb: Damage/Endurance
  • 46: Hecatomb: Chance of Damage(Negative)

Level 44: Dominate

  • A: Neuronic Shutdown: Accuracy/Endurance
  • 48: Neuronic Shutdown: Chance of Damage(Psionic)
  • 48: Ghost Widow's Embrace: Chance of Damage(Psionic)
  • 48: Gladiator's Net: Chance of Damage(Lethal)
  • 50: Gladiator's Javelin: Chance of Damage(Toxic)
  • 50: Unbreakable Constraint: Chance for Smashing Damage

Level 47: Strength of Will

  • A: Gladiator's Armor: TP Protection +3% Def (All)

Level 49: Resurgence

  • A: Synapse's Shock: EndMod/Increased Run Speed


──────────────────────────────

Inherents:

Level 1: Opportunity


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • (Empty)

Level 2: Rest

  • (Empty)

Level 1: Swift

  • (Empty)

Level 1: Hurdle

  • (Empty)

Level 1: Health

  • A: Panacea: +Hit Points/Endurance

Level 1: Stamina

  • A: Performance Shifter: Chance for +End
  • 3: Power Transfer: EndMod
  • 3: Power Transfer: Chance to Heal Self

Level 8: Chemical Ammunition


Level 8: Cryo Ammunition


Level 8: Incendiary Ammunition


 

How's this look?

 

From what I can tell...

 

DW > SF > ES > MP > Dom > Repeat is less than 1 DPS (.72) different than Pistols > SF > ES > Pistols > MP > Dom > Repeat

 

Softcapped E/N.  Can anyone improve this?

 

 

  • Like 1
Posted

Without a Mid's downloadable link, the first thing that comes to mind is that Dual Wield can be swapped for Pistols because the latter has a higher DPA.

 

Having a total of 5 ST attacks might also be a little redundant. 

  • Like 1

.

 

Posted (edited)
37 minutes ago, FupDup said:

Without a Mid's downloadable link, the first thing that comes to mind is that Dual Wield can be swapped for Pistols because the latter has a higher DPA.

 

Having a total of 5 ST attacks might also be a little redundant. 

 

Here we go...

 

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...does that work?  

 

As for using DW over Pistols.  As I said, when doing the math, it looks like DW used once, is only worse than using Pistols twice in ST DPS, by less than 1 DPS.

 

Edit: Oh, there's the clip *facepalm*

Sentinel (Dual Pistols - Willpower).mbd

Edited by BrandX

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