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Sonic Blast Shout VFX originating from the head when using alternate animation.


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Currently both in CC and in game the alternate animation set for Sonic Blast moves the vfx projectile origin point from the head to hand, with the sole exception of Shout which still originates from the head currently.

Having technical difficulties with attachments at this time, so cant provide visual example however you can reproduce the bug by creating a blaster, choosing Sonic as your blast set and selecting the Dark or Light Bellow animation for Shout in the power editor

Edited by Koopak
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