Jump to content

Sonic Blast Shout VFX originating from the head when using alternate animation.


Recommended Posts

Posted (edited)

Currently both in CC and in game the alternate animation set for Sonic Blast moves the vfx projectile origin point from the head to hand, with the sole exception of Shout which still originates from the head currently.

Having technical difficulties with attachments at this time, so cant provide visual example however you can reproduce the bug by creating a blaster, choosing Sonic as your blast set and selecting the Dark or Light Bellow animation for Shout in the power editor

Edited by Koopak

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...