Jeagan Posted June 17, 2019 Share Posted June 17, 2019 Slime Mastermind Powerset. This powerset is built around pets that split into more pets, drowning the foe in a flood of slime! (1)weak ranged : Sludge Ball (minor damage(acid), dot, -dam res, fast cooldown) You hurl a small bundle of slime at the foe. (1)summon : Summon Slime Knight! You call forth 1 Knight Slime. When a Knight Slime dies, two Pawn Slimes are spawned for 20 seconds. These slimes cannot be upgraded or controlled. Pawn Slimes are the equivalent of Knight Slimes - 1 level, without any empowerment from skills. At level 6 this power instead summons 2 Knight Slimes. At level 12 this power instead summons 3 Knight Slimes. Slimeball - (ranged, low damage(smashing), pet elemental secondary*, fast cooldown) Slam - (melee, low damage(smashing), pet elemental secondary, fast cooldown) High Pain Tolerance - (10% damage resistance all, passive) (2)moderate range : Slime Hurl (moderate damage(smashing), pet elemental secondary*, knockdown, move slime to enemy, moderate cooldown) You throw one of your pet slimes at the targeted enemy. If you throw a Knight Slime, a Pawn Slime is spawned for 10 seconds. If you throw a Rook Slime, a Bishop Slime is spawned for 10 seconds. If you throw a King Slime, a Queen Slime is spawned for 10 seconds. (6)pet boost: Viscosity grants abilities to slimes All slimes gain: Temporary Invulnerability (20% dam res SM/LT) Pseudopod Slam (short range, single target, low damage(smashing), pet elemental secondary, fast cooldown) Rook Slimes gain: spikes (melee PBAoE, moderate damage(lethal), pet elemental secondary, moderate cooldown) King Slimes gain: Hurl Essence: (ranged, low damage(smashing),pet elemental secondary, spawn Pawn Slime for 10 seconds) (8)ranged AoE : Spatter (target-base AoE, high DoT, -dam res, moderate cooldown) (12)second summon: Summon Slime Rook! You call forth 1 Rook Slime. When a Rook Slime dies, two Bishop Slimes are spawned for 30 seconds. These slimes cannot be upgraded or controlled. Bishop Slimes are the equivalent of Rook Slimes - 1 level, without any empowerment from skills. Rook Slimes start with: Slimeball - (ranged, low damage(smashing), pet elemental secondary*, fast cooldown) Slam - (melee, low damage(smashing), pet elemental secondary, fast cooldown) Pseudopod Slam (short range, single target, low damage(smashing), pet elemental secondary, fast cooldown) High Pain Tolerance - (15% damage resistance all, passive) (18)special : Elemental Fusion* Change the base Element of one of your slimes. Starting element is Acid (-dam red secondary for pet powers) Options are Fire (DoT secondary for pet powers) Ice (slow secondary for pet powers) and lightning (endurance drain secondary for pet powers) (26)third summon : Summon King Slime! You call forth 1 King Slime. When a King Slime dies, two Queen Slimes are spawned for 30 seconds. These slimes cannot be upgraded or controlled. Queen Slimes are the equivalent of King Slimes - 1 level, without any empowerment from skills. King Slime starts with: High Pain Tolerance - (20% damage resistance all, passive) Smash - (melee cone, low damage (smashing), pet elemental secondary*, fast cooldown) Pop - (short range PBAoE, moderate damage(smashing), pet elemental secondary, moderate cooldown) This power summons two Pawn Slimes for 10 seconds. Engulf - (melee, moderate DoT(pet elemental damage type*, -speed, -recharge, pet elemental secondary, moderate recharge) (32)second pet boost : Grants further abilities to slimes All slimes gain: Elemental resistance: (10% dam res Fire/Ice/Elec/Acid) Slam - (melee, low damage(smashing), pet elemental secondary, fast cooldown) Rook Slimes gain: Engulf - (melee, moderate DoT(pet elemental damage type*, -speed, -recharge, pet elemental secondary, moderate recharge) King Slimes gain: Spatter Ball - (ranged, target based AoE, primary target moderate damage (smashing), all targets moderate damage DoT(pet elemental type), pet elemental secondary, long cooldown) 2 Link to comment Share on other sites More sharing options...
_NOPE_ Posted June 17, 2019 Share Posted June 17, 2019 I just want full MM character customization... but that would most likely require the engine be rewritten so that any time you get within X range of a Mastermind, your system automatically downloads the custom mobs from the server... that would be ideal rather than having all of the potential custom mobs download when the game starts via a patch. I'm out. Link to comment Share on other sites More sharing options...
Queen Nefertiti Posted June 18, 2019 Share Posted June 18, 2019 I love the sound of this. I'd play it :) Link to comment Share on other sites More sharing options...
KingCeddd03 Posted July 15 Share Posted July 15 On 6/17/2019 at 3:21 PM, Jeagan said: Slime Mastermind Powerset. This powerset is built around pets that split into more pets, drowning the foe in a flood of slime! (1)weak ranged : Sludge Ball (minor damage(acid), dot, -dam res, fast cooldown) You hurl a small bundle of slime at the foe. (1)summon : Summon Slime Knight! You call forth 1 Knight Slime. When a Knight Slime dies, two Pawn Slimes are spawned for 20 seconds. These slimes cannot be upgraded or controlled. Pawn Slimes are the equivalent of Knight Slimes - 1 level, without any empowerment from skills. At level 6 this power instead summons 2 Knight Slimes. At level 12 this power instead summons 3 Knight Slimes. Slimeball - (ranged, low damage(smashing), pet elemental secondary*, fast cooldown) Slam - (melee, low damage(smashing), pet elemental secondary, fast cooldown) High Pain Tolerance - (10% damage resistance all, passive) (2)moderate range : Slime Hurl (moderate damage(smashing), pet elemental secondary*, knockdown, move slime to enemy, moderate cooldown) You throw one of your pet slimes at the targeted enemy. If you throw a Knight Slime, a Pawn Slime is spawned for 10 seconds. If you throw a Rook Slime, a Bishop Slime is spawned for 10 seconds. If you throw a King Slime, a Queen Slime is spawned for 10 seconds. (6)pet boost: Viscosity grants abilities to slimes All slimes gain: Temporary Invulnerability (20% dam res SM/LT) Pseudopod Slam (short range, single target, low damage(smashing), pet elemental secondary, fast cooldown) Rook Slimes gain: spikes (melee PBAoE, moderate damage(lethal), pet elemental secondary, moderate cooldown) King Slimes gain: Hurl Essence: (ranged, low damage(smashing),pet elemental secondary, spawn Pawn Slime for 10 seconds) (8)ranged AoE : Spatter (target-base AoE, high DoT, -dam res, moderate cooldown) (12)second summon: Summon Slime Rook! You call forth 1 Rook Slime. When a Rook Slime dies, two Bishop Slimes are spawned for 30 seconds. These slimes cannot be upgraded or controlled. Bishop Slimes are the equivalent of Rook Slimes - 1 level, without any empowerment from skills. Rook Slimes start with: Slimeball - (ranged, low damage(smashing), pet elemental secondary*, fast cooldown) Slam - (melee, low damage(smashing), pet elemental secondary, fast cooldown) Pseudopod Slam (short range, single target, low damage(smashing), pet elemental secondary, fast cooldown) High Pain Tolerance - (15% damage resistance all, passive) (18)special : Elemental Fusion* Change the base Element of one of your slimes. Starting element is Acid (-dam red secondary for pet powers) Options are Fire (DoT secondary for pet powers) Ice (slow secondary for pet powers) and lightning (endurance drain secondary for pet powers) (26)third summon : Summon King Slime! You call forth 1 King Slime. When a King Slime dies, two Queen Slimes are spawned for 30 seconds. These slimes cannot be upgraded or controlled. Queen Slimes are the equivalent of King Slimes - 1 level, without any empowerment from skills. King Slime starts with: High Pain Tolerance - (20% damage resistance all, passive) Smash - (melee cone, low damage (smashing), pet elemental secondary*, fast cooldown) Pop - (short range PBAoE, moderate damage(smashing), pet elemental secondary, moderate cooldown) This power summons two Pawn Slimes for 10 seconds. Engulf - (melee, moderate DoT(pet elemental damage type*, -speed, -recharge, pet elemental secondary, moderate recharge) (32)second pet boost : Grants further abilities to slimes All slimes gain: Elemental resistance: (10% dam res Fire/Ice/Elec/Acid) Slam - (melee, low damage(smashing), pet elemental secondary, fast cooldown) Rook Slimes gain: Engulf - (melee, moderate DoT(pet elemental damage type*, -speed, -recharge, pet elemental secondary, moderate recharge) King Slimes gain: Spatter Ball - (ranged, target based AoE, primary target moderate damage (smashing), all targets moderate damage DoT(pet elemental type), pet elemental secondary, long cooldown) this powerset could be interesting do they have a blob effect like poison? Link to comment Share on other sites More sharing options...
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