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Posted

Not only was this my first attempt at building Perma-Dom, but also my first build ever. I'm going in knowing that I will make mistakes, so criticism is welcomed!

 

I do realize that I am under the Perma-Dom Recharge %, so that's why I came to the boards. I cannot seem to find space to add recharge, do I remove an ability and pick up another, but if I do, will it benefit my recharge speed?

 

Any help is appreciated! (Also my first Dom ever)

 

http://www.cohplanner.com/mids/download.php?uc=1457&c=656&a=1312&f=HEX&dc=78DA65944B4F13611486BFB954EC8D16CAA59462AF144A694BA37B634030DA9226266EC9049A3249ED90CE98E8D2BFE00615D7266EDC78C3DBC2FF60D43FA11010511353CFCC79290D3369F3F47BCF9CEF3DE73B33ADDD5D0A3C5FB97F5948A1C596669A6B4BC66DBDAD5946C753D39AFABAB0AF01FA267A81B545A36D758C56A9DED2DAD6C9AA2F7EC534B53B2DABB4AC373AF74E56C25F372867B9A537372D9FF3FBE656A3B11164D956F57633E4ACAA0D6DA3D13137F5ADC4D52D7DBD543775A3ADAFAFD534D3B2B774AC9AB657942A9BA6EF8A22707555F15916624A15F217F02B53FD06FE2556547124F7E56C13665471EE21F88879FE31B8C3BC463E92E4E478A45DC5D9C7F7167CC70CBC073F30073F328FC94F819FF24270EC2533FC0A7CCD1C7EC3F4D3D17B38477832AC5D577822760D030792A38D1C823F996347E02F66F498F99B6AF022D78B9EA3E839869E63E8398E9EE34F985E32F573AEE41FE5FD8651539A62418EC9C1026B17CEF00F7987901F3A13AB524F43389B21CC2F89F92531BF24E697428E4C9E119C4DA44B97504819E5E948A351C9B93B33CE5429368ED838AA4F859935729FC0A94C6032D95D666E87EFC93DE57D7231D66750C510ED3B89AE26B1EF0CF68D506C0A154E3DE3A76E95BC12E834B1C75AFE13314279FBBC4E1D323307CC341D4D1AF5A5E1911964CE05C100E867CEFB98FF647E436CBF694C7C1E132F62E2454CBC888967C86F167EB3F0CBC32F1F6296B17F19BE65D431423D17E057A8A3962AB3520357C11BCC2CF995704EA5149FAB18136201DA026A88ABBD37963EF6C4D3A74A77CE155D7029159772D1A55C722955975227458222398A37DC7BBBBBDF7DBD7F0944F7FA955BDCCD0FD75DFBA78A2C2585F34C641FF03390DD66FE07E19BEF37

 

@Faultline | Everlasting

 

Posted

Did you accidentally link the wrong build? The build in your link appears to have both perma-hasten and perma-dom but it's also a Plant/Fire/Ice build not Plant/Fire/Psi as you stated in the thread title.

Defender Smash!

Posted

Well checkign your new build, you appear to be fine as is. If you turn on Hasten you've got 119 second recharge on Hasten and 72 second recharge on Domination which should put you comfortably into Perma-Dom territory.

 

You could save a slot in Hasten by removing the third slot and +5'ing the other two, that only costs you about 1second recharge on hasten which shouldn't be an issue.

Defender Smash!

Posted

You seem to mostly know what you're doing, but I see a lot of places where I think you could make better use of your slots.  I don't want to nitpick, though, so my apologies if this comes across that way:

 

As a few examples...

1) You have 5-slotted Vengeance, a power that needs only one slot to be useful (LoTG +7.5%)

2) You've taken, and 6-slotted, Indomitable Will.  I very rarely feel like I need additional mez protection as a permadom, between the native mez protection of Domination and the fact that you have access to super strong AoE mez on demand.

EDIT: 3) [i didn't notice before] You have one too many 6.25% recharge bonuses! So one of those (expensive and only giving level40 bonuses) Decimation sets is doing you no good.

 

You could dump Indomitable Will and take Consume or Blazing Bolt instead.  This lets you replace all 5 slots in Vengeance with a single LoTG (taking the one from Indomitable will), and gives you lots of options for the other power and slots.  I definitely use Consume often enough on Plant/Fire/Fire to want it, or you could leverage Link Minds + Tactics + the 6% ToHit Kismet IO to get the magic 22% ToHit for fast snipe on demand.

 

Link minds doesn't give that much defense either - You'd actually get more ranged defense value overall by 6-slotting a Thunderstrike set (+3.75% ranged defense) in one of your ranged attacks than you are from the Red Fortune enhancements.

 

EDIT: I played around in Pine's for a while and came up with this, which I think is not optimal, but I'm not sure where the difference between "improving your build" and "imposing my playstyle" lies:

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Dominator

Primary Power Set: Plant Control

Secondary Power Set: Fiery Assault

Power Pool: Flight

Power Pool: Speed

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Psionic Mastery

 

Villain Profile:

Level 1: Strangler -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(5), BslGaz-Rchg/Hold(7), BslGaz-Acc/EndRdx/Rchg/Hold(7), Lck-%Hold(34)

Level 1: Flares -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(9), Dcm-Dmg/Rchg(9), Dcm-Acc/EndRdx/Rchg(11), Dcm-Acc/Dmg/Rchg(11)

Level 2: Roots -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(13), SprAscoft-EndRdx/Rchg(13), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(17), SprAscoft-Rchg/+Dmg%(19)

Level 4: Fire Breath -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(19), PstBls-Dmg/Rchg(21), PstBls-Dmg/Rng(21), PstBls-Acc/Dmg/EndRdx(23)

Level 6: Fly -- Flight-I(A)

Level 8: Seeds of Confusion -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(23), MlsIll-Acc/EndRdx(25), MlsIll-Conf/Rng(25), MlsIll-Acc/Conf/Rchg(27), MlsIll-Dam%(29)

Level 10: Fire Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(29), Thn-Dmg/Rchg(31), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(33)

Level 12: Hover -- Flight-I(A), LucoftheG-Rchg+(33), Ksm-ToHit+(48)

Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)

Level 16: Embrace of Fire -- RechRdx-I(A), RechRdx-I(17)

Level 18: Vines -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(33), BslGaz-Rchg/Hold(34), BslGaz-Acc/EndRdx/Rchg/Hold(34)

Level 20: Kick -- Empty(A)

Level 22: Tough -- StdPrt-ResDam/Def+(A)

Level 24: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(36)

Level 26: Carrion Creepers -- TraoftheH-Acc/Rchg(A), EnfOpr-Acc/Rchg(27), Ann-ResDeb%(36), PstBls-Dam%(50), TraoftheH-Dam%(50), ImpSwf-Dam%(50)

Level 28: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(36)

Level 30: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit(40), ToHit-I(40), GssSynFr--ToHit/EndRdx(48)

Level 32: Fly Trap -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(37), ExpRnf-Dmg/EndRdx(37), ExpRnf-Acc/Dmg/Rchg(37), AchHee-ResDeb%(39)

Level 35: Link Minds -- LucoftheG-Rchg+(A), AdjTrg-ToHit(39), AdjTrg-ToHit/Rchg(39), ToHit-I(40)

Level 38: Blaze -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(42), Dcm-Dmg/Rchg(42), Dcm-Acc/EndRdx/Rchg(42), Dcm-Acc/Dmg/Rchg(43)

Level 41: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(43), StnoftheM-Dmg/ActRdx/Rchg(43), StnoftheM-Dmg/EndRdx/Rchg(45), StnoftheM-Dam%(45)

Level 44: Vengeance -- LucoftheG-Rchg+(A)

Level 47: Mind Over Body -- GldArm-3defTpProc(A)

Level 49: Afterburner -- Flight-I(A)

Level 1: Brawl -- Empty(A)

Level 1: Domination

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(5), Pnc-Heal/+End(45)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- PrfShf-EndMod(A), EndMod-I(3), PrfShf-End%(3)

------------

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