Carnifax Posted January 16 Share Posted January 16 (edited) 8 minutes ago, Scarlet Shocker said: What's this table from @Carnifax ? I've never seen the like. I'm not certain I'm interpreting it right... there seems to be two distinct powers here and a lot of damage. There is. Creepers be crazy. This is the parsed results from me running Lacewing on a Crey Tips mission +4x8 (well most of a Tips mission, a load of Arachnoids showed up and did me over) and running the saved Combat Logs through my parser on https://www.carnifax.org You can open it yourself at https://www.carnifax.org/?uuid=2ea0216e-c954-434e-ac11-178929d64918 and pick the 22:17 entry Edited January 16 by Carnifax 1 1 My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha] Link to comment Share on other sites More sharing options...
Onlyasandwich Posted January 16 Share Posted January 16 (edited) 7 minutes ago, Scarlet Shocker said: this table They tested the contribution of different procs slotted in creepers a while back. These are the two pseudo pets that creepers summons. The breakdown you see is the damage contribution of the power itself alongside the procs. Targeted aoe procs are transformative here. Immob procs put in good work as well, though not as much. Edited January 16 by Onlyasandwich 1 Link to comment Share on other sites More sharing options...
Scarlet Shocker Posted January 16 Author Share Posted January 16 ok my brain is melting but if I'm going to try and explain it back to you to be sure I understand. Those logs of that power have the diffrent proc effects for both (halves) of the Creeper power and show the effects of each proc? And I can use my own logs in that tool to develop more effective toonage? There's a fine line between a numerator and a denominator but only a fraction of people understand that. Link to comment Share on other sites More sharing options...
Onlyasandwich Posted January 16 Share Posted January 16 (edited) 3 hours ago, Scarlet Shocker said: Those logs of that power have the diffrent proc effects for both (halves) of the Creeper power and show the effects of each proc? Yes. It's separated into the Creeper Carrion Vine and Patch. These are the two psuedo pets summoned by the creepers power. You'll see Carrion Creeper Patch Entangle (the brambly patch effect that appears) represents the damage this pet actually does by itself. The various procs have their own entries on this list. You can see that even one proc contributes a huge amount more damage than the patch itself. Carrion Creeper Vine Vine Smash represents the damage this aspect of the pets do (the Big smashy vine thing that smacks things). You'll see entries for procs here also show the procs do way more damage than the power itself. Immob procs don't trigger on this aspect - only targeted aoe. This is the big reason why targeted aoe procs are the first priority. You can look at it more simply this way: Carrion Creepers power (all the pseudo pets that make it up) by itself does ~1562 damage by itself. Really good! Even only one targeted aoe proc all by itself contributes almost twice that! Add all the procs, and procs (not the power itself) are doing ~5000 damage. Carrion Creepers + Carnifax's slotting = absolutely face-melting damage. The way these pets work, this increases quickly the denser your mobs are, as each element has a small aoe that can overlap, and the pets summoned are in proportion to mob density. Edited January 16 by Onlyasandwich Link to comment Share on other sites More sharing options...
Scarlet Shocker Posted January 16 Author Share Posted January 16 you know, I always thought that the visual effects of CC was just buggy. I noticed on live that when first cast you get the tentacle things like a spiky Lusca, but once it's been up a while and especially if you get moving then you just get some thorny ground patches that look like the aoe immob. I figured it was buggy not that there were actually two pseuopets there. So that's the first part of my brain that's melted. So now I need to understand how @Carnifax has actually slotted that power and I'm struggling because there are more than six items listed but some duplicate. I might be being dense here... but do some procs work on both p-pets and others only one one aspect? There's a fine line between a numerator and a denominator but only a fraction of people understand that. Link to comment Share on other sites More sharing options...
Carnifax Posted January 16 Share Posted January 16 (edited) So I've the 3 targeted AoE damage procs, trap of the hunter proc and then two Acc/Dam/Recharge IOs in there. "Creepers" is actually an invisible pet who follows you around and creates vines against living enemies and "tangle patches" (think small AoE explosions) against corpses near it. There's also a graphical patch when you 1st drop it but I think that's display only. The vines do damage & slow with their attacks (so all 4 procs have a chance to trigger per vine attack) and the patches do damage (so the targeted AoE procs get a chance to go off). Edited January 16 by Carnifax 1 1 My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha] Link to comment Share on other sites More sharing options...
Argentae Posted January 16 Share Posted January 16 (edited) And yes, clumping them up together magnifies the damage considerably. This is why I always corner pull into a slow/-res patch whenever possible then lock them in place with AOE immob. Plant Storm can use Snowstorm on a front mob from quite a distance away and pull them into Freezing Rain. Use herdicaning techniques to pack them in even tighter after you Root them in place. 🙂 Edited January 16 by Argentae 1 1 Link to comment Share on other sites More sharing options...
Scarlet Shocker Posted February 8 Author Share Posted February 8 I'm having a shit tonne of fun with this. It's got to be one of my favourite toons ever! She's only lvl 48 but is already very potent and feels quite tanky. Even without being properly slotted she seems able to lock all but the strongest mobs down and batter the living daylights out of them. Squishy as hell and if anything does get past she can faceplant suddenly but that doesn't happen too often. End use is just becoming manageable. It was difficult in the late-30s, early 40s but as I've managed to get some slots out there it's looking much better. 1 There's a fine line between a numerator and a denominator but only a fraction of people understand that. Link to comment Share on other sites More sharing options...
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