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Posted

Slime Mastermind Powerset.

This powerset is built around pets that split into more pets, drowning the foe in a flood of slime!

 

 

(1)weak ranged : Sludge Ball (minor damage(acid), dot, -dam res, fast cooldown)

You hurl a small bundle of slime at the foe.

 

 

(1)summon : Summon Slime Knight!

You call forth 1 Knight Slime. When a Knight Slime dies, two Pawn Slimes are spawned for 20 seconds. These slimes cannot be upgraded or controlled. Pawn Slimes are the equivalent of Knight Slimes - 1 level, without any empowerment from skills.

At level 6 this power instead summons 2 Knight Slimes.

At level 12 this power instead summons 3 Knight Slimes.

 

Slimeball - (ranged, low damage(smashing), pet elemental secondary*, fast cooldown)

Slam - (melee, low damage(smashing), pet elemental secondary, fast cooldown)

High Pain Tolerance - (10% damage resistance all, passive)

 

 

(2)moderate range : Slime Hurl (moderate damage(smashing), pet elemental secondary*, knockdown, move slime to enemy, moderate cooldown)

You throw one of your pet slimes at the targeted enemy.

If you throw a Knight Slime, a Pawn Slime is spawned for 10 seconds.

If you throw a Rook Slime, a Bishop Slime is spawned for 10 seconds.

If you throw a King Slime, a Queen Slime is spawned for 10 seconds.

 

 

(6)pet boost: Viscosity

grants abilities to slimes

All slimes gain:

Temporary Invulnerability (20% dam res SM/LT)

Pseudopod Slam (short range, single target, low damage(smashing), pet elemental secondary, fast cooldown)

Rook Slimes gain:

spikes (melee PBAoE, moderate damage(lethal), pet elemental secondary, moderate cooldown)

King Slimes gain:

Hurl Essence: (ranged, low damage(smashing),pet elemental secondary, spawn Pawn Slime for 10 seconds)

 

(8)ranged AoE : Spatter (target-base AoE, high DoT, -dam res, moderate cooldown)

 

(12)second summon: Summon Slime Rook!

You call forth 1 Rook Slime. When a Rook Slime dies, two Bishop Slimes are spawned for 30 seconds. These slimes cannot be upgraded or controlled. Bishop Slimes are the equivalent of Rook Slimes - 1 level, without any empowerment from skills.

 

Rook Slimes start with:

Slimeball - (ranged, low damage(smashing), pet elemental secondary*, fast cooldown)

Slam - (melee, low damage(smashing), pet elemental secondary, fast cooldown)

Pseudopod Slam (short range, single target, low damage(smashing), pet elemental secondary, fast cooldown)

High Pain Tolerance - (15% damage resistance all, passive)

 

(18)special : Elemental Fusion*

Change the base Element of one of your slimes.

Starting element is Acid (-dam red secondary for pet powers)

Options are Fire (DoT secondary for pet powers) Ice (slow secondary for pet powers) and lightning (endurance drain secondary for pet powers)

 

(26)third summon : Summon King Slime!

        You call forth 1 King Slime. When a King Slime dies, two Queen Slimes are spawned for 30 seconds. These slimes cannot be upgraded or controlled. Queen Slimes are the equivalent of King Slimes - 1 level, without any empowerment from skills.

King Slime starts with:

High Pain Tolerance - (20% damage resistance all, passive)

Smash - (melee cone, low damage (smashing), pet elemental secondary*, fast cooldown)

Pop - (short range PBAoE, moderate damage(smashing), pet elemental secondary, moderate cooldown)

This power summons two Pawn Slimes for 10 seconds.

Engulf - (melee, moderate DoT(pet elemental damage type*, -speed, -recharge, pet elemental secondary, moderate recharge)

 

(32)second pet boost :

Grants further abilities to slimes

All slimes gain:

Elemental resistance: (10% dam res Fire/Ice/Elec/Acid)

Slam - (melee, low damage(smashing), pet elemental secondary, fast cooldown)

Rook Slimes gain:

Engulf - (melee, moderate DoT(pet elemental damage type*, -speed, -recharge, pet elemental secondary, moderate recharge)

King Slimes gain:

Spatter Ball - (ranged, target based AoE, primary target moderate damage (smashing), all targets moderate damage DoT(pet elemental type), pet

        elemental secondary, long cooldown)

  • Like 2
Posted

I just want full MM character customization... but that would most likely require the engine be rewritten so that any time you get within X range of a Mastermind, your system automatically downloads the custom mobs from the server... that would be ideal rather than having all of the potential custom mobs download when the game starts via a patch.

I'm out.
  • 5 years later
Posted
On 6/17/2019 at 3:21 PM, Jeagan said:

Slime Mastermind Powerset.

This powerset is built around pets that split into more pets, drowning the foe in a flood of slime!

 

 

(1)weak ranged : Sludge Ball (minor damage(acid), dot, -dam res, fast cooldown)

You hurl a small bundle of slime at the foe.

 

 

(1)summon : Summon Slime Knight!

You call forth 1 Knight Slime. When a Knight Slime dies, two Pawn Slimes are spawned for 20 seconds. These slimes cannot be upgraded or controlled. Pawn Slimes are the equivalent of Knight Slimes - 1 level, without any empowerment from skills.

At level 6 this power instead summons 2 Knight Slimes.

At level 12 this power instead summons 3 Knight Slimes.

 

Slimeball - (ranged, low damage(smashing), pet elemental secondary*, fast cooldown)

Slam - (melee, low damage(smashing), pet elemental secondary, fast cooldown)

High Pain Tolerance - (10% damage resistance all, passive)

 

 

(2)moderate range : Slime Hurl (moderate damage(smashing), pet elemental secondary*, knockdown, move slime to enemy, moderate cooldown)

You throw one of your pet slimes at the targeted enemy.

If you throw a Knight Slime, a Pawn Slime is spawned for 10 seconds.

If you throw a Rook Slime, a Bishop Slime is spawned for 10 seconds.

If you throw a King Slime, a Queen Slime is spawned for 10 seconds.

 

 

(6)pet boost: Viscosity

grants abilities to slimes

All slimes gain:

Temporary Invulnerability (20% dam res SM/LT)

Pseudopod Slam (short range, single target, low damage(smashing), pet elemental secondary, fast cooldown)

Rook Slimes gain:

spikes (melee PBAoE, moderate damage(lethal), pet elemental secondary, moderate cooldown)

King Slimes gain:

Hurl Essence: (ranged, low damage(smashing),pet elemental secondary, spawn Pawn Slime for 10 seconds)

 

(8)ranged AoE : Spatter (target-base AoE, high DoT, -dam res, moderate cooldown)

 

(12)second summon: Summon Slime Rook!

You call forth 1 Rook Slime. When a Rook Slime dies, two Bishop Slimes are spawned for 30 seconds. These slimes cannot be upgraded or controlled. Bishop Slimes are the equivalent of Rook Slimes - 1 level, without any empowerment from skills.

 

Rook Slimes start with:

Slimeball - (ranged, low damage(smashing), pet elemental secondary*, fast cooldown)

Slam - (melee, low damage(smashing), pet elemental secondary, fast cooldown)

Pseudopod Slam (short range, single target, low damage(smashing), pet elemental secondary, fast cooldown)

High Pain Tolerance - (15% damage resistance all, passive)

 

(18)special : Elemental Fusion*

Change the base Element of one of your slimes.

Starting element is Acid (-dam red secondary for pet powers)

Options are Fire (DoT secondary for pet powers) Ice (slow secondary for pet powers) and lightning (endurance drain secondary for pet powers)

 

(26)third summon : Summon King Slime!

        You call forth 1 King Slime. When a King Slime dies, two Queen Slimes are spawned for 30 seconds. These slimes cannot be upgraded or controlled. Queen Slimes are the equivalent of King Slimes - 1 level, without any empowerment from skills.

King Slime starts with:

High Pain Tolerance - (20% damage resistance all, passive)

Smash - (melee cone, low damage (smashing), pet elemental secondary*, fast cooldown)

Pop - (short range PBAoE, moderate damage(smashing), pet elemental secondary, moderate cooldown)

This power summons two Pawn Slimes for 10 seconds.

Engulf - (melee, moderate DoT(pet elemental damage type*, -speed, -recharge, pet elemental secondary, moderate recharge)

 

(32)second pet boost :

Grants further abilities to slimes

All slimes gain:

Elemental resistance: (10% dam res Fire/Ice/Elec/Acid)

Slam - (melee, low damage(smashing), pet elemental secondary, fast cooldown)

Rook Slimes gain:

Engulf - (melee, moderate DoT(pet elemental damage type*, -speed, -recharge, pet elemental secondary, moderate recharge)

King Slimes gain:

Spatter Ball - (ranged, target based AoE, primary target moderate damage (smashing), all targets moderate damage DoT(pet elemental type), pet

        elemental secondary, long cooldown)

this powerset could be interesting do they have a blob effect like poison?

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